It was the fourth arcade release of ''Street Fighter II'', following the original ''Street Fighter II: The World Warrior'', ''Street Fighter II′: Champion Edition'', and ''Street Fighter II′ Turbo: Hyper Fighting'', and the second release for the Mega Drive, following ''[[Street Fighter II': Special Champion Edition]]''. The game is notable for using a 40-megabit cartridge, the largest for any officially licensed Mega Drive game.
It was the fourth arcade release of ''Street Fighter II'', following the original ''Street Fighter II: The World Warrior'', ''Street Fighter II′: Champion Edition'', and ''Street Fighter II′ Turbo: Hyper Fighting'', and the second release for the Mega Drive, following ''[[Street Fighter II': Special Champion Edition]]''. The game is notable for using a 40-megabit cartridge, the largest for any officially licensed Mega Drive game.
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==Story==
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As part of his global domination plan, M. Bison sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.
==Gameplay==
==Gameplay==
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Players choose one of eight character color schemes: the character's original color scheme with {{button|text=LP}}, their color scheme from ''Champion Edition'' with {{button|text=MP}}, their color scheme from ''Hyper Fighting'' with {{button|text=HP}}, or one of five new color schemes (with any of the kick buttons or {{Start}}, with one additional color scheme available by continuing to hold any button after choosing a character).
Players choose one of eight character color schemes: the character's original color scheme with {{button|text=LP}}, their color scheme from ''Champion Edition'' with {{button|text=MP}}, their color scheme from ''Hyper Fighting'' with {{button|text=HP}}, or one of five new color schemes (with any of the kick buttons or {{Start}}, with one additional color scheme available by continuing to hold any button after choosing a character).
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{{InfoTable|
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{{InfoRow|
| title={{flag|JP}} Ryu
| title={{flag|JP}} Ryu
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====Bosses====
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{{InfoTable|
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{{InfoRow|
| title={{flag|US}} Balrog (M. Bison)
| title={{flag|US}} Balrog (M. Bison)
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====Stages====
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===Stages===
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
{{gallery|widths=200|screens=yes|
{{gallery|widths=200|screens=yes|
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====Bonus stages====
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===Bonus stages===
A bonus stage appears in the single-player game after every three matches won (except when playing on Expert mode). Characters destroy inanimate objects within a time limit by attacking them for bonus points.
A bonus stage appears in the single-player game after every three matches won (except when playing on Expert mode). Characters destroy inanimate objects within a time limit by attacking them for bonus points.
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Super Street Fighter II: The New Challengers (スーパーストリートファイターII ザ ニューチャレンジャーズ) is an update to Street Fighter II, originally released in arcades in 1993. It was ported to the Sega Mega Drive in 1994.
It was the fourth arcade release of Street Fighter II, following the original Street Fighter II: The World Warrior, Street Fighter II′: Champion Edition, and Street Fighter II′ Turbo: Hyper Fighting, and the second release for the Mega Drive, following Street Fighter II': Special Champion Edition. The game is notable for using a 40-megabit cartridge, the largest for any officially licensed Mega Drive game.
As part of his global domination plan, M. Bison sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.
Gameplay
Character select
The arcade version of Super Street Fighter II runs on the more powerful Capcom CPS-2 hardware (as opposed to the CPS-1 which previous entries in the series used). Though the core gameplay is the same, the graphics and audio were refined and in many cases redone. As such, the game is generally seen as the most significant upgrade to the game. In addition to the improved presentation, the game adds four "New Challengers" to the series (T. Hawk, Cammy, Fei Long, and Dee Jay), expanding the total number of playable characters to sixteen. Several returning characters have received new techniques as well.
Characters move with and and flip back and forth with and . They crouch with . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. When playing with a standard three-button control pad, START toggles between punches and kicks. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Modes
There are multiple game modes:
Super: The single-player arcade mode, where the player plays a matches against a series of computer-controlled opponents, ending with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. By default, the player faces 12 total opponents, with the first eight chosen randomly. After every three matches, the player plays a bonus stage. By enabling Expert mode in the options, the player can face all 16 characters, which gives the player an extra ending sequence after completing the game. There are no bonus stages in Expert mode. In either mode, a second player can join the game to challenge the other player to a fight by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents.
