Difference between revisions of "Nintendo"

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{{CompanyBob
 
{{CompanyBob
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| founded=1889-09-23
 
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'''Nintendo''' (kanji: 任天堂; kana: ニンテンドウ) is a company that makes video game consoles as well as develops and publishes video games. They were responsible for changing the video game industry into what it is today. Their flagship mascot is [[sonic:Mario|Mario]], an Italian plumber/carpenter. Nintendo was also [[Sega]]'s primary rival in the home console market before Sega stopped making consoles.
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'''Nintendo''' (kanji: 任天堂; kana: ニンテンドウ) is a company that makes video game consoles as well as develops and publishes video games. They were responsible for changing the video game industry into what it is today. Their flagship mascot is [[sonic:Mario|Mario]], an Italian plumber/carpenter. Nintendo was also [[Sega]]'s primary rival in the home console market before Sega stopped making consoles.
  
 
==History==
 
==History==
Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. Nintendo had also entered other industries over the years like the toy industry, but they have primarily been in the video game industry since the 1970s.
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Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. The company entered other industries over the subsequent years, including the toy industry, but after a decade of business in the arcade industry and the worldwide success of the Game & Watch, they have primarily been in the consumer video game industry since the 1980s.
  
Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, ''Wild Gunman'' and ''Shooting Trainer'', over to the United States.<ref>[https://www.americanradiohistory.com/Archive-Cash-Box/70s/1976/Cash-Box-1976-04-24.pdf#page=44 "SEGA Introduces Two New Games" - Cash Box Magazine (4/24/1976)]</ref> The earliest indication of a rivalry between Sega and Nintendo in the home console market began when Sega launched their [[SG-1000]] console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983. When Nintendo redesigned the Famicom into the [[Nintendo Entertainment System]] (NES) for the North American market in 1985, Sega followed suit by launching the [[Sega Master System|Master System]] (a redesigned version of the [[Sega Mark III]]) the following year. Nintendo's subsequent systems (the Super Famicom/SNES and [[Nintendo 64]]) also competed with Sega's own home consoles for market share.
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Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, ''[[Wild Gunman]]'' and ''[[Shooting Trainer]]'', over to the United States.{{magref|cb|1976-04-24|46|printpage=46}} Following [[Tokuzo Komai]]'s defection from Nintendo to Sega over the former's company's decision to move away from coin-op,{{magref|gamemachinejp|197|1}} the earliest indication of a rivalry between the two in the home console market began when Sega launched their [[SG-1000]] console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983.  
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When Nintendo redesigned the Famicom into the [[Nintendo Entertainment System]] (NES) for the North American market in 1985, Sega then followed suit by launching the [[Sega Master System|Master System]] (a redesigned version of the [[Sega Mark III]]) the following year. Nintendo's subsequent systems (the Super Famicom/SNES and [[Nintendo 64]]) also competed with Sega's own home consoles for market share.
  
 
Nintendo and Sega were present at the 1993 Congressional hearings on video game violence.
 
Nintendo and Sega were present at the 1993 Congressional hearings on video game violence.
 
Sega feats against Nintendo were only outselling them for four Christmas seasons in the U.S. and getting the Sega Saturn to outsell the Nintendo 64 in Japan. But Nintendo’s biggest feats were outselling Sonic 2 and 3 with Donkey Kong Country in the US, taking Sega’s market share leaving Sega to 35%, and getting the Nintendo 64 to outsell the Sega Saturn in the US.
 
  
 
After Sega left the hardware business following the discontinuation of the [[Dreamcast]], Sega started supporting Nintendo platforms as a third-party publisher, starting with the Game Boy Color, the [[Nintendo GameCube]] and the [[Game Boy Advance]].
 
After Sega left the hardware business following the discontinuation of the [[Dreamcast]], Sega started supporting Nintendo platforms as a third-party publisher, starting with the Game Boy Color, the [[Nintendo GameCube]] and the [[Game Boy Advance]].
  
