Difference between revisions of "Sega Rally Championship"
From Sega Retro
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| system=[[Sega Model 2A CRX]], [[Sega Saturn]], [[PlayStation 2]], PC | | system=[[Sega Model 2A CRX]], [[Sega Saturn]], [[PlayStation 2]], PC | ||
| releases={{releases | | releases={{releases |
Revision as of 06:15, 13 November 2013
Sega Rally Championship | |||||
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System(s): Sega Model 2A CRX, Sega Saturn, PlayStation 2, PC | |||||
Publisher: Sega | |||||
Developer: Sega AM5, Sega AM4 (cabinet) Sega AM3, CS Team, Sega CS R&D 2 (plus) H.I.C. M2 | |||||
Genre: Racing | |||||
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Sega Rally Championship (セガラリー・チャンピオンシップ), also known simply as Sega Rally or occasionally by the extended title of Sega Rally Championship 1995, is an arcade racing game developed by Sega AM5 for Sega Model 2A CRX arcade hardware. It was released in 1995 to critical acclaim, and is the first in the Sega Rally series.
This is not the same game as the Game Boy Advance and N-Gage Sega Rally Championships which emerged in the years which followed.
Gameplay
Sega Rally is an off-road racing game, in which players drive rally cars across one of four tracks as quickly as possible. Like prior Sega arcade racing games, Sega Rally enforces a strict time limit and a checkpoint system - success is measured by how fast the player can navigate the three standard tracks before either crossing the final finish line or retiring due to the timer running out.
As a rally game, Sega Rally has no concept of "laps" (in the arcade version at least) - each track is treated as a linear journey from a defined beginning to a defined end (although in reality, all tracks are circular, so the beginning is the end). There are computer players which need to be avoided, with the overall aim of finishing in first place at the end of third course. The positions are carried through to each track, so if a user finishes in 10th on the first track, he or she will start in 10th place on the second. Opponent cars are not covered by the same strict rules - they exist solely to provide an extra layer of challenge to the game.
Sega Rally is notable for being the first racing game to allow players to drive on different surfaces, including including asphalt, gravel and mud. Each surface has different friction properties which adjust the car's handling accordingly. Prior to Sega Rally's release, racing games often took a more simplified approach to differing surface types - grass for example might simply reduce the top speed of the car, not affect handling, leading to unrealistic results. These features allow Sega Rally to stand out as a true "rally" game, a sport very much dictated by road surfaces, rather than a generic racing game with rally-esque settings.
As is standard for rallying, an unseen co-driver issues instructions for the road ahead, although it would not be until Sega Rally 2 when distances would be mentioned. The computer controlled AI cars are not as aggressive as seen in Daytona USA - they instead aim to take the best possible racing line at all times to deny the player of valuable seconds.
Cars
Only three cars exist in the first Sega Rally, two by Italian car manufacturer Lancia and one by the Japanese firm Toyota. All three are based on Group A models seen in the World Rally Championship, although there are some minor differences in regards to paintwork and sponsors. Template:Sections As is standard for many Sega racing games, both automatic and manual transmission variants of all three cars exist, with the manual car generally being faster.
Tracks
History
Development
Release
Saturn Version
Following the arcade release, plans were put in place to bring the game in an enhanced form to the Sega Saturn. Marketed as a killer app for the system, the Saturn version arrived in late 1995/early 1996 to critical acclaim, and is often regarded as one of the system's best racing games.
The Saturn release retains all the features of the arcade version, although due to the Saturn being less powerful than the Model 2 arcade board, significant cuts were made to graphics, namely polygon counts, texture quality, draw distance and screen resolutions. To compensate, the Saturn Sega Rally has a full redbook audio soundtrack created by Naofumi Hataya.
As well as retaining the arcade mode and its original rules, the Saturn version contains a time attack mode in which you can race across multiple laps against a player ghost, as well as a split-screen two-player mode with similar track options. The primary difference is the ability to create and use customised variants of the Celica and Delta, with added adjustments for handling, tyres, front and back suspension, and even the blow-off valve to give the car a different noise when moving. The Saturn version also keeps a more detailed record of lap times and statistics of that nature. There is also a two-player cooparative mode.
The Saturn version was converted by Sega of Japan's CS Team, under guidance from Sega AM3. There are minor differences between regions - generally the US version has fewer graphical details than its Japanese and European counterparts, and its replay mode has fewer camera angles. All versions are compatible with the Arcade Racer Joystick.
Plus
1996 saw the release of Sega Rally Championship Plus in Japan. Plus is very much the same game and the standard Saturn Japanese release, but adds XBAND support and is tuned to work with the 3D Control Pad. For the latter reason alone it is generally considered to be the most definitive Sega Rally for the console.
