Difference between revisions of "SoJ"

From Sega Retro

(Just added the missing divisions, how to correctly implement the columns, I wait for Black Squirrel to answer to)
(changed regarding Sega Games CS Studio 3)
 
(51 intermediate revisions by 6 users not shown)
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<div style="overflow:auto;">
+
{{NavboxStart|}}
{| class="bottomtemplate" align="center"
+
{{NavboxHeader|content=Timeline of [[Sega of Japan]] research and development divisions}}
|-
+
|
|class="bottomtemphead" colspan="67"| '''Japanese Sega companies, studios and subsidiaries'''
+
{{CompanyTimeline|
|-class="bottomtemphead" style="font-size: 9pt;"
+
{{CompanyTimelineLine|[[Sega R&D 1]]
!52||53||54||55||56||57||58||59||60||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75||76||77||78||79||80||81||82||83||84||85||86||87||88||89||90||91||92||93||94||95||96||97||98||99||00||01||02||03||04||05||06||07||08||09||10||11||12||13||14||15||16||17||18
+
|y=30
|-
+
| colour={{#var:red1}}
|class="bottomtemphead" colspan="8" style="border: 1px solid #999;"|'''[[Service Games]]'''
+
}}
|colspan="5"|
+
{{CompanyTimelineLine|[[Sega AM1]]
|class="bottomtemphead" colspan="4" style="border: 1px solid #999;"|'''[[Sega Enterprises, Ltd.]]'''
+
|y=30
|class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Gulf+Western]]'''
+
| colour={{#var:red2}}
|class="bottomtemphead" colspan="20" style="border: 1px solid #999;"|'''[[CSK]]'''
+
}}
|class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Sega-Sammy Holdings]]'''
+
{{CompanyTimelineLine|[[Sega Software R&D Dept. 1|R&D #1]]
|-style="font-size: 9pt;"
+
|y=30
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Service Games, Japan]]
+
| colour={{#var:red1}}
|colspan="5" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Goraku Bussan]]
+
}}
|colspan="35" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Enterprises, Ltd.]]
+
{{CompanyTimelineLine|[[WOW Entertainment]]
|colspan="15" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Corporation]]
+
|y=40
|colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Holdings]]
+
| colour={{#var:red2}}
|-style="font-size: 9pt;"
+
}}
| || || || || || || ||
+
{{CompanyTimelineLine|[[Sega WOW]]
|colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
+
|y=30
|-style="font-size: 9pt;"
+
| colour={{#var:red1}}
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
+
}}
|colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[R&D]]
+
{{CompanyTimelineLine|[[Sega AM1 (2005-2011)|Sega AM1]]
|colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
+
|y=40
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 1|R&D Dept. #1]]
+
| colour={{#var:red2}}
|colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
+
}}
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
+
{{CompanyTimelineLine|[[Sega R&D1 (2011-2015)|Sega R&D1]]
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega AM1]]
+
|y=40
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]]
+
| colour={{#var:red1}}
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
+
}}
|-style="font-size: 9pt;"
+
{{CompanyTimelineLine|[[Sega Interactive R&D1]]
||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
|y=40
|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D 8|R&D 8]]
+
| colour={{#var:red2}}
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
+
}}
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 2|R&D Dept. #2]]
+
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
+
{{CompanyTimelineLine|[[Studio 128]]
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|AM2]]
+
| startdate=1984-01-01
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
+
| enddate=1988-01-01
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
+
|y=80
|-style="font-size: 9pt;"
+
| colour={{#var:orange1}}
||| || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || ||
+
}}
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
+
{{CompanyTimelineLine|[[Sega R&D 8]]
|colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
+
| enddate=1990-01-01
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 3|R&D Dept. #3]]
+
|y=80
|colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
+
| colour={{#var:orange2}}
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
+
}}
|-style="font-size: 9pt;"
+
{{CompanyTimelineLine|[[Sega AM2]]
||| || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||  || || || || || || || || || || || || || || || || || || || || ||
+
| enddate=1999-01-01
|colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Production and Engineering Department]]
+
|y=80
|colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
+
| colour={{#var:orange1}}
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
+
}}
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM Product]]
+
{{CompanyTimelineLine|[[Sega Software R&D Dept. 2|R&D #2]]
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4]]
+
|y=80
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Interactive Product R&D]]
+
| colour={{#var:orange2}}
|-style="font-size: 9pt;"
+
}}
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
{{CompanyTimelineLine|[[AM2 of CRI]]
|colspan="8" class="colour-bg-blue" style="border: 1px solid #999;"|[[AM5]]
+
|y=90
|colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]]
+
| colour={{#var:orange1}}
|colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]]
+
}}
|-style="font-size: 9pt;"
+
{{CompanyTimelineLine|[[Sega-AM2 (company)|Sega-AM2]]
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
|y=90
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
+
| colour={{#var:orange2}}
|-style="font-size: 9pt;"
+
}}
| || || || ||
+
{{CompanyTimelineLine|[[Sega AM2 (2004-2011)|Sega AM2]]
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[N. Pro. R&D]]
+
|y=80
|-style="font-size: 9pt;"
+
| colour={{#var:orange1}}
| || || || ||
+
}}
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
+
{{CompanyTimelineLine|[[Sega R&D2 (2011-2015)|Sega R&D2]]
|colspan="5" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
+
|y=80
|-style="font-size: 9pt;"
+
| colour={{#var:orange2}}
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
}}
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]]
+
{{CompanyTimelineLine|[[Sega Interactive R&D2]]
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[AM12]]
+
|y=80
|colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
+
| colour={{#var:orange1}}
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
+
}}
|colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Racing R&D]]
+
 
