Difference between revisions of "Daytona USA 2001"
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Revision as of 15:06, 30 May 2019
Daytona USA 2001 | |||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||
Publisher: Sega, Hasbro Interactive, Inc. (JP and US), Infogrames Interactive, Inc. (EU) | |||||||||||||||||||||||||
Developer: Amusement Vision, Genki | |||||||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Race Controller, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||
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Daytona USA 2001 (デイトナUSA 2001) (known simply as Daytona USA in North America) is an update to the 1994 arcade racing game Daytona USA released for the Sega Dreamcast in 2001.
Contents
Gameplay
Daytona USA 2001 includes all of the features seen in Daytona USA and Daytona USA: Championship Circuit Edition, but also offers improved graphics, car modifications and remixed music (with the CCE tracks having completely new music). All the tracks can be played in mirrored, reverse and mirror-reverse mode and a "championship mode" was added to the game.
The game is known for having very sensitive controls which far exceed those found in the arcade games. Though in the Western version the analogue stick's sensitivity can be altered, it is still considered too sensitive, even with a steering wheel.
Cars
Hornet | |
---|---|
Grasshopper | |
Falcon | |
Lightning | |
Unicorn | |
Red Cat | |
Safety car. Unlockable. | |
Pywackett Barchetta | |
Thought to be based on the Messerschmitt KR200 from 1958. Unlockable. | |
Rule of the Ninth | |
Thought to be based on the Maserati 8CTF from around 1938. Unlockable. | |
Javelin | |
Rocket car. Unlockable. | |
Pywackett Barchetta Super | |
Faster version of the Pywackett Barchetta. Unlockable. |
Tracks
Daytona USA 2001 features the three tracks from the original Daytona USA, the two added in Daytona USA: Champion Circuit Edition and three brand new tracks, bringing the total up to eight.
Three Seven Speedway | |
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Dinosaur Canyon | |
Sea-Side Street Galaxy | |
Desert City | |
National Park Speedway | |
Circuit Pixie | |
Rin Rin Rink | |
Mermaid Lake | |
History
At Sega Gamer's Day 2000, the game was unveiled to a US audience as Daytona USA: Network Racing, before dropping its subtitle later in the year. Hasbro Interactive (one of three publishers responsible for NASCAR-related games at the time, alongside Electronic Arts and Sierra) were involved in the Japanese and North American releases and Infogrames in the European release (given that Hasbro Interactive had been sold to Infogrames), as at the time, Sega did not have the license to the Daytona brand[3].
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Daytona USA 2001 | Daytona USA 2001 |
English (US) | Daytona USA | Daytona USA |
Japanese | デイトナUSA 2001 | Daytona USA 2001 |
Production credits
- Directors: Yoshinari Sunazuka, Kenji Ohta
- Program Director: Yoshinari Sunazuka
- Design Directors: Toshihiro Nagoshi, Ichirou Kojima
- Management Staff: Toshihiro Nagoshi, Kenji Ohta
- Sound Producer: Yukifumi Makino
- Music Producer: Fumitaka Shibata
- Programmer: Satoshi Ishi, Yoshimitsu Tamura, Daisuke Tanaka, Tsuyoshi Matsumoto, Keijiro Iwase, Hiroyuki Yoshida, Kouhei Iwasaki, Hirofumi Kawaguchi
- Planning Support: Hidemitsu Hosono, Yoshimitsu Tamura, Masaru Ikahata
- Network System Engineer: Mitsunori Fujimoto
- Assistant Planner: Hiroyuki Sakamoto
- Scroll Designers: Koutarou Yoneyama, Youichi Suzuki
- Car Designers: Naoki Tamura, Yoshinari Mitani, Masashi Komatsubara, Jun Suzuki
- Course Designers: Tadakuni Miyasaka, Jumpei Tabuchi, Yu Ikejiri
- Sound Effect Designer: Hideki Naganuma
- Sound Designer: Tatsuya Kouzaki
- Composer: Keiichi Sugiyama, Naofumi Hataya, Tatsuyuki Maeda, Junko Shiratsu, Hidehiro Kobayashi, Hirofumi Murasaki
- Recording & Mixing Engineer: Hirokazu Akashi
- Narrator: Brian Uhl
- Arranger: Hitoshi Takaba, Tomotsune Maeno
- Assistant Engineer: Yoshitada Miya, Sawako Sogabe
- Musician: Soul Toul, Masaharu Haruna, Norio Sakai, George Kamata
- Localization Producer: Howard Gipson
- Lead Tester: Keehwan Her
- Localization Manager: Osamu Shibamiya
- Product Manager: Rich Briggs
- Marketing Director: John Golden
- Executive Producer: Jerry Markota
- Network Producer: Ryan Hurth
- Server Engineering: Kevin Kwan
- Technical Support: Britt Morris
- Administrative Support: Rie Wani
- Lead Network Analyst: Josh Simpson
- Special Thanks: Hiroshi Hamagaki, Takashi Hoshino, Takeshi Nagano, Tsunemi Akiyama, Kenji Okuno, Public Image Inc.