==Competing products==
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==Video game platforms==
* Family Computer/[[Nintendo Entertainment System]] (1983-1994)
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The four platforms below were not directly supported by Sega, but Sega's games were ported to them.
* [[Game Boy]] (1989-2003)
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* Family Computer/[[Nintendo Entertainment System]]
* Super Famicom/[[Super Nintendo Entertainment System]] (1990-2000)
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* [[Game Boy]]
* [[Nintendo 64]] (1996-2002)
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* Super Famicom/[[Super Nintendo Entertainment System]]
 
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* [[Nintendo 64]]
==Sega-supported products==
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The platforms below are/were directly supported by Sega.
* Game Boy Color (1998-2003)
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* Game Boy Color
* [[Game Boy Advance]] (2001-2008)
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* [[Game Boy Advance]]
* [[Nintendo GameCube]] (2001-2008)
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* [[Nintendo GameCube]]
* [[Nintendo DS]] (2004-2017)
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* [[Nintendo DS]]
* [[Wii]] (2006-2015)
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* [[Wii]]
* [[Nintendo 3DS]] (2011-)
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* [[Nintendo 3DS]]
* [[Wii U]] (2012-2017)
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* [[Wii U]]
* [[amiibo]] (2014-)
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* [[amiibo]]
* [[Nintendo Switch]] (2017-)
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* [[Nintendo Switch]]
  
 
==Softography==
 
==Softography==
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;Nintendo 64 games (Japan-only)
 
;Nintendo 64 games (Japan-only)
 
#''[[Puyo Puyo~n Party]]'' (1999; Compile)
 
#''[[Puyo Puyo~n Party]]'' (1999; Compile)
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==Logos==
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<gallery>
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Nintendo grey.svg
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Nintendo2016.svg
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</gallery>
  
 
==External links==
 
==External links==
 
{{NECRetro}}
 
{{NECRetro}}
*[http://www.nintendo.com/ Nintendo of America]
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*[https://www.nintendo.com/jp/ Nintendo Japan]
*[http://www.nintendo.ca/ Nintendo of Canada]
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*[https://www.nintendo.com/us/ Nintendo of America]
*[http://www.nintendo-europe.com/ Nintendo Europe]
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*[https://www.nintendo.com/en-ca/ Nintendo of Canada]
*[http://www.nintendo.co.jp/ Nintendo Japan]
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*[https://www.nintendo.com/es-mx/ Nintendo Mexico]
*[http://www.nintendo.com.au/ Nintendo Australia]
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*[https://www.nintendo.com/pt-br/ Nintendo Brazil]
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*[https://www.nintendo.com/en-gb/ Nintendo UK]
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*[https://www.nintendo.com/eu/ Nintendo of Europe]
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*[https://www.nintendo.com/de-de/ Nintendo Germany]
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*[https://www.nintendo.com/de-at/ Nintendo Austria]
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*[https://www.nintendo.com/de-ch/ Nintendo Switzerland]
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*[https://www.nintendo.com/fr-fr/ Nintendo France]
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*[https://www.nintendo.com/it-it/ Nintendo Italy]
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*[https://www.nintendo.com/nl-nl/ Nintendo Netherlands]
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*[https://www.nintendo.com/nl-be/ Nintendo Belgium]
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*[https://www.nintendo.com/es-es/ Nintendo Spain]
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*[https://www.nintendo.com/pt-pt/ Nintendo Portugal]
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*[https://www.nintendo.com/en-za/ Nintendo South Africa]
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*[https://www.nintendo.com.au/ Nintendo Australia]
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*[https://www.nintendo.com.hk/ Nintendo Hong Kong]
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*[https://www.nintendo.com.tw/ Nintendo Taiwan]
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*[https://www.nintendo.co.kr/ Nintendo of Korea]
  
 
==References==
 
==References==
 
<references/>
 
<references/>
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[[Category:Licensors]]

Revision as of 08:12, 29 May 2024

https://retrocdn.net/images/7/72/Nintendo2016.svg

Nintendo2016.svg
Nintendo
Founded: 1889-09-23
Headquarters:
Kyoto, Japan

Nintendo (kanji: 任天堂; kana: ニンテンドウ) is a company that makes video game consoles as well as develops and publishes video games. They were responsible for changing the video game industry into what it is today. Their flagship mascot is Mario, an Italian plumber/carpenter. Nintendo was also Sega's primary rival in the home console market before Sega stopped making consoles.

