Difference between revisions of "Naohiro Warama"
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{{PersonBob | {{PersonBob | ||
− | | image= | + | | image=NaohiroWarama infiniteideas.jpg |
| birthplace= | | birthplace= | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
− | | company=[[Sega | + | | employment={{Employment |
− | | role=Designer | + | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
+ | | start=1988{{ref|https://web.archive.org/web/20230916150547/https://cedec.cesa.or.jp/2003/session/details/r42.html}} | ||
+ | | divisions=[[Sega R&D 2]], [[Sega R&D 6]], [[Sega PC]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Smilebit]]{{ref|https://web.archive.org/web/20230916150547/https://cedec.cesa.or.jp/2003/session/details/r42.html}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Amusement Vision]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=[[Sega CS1 (2008-current)|Sega CS1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Games]] | ||
+ | | divisions=[[Sega Games CS Studio 1|CS Studio 1]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2020)|Sega]] | ||
+ | | end=2024{{ref|1=https://x.com/YutakaIto_RGG/status/1796510593928888591}} | ||
+ | | divisions= | ||
+ | }} | ||
+ | | role=Designer, Programmer | ||
| education= | | education= | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''). | + | {{sub-stub}}'''{{PAGENAME}}''' (藁間 直弘), also known as '''Taro Shizuoka''' (and '''Shizuoka Taro'''), joined [[Sega]] as a character designer, best-known for his work on ''[[The Revenge of Shinobi]]''{{ref|https://www.sega-16.com/2016/04/behind-the-design-the-revenge-of-shinobi/}}{{ref|1=https://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works-reprint}} but later also became a programmer{{ref|https://www.marubeni-sys.com/infinite-ideas/chousen/sega/}}. He then went into technical support and PC software development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He was the manager of the Technical Research Department of [[Smilebit]], developing in-house game engines, libraries and conducting research on new technologies they could use to improve development{{ref|https://cedec.cesa.or.jp/2003/session/details/r42.html}}. He migrated to [[Amusement Vision]] in 2003, first as a supervisor for ''[[Spikeout: Battle Street]]'', and has since worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines{{ref|https://cedec.cesa.or.jp/2016/session/ENG/2190.html}}. |
==Production history== | ==Production history== | ||
− | {{ProductionHistory|Naohiro Warama|Taro Shizuoka|Shizuoka Taro|Taro.S☻|藁間 直弘}} | + | {{ProductionHistory|Naohiro Warama|Taro Shizuoka|Shizuoka Taro|Taro.S☻|Sizuokataro|しずおか たろう|ワラマ ナオヒロ|藁間 直弘|静岡 太郎}} |
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Interviews== | ||
+ | * [https://www.marubeni-sys.com/infinite-ideas/chousen/sega/ ''Yakuza 4'': Mitsunori Fujimoto, Koji Tokieda & {{PAGENAME}} interview by Infinite-Ideas (July, 2010)] | ||
− | [[Category: | + | ==Photographs== |
− | {{ | + | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] |
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==References== | ==References== |
Latest revision as of 14:16, 2 June 2024
Naohiro Warama |
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Employment history: Sega Enterprises (1988[1] – )
Divisions:
Divisions:
Divisions:
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Role(s): Designer, Programmer |
This teeny-tiny article needs some work. You can help us by expanding it.
Naohiro Warama (藁間 直弘), also known as Taro Shizuoka (and Shizuoka Taro), joined Sega as a character designer, best-known for his work on The Revenge of Shinobi[3][4] but later also became a programmer[5]. He then went into technical support and PC software development[6]. He was the manager of the Technical Research Department of Smilebit, developing in-house game engines, libraries and conducting research on new technologies they could use to improve development[6]. He migrated to Amusement Vision in 2003, first as a supervisor for Spikeout: Battle Street, and has since worked on the Yakuza franchise, sometimes directly involved with game development, but most often programming the main libraries and physics engines[7].