Versus: A dedicated two-player mode. Players choose a character, a handicap, and a stage. The game keeps track of wins, losses, and draws for each player (until the console is powered off).
Tournament: A tournament mode where up to 8 players (which can be set to computer-controlled) compete in a double-elimination tournament bracket. Matches are only one round in this mode. Players can set their handicap before each match.
Group: A two-player mode where each player picks up to eight fighters (which can be randomly selected) and fight in a series of one-round matches. Players can choose a different number of characters and can set handicaps. In the Point Match mode, players are awarded points for each victory and extra points for time remaining in each round. After every character on both sides has fought, the player with the most points at the end is the winner. In Elimination mode, players lose the character they are playing when they lose a match. A player loses upon losing every character.
Challenge: A single-player mode played against computer-controlled opponents. In the Time Challenge mode, the player tries to knockout opponents in the fastest time possible. In the Score Challenge, the player tries to accumulate the biggest score possible. The player chooses a character to play as well as the opponent. The stage is chosen randomly. Matches are only one round in this mode. The game does not remember records after the console is powered off.
Unlike the original arcade game, the Mega Drive port of the game has four selectable game speeds, which affect every mode except the Challenge mode.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
All of the characters from previous versions of Street Fighter II return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.
Players choose one of eight character color schemes: the character's original color scheme with LP , their color scheme from Champion Edition with MP , their color scheme from Hyper Fighting with HP , or one of five new color schemes (with any of the kick buttons or START , with one additional color scheme available by continuing to hold any button after choosing a character).
Ryu
Date of birth:
1964-07-21
Height:
5'10"
Weight:
150 lbs.
Blood type:
O
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name
Command
Description
Fireball
P
Ryu famously shouts "Hadouken!" and shoots a ball of energy from his hands.
Red (Stun) Fireball
P
A variant of the Hadouken, known as the Shakunetsu Hadoken, that is larger and travels more slowly. It has a fire effect and can knockover opponents in close range.
Dragon Punch
P
Ryu shouts "Shoryuken!" and delivers a powerful uppercut.
Hurricane Kick
K
Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. This move can be performed in midair.
E. Honda
Date of birth:
1960-11-03
Height:
6'2"
Weight:
304 lbs.
Blood type:
A
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name
Command
Description
Hundred Hand Slap
PPPPP
E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.
Sumo Head Butt
Hold for 2 seconds, then +P
E. Honda propels himself forward head first using his leg strength.
Sumo Smash
Hold for 2 seconds, then +K
E. Honda leaps high into the air and uses his weight to flatten an opponent.
Move list (Command normals)
Name
Command
Description
Hiza Geri
+ MK or + MK (close)
E. Honda performs a knee strike that can hit up to two times.
Flying Sumo Press
+ MK while jumping diagonally
E. Honda falls down with a diving splash.
Blanka
Date of birth:
1966-02-12
Height:
6'5"
Weight:
218lbs
Blood type:
B
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name
Command
Description
Electricity
PPPPP
Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack
Hold for 2 seconds, then +P
Blanka curls into a ball and rolls straight into his opponent.
Beast Leap
Hold for 2 seconds, then +K
Blanka does a handstand, then leaps high into the air for a rolling attack.
Vertical Rolling Attack
Hold for 2 seconds, then +K
Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above.
Guile
Date of birth:
1960-12-13
Height:
6'1"
Weight:
191 lbs.
Blood type:
O
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list (Special moves)
Name
Command
Description
Sonic Boom
Hold for 2 seconds, then +P
Guile fires an energy burst by whipping his arms in the air.
Flash Kick
Hold for 2 seconds, then +K
Guile performs a backflip kick, causing a damaging vacuum.
Move list (Command normals)
Name
Command
Description
Knee Bazooka
+ MK or + MK
Guile hops forward with a knee strike.
Ken
Date of birth:
1965-02-14
Height:
5'10"
Weight:
169 lbs.
Blood type:
B
A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name
Command
Description
Fireball
P
Ken shouts "Hadouken!" and shoots a ball of energy from his hands.
Dragon Punch
P
Ken shouts "Shoryuken!" and delivers a powerful uppercut. When performed with HP , Ken has a flaming fist and can hit his opponent up to three times.
