Difference between revisions of "Hiroshi Uemura"

From Sega Retro

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| dob=1965
 
| dob=1965
 
| dod=
 
| dod=
| company=[[Sega of Japan]]
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| company=[[Sega of Japan]], [[Sega AM5]], [[Mirai R&D]], [[Family Entertainment]], [[Sega Toys]]
| role=Producer
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| role=Engineer, Producer, Director, General Manager, R&D Creative Officer, Senior Executive Officer
| education=
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| education=[[wikipedia:Tokyo City University|Musashi Institute of Technology]]
 
}}
 
}}
{{stub}}'''{{PAGENAME}}''' (植村 比呂志) joined [[Sega]] in 1989. Assigned to [[Mirai R&D]], he has been involved in the development of Joypolis's large attractions for about 10 years. Afterwards, as part of Sega's new business, he developed titles such as ''Touch de Pon!'' and ''McDonald's no Touch de Asobo!''. He has recently been inclined to produce content for the junior generation, primarily grade school students, starting with ''Kouchuu Ouja Mushiking''.
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'''{{PAGENAME}}''' (植村 比呂志) is a former [[Sega]] engineer and producer. One of the first developers recruited for what eventually became the [[AM5]] R&D lab, Uemura was primarily involved with engineering/developing amusement equipment for families and children. His most significant projects included theme park attractions and children's collectible card arcade games; during the latter part of his career, Uemura also served as a senior executive for [[Sega Toys]].
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==Career==
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Born in 1965, Hiroshi Uemura endeavoured to pursue a career in engineering. After graduating from the Faculty of Engineering at [[wikipedia:Tokyo City University|Musashi Institute of Technology]], he joined Sega Enterprises in 1989.{{ref|https://web.archive.org/web/20211109230229/https://www.kinokuniya.co.jp/f/dsg-08-EK-0172470}} At that time, the company was in the initial stages of opening its larger amusement facilities domestically,{{ref|https://web.archive.org/web/20211010185302/https://blog.goo.ne.jp/lemon6868/e/964683a1754808ef332712561e51b4c0}} with a newfound need for producing larger attraction equipment that could appeal to families; Uemura's engineering credentials saw him play an integral role in the development of these at what would become the [[AM5]] development division. His first significant project was the ''Waku Waku'' line of children's rides - these were designed to stand out from previous examples with their use of television monitors inside, and were subsequently a success.{{ref|https://web.archive.org/web/20211010185302/https://blog.goo.ne.jp/lemon6868/e/964683a1754808ef332712561e51b4c0}}
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Uemura's early projects quickly gave way to significantly more complex concepts, the most critically acclaimed of which being the [[AS-1]] motion simulator.{{ref|https://web.archive.org/web/20211010185302/https://blog.goo.ne.jp/lemon6868/e/964683a1754808ef332712561e51b4c0}} The simulator would go on to be used as the basis for numerous subsequent rides, including [[VR-1]]. With Sega unveiling aggressive worldwide expansion of its [[Amusement Theme Park]] concept by 1994, these so-called [[mid-size attraction|mid-size]] and [[large attraction]]s that would populate [[Joypolis]] venues became AM5 and Uemura's main line of work throughout the 1990s. Some of the more ambitious projects planned by Uemura came as a result of the added space offered by flagship location [[Tokyo Joypolis]] in 1996; ''[[Time Fall]]''{{fileref|Patent US5964666.pdf}}{{fileref|1998015249.pdf}} and ''[[Halfpipe Canyon]]'' built on pre-existing concepts with new twists.{{ref|1=https://web.archive.org/web/20210710160857/https://astamuse.com/ja/patent/published/person/6476097?queryYear=1998}}{{ref|https://web.archive.org/web/20131205183851/https://sega.jp/fb/creators/vol_13/1.html}}