Contents
Production history
Games
- Space Harrier II (Mega Drive; 1988) — Monster Design[8] (as Shizuoka Taro)
- Arnold Palmer Tournament Golf (Mega Drive; 1989) — しずおか たろう[9] (as Sizuokataro)
- The Revenge of Shinobi (Mega Drive; 1989) — Chief Designer[10] (as Taro Shizuoka)
- ESWAT: City Under Siege (Mega Drive; 1990) — Special Thanks to[11] (as Taro Shizuoka)
- Strider (Mega Drive; 1990) — Chief Designer / Graphic Coordinator[12] (as Taro.S☻)
- Pro Yakyuu Super League '91 (Mega Drive; 1991) — Main Design[13] (as しずおか たろう)
- Seima Densetsu 3x3 Eyes (Mega-CD; 1993) — デザイン[14] (as 静岡 太郎)
- J.League Pro Soccer Club o Tsukurou! (Saturn; 1996) — スペシャルサンクス[15] (as 藁間 直弘)
- Daytona USA Deluxe (Windows PC; 1997) — Programmers
- Virtua Cop 2 (Windows PC; 1997) — Technical Advisors
- Sega Rally 2 (Dreamcast; 1999) — Technical Advisors
- Sega Rally 2 (Windows PC; 1999) — Technical Advisors
- Virtua Cop 2 (Dreamcast; 2000) — Program Director
- Virtua Cop 2 (Dreamcast; 2000) — Graphic Designers
- De La Jet Set Radio (Dreamcast; 2001) — Special Thanks
- Hundred Swords (Dreamcast; 2001) — Technical Supports (as 藁間 直弘)
- Jet Set Radio Future (Xbox; 2002) — Special Thanks
- Gunvalkyrie (Xbox; 2002) — Technical Advisor
- Panzer Dragoon Orta (Xbox; 2002) — Technical Advisor
- J.League Pro Soccer Club o Tsukurou! 3 (PlayStation 2; 2003) — スペシャル サンクス (as 藁間 直弘)
- Ollie King (Chihiro; 2003) — Special Thanks
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — テクニカルサポート (as 藁間 直弘)
- Yakuza 3 (PlayStation 3; 2009) — System Programming
- Yakuza 4 (PlayStation 3; 2010) — System Programming
- Yakuza: Dead Souls (PlayStation 3; 2011) — Physics Programming
- Rise of Nightmares (Xbox 360; 2011) — Technical Support
- Binary Domain (Xbox 360; 2012) — Physics Engine
- Yakuza 5 (PlayStation 3; 2012) — Physics Library Support
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — フレームワークチーム (as 藁間 直弘)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — フレームワークチーム (as 藁間 直弘)
- Yakuza 0 (PlayStation 3; 2015) — Technical Support
- Yakuza Kiwami (PlayStation 3; 2016)
- Yakuza Kiwami (PlayStation 4; 2016)
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Technical Support
- Judgment (PlayStation 4; 2018) — Technical Support
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Technical Support
- Yakuza: Like a Dragon (Xbox One; 2020) — Technical Support
- Yakuza: Like a Dragon (Steam; 2020) — Technical Support
- Lost Judgment (PlayStation 4; 2021) — Technical Support
- Lost Judgment (PlayStation 5; 2021) — Technical Support
- Lost Judgment (Xbox One; 2021) — Technical Support
- Like a Dragon Gaiden: The Man Who Erased His Name (Steam; 2023) — Dragon Engine Development Team
- Like a Dragon Gaiden: The Man Who Erased His Name (PlayStation 5; 2023) — Dragon Engine Development Team
- Like a Dragon Gaiden: The Man Who Erased His Name (Xbox One; 2023) — Dragon Engine Development Team
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — Engineers
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — Engineers
- Like a Dragon: Infinite Wealth (Steam; 2024) — Engineers
Music
- Gunvalkyrie Official Soundtrack (CD; 2002) — Technical Advisor
Magazine articles
- Main article: Naohiro Warama/Magazine articles.
Interviews
- Yakuza 4: Mitsunori Fujimoto, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)
Photographs
- Main article: Photos of Naohiro Warama
References
- ↑ 1.0 1.1 https://cedec.cesa.or.jp/2003/session/details/r42.html (Wayback Machine: 2023-09-16 15:05)
- ↑ @YutakaIto_RGG on X
- ↑ https://www.sega-16.com/2016/04/behind-the-design-the-revenge-of-shinobi/
- ↑ https://www.kickstarter.com/projects/darrenwall/sega-mega-drive-genesis-collected-works-reprint
- ↑ https://www.marubeni-sys.com/infinite-ideas/chousen/sega/
- ↑ 6.0 6.1 https://cedec.cesa.or.jp/2003/session/details/r42.html
- ↑ https://cedec.cesa.or.jp/2016/session/ENG/2190.html
- ↑ File:Space Harrier II MD credits.pdf
- ↑ File:Ozaki Naomichi no Super Masters MD credits.pdf
- ↑ File:Revenge of Shinobi MD credits.pdf
- ↑ File:ESWAT MD credits.pdf
- ↑ File:Strider MD credits.pdf
- ↑ File:Pro Yakyuu Super League 91 MD credits.pdf
- ↑ File:Seima Densetsu MCD credits.pdf
- ↑ File:J.League Pro Soccer Club o Tsukurou! Saturn credits.pdf
- Sega Enterprises, Ltd. employees
- Sega R&D 2 staff members
- Sega R&D 6 staff members
- Sega PC staff members
- Smilebit employees
- Amusement Vision employees
- Sega Corporation (2000-2015) employees
- Sega CS1 (2008-current) staff members
- Sega Games employees
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