Difference between revisions of "Disney's Aladdin"

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Work began in in January 1993, with ten of Disney's Florida-based animators producing animations, which were then shipped to Virgin Games' production facility in Irvine, California and digitised for use in-game{{magref|vgce|54|80}}. Roughly thirty people were involved between the two sites in total{{magref|vgce|54|80}}, including the film's directors{{magref|vgce|54|79}}. The teams gave themselves a deadline of October 1993, considered roughly three quarters of the normal time allotted to game development in this era{{magref|vgce|54|80}}.
 
Work began in in January 1993, with ten of Disney's Florida-based animators producing animations, which were then shipped to Virgin Games' production facility in Irvine, California and digitised for use in-game{{magref|vgce|54|80}}. Roughly thirty people were involved between the two sites in total{{magref|vgce|54|80}}, including the film's directors{{magref|vgce|54|79}}. The teams gave themselves a deadline of October 1993, considered roughly three quarters of the normal time allotted to game development in this era{{magref|vgce|54|80}}.
  
Disney worked exclusively on character animations (which took nearly eight weeks to produce{{fileref|ElectronicGames2 US 14.pdf|page=64}}), with backgrounds being provided by artists at Virgin Games (after being approved){{magref|vgce|54|80}}. Despite being in production at the same time, no animations are shared between the game and movie, mostly due to the requirement for video game animations to loop{{magref|vgce|54|80}}.
+
Disney worked exclusively on character animations (which took nearly eight weeks to produce{{magref|eg92|14|64}}), with backgrounds being provided by artists at Virgin Games (after being approved){{magref|vgce|54|80}}. Despite being in production at the same time, no animations are shared between the game and movie, mostly due to the requirement for video game animations to loop{{magref|vgce|54|80}}.
  
 
===Legacy===
 
===Legacy===

Revision as of 10:50, 14 June 2019

For the 1994 Sega Master System and Sega Game Gear game by Sims and Nexa, see Disney's Aladdin (8-bit).

n/a

Aladdin Title.png

Disney's Aladdin
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Licensor: Disney
Sound driver: GEMS
Genre: Action

















Number of players: 1
Official in-game languages:
  • English
  • 日本語
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥7,8007,800 G-4111
    Sega Mega Drive
    US
    $59.9959.99[4] 1058
    Sega Mega Drive
    EU
    1058
    Sega Mega Drive
    AU
    FALA00SMC
    Sega Mega Drive
    AU
    (Platinum)
    FMYS00SMC
    Sega Mega Drive
    BR
    046170
    Sega Mega Drive
    AS
    1058-11

    Disney's Aladdin, more commonly known as Aladdin (アラジン) is a platform game developed by Virgin Interactive. It is based on Disney's movie of the same name and was released for the Sega Mega Drive in 1993, before being made for the Amiga, Game Boy, IBM PC and NES. A Game Boy Color version also followed later.

    Several different Aladdin games exist. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear was released around the same period, and another version developed by Capcom was created for the Super NES (and later Game Boy Advance). Capcom's version exists as at the time, they held the rights to develop Disney-themed games for Nintendo consoles (or more accurately, the SNES).

    Gameplay

    Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces). A throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), B swings your sword, and C jumps. Before the start of the game, there is a screen showing what each in-game item is used for.

    If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar.

    Stages

    Aladdin MD AgrabahMarket.png

    Agrabah Market

    Aladdin MD Desert.png

    The Desert

    Aladdin MD AgrabahRooftops.png

    Agrabah Rooftops

    Aladdin MD SultansDungeon.png

    Sultan's Dungeon

    Aladdin MD CaveofWonders.png

    Cave of Wonders

    Aladdin MD Escape.png

    The Escape

    Aladdin MD RugRide.png

    Rug Ride

    Aladdin MD InsidetheLamp.png

    Inside the Lamp

    Aladdin MD SultansPalace.png

    Sultan's Palace

    Aladdin MD JafarsPalace.png

    Jafar's Palace

    History

    Development

    Wanting to make a more meaningful contribution to the video game market (as opposed to just licensing out properties, such was the case with Aladdin on the SNES by Capcom), Disney Software were approached by Virgin Games with work-in-progress technology known as "Digicel" - a means of converting frame-by-frame animation cells (used in producing animated films) to a format more suited to video game consoles at the time[5]. As Digicel theoretically allowed Disney to bring its trademark standards of animation to a new market, the company signed up to working in conjunction with Virgin Games on a new product - the Mega Drive version of Aladdin.