Hurricane Kick
K
Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. This move can be performed in midair.
Chun-Li
Date of birth:
1968-03-01
Height:
5'8"
Weight:
She won't tell
Blood type:
A
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name
Command
Description
Lightning Kick
KKKKK
Chun-Li unleashes a flurry of rapid kicks.
Whirlwind Kick
Hold for 1 second, then +K
Chun-Li flips upside down and spins like a top.
Kioken (Fireball)
Hold for 2 seconds, then +P
Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Chun-Li can jump off the edges of the screen.
Yousou Kyaku
+ MK in midair
Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku
+ HK
Chun-Li backflips high into the air, coming down with a kick.
Zangief
Date of birth:
1956-06-01
Height:
7'0"
Weight:
256 lbs.
Blood type:
A
A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country.
Move list (Special moves)
Name
Command
Description
Spinning Clothesline
All three P simultaneously
Zangief spins around with his arms outstretched, knocking anyone who wanders into him.
Turbo Spinning Clothesline
All three K simultaneously
Same as above, but it is faster and has a shorter duration.
Spinning Piledriver
D-Pad in a 360° rotation, then P (close)
Zangief grapples his opponent and drives them head first into the ground like a drill.
Siberian Suplex
D-Pad in a 360° rotation, then K (close)
Zangief grapples his opponent and suplexes them head first.
Siberian Bear Crusher
D-Pad in a 360° rotation, then P (far away)
Zangief grapples his opponent and slams their back on the ground. Can only be performed when Zangief is far away from his opponent.
Move list (Command normals)
Name
Command
Description
Flying Body Attack
+ HP while jumping diagonally
Zangief falls down with a diving splash.
Double Knee Drop
+ LK or MK while jumping diagonally
Zangief falls with his knees forward.
Headbutt
+ MP or HP or + MP or HP
Zangief hops into the air and does a headbutt.
Kuuchuu Headbutt
+ MP or HP in midair
Zangief performs a headbutt in midair.
Dhalsim
Date of birth:
1952-11-22
Height:
5'10"
Weight:
107 lbs.
Blood type:
O
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name
Command
Description
Yoga Fire
P
Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame
P
Dhalsim spews forth a close-ranged cloud of flame.
Yoga Teleport (in front of opponent)
and all three P or K simultaneously
Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed: P teleports him close to his opponent, while K teleports him further away.
Yoga Teleport (behind opponent)
and all three P or K simultaneously
Dhalsim teleports himself behind his opponent, with his distance depending on which buttons were pressed: P teleports him close to his opponent, while K teleports him further away.
Move list (Command normals)
Name
Command
Description
Yoga Mummy
+ HP in midair
Dhalsim spins downward head first like a drill.
Yoga Spear
+K in midair
Dhalsim spins downward feet first like a drill. The angle depends on the button used, with LK being the closest to 0° and HK being the closest to 270°.
T. Hawk
Date of birth:
1959-07-21
Height:
7'7"
Weight:
357 lbs.
Blood type:
O
T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy Bison with powerful Native American techniques and reclaim his homeland.
Move list (Special moves)
Name
Command
Description
The Hawk
All three P simultaneously in midair
T. Hawk dives down onto his opponent from the air.
Thunderstrike
P
T. Hawk launches upward to strike his opponent head first.
Storm Hammer
D-Pad in a 360° rotation, then P (close)
T. Hawk grapples his opponent and slams them into the ground.
Move list (Command normals)
Name
Command
Description
Thrust Peak
+ LP or + LP
T. Hawk chops his hand downward.
Heavy Shoulder
+ MP while jumping diagonally
T. Hawk drops with his elbow out.
Heavy Body Press
+ HP while jumping diagonally
T. Hawk falls down with a diving splash.
Fei Long
Date of birth:
1969-04-23
Height:
5'8"
Weight:
132 lbs.
Blood type:
O
The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills.
Move list (Special moves)
Name
Command
Description
Rekka Ken
P
Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.
Rising Dragon Kick
K
Fei Long unleashes a flaming kick that spirals upwards.
Move list (Command normals)
Name
Command
Description
Chokka Raku Shou
+ MK or + MK
Fei Long jumps up and performs an axe kick.
