Difference between revisions of "Sega Music Group"

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{{Company
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{{CompanyBob
 
| logo=
 
| logo=
| width=
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| founded=1994{{intref|Interview: David Javelosa (2008-07-02) by Sega-16}}{{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}}
| founded=199x
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| defunct=1997
| defunct=199x
 
| tseries=
 
 
| mergedwith=
 
| mergedwith=
 
| mergedinto=
 
| mergedinto=
| headquarters=San Francisco, California, USA
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| headquarters=San Francisco, California, United States
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| prevdate=1994
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| prev=[[Sega Multimedia Studio]]
 
}}
 
}}
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{{sub-stub}}'''{{PAGENAME}}''' was a short-lived publishing label set up by [[Sega of America]] as a department of [[SegaSoft]]{{intref|Press release: 1996-05-13: Sega Music Group Enters Into Distribution Deal With PolyGram}}, using video games as a means of exposure to music artists, as opposed to radio or television{{intref|Interview: Spencer Nilsen (2008-12-09) by Sega-16}}. Its "resident composer" was [[Spencer Nilsen]], and the group covered a handful of [[Sega Mega-CD]] and [[Sega Saturn]] games in the mid-1990s.
  
{{sub-stub}}'''{{PAGENAME}}''' was a short-lived publishing label set up by [[Sega of America]] as a department of [[SegaSoft]]{{intref|Press release: 1996-05-13: Sega Music Group Enters Into Distribution Deal With PolyGram}}, using video games as a means of exposure to music artists, as opposed to radio or television{{intref|Interview: Spencer Nilsen (2008-12-09) by Sega-16}}. Its "resident composer" was [[Spencer Nilsen]], and the group covered a handful of [[Sega Mega-CD]] and [[Sega Saturn]] games in the mid-1990s.
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==History==
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Sega Music Group was formed after management split the audio department of [[Sega Multimedia Studio]] off in 1994{{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}}, granting the new division a separate audio studio in the process. It was housed in a two-story 11,000-square-foot building in San Francisco, and had an Euphonix CS2000 mixing desk.
  
Sega Music Group was formed after management split the audio department of [[Sega Multimedia Studio]] into its own studio. It was housed in a two-storey 11,000-square-foot building in San Francisco, and had an Euphonix CS2000 mixing desk.
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Sega Music Group is known to have signed one band; a rock group known as Bygone Dogs, who in turn wrote and performed several tracks in Sega video games. It is unknown exactly what happened to the label, though after Sega struck a deal with [[PolyGram]], the studio had little reason to exist{{intref|Interview: Spencer Nilsen (2008-12-09) by Sega-16}}. The studio was subsequently purchased by Nilsen and other ex-Sega members in 1997, becoming an asset of Nilsen's company, OffPlanet Entertainment{{magref|gamepro|111|34}}.
  
Sega Music Group is known to have signed one band; a rock group known as Bygone Dogs, who in turn wrote and performed several tracks in Sega video games. It is unknown exactly what happened to the label, though after Sega struck a deal with [[Polygram]], the studio had little reason to exist{{intref|Interview: Spencer Nilsen (2008-12-09) by Sega-16}}.
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{{quote|Many felt that composition should have all been freelance. [[Spencer Nilsen|Spencer]] ended up getting corporate to support his idea of Sega Music, a record label for the game soundtracks. It never found a US market.|''[[David Javelosa]]''|ref={{intref|Interview: David Javelosa (2023-11-12) by Alexander Rojas}}}}
  
 
==Softography==
 
==Softography==
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{{CompanyHistoryAll|Sega Music Group}}
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[[Category:Use CompanyHistoryAll template]]
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===[[Mega-CD]]===
 
===[[Mega-CD]]===
 
*''[[Wild Woody]]'' (1995)
 
*''[[Wild Woody]]'' (1995)
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*''[[Bootleg Sampler]]'' (1995) (Bygone Dogs)
 
*''[[Bootleg Sampler]]'' (1995) (Bygone Dogs)
 
*''[[Cyber Speedway]]'' (1995) (Bygone Dogs)
 
*''[[Cyber Speedway]]'' (1995) (Bygone Dogs)
 +
*''[[Congo the Movie: The Lost City of Zinj]]'' (1996)
 
*''[[Ghen War]]'' (1996) (Bygone Dogs)
 
*''[[Ghen War]]'' (1996) (Bygone Dogs)
 +
*''[[Bug Too!]]'' (1996)
  
 
==Discography==
 
==Discography==
*''[[Sega Music Group: 1995 Sampler]]'' (1995)
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{{Discography|Sega Music Group}}
*''[[Sega Power Cuts 1]]'' (1996)
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*''[[Ecco: Songs of Time]]'' (1996)
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==List of staff==
*''[[Mr. Bones (album)|Mr. Bones]]'' (1996)
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{{StaffList|{{PAGENAME}}}}
*''[[Radio Sega Saturn]]'' (199x)
 
  
 
==References==
 
==References==
 
<references />
 
<references />
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{{SegaOverseas}}
 
[[Category:Record labels]]
 
[[Category:Record labels]]

Latest revision as of 04:09, 15 December 2023

Notavailable.svg
Sega Music Group
Founded: 1994[1][2]
Defunct: 1997
Headquarters:
San Francisco, California, United States
1994

This teeny-tiny article needs some work. You can help us by expanding it.


Sega Music Group was a short-lived publishing label set up by Sega of America as a department of SegaSoft[3], using video games as a means of exposure to music artists, as opposed to radio or television[4]. Its "resident composer" was Spencer Nilsen, and the group covered a handful of Sega Mega-CD and Sega Saturn games in the mid-1990s.

History

Sega Music Group was formed after management split the audio department of Sega Multimedia Studio off in 1994[2], granting the new division a separate audio studio in the process. It was housed in a two-story 11,000-square-foot building in San Francisco, and had an Euphonix CS2000 mixing desk.

Sega Music Group is known to have signed one band; a rock group known as Bygone Dogs, who in turn wrote and performed several tracks in Sega video games. It is unknown exactly what happened to the label, though after Sega struck a deal with PolyGram, the studio had little reason to exist[4]. The studio was subsequently purchased by Nilsen and other ex-Sega members in 1997, becoming an asset of Nilsen's company, OffPlanet Entertainment[5].


Many felt that composition should have all been freelance. Spencer ended up getting corporate to support his idea of Sega Music, a record label for the game soundtracks. It never found a US market.

David Javelosa[6]


Softography

Mega-CD

Saturn

Discography

List of staff

References

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