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Whilst Sega's theme park business and financial standing declined in the late 1990s, AM5 became [[Mirai R&D]] in 1999. Though it would continue work on attraction projects, the restructuring brought forth a renewed focus on other forms of amusement. Using technology first seen in the ''[[Aquarena]]'' attraction, Uemura followed on from the system's previous utilisation in Sega's [[Fish "on" Chips]] restaurant in Gifu and ''[[Fish Life]]'' software/virtual aquarium by adapting it for use in other environments - first as a virtual menu for [[wikipedia:Kura Sushi|Kura Sushi]] restaurants with ''[[Touch de Pon!]]'', and then a children's play device for [[wikipedia:McDonald's|McDonalds]] locations with ''[[McDonald's no Touch de Asobo!]]''.{{ref|https://web.archive.org/web/20131205183851/https://sega.jp/fb/creators/vol_13/1.html}}{{ref|https://web.archive.org/web/20150525135852/https://sega.jp/fb/segavoice/050331/home.html}} At some point after this, Uemura was promoted to become Mirai R&D's Director.{{ref|https://web.archive.org/web/20211109230229/https://www.kinokuniya.co.jp/f/dsg-08-EK-0172470}}
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Uemura's second prolific period at Sega came with a return to his roots of amusement machines for children. Prompted by reflection on seeing an elderly person and grandchild scared by a Joypolis attraction he engineered,{{ref|https://web.archive.org/web/20070510165108/http://www.gamesetwatch.com/2007/03/uemura_segas_hidden_game_desig_1.php}} Uemura headed the highly successful ''[[Mushiking: The King of Beetles]]'' collectible card game franchise.{{ref|https://web.archive.org/web/20131205183851/https://sega.jp/fb/creators/vol_13/1.html}}{{ref|https://web.archive.org/web/20150525135852/https://sega.jp/fb/segavoice/050331/home.html}} As Mirai R&D reformed again to become [[Family Entertainment]], Uemura took a General Manager position, with popular follow-up titles ''[[Love and Berry: Dress Up and Dance!]]'' and ''[[Dinosaur King (Aurora)|Dinosaur King]]'' expanding on the collectible card formula.{{ref|https://web.archive.org/web/20070510165108/http://www.gamesetwatch.com/2007/03/uemura_segas_hidden_game_desig_1.php}} Numerous console, animation, and even physical store spin-offs of these franchises capitalised on the success Uemura created, allowing him to rise in Sega's ranks further and finally become an R&D Creative Officer.{{ref|https://web.archive.org/web/20211109230229/https://www.kinokuniya.co.jp/f/dsg-08-EK-0172470}}
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Uemura's more prominent position in Sega during the latter part of the 2000s eventually saw him receive mainstream media recognition in Japan alongside his equivalents in other teams; in addition to coverage from the [[wikipedia:Yomiuri Shimbun|Yomiuri Shimbun]] newspaper during 2007, an [[wikipedia:NHK|NHK]]-produced documentary centered around his day-to-day work for Sega was broadcast on June 22, 2006, receiving a DVD and print release thereafter.{{ref|https://web.archive.org/web/20150619075118/http://www.nhk-ep.com/products/detail/h10716AA/}}{{ref|https://web.archive.org/web/20211109230229/https://www.kinokuniya.co.jp/f/dsg-08-EK-0172470}}
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With his line of children's card games eventually sidelined over sustainability issues and the flagship Tokyo Joypolis park undergoing its third large-scale renovation by the early 2010s, Uemura retired from Sega in June 2012 whilst initially retaining a Senior Executive Officer role at [[Sega Toys]].{{ref|https://web.archive.org/web/20120622053740/http://www.inside-games.jp/article/2012/06/19/57570.html}} He has since taken an executive position at [[Taito]].{{ref|https://web.archive.org/web/20200113233144/https://www.siliconera.com/taito-interview-hiroshi-uemura-executive-officer-talks-about-the-companys-future-and-taito-memories/}} In 2019, he assisted arrangements for the bonus port of ''[[Darius]]'' for the [[Mega Drive Mini]] with his former Sega colleagues.{{ref|https://web.archive.org/web/20190903150505/https://www.4gamer.net/games/465/G046598/20190823058/}}
  