History

Nintendo was originally founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. The company entered other industries over the subsequent years, including the toy industry, but after a decade of business in the arcade industry and the worldwide success of the Game & Watch, they have primarily been in the consumer video game industry since the 1980s.

Nintendo and Sega have been associated with each other as early as 1976, when Sega of America brought two of Nintendo's arcade games, Wild Gunman and Shooting Trainer, over to the United States.[1] Following Tokuzo Komai's defection from Nintendo to Sega over the former's company's decision to move away from coin-op,[2] the earliest indication of a rivalry between the two in the home console market began when Sega launched their SG-1000 console on the same day Nintendo launched their Family Computer (Famicom) console in Japan - July 15, 1983.

When Nintendo redesigned the Famicom into the Nintendo Entertainment System (NES) for the North American market in 1985, Sega then followed suit by launching the Master System (a redesigned version of the Sega Mark III) the following year. Nintendo's subsequent systems (the Super Famicom/SNES and Nintendo 64) also competed with Sega's own home consoles for market share.

Nintendo and Sega were present at the 1993 Congressional hearings on video game violence.

After Sega left the hardware business following the discontinuation of the Dreamcast, Sega started supporting Nintendo platforms as a third-party publisher, starting with the Game Boy Color, the Nintendo GameCube and the Game Boy Advance.

Video game platforms

The four platforms below were not directly supported by Sega, but Sega's games were ported to them.

The platforms below are/were directly supported by Sega.

Softography

Electro-mechanical arcade

Sega Titan Video

NAOMI

Triforce

Nu 1.1

ALLS UX

Arcade

Medal game

Pico

Advanced Pico Beena

GameCube

Nintendo DS

Wii

Wii Virtual Console

Nintendo 3DS

Wii U

Nintendo Switch

LCD

Third-party games for Nintendo systems

The following Sega-licensed games were released for Nintendo's systems before Sega left the console market. Sixteen of them were approved by Nintendo, but four were not.

First set (1987-1990)

The third-party Nintendo licensees in this period were Sunsoft, Takara, Asmik, Pony Canyon, and Tecmo. Tengen released four Sega-licensed games for the NES without any approval from Nintendo, and it would be a factor in the legal battles between the two.

Family Computer games (Japan-only)
  1. Fantasy Zone (1987; Sunsoft)
  2. Alien Syndrome (1988; Sunsoft)
  3. Fantasy Zone II: The Tears of Opa-Opa (1988; Sunsoft)
  4. Space Harrier (1989; Takara)
  5. After Burner II (1989; Sunsoft)
  6. Juuouki (1990; Asmik)
NES games (U.S.-only; Not approved by Nintendo)
  1. After Burner II (1989; Tengen)
  2. Alien Syndrome (1989; Tengen)
  3. Shinobi (1989; Tengen)
  4. Fantasy Zone (1990; Tengen)
Game Boy games (Japan-only)
  1. Penguin Land (1990; Pony Canyon)
  2. Head-On (1990; Tecmo)

Second set (1998-2000)

The third-party Nintendo licensees in this period were Compile and Media Factory.

Game Boy Color games (Japan-only)
  1. Pocket Puyo Puyo Sun (1998; Compile)
  2. Puyo Puyo Gaiden: Puyo Wars (1999; Compile)
  3. Columns GB: Tezuka Osamu Characters (1999; Media Factory)
  4. Arle no Bouken: Mahou no Jewel (2000; Compile)
  5. Sakura Taisen GB: Geki Hanagumi Nyuutai! (2000; Media Factory)
  6. Pocket Puyo Puyo~n (2000; Compile)
Super Famicom games (Japan-only)
  1. Columns (1999; Media Factory)
Nintendo 64 games (Japan-only)
  1. Puyo Puyo~n Party (1999; Compile)

Logos

External links

Necretro-round.svg
NEC Retro has more information related to Nintendo

References