Difference between revisions of "OutRun 3D"
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'''''OutRun 3D''''' is a 1988 racing game for the [[Sega Master System]] published by [[Sega]], which makes use of the [[3-D Glasses]] add-on for the system. It is largely the same as the 1987 Master System conversion of the ''[[OutRun]]'' arcade game. Like all 3D Master System games, ''OutRun 3D'' using a flickering effect to create the illusion of depth. The game has the option of a standard 2D mode, since 3D will only work with the 3-D Glasses peripheral. | '''''OutRun 3D''''' is a 1988 racing game for the [[Sega Master System]] published by [[Sega]], which makes use of the [[3-D Glasses]] add-on for the system. It is largely the same as the 1987 Master System conversion of the ''[[OutRun]]'' arcade game. Like all 3D Master System games, ''OutRun 3D'' using a flickering effect to create the illusion of depth. The game has the option of a standard 2D mode, since 3D will only work with the 3-D Glasses peripheral. | ||
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+ | ==Trivia== | ||
+ | This version is notable for removing two of the game's three traditional racing tracks (Passing Breeze and Splash Wave) and adding three others (Midnight Highway, Color Ocean and Shining Wind) in their place. Curiously, Color Ocean replaces the frequency for Passing Breeze (74.6) while Shining Wind replaces that of Splash Wave (80.3). | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 13:46, 1 March 2014
OutRun 3D | |||||
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System(s): Sega Master System | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Peripherals supported: 3-D Glasses | |||||
Genre: Racing | |||||
Number of players: 1 | |||||
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OutRun 3D is a 1988 racing game for the Sega Master System published by Sega, which makes use of the 3-D Glasses add-on for the system. It is largely the same as the 1987 Master System conversion of the OutRun arcade game. Like all 3D Master System games, OutRun 3D using a flickering effect to create the illusion of depth. The game has the option of a standard 2D mode, since 3D will only work with the 3-D Glasses peripheral.
Trivia
This version is notable for removing two of the game's three traditional racing tracks (Passing Breeze and Splash Wave) and adding three others (Midnight Highway, Color Ocean and Shining Wind) in their place. Curiously, Color Ocean replaces the frequency for Passing Breeze (74.6) while Shining Wind replaces that of Splash Wave (80.3).
Physical Scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 7 reviews |
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 63
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 102
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 59
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 131
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 58
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 20
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71