 
==Production history==
 
==Production history==
 
{{ProductionHistory|Hiroshi Uemura|うえむら ひろし|植村 比呂志}}
 
{{ProductionHistory|Hiroshi Uemura|うえむら ひろし|植村 比呂志}}
 
 
* ''[[Love and Berry: Dress Up and Dance!]]'' (2004) — Producer
 
* ''[[Love and Berry: Dress Up and Dance!]]'' (2004) — Producer
 
* ''[[Kouchuu Ouja Mushiking: Greatest Champion e no Michi DS]]'' (2005) — Producer
 
* ''[[Kouchuu Ouja Mushiking: Greatest Champion e no Michi DS]]'' (2005) — Producer
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* [https://sega.jp/fb/creators/vol_13/1.html Hiroshi Uemura interview by Sega (April 17, 2003)]
 
* [https://sega.jp/fb/creators/vol_13/1.html Hiroshi Uemura interview by Sega (April 17, 2003)]
 
* [https://sega.jp/fb/segavoice/050331/home.html Hiroshi Uemura interview by SEGA VOICE (March 31, 2005)]
 
* [https://sega.jp/fb/segavoice/050331/home.html Hiroshi Uemura interview by SEGA VOICE (March 31, 2005)]
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* [https://www.dailymotion.com/video/x7w97ej NHK Hiroshi Uemura documentary (June 22, 2006)]
  
 
==References==
 
==References==
 
<references />
 
<references />

Revision as of 20:47, 9 November 2021

320x240px
Hiroshi Uemura
Date of birth: 1965 (age 58-59)
Company(ies): Sega of Japan, Sega AM5, Mirai R&D, Family Entertainment, Sega Toys
Role(s): Engineer, Producer, Director, General Manager, R&D Creative Officer, Senior Executive Officer
Education: Musashi Institute of Technology

Hiroshi Uemura (植村 比呂志) is a former Sega engineer and producer. One of the first developers recruited for what eventually became the AM5 R&D lab, Uemura was primarily involved with engineering/developing amusement equipment for families and children. His most significant projects included theme park attractions and children's collectible card arcade games; during the latter part of his career, Uemura also served as a senior executive for Sega Toys.

Career

Born in 1965, Hiroshi Uemura endeavoured to pursue a career in engineering. After graduating from the Faculty of Engineering at Musashi Institute of Technology, he joined Sega Enterprises in 1989.[1] At that time, the company was in the initial stages of opening its larger amusement facilities domestically,[2] with a newfound need for producing larger attraction equipment that could appeal to families; Uemura's engineering credentials saw him play an integral role in the development of these at what would become the AM5 development division. His first significant project was the Waku Waku line of children's rides - these were designed to stand out from previous examples with their use of television monitors inside, and were subsequently a success.[2]

Uemura's early projects quickly gave way to significantly more complex concepts, the most critically acclaimed of which being the AS-1 motion simulator.[2] The simulator would go on to be used as the basis for numerous subsequent rides, including VR-1. With Sega unveiling aggressive worldwide expansion of its Amusement Theme Park concept by 1994, these so-called mid-size and large attractions that would populate Joypolis venues became AM5 and Uemura's main line of work throughout the 1990s. Some of the more ambitious projects planned by Uemura came as a result of the added space offered by flagship location Tokyo Joypolis in 1996; Time Fall[3][4] and Halfpipe Canyon built on pre-existing concepts with new twists.[5][6]

Whilst Sega's theme park business and financial standing declined in the late 1990s, AM5 became Mirai R&D in 1999. Though it would continue work on attraction projects, the restructuring brought forth a renewed focus on other forms of amusement. Using technology first seen in the Aquarena attraction, Uemura followed on from the system's previous utilisation in Sega's Fish "on" Chips restaurant in Gifu and Fish Life software/virtual aquarium by adapting it for use in other environments - first as a virtual menu for Kura Sushi restaurants with Touch de Pon!, and then a children's play device for McDonalds locations with McDonald's no Touch de Asobo!.[6][7] At some point after this, Uemura was promoted to become Mirai R&D's Director.[1]

Uemura's second prolific period at Sega came with a return to his roots of amusement machines for children. Prompted by reflection on seeing an elderly person and grandchild scared by a Joypolis attraction he engineered,[8] Uemura headed the highly successful Mushiking: The King of Beetles collectible card game franchise.[6][7] As Mirai R&D reformed again to become Family Entertainment, Uemura took a General Manager position, with popular follow-up titles Love and Berry: Dress Up and Dance! and Dinosaur King expanding on the collectible card formula.[8] Numerous console, animation, and even physical store spin-offs of these franchises capitalised on the success Uemura created, allowing him to rise in Sega's ranks further and finally become an R&D Creative Officer.[1]

Uemura's more prominent position in Sega during the latter part of the 2000s eventually saw him receive mainstream media recognition in Japan alongside his equivalents in other teams; in addition to coverage from the Yomiuri Shimbun newspaper during 2007, an NHK-produced documentary centered around his day-to-day work for Sega was broadcast on June 22, 2006, receiving a DVD and print release thereafter.[9][1]

With his line of children's card games eventually sidelined over sustainability issues and the flagship Tokyo Joypolis park undergoing its third large-scale renovation by the early 2010s, Uemura retired from Sega in June 2012 whilst initially retaining a Senior Executive Officer role at Sega Toys.[10] He has since taken an executive position at Taito.[11] In 2019, he assisted arrangements for the bonus port of Darius for the Mega Drive Mini with his former Sega colleagues.[12]

Production history

External links

References