PC Version
1997 saw a PC release of Sega Rally, appropriately titled Sega Rally Championship PC. This version shares the same feature set as the Saturn version although sports superior graphics and network play.
An very rare variant of the PC version, distributed with Righteous 3D video cards (by Orchid) exists with added Direct3D support. The added 3D hardware acceleration provided by this port allows for superior graphics and frame rates, although as textures were not replaced, it is still on the whole less detailed than the Model 2 version.
Plus: NetLink Edition
In the United States an enhanced Sega Saturn version of the game was released under the title of Sega Rally Championship Plus: NetLink Edition. This is similar to Sega Rally Championship Plus, though swaps XBAND support for Sega NetLink support. It does not, however, feature 3D Control Pad support, so now that the NetLink service is deceased, is no different to the standard Saturn port.
PlayStation 2 Version
A version for the PlayStation 2 was bundled as a box set with Sega Rally 2006 in Japan and Asia. This is a straight port of the Model 2 version with some adjustments for the PlayStation 2 hardawre. Only the arcade mode is available and extra settings of the Saturn and PC versions are absent, however it is currently the most accurate home port of the game available.
Legacy
Sega Rally was followed by Sega Rally 2 for Sega Model 3 hardware and later the Sega Dreamcast. Codemasters have cited Sega Rally as a strong influence on their first Colin McRae Rally game.
Production Credits
Arcade Version
Chief Programmer: Sohei Yamamoto
Programmer: Kenichi Yamamoto, Shinobu Hayashi, Satoshi Shiozaki
Chief Graphic Designer: Kenji Sasaki
Graphic Designer: Kumiko Shoji, Kenji Arai, Seiichi Yamagata, Tomoko Yemura, Nachiyo Kamogawa
Music: Takenobu Mitsuyoshi
Sound Effects & Music: Tomoyuki Kawamura
Mechanical Engineer: Masao Yoshimoto, Masayoshi Yamada, Hiroki Koyama, Hiroyuki Takahashi, Tomoya Takasugi, Takuya Ohashi
Cabinet Graphic Designer: Jun Hirato
Special Thanks: Toyota Motor Corporation, Fiat Auto S.P.A. -Lancia-, C-One Corporation, Shuichi Furuoka, Koh Akiyama
Navigator's Voice: Kenneth Ibrahim
Assistant Director: Isao Matsumoto
Produced by: Tetsuya Mizuguchi
Directed by: Kenji Sasaki
Saturn Version
Part 1
Head Programmers: Ryuichi Hattori, Osamu Hori
Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
Sound Director: Tatsuya Kozaki
Music Composer: Naofumi Hataya
Sound Effects: Seiro Okamoto, Tatsuya Kozaki
Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
Navigator's Voice: Kennes Ibrahim
Special Thanks: Kenji Sasaki, Sohei Yamamoto, Mario Cotza, Toyota Motor Corporation, Fiat Auto S.P.A. - Lancia
Supervisor: Yoshio Fujimoto
Produced by: Tetsuya Mizuguchi
Directed by: Ryuichi Hattori, Atsuhiko Nakamura
Part 2
Head Programmers: Ryuichi Hattori, Osamu Hori
Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
Sound Producer: Yukifumi Makino
Sound Director: Tatsuya Kozaki
Music Composer: Naofumi Hataya
Sound Effects: Seiro Okamoto, Tatsuya Kozaki
Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
Navigator's Voice: Kenneth Ibrahim
Recording Producer: Tatsutoshi Narita
Recording Director: Fumitaka Shibata
Recording Engineer: Naoyuki Machida
Public Relation: Hiroto Kikuchi, Ryutaro Nonaka, Tadashi Takezaki, Yasushi Nagumo
Overseas Coordination: James Spahn, Ryoichi Hasegawa
Manual Preparation: Hiroyuki Mitsui, Hiroya Tanaka, Hayato Takebayashi
Special Thanks: Kenji Sasaki, Sohei Yamamoto, Shinji Kawahira, Jun Senoue, Youji Ishii, Koichi Nagata, Makoto Oshitani, Yutaka Kamimura, Ko Tanaka, Mario Cotza, Koki Takahira (Car Graphic), Toshiya Hasegawa (Rally Xpress), C-One Corporation, Castrol, Michelin
Original Sound Track
- 'Conditioned Reflex', 'Getting Muddy', 'Power Games', 'Reckless Running', 'Ignition', 'Desert Land', 'My Dear Friend, Rally'
- Music Composed by: Takenobu Mitsuyoshi
- Sound Produced by: Takayuki Hijikata
- 'My Dear Friend, Rally'
- Written by: Kenneth Ibrahim, Tetsuya Mizuguchi
Supervisor: Yoshio Fujimoto (TEIN)
Thanks to the cooperation of Toyota & Lancia. The automobiles in Sega Rally Championship are the actual cars that participated in the WRC.