|-style="font-size: 9pt;"
+
{{CompanyTimelineLine|[[Sega AM3]]
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
|y=130
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM11]]
+
| colour={{#var:yellow1}}
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]]
+
}}
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
+
{{CompanyTimelineLine|[[Sega Software R&D Dept. 3|R&D #3]]
|colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
+
|y=130
|colspan="7" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|CS1]]
+
| colour={{#var:yellow2}}
|colspan="7" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1|Sega Games CS1]]
+
}}
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 1]]
+
{{CompanyTimelineLine|[[Hitmaker]]
|-style="font-size: 9pt;"
+
|y=140
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
| colour={{#var:yellow1}}
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
+
}}
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]]
+
{{CompanyTimelineLine|[[Sega AM3 (2005-2008)|Sega AM3]]
|colspan="9" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
+
|y=130
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
+
| colour={{#var:yellow2}}
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
+
}}
|colspan="2" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
+
{{CompanyTimelineLine|[[Sega Interactive R&D3]]
|-style="font-size: 9pt;"
+
|y=130
| || || || ||
+
| colour={{#var:yellow2}}
|colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC R&D]]
+
}}
|-style="font-size: 9pt;"
+
 
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
{{CompanyTimelineLine|[[Sega AM11]]
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
+
|y=180
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]]
+
| colour={{#var:yellowgreen1}}
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
+
}}
|colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]]
+
{{CompanyTimelineLine|[[Sega Software R&D Dept. 4|R&D #4]]
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
+
|y=190
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D2]]
+
| colour={{#var:yellowgreen2}}
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3]]
+
}}
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 3]]
+
{{CompanyTimelineLine|[[Amusement Vision]]
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D3]]
+
|y=200
|-style="font-size: 9pt;"
+
| colour={{#var:yellowgreen1}}
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
}}
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D]]
+
{{CompanyTimelineLine|[[New Entertainment R&D Dept.|New Entertainment]]
|colspan="6" class="colour-bg-green" style="border: 1px solid #999;"|[[CS R&D]]
+
|y=180
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]]
+
| colour={{#var:yellowgreen2}}
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]]
+
}}
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
+
{{CompanyTimelineLine|[[Sega CS1 (2008-current)|Sega CS1]]
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]]
+
|y=190
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS2]]
+
| colour={{#var:yellowgreen1}}
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[R&D3, Div. 2]]
+
}}
|colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Games R&D2]]
+
 
|-style="font-size: 9pt;"
+
{{CompanyTimelineLine|[[AM Annex]]
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
|y=230
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 9|R&D Dept. #9]]
+
| colour={{#var:green1}}
|colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[United Game Artists]]
+
}}
|-style="font-size: 9pt;"
+
{{CompanyTimelineLine|[[Sega Software R&D Dept. 5|R&D #5]]
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
|y=230
|colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega Digital Studio]]
+
| colour={{#var:green2}}
|colspan="19" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Wave Master]]
+
}}
|-style="font-size: 9pt;"
+
{{CompanyTimelineLine|[[Sega Rosso]]
| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
+
|y=240
|colspan="2" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
+
| colour={{#var:green1}}
|colspan="9" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
+
}}
|}
+
 