En Geki Shuu
+ HK
Fei Long steps forward and performs a kick that can hit two times.
Dee Jay
Date of birth:
1965-10-31
Height:
6'0"
Weight:
203 lbs.
Blood type:
O
Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts.
Move list (Special moves)
Name
Command
Description
Hyper Fist
Hold for 2 seconds, then +PPPPP
Dee Jay unleashes a furious punch.
Max Out
Hold for 2 seconds, then +P
Dee Jay thrusts his fist upwards to launch a projectile.
Double Dread Kick
Hold for 2 seconds, then +K
Dee Jay kicks twice in succession.
Move list (Command normals)
Name
Command
Description
Knee Shot
+ LK while jumping diagonally
Dee Jay attacks with his knee.
Cammy
Date of birth:
1974-01-06
Height:
5'5"
Weight:
101 lbs.
Blood type:
B
Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past.
Move list (Special moves)
Name
Command
Description
Cannon Drill
K
Cammy spins forward feet first like a drill.
Front Kick
K
Cammy leaps into the air with a front kick.
Spinning Knuckle
P
Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.
Bosses
Balrog (M. Bison)
Date of birth:
1968-09-04
Height:
6'5"
Weight:
252 lbs.
Blood type:
A
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison.
Move list (Special moves)
Name
Command
Description
Turn Punch
Hold all three P or K simultaneously for 2 seconds, then release
Turning his back to his opponent, Balrog delivers a powerful punch.
Final Punch
Hold all three P or K simultaneously, then release
Balrog delivers a powerful punch. The longer the P or K buttons are held down, the greater the punch's power.
Shoulder Butt
Hold for 2 seconds, then +P
Balrog headbutts his opponent in the shoulder.
Dash Punch
Hold for 2 seconds, then +P or K
Balrog sprints forward and smashes his opponent. Pressing P causes a straight punch, while K causes an uppercut.
Vega (Balrog)
Date of birth:
1967-01-27
Height:
6'0"
Weight:
208lbs
Blood type:
O
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja."
Move list (Special moves)
Name
Command
Description
Claw Roll
Hold for 2 seconds, then +P
Vega executes a quick forward roll and quickly stabs his opponent.
Claw Dive
Hold for 2 seconds, then +K, then P
Vega climbs to the ceiling and then drops on his opponent.
Wall Leap
Hold for 2 seconds, then +K, then D-Pad towards opponent + P
Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex.
Claw Thrust
Hold for 2 seconds, then +P
Vega dives towards his opponent claw first.
Back Flip
All P or K simultaneously
Vega performs a backflip. Pressing the punch buttons performs a double backflip, while the kick buttons perform a single backflip.
Move list (Command normals)
Name
Command
Description
Wall Jump
D-Pad in the opposite direction when jumping onto the edge of the screen
Vega can jump off the edges of the screen.
Sagat
Date of birth:
1955-07-02
Height:
7'4"
Weight:
283 lbs.
Blood type:
B
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name
Command
Description
Tiger Shot
P or K
Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing P throws a high shot, while pressing K throws a low shot.
Tiger Uppercut
P
Sagat delivers an uppercut intended to counter Ryu's Shoryuken.
Tiger Knee
K
Sagat leaps forward over an opponent's low attack and delivers a knee strike.
M. Bison (Vega)
Date of birth:
Unknown
Height:
5'11"
Weight:
254 lbs.
Blood type:
A
The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary.
Move list (Special moves)
Name
Command
Description
Psycho Crusher
Hold for 2 seconds, then +P
Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.
Scissor Kick
Hold for 2 seconds, then +K
Bison sails over low attacks with two devastating kicks.
Head Stomp
Hold for 2 seconds, then +K, then P after the stomp
Bison stomps on his opponent's head, then dives towards them with a crushing blow.
Flying Psycho Fist
Hold for 2 seconds, then +P
Bison performs a flying punch on his opponent.
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Ryu
E. Honda
Blanka
Guile
Ken
Chun-Li
Zangief
Dhalsim
T. Hawk
Fei Long
Dee Jay
Cammy
Balrog
Vega
Sagat
M. Bison
Bonus stages
A bonus stage appears in the single-player game after every three matches won (except when playing on Expert mode). Characters destroy inanimate objects within a time limit by attacking them for bonus points.