- Toyota Celica GT-Four, Lancia Delta HF Integrale, and Lancia Stratos
Produced by: Tetsuya Mizuguchi
Directed by: Ryuichi Hattori, Atsuhiko Nakamura
Presented by: Sega Enterprises
US Manual Credits
Producer: Chris Cutliff
Assistant Producer: Tracy Johnson
Test Lead: Fernando Valderrama
Test Assistant Leads: Steve Thompson, Jay Vo, Sean Doidge
Manual: Marc Sherrod
Sega Sports Team: Scott Rohde, Chris Smith, Gerald Deyoung, Rosie Freeman, Mark Panigua, Lorne Ascunion, Todd Morgan, Dave Perkinson, Matt Underwood, Terry Thomas, Tom Abramson, John Gillin, Anne Moellering, Brad Hogan, John Carlucci, Adriane DeGroot
US Manual Credits (Plus: NetLink Edition)
Sega of America:
- Producer: Tre Johnson
- Net Link Producer: Paul Stathacopoulos
- Director of Net Link Engineering: Yutaka Yamamoto
- Lead Testers: Sean Doidge, Michael McCollum, Chris Lucich
- Product Manager: Andrew Stein
- Product Specialist: Mark Subotnick
- Packaging: Eric Smith
- Designers/Programmers: Victor Zavala, Patrick Joiner, Bruce Jones
- Manual: Frank Higgins/Andrew Stein
- Manual Layout: Verdoni Multi Media
- SOA Software Test Department: Anthony Borba, Steve Bourdet, Ryan Hurth, Rick Greet, Ty Johnson, Marc Dawson, Roger DeForest, Polly Villayuta, Chris Cates, Jeremy Caine, Jesse Caseras, Aaron Hommes, Greg Pett, Hamilton Baylon, Lloyd Kinoshita, John Jansen, Matt Ironside, Mo Berry, Ferdinand Villar, Michael Yu
- Special Thanks: Mark Lindstrom, Steve Hutchins, Greg Winslow, Geraldine Dessimoz, Mike Needham, Yoshi Nakano, Eileen Sacman, Dan Stevens, Marcelyn Ditter, Anne Moellering, Mike Markey, Sega On-Line and the Seedy Crew
MPATH, Inc.:
- XBAND Software: Josh Horwich, Janice Hsia, Dave Jacobs, Richard Kiss, Dan Lindsey, Andrew Stadler, Hoan Tran
- XBAND Art: Joanna Escolar, Joey Stocklein
- Mplayer Art: William Haas
- Web Design: John Schroeder
PlanetWeb, Inc.:
- VP Engineering: Ken Soohoo
- Computer Engineering: Jeff Chin, Steven Cole, Warren Gee, Edgar Allen Tu
- Art Direction: Cuyler Gee
- QA Manager: Randall Hughes
- QA: John Takizawa
- Director of Server Technologies: James Straus
PC Version
Head Programmers: Ryuichi Hattori, Osamu Hori
Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
Sound Director: Tatsuya Kozaki
Music Composer: Naofumi Hataya
Sound Effects: Seiro Okamoto, Tatsuya Kozaki
Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
Navigator's Voice: Kenneth Ibrahim
Special Thanks: Kenji Sasaki, Sohei Yamamoto, Mario Cotza, Toyota Motor Corporation, Fiat Auto S.P.A. - Lancia
Supervisor: Yoshio Fujimoto
Produced by: Tetsuya Mizuguchi
Directed by: Ryuichi Hattori, Atsuhiko Nakamura
PlayStation 2 Version
Chief Programmer: Sohei Yamamoto
Programmer: Kenichi Yamamoto, Shinobu Hayashi, Satoshi Shiozaki
Chief Graphic Designer: Kenji Sasaki
Graphic Designer: Kumiko Shoji, Kenji Arai, Seiichi Yamagata, Tomoko Yemura, Nachiyo Kamogawa
Music & Sound Effects: Takenobu Mitsuyoshi, Tomoyuki Kawamura
Sound Programmer: Yuichi UeDA
Mechanical Engineer: Masao Yoshimoto, Masayoshi Yamada, Hiroki Koyama, Hiroyuki Takahashi, Tomoya Takasugi, Takuya Ohashi
Cabinet Graphic Designer: Tetsuo Okabe
Special Thanks: Toyota Motor Corporation, Fiat Auto S.P.A. -Lancia-, C-One Corporation, Shuichi Furuoka, Koh Akiyama
Navigator's Voice: Kenneth Ibrahim
Assistant Director: Isao Matsumoto
Produced by: Tetsuya Mizuguchi
Directed by: Kenji Sasaki
Gallery
Physical Scans
Model 2 Version
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Saturn Version
92 | |
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Based on 44 reviews |
Saturn, JP |
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50x50px Disc |
Saturn, JP (Plus) (Satakore) |
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PC Version
PC, US (Expert Software) |
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PC, EU (Fair Game) |
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PC, EU (Ntertainment) |
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320x120px Cover
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PC, UK (Xplosiv) |
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PC, UK (Xplosiv) (Alt) |
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PC, DE |