</div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
+
{{CompanyTimelineLine|[[Sega R&D 2]]
 +
|y=280
 +
| colour={{#var:cyan1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega CS1]]
 +
|y=280
 +
| colour={{#var:cyan2}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega CS]]
 +
|y=280
 +
| colour={{#var:cyan1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega CS1 (1996-1999)|Sega CS1]]
 +
|y=280
 +
| colour={{#var:cyan2}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega Software R&D Dept. 6|R&D #6]]
 +
|y=280
 +
| colour={{#var:cyan1}}
 +
}}
 +
{{CompanyTimelineLine|[[Smilebit]]
 +
|y=290
 +
| colour={{#var:cyan2}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega Sports Design R&D Dept.|Sega Sports Design]]
 +
|y=280
 +
| colour={{#var:cyan1}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Sega R&D 6]]
 +
| enddate=1991-01-01
 +
|y=330
 +
| colour={{#var:blue1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega CS2|Sega CS2]]
 +
|y=330
 +
| colour={{#var:blue2}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega RPG Production]]
 +
|y=360
 +
| colour={{#var:blue1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega CS2 (1996-1999)|Sega CS2]]
 +
|y=330
 +
| colour={{#var:blue1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega Software R&D Dept. 7|R&D #7]]
 +
|y=330
 +
| colour={{#var:blue2}}
 +
}}
 +
{{CompanyTimelineLine|[[Overworks]]
 +
|y=340
 +
| colour={{#var:blue1}}
 +
}}
 +
{{CompanyTimelineLine|[[Global Entertainment R&D Dept. 2|Global Entertainment #2]]
 +
|y=330
 +
| colour={{#var:blue2}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega CS3 (2008-2015)|Sega CS3]]
 +
|y=340
 +
| colour={{#var:blue1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega Games CS Studio 3]]
 +
|y=340
 +
| colour={{#var:blue2}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Sega CS3]]
 +
|y=380
 +
| colour={{#var:purple2}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega CS3 (1996-1999)|Sega CS3]]
 +
|y=380
 +
| colour={{#var:purple2}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega Software R&D Dept. 8|R&D #8]]
 +
|y=380
 +
| colour={{#var:purple1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sonic Team (company)|Sonic Team]]
 +
|y=390
 +
| colour={{#var:purple2}}
 +
}}
 +
{{CompanyTimelineLine|[[Global Entertainment R&D Dept. 1|Global Entertainment #1]]
 +
|y=380
 +
| colour={{#var:purple1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega CS2 (2008-current)|Sega CS2]]
 +
|y=390
 +
| colour={{#var:purple2}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Sega CS4]]
 +
|y=430
 +
| colour={{#var:magenta1}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Sega Software R&D Dept. 9|R&D #9]]
 +
|y=430
 +
| colour={{#var:magenta2}}
 +
}}
 +
{{CompanyTimelineLine|[[United Game Artists]]
 +
|y=440
 +
| colour={{#var:magenta1}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Sega CS5]]
 +
|y=480
 +
| colour={{#var:redmagenta1}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Global Entertainment R&D Dept. 3|Global Entertainment #3]]
 +
|y=430
 +
| colour={{#var:redmagenta2}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[DigitalRex]]
 +
|y=480
 +
| colour={{#var:red1}}
 +
}}
 +
{{CompanyTimelineLine|[[AM Plus]]
 +
|y=480
 +
| colour={{#var:red2}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Sega AM4]]
 +
|y=530
 +
| colour={{#var:orange1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega Mechatro]]
 +
|y=530
 +
| colour={{#var:orange2}}
 +
}}
 +
{{CompanyTimelineLine|[[Product R&D]]
 +
|y=530
 +
| colour={{#var:orange1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega Interactive Product R&D]]
 +
|y=530
 +
| colour={{#var:orange1}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Sega AM5]]
 +
|y=580
 +
| colour={{#var:yellow1}}
 +
}}
 +
{{CompanyTimelineLine|[[Sega Adventure Company]]
 +
|y=630
 +
| colour={{#var:yellow1}}
 +
}}
 +
{{CompanyTimelineLine|[[Mirai R&D]]
 +
|y=580
 +
| colour={{#var:yellow2}}
 +
}}
 +
{{CompanyTimelineLine|[[Family Entertainment]]
 +
|y=580
 +
| colour={{#var:yellow1}}
 +
}}
 +
 
 +
{{CompanyTimelineLine|[[Sega AM6]]
 +
|y=680
 +
| colour={{#var:yellowgreen1}}
 +
}}
 +
 
 +
| startdate=1983
 +
| enddate=2023
 +
| height=730
 +
}}
 +
{{NavboxEnd}}
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>
 
<noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude>

Latest revision as of 09:38, 2 February 2024