Bonus stage 1
Characters destroy a car, similar to the first bonus stage of Final Fight.
Bonus stage 2
Characters destroy a pyramid-shaped stack of bricks.
Bonus stage 3
Characters destroy rolling barrels as they fall from a conveyor belt.
History
Development
Super Street Fighter II was the second Street Fighter II game to be released for the Sega Mega Drive, following from the Mega Drive-only release of Street Fighter II': Special Champion Edition (essentially a compilation of the arcade's Champion Edition and Hyper Fighting revisions with alterations suited to the Mega Drive's hardware). Unlike the arcade lineage, however, Super Street Fighter II was rebuilt almost completely from scratch, so although derives from the same base as Special Champion Edition, borrows very few assets from that earlier release.
Super Street Fighter II uses a different sound driver than Special Champion Edition, and the majority of graphics have been re-drawn and improved. It also re-introduces missing elements from the older release such as the announcer's voice.
However, this comes at a cost: the game ROM is 5MB (40 Megabits) in size, while the Mega Drive console can only safely access 4MB. Capcom created a special bank switching mapper unit to get around this problem, with Super Street Fighter II being the only officially licensed game on the Mega Drive to use such technology (others opt for an SRAM mapper). The custom hardware and larger ROM, however, drove the game's price to ¥10,900 in Japan, with similar inflated prices across the world. The only other licensed Mega Drive games originally priced at more than ¥10,000 were Koei's various titles, but those were deliberately sold at those prices.
Capcom also released a Super NES version of Super Street Fighter II at around the same period, which shares assets with this Mega Drive version. The SNES code (and by extension, likely this Mega Drive version's code) derives from two older SNES releases; a port of Street Fighter II: The World Warrior (1992) and Street Fighter II Turbo: Hyper Fighting (1993, officially spelled without the prime mark in this version).
Legacy
In the arcades, Super Street Fighter II would be followed up by yet another update, Super Street Fighter II Turbo (known as Super Street Fighter II X in Japan). This would avoid the Mega Drive and Super NES in favour of the 3DO, Amiga, Amiga CD32, and IBM PC. However, it would eventually make its way to the Sega Dreamcast in a tweaked form, Super Street Fighter II X for Matching Service.
Arcade ports of both Super Street Fighter II and Super Street Fighter II Turbo would be included in the Sega Saturn release of Street Fighter Collection. This Mega Drive version of Super Street Fighter II has also since been brought over to the Wii's Virtual Console in Japan (and listed on Sega's main site).
Versions
Super Street Fighter II was originally designed with Capcom's CPS-2 arcade hardware in mind, as opposed to previous iterations which ran on the original CPS board. While Capcom's development teams would have been more accustomed to the Mega Drive hardware at this point, the gap in technology is wider than in Street Fighter II′: Special Champion Edition, meaning more intricate details are missing from the Sega version. Virtually no assets from Special Champion Edition were recycled, being instead re-converted from the arcade.
In addition to expected losses in colour and smaller sprites across the board, backgrounds are simplified on the Mega Drive, either with layers of parallax scrolling removed (T. Hawk's stage) or missing animations (Dee Jay's stage). Many of the missing elements in Special Champion Edition are still missing in the Mega Drive port of Super, such as the overflowing water of E. Honda's stage and a missing parallax layer for clouds in Blanka's stage. More complex effects, such as the northern lights in Cammy's stage are dialed back considerably.
Bonus stages appear in a different order in the Mega Drive version for unknown reasons: rather than fight barrels in the third bonus stage, the player has to fight a wall in the second. The credits sequence where matches take place in the background was removed in the Mega Drive conversion.
While the larger ROM size means Super Street Fighter II is able to offer more voice samples than Special Champion Edition, the quality of the samples in many cases have been noticeably reduced, in addition to simplified music tracks. ROM hacking communities have since released fan-made patches to improve the quality of this audio, as well as to bring the colour palettes more in-line with the arcade version (addressing situations such as the water in Ken's stage, which is unnaturally green in the standard version).
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Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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Function: CargoSQLQuery::run
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</di Music:
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Function: CargoSQLQuery::run
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</di Audiobooks:
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</di Videos:
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</di Events:
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</di
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