- Producer & Game Director: Toshihiro Nagoshi
- Produced by: Amusement Vision, In Cooperation with Genki Co., Ltd., Wave Master, Sega
Magazine articles
- Main article: Daytona USA 2001/Magazine articles.
Promotional material
Artwork
Physical scans
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77 | |
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Based on 27 reviews |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
Daytona USA 2001 | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Bootlegs
Demos: Daytona USA 2001 Taikenban (2000)
Prototypes: 2001-02-27
|
References
- ↑ 1.0 1.1 1.2 Dreamcast Magazine, "No. 30" (UK; 2001-12-27), page 30 Cite error: Invalid
<ref>
tag; name ":File:DreamcastMagazine UK 30.pdf_p30" defined multiple times with different content - ↑ Official Dreamcast Magazine, "May 2001" (UK; 2001-04-05), page 63
- ↑ File:EGM US 136.pdf, page 54
- ↑ https://www.youtube.com/watch?v=4IXtNDbzZso
- ↑ 5.0 5.1 File:ConsolesPlus FR 109.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 109.pdf_p62" defined multiple times with different content - ↑ 6.0 6.1 File:ConsolesPlus FR 112.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 112.pdf_p72" defined multiple times with different content - ↑ File:DCM_JP_20001229_2000-41ex.pdf, page 22
- ↑ 8.0 8.1 File:Dorimaga JP 20021011 2002-18.pdf, page 34 Cite error: Invalid
<ref>
tag; name ":File:Dorimaga JP 20021011 2002-18.pdf_p34" defined multiple times with different content - ↑ 9.0 9.1 File:Edge UK 094.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:Edge UK 094.pdf_p84" defined multiple times with different content - ↑ 10.0 10.1 File:ODM UK 19.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:ODM UK 19.pdf_p58" defined multiple times with different content - ↑ 100% Consoles, "Juin/Juillet 2001" (FR; 2001-0x-xx), page 44
- ↑ 576 Konzol, "Február 2001" (HU; 2001-xx-xx), page 32
- ↑ Bonus, "2/2001" (YU; 2001-03-25), page 47
- ↑ Dreamcast: Le Magazine Officiel, "Mai/Juin 2001" (FR; 2001-0x-xx), page 62
- ↑ Dreamcast Magazine, "2000-41 extra (2000-12-29ex)" (JP; 2000-12-15), page 22
- ↑ Dreamcast Magazine, "No. 20" (UK; 2001-03-22), page 30
- ↑ Electronic Gaming Monthly, "May 2001" (US; 2001-04-03), page 103
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 39
- ↑ Famitsu, "2000-12-29" (JP; 2000-12-15), page 37
- ↑ GamePro, "May 2001" (US; 2001-0x-xx), page 78
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "April 2001" (US; 2001-0x-xx), page 79
- ↑ Hyper, "April 2001" (AU; 2001-02-28), page 90
- ↑ MAN!AC, "03/2001" (DE; 2001-02-07), page 56
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 39
- ↑ Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 62
- ↑ Next Generation, "May 2001" (US; 2001-04-17), page 82
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 32
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 44
- ↑ Power Unlimited, "Jaargang 09, Nummer 5, Mei 2001" (NL; 2001-0x-xx), page 59
- ↑ Revista Oficial Dreamcast, "Mayo 2001" (ES; 2001-04-17), page 40
- ↑ Strana Igr, "Fevral 2001 1/2" (RU; 2001-xx-xx), page 58
- Pages with reference errors
- Dreamcast Keyboard-compatible games
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- Daytona USA 2001
- Daytona USA (franchise)