    Work began in in January 1993, with ten of Disney's Florida-based animators producing animations, which were then shipped to Virgin Games' production facility in Irvine, California and digitised for use in-game[6]. Roughly thirty people were involved between the two sites in total[6], including the film's directors[7]. The teams gave themselves a deadline of October 1993, considered roughly three quarters of the normal time allotted to game development in this era[6].

    Disney worked exclusively on character animations (which took nearly eight weeks to produce[8]), with backgrounds being provided by artists at Virgin Games (after being approved)[6]. Despite being in production at the same time, no animations are shared between the game and movie, mostly due to the requirement for video game animations to loop[6].

    Legacy

    Disney's Aladdin for the Mega Drive is considered to be a milestone for video game graphics, utilising technology known as "Digicel" to bring hand-drawn Disney-style animations to a video game environment. As each frame was drawn individually by professional Disney animators, Aladdin looked significantly better than most other platformers on the market, with visuals comparable to the graphical style as seen in the film.

    With the exception of unreleased games such as DynoBlaze, no other Mega Drive games utilised the "Digicel" technology, however Aladdin did inspire many similar methods, such as those applied in Shiny Entertainment's Earthworm Jim (comprised of many former Aladdin developers). Other games published by Virgin such as Cool Spot and Mick & Mack as the Global Gladiators share Aladdin's focus on animation, whereas many games such as Pitfall: The Mayan Adventure are considered to be inspired by Aladdin's efforts.

    The success of Disney's Aladdin gave Virgin Games the opportunity to work with other Disney licenses such as The Jungle Book, The Lion King and Pinocchio. It was also bundled with Mega Drive II systems in Europe.

    A Sega Mega-CD version was planned for release shortly after the cartridge version, but was scrapped early on in favour of concentrating on The Jungle Book.

    Versions

    Aside from text translations, the game is identical in all regions from a content's point of view. The PAL version, like most other Virgin Games releases, was optimized in terms of music speed but not gameplay speed. Forcing the game into 60Hz mode makes the music play too fast.

