Difference between revisions of "Sega Multimedia Studio"

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==History==
 
==History==
 
[[File:SegaMultimediaStudio 1.png|thumb|280px|A 1992 promotional photograph of the studio's dedicated recording facilities.]]
 
[[File:SegaMultimediaStudio 1.png|thumb|280px|A 1992 promotional photograph of the studio's dedicated recording facilities.]]
In early 1992, [[Sega of America]]'s internal [[Product Development Team]] became {{PAGENAME}} in an attempt by management to refocus to team around the [[CD-ROM]] and the upcoming [[Sega CD]].{{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}} Managed by [[Ken Balthaser]], the group specialized in the field of "multimedia"; that is, the combination of different types of interactive media that the new storage format of compact discs offered. Now seen as a speculation-fueled bubble that grossly overestimated consumer interest, Sega of America was allowed to join in as well, thanks to its overwhelming success with the [[Genesis]]. The studio would assist in the development of media-based games for the Sega CD, such as the platform's [[FMV]] titles. Additionally, it's support bolstered the cutting-edge, "better than Nintendo" corporate image Sega of America had created for the United States market at the time.
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In early 1992, the audio department of [[Sega of America]]'s internal [[Product Development Team]] became {{PAGENAME}} in an attempt by management to refocus to team around the [[CD-ROM]] and the upcoming [[Sega CD]].{{intref|Interview: David Javelosa (2023-12-09) by Alexander Rojas}} Managed by [[Ken Balthaser]], the group specialized in the field of "multimedia"; that is, the combination of different types of interactive media that the new storage format of compact discs offered. Now seen as a speculation-fueled bubble that grossly overestimated consumer interest, Sega of America was allowed to join in as well, thanks to its overwhelming success with the [[Genesis]]. The studio would assist in the development of media-based games for the Sega CD, such as the platform's [[FMV]] titles. Additionally, it's support bolstered the cutting-edge, "better than Nintendo" corporate image Sega of America had created for the United States market at the time.
  
 
[[Al Nilsen]] recalls famed [[Sega]] collaborator [[Michael Jackson]] visiting the studio a number of times during its existence.
 
[[Al Nilsen]] recalls famed [[Sega]] collaborator [[Michael Jackson]] visiting the studio a number of times during its existence.

Revision as of 03:28, 15 December 2023


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Sega Multimedia Studio was a development division created by Sega of America in response to the multimedia revolution of the early 90’s, featuring advanced audio video creation facilities and a state-of-the-art recording studio. Directly assisting various Sega of America branches, the studio ended up working on nearly two-dozen titles, while also producing two games of their own.

History

A 1992 promotional photograph of the studio's dedicated recording facilities.

In early 1992, the audio department of Sega of America's internal Product Development Team became Sega Multimedia Studio in an attempt by management to refocus to team around the CD-ROM and the upcoming Sega CD.[1] Managed by Ken Balthaser, the group specialized in the field of "multimedia"; that is, the combination of different types of interactive media that the new storage format of compact discs offered. Now seen as a speculation-fueled bubble that grossly overestimated consumer interest, Sega of America was allowed to join in as well, thanks to its overwhelming success with the Genesis. The studio would assist in the development of media-based games for the Sega CD, such as the platform's FMV titles. Additionally, it's support bolstered the cutting-edge, "better than Nintendo" corporate image Sega of America had created for the United States market at the time.

Al Nilsen recalls famed Sega collaborator Michael Jackson visiting the studio a number of times during its existence.

Around 1994[1], the audio department was spun-off into Sega Music Group[2], Creative Support[2], and Developer Technical Support[1], with many staff moving to Gametek as a result.[3]

Softography

List of staff

Photographs

Main article: Photos of Sega Multimedia Studio

References


Timeline of Sega of America research and development divisions