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PC, NL/FR (Sega Classics) |
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PC, Asia |
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PC, KR |
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PlayStation 2 Version
External Links
Games in the Sega Rally Series | |
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Sega Rally Championship (Special Stage) (1995) | Sega Rally 2 (1998) | Sega Rally 3 (2008) | |
Sega Rally Championship (Plus | NetLink) (1995-1997) | |
Sega Rally Championship (1997) | Sega Rally 2 (1999) | Sega Rally Revo (2007) | |
Sega Rally 2 (1999) | |
Sega Rally Championship (2002) | |
Sega Rally Championship (2004) | |
Sega Rally 2006 (2006) | Sega Rally Championship (2006) | |
Sega Rally Revo (2007) | |
Sega Rally Online Arcade (2011) | |
Sega Rally related media | |
Sega Rally Championship Ignition (1995) | Competition/Sega Rally Championship Complete (1996) | Sega Rally 2 (1998) | Sega Rally 2 Re-Arrange Album: Another Entries (1999) | Sega Rally 2006 Original Sound Track (2006) | Sega Rally Revo (2008) | Sega Rally Championship: New Century Arrange Album (2013) | Sega Rally Championship: 30th Anniv. Album (2024) | |
Sega Rally Championship Competition Driving Guide (1995) | Sega Rally Championship Course Attack Manual (1996) | Sega Rally Championship Hisshou Kouryaku Hou (1996) | Sega Rally 2 Official Guide (1998) | Sega Rally 2 Championship Competition Driving Guide (1998) | Sega Rally 2 Driving Naviation Book (1999) | Sega Rally 2 Kanzen Kouryaku!! (1999) | Sega Rally 2 Hisshou Kouryaku-hou (1999) | |
CGMV Sega Rally Championship 1995 (1995) |
- ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 49
- ↑ CD Consoles, "Janvier 1996" (FR; 199x-xx-xx), page 46
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 98
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 38
- ↑ Digitiser (UK) (1996-01-24)
- ↑ Edge, "February 1996" (UK; 1996-01-12), page 70
- ↑ Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 188
- ↑ Famitsu, "1996-01-05,12" (JP; 1995-12-22), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 54
- ↑ Fusion, "Volume 1, Number 6: January 1996" (US; 199x-xx-xx), page 94
- ↑ Gambler, "10/1996" (PL; 1996-xx-xx), page 40
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 18
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 83
- ↑ GamePro, "February 1996" (US; 199x-xx-xx), page 60
- ↑ GamePro, "February 1996" (UK; 1995-12-xx), page 58
- ↑ GamesMaster (UK) "Series 5, episode 11" (1995-11-30, 24:00) (+3:25)
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 48
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 48
- ↑ LeveL, "Říjen 1996" (CZ; 1996-10-01), page 1
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 46
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 142
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 62
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 32
- ↑ Mean Machines Sega, "February 1996" (UK; 1995-12-xx), page 64
- ↑ Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 88
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 162
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 107
- ↑ Power Up!, "Saturday, January 27, 1996" (UK; 1996-01-27), page 1
- ↑ Saturn Fan, "1996 No. 5" (JP; 1996-02-16), page 68
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 22
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 112
- ↑ Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 64
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 30
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 26
- ↑ Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "January 1996" (UK; 1995-12-15), page 78
- ↑ Sega Saturn Magazine, "1996-01 (1996-01-12,26)" (JP; 1995-12-22), page 191
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Strana Igr, "Mart 1996" (RU; 1996-xx-xx), page 100
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 48
- ↑ Ultimate Future Games, "February 1996" (UK; 1996-01-03), page 58
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 74
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 56
- ↑ Video Games, "1/96" (DE; 1995-12-06), page 76
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