    Production credits

    Virgin Games Credits
    • Programming & Project Management: David Perry
    • Animation Engine by: David Perry
    • Development Tools by: Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna
    • Animation Directed by: Mike Dietz
    • Assistant Animators: Shawn Mclean, Clarke Sorenson, Roger Hardy, Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka
    • Background Art by: Christian Laursen, Nick Bruty, Steve Crow
    • Presentation Art by: Edward Schofield, Lin Shen
    • Sound, Music & FX: Tommy Tallarico, Don Griffin
    • Digital Sampling: Steve Henifin
    • Director of Design: David Bishop
    • Levels Design by: Bill Anderson, Tom Tanaka, Seth Mendelsohn
    • Consulting Animation Producer: Andy Luckey
    • Image Processing: Metrolight Studios
    • V.P. of Production: Dr. Steven H. Clarke-Willson
    • Produced by: Robb Alvey
    • Executive Producer: Neil Young
    • Production Coordinator: Christina Camerota
    • Original Design by: David Bishop, Seth Mendelsohn, Mike Dietz, Mark Yamada, David Perry
    • Assistant Producers: Mike Glosecki, Ken Love, Craig Warmsley
    • Marketing & P.R.: Debbie Brajevich, Robin Kausch
    • Focus Testing: Debbie Brajevich
    • QA Manager: Adam Ryan
    • Lead Analyst: Jared Brinkley
    • Product Analysts: Chris McFarland, Scott Manning, Paul Schoener, Mitch Feldman, David Fries, Lyndon Dole and Virgil the Cat
    • Produced by: Patrick Gilmore
    • Technical Director: Ron Fortier
    • Licensing Brand Management: Cathy Fortier, Sue Fuller
    • Public Relations Management: Kirk Green
    • CES Event Management: Tom Bisignano, Spence Bovee, Helen Fillman, Andrew Henry, Will Kassoy, R.K. Little, Chase Senge
    • Quality Assurance Leader: John Santos
    • Product Analysts: Stewart Irel, Roger Kung, Chris McNulty, Amy Steiner, Joe Santos
    • Storyboards: John Fiorito
    • Production Support: Fred Weimer
    Disney Feature Animation Credits:
    • Directed by: Barry Cook
    • Produced by: Paul Curasi
    • Secretary to the Producer: Annette Laguer
    • Artistic Coordinator: Ruben Procopio
    • Production Specialist: Chuck Williams
    • Animators: Tom Bancroft, Travis Blaise, Phil Boyd, Tony Cipriano, Rob Corley, Tim Hodge, Jim Jackson, Alex Kupershmidt, Anthony Michaels, Barry Temple
    • Clean-Up Coordinator: Jeanie Lynd Sorenson
    • Clean-Up Artists: Paulo Alvarado, Brian Beauchamp, Rachel Bibb, Eliott Bour, Sam Ewing, Tracy Lee, Kellie Lewis, Tamara Lusher, Mario Menjivar, Monica Murdock, Keith Newton, Sherrie Sinclair, Bryan Sommer
    • Head of Effects: Jeff Dutton
    • Effects Artists: Mike Duhatschek, Jason Francoeur, Troy Gustafson, John Hailey, Joe Pepe, Paitoon Ratan, Tony West
    • Color Models: Irma Cartaya
    • Animation/Final Check: Pam Darley
    • Special Thanks to: Peter Adee, Martin Alper, Richard Branson, Ron Clements, Robert Devereux, Shannyn Gardner, Justin Heber, Tom Kalinske, Jeffrey Katzenberg, Bob Lambert, Bob Levin, Alan Menken, Steve McBeth, John Musker, Amy Pell, Marc Teren, Shinobu Toyoda
    Disney Characters, Artwork & Music © 1993, The Walt Disney Company
    © 1993 Sega Disney's Aladdin
    Source:
    In-game credits
    Virgin Games Credits
    • Sound, Music & FX: Alan Menken
    • Vice President of Development: Stephen Clarke-Willson
    • Coordinators: Robin Kausch
    Sega of America Credits
    Source:
    US manual
    Aladdin MD US manual.pdf
    [9]

    Magazine articles

    Main article: Disney's Aladdin/Magazine articles.

    Promotional material

    Main article: Disney's Aladdin/Promotional material.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    80 [10]
    82 №, p83[11]
    95 №24, p12-15
    80 [12]
    80 [13]
    85 [14]
    85 №bg99, p132
    88 №257, p39[1]
    95 [15]
    95 [16]
    93 [17]
    95 №11, p64-65
    90 №1993-12, p43
    100
    98 №24 (Supp.), p16[18]
    79 [19]
    91 №16
    94 №14, p34-35
    95 №6, p50-51
    97 [20]
    88 [21]
    90 №23, p40-44
    82 [22]
    97 [23]
    88 12/93, p129-130
    98
    91 №48, p42-45
    94 №25, p42-44
    90 №13, p78-80
    94 [24]
    84 [25]
    90 №10, p10
    90 [26]
    97
    94 [27]
    Sega Mega Drive
    90
    Based on
    35 reviews
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    80
    [28]
    1700 igr dlya Sega (RU)
    59
    [29]
    Æskan (IS)
    87
    [30]
    Aktueller Software Markt (DE)
    92
    [31]
    Beep! MegaDrive (JP) NTSC-J
    80
    [32]
    Consoles + (FR)
    95
    [33]
    Cool Gamer (RU)
    90
    [34]
    Computer & Video Games (UK)
    80
    [12]
    Edge (UK)
    80
    [35]
    Electronic Games (1992-1995) (US) NTSC-U
    92
    [36]
    Electronic Gaming Monthly (US) NTSC-U
    85
    [14]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    100
    [37]
    Entsiklopediya luchshikh igr Sega. Vypusk 2 (RU)
    80
    [38]
    Famitsu (JP) NTSC-J
    88
    [39]
    Game Power (IT) PAL
    95
    [40]
    GamePro (US) NTSC-U
    93
    [4]
    Gamers (DE)
    87
    [41]
    GamesMaster (UK) PAL
    95
    [42]
    Game Informer (US) NTSC-U
    92
    [43]
    Hippon Super (JP) NTSC-J
    90
    [44]
    Hyper (AU)
    94
    [45]
    Joker (SI)
    89
    [46]
    Joypad (FR) PAL
    98
    [47]
    MAN!AC (DE)
    79
    [48]
    Mega Drive Fan (JP) NTSC-J
    80
    [49]
    Mega (UK) PAL
    94
    [50]
    Mega Action (UK) PAL
    95
    [51]
    Megablast (DE) PAL
    88
    [52]
    Mega Force (FR)
    97
    [53]
    Mega Fun (DE) PAL
    88
    [54]
    MegaTech (UK) PAL
    90
    [55]
    Megazin (SI)
    93
    [56]
    Mean Machines Sega (UK) PAL
    82
    [57]
    Megazone (AU) PAL
    95
    [58]
    Player One (FR)
    97
    [59]
    Power Up! (UK)
    90
    [60]
    Power Play (DE)
    88
    [61]
    Power Unlimited (NL)
    98
    [62]
    Score (CZ)
    75
    [63]
    Secret Service (PL)
    85
    [64]
    Sega Magazin (DE)
    92
    [65]
    Sega Magazine (UK) PAL
    33
    [66]
    Sega Power (UK) PAL
    91
    [67]
    Sega Pro (UK) PAL
    94
    [68]
    Sega Zone (UK) PAL
    90
    [69]
    Sega Force Mega (UK) PAL
    94
    [70]
    Sega Force (SE)
    84
    [71]
    Świat Gier Komputerowych (PL)
    87
    [72]
    Sega Mega Drive Review (RU)
    82
    [73]
    The Official Sonic the Hedgehog Yearbook (1994) (UK) PAL
    88
    [74]
    Sega Saturn Magazine (JP) NTSC-J
    82
    [75]
    Sonic the Comic (UK) PAL
    90
    [76]
    Supergame (BR)
    88
    [77]
    Sonic Videogame & Fumetti (IT)
    94
    [78]
    Todo Sega (ES) PAL
    95
    [79]
    Tricks 16 bit (RU)
    88
    [80]
    VideoGames Shopper (UK) PAL
    82
    [81]
    Video Games (DE) PAL
    94
    [82]
    VideoGames (US)
    100
    [83]
    Sega Mega Drive
    88
    Based on
    59 reviews

    Disney's Aladdin

    Mega Drive, US
    Aladdin MD US Box.jpg
    Cover
    Aladdin MD US Cart.jpg
    Cart
    Aladdin MD US manual.pdf
    Manual
    Mega Drive, US (cardboard)
    Aladdin MD US Box Back Cardboard.jpgNospine.pngAladdin MD US Box Front Cardboard.jpg
    Cover
    Aladdin MD US Cart.jpg
    Cart
    Mega Drive, EU
    Aladdin MD EU Box.jpg
    Cover
    Aladdin MD EU Cart.jpg
    Cart
    Mega Drive, EU (Alt)
    Aladdin MD EU Box Alt.jpg
    Cover
    Mega Drive, JP
    Aladdin MD JP Box.jpg
    Cover
    DisneysAladdin MD JP CartTop.jpg
    Aladdin MD JP Cart.jpg
    Cart
    Mega Drive, AU
    Aladdin MD AU Box.jpg
    Cover
    Aladdin-MD-AU-cart-top.jpg
    Aladdin-MD-AU-cart-back.jpgAladdin-MD-AU-cart.jpg
    Cart
    Aladdin GEN AU Manual.pdf
    Manual
    Mega Drive, AU (Sega Platinum Collection)
    Aladdin MD AU Box Platinum.jpg
    Cover
    Mega Drive, BR
    Aladdin MD BR Box.jpg
    Cover
    Aladdin MD BR Cart Top.jpg
    Aladdin MD BR Cart.jpg
    Cart
    Aladdin md br manual.pdf
    Manual
    Mega Drive, KR

    Mega Drive, Asia PAL
    Aladdin MD AS Box.jpg
    Cover
    Aladdin MD AS Manual English.jpg
    Manual
    Mega Drive, Asia NTSC
    Aladdin MD AS NTSC Box.jpg
    Cover
    Aladdin MD AS Manual English.jpg
    Manual
    Mega Drive, FR

    Disney's Aladdin MD FR Manual.pdf
    Manual

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 ed427ea9
    MD5 a6fc42bd5d19e36e5d8a2d8c4f4e9d23
    SHA-1 d21c085b8429edc2c5092cd74ef3c36d01bf987f
    2MB 1993-08 Cartridge (US)
    Sega Mega Drive
    CRC32 d1845e8f
    MD5 9fbca26577b356e31c93ec55422697aa
    SHA-1 42debba01ba3555f61d1e9b445542a05d01451dd
    2MB 1993-08 Cartridge (EU)
    Sega Mega Drive
    CRC32 fb5aacf0
    MD5 d20edfb6060bd750de56f2887356f59b
    SHA-1 43753dafd0b816c39aca87fc0788e598fb4bb4f3
    2MB 1993-08 Cartridge (JP)
    Sega Mega Drive
     ?
    CRC32 8c60ef73
    MD5 77cab03485ccda68999822813a3beafd
    SHA-1 1f8d4f888b761a878dcc5ffe2dc7c6fef46db1ca
    2MB 1993-08 Page

    References

    1. Mega, "January 1994" (UK; 1993-12-16), page 18
    2. MAN!AC, "11/93" (DE; 1993-xx-xx), page 45
    3. VideoGames, "September 1993" (US; 1993-0x-xx), page 41
    4. 4.0 4.1 GamePro, "November 1993" (US; 1993-xx-xx), page 50
    5. VideoGames & Computer Entertainment, "July 1993" (US; 1993-0x-xx), page 78
    6. 6.0 6.1 6.2 6.3 6.4 VideoGames & Computer Entertainment, "July 1993" (US; 1993-0x-xx), page 80
    7. VideoGames & Computer Entertainment, "July 1993" (US; 1993-0x-xx), page 79
    8. Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 64
    9. File:Aladdin MD US manual.pdf, page 29
    10. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 22 (24)
    11. File:SSM_JP_19950901_1995-09.pdf, page 85
    12. 12.0 12.1 Computer & Video Games, "December 1993" (UK; 1993-11-15), page 59
    13. Edge, "November 1993" (UK; 1993-09-30), page 92-93 (92)
    14. 14.0 14.1 Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 44
    15. Game Players, "Vol. 6 No. 11 November 1993" (US; 1993-1x-xx), page 96-106 (98)
    16. Game Players, "Vol. 7 No. 2 February 1994" (US; 1994-0x-xx), page 120 (122)
    17. GamePro, "November 1993" (US; 1993-xx-xx), page 46-47 (50)
    18. File:Joypad FR Supplement 024.pdf, page 16
    19. MAN!AC, "11/93" (DE; 1993-xx-xx), page 44-45
    20. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 92-95 (95)
    21. Mega Fun, "11/93" (DE; 1993-10-20), page 74-76
    22. Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 66-68 (66)
    23. Player One, "Novembre 1993" (FR; 1993-1x-xx), page 48-51 (48)
    24. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 52-54 (52)
    25. Sega Force, "2/94" (SE; 1994-02-23), page 6-7 (6)
    26. Supergame, "Novembro 1993" (BR; 1993-11-xx), page 26-27 (26)
    27. Video Games, "11/93" (DE; 1993-10-27), page 120-122
    28. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 15
    29. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 60
    30. Æskan, "" (IS; 1994-02-01), page 1
    31. Aktueller Software Markt, "Januar 1994" (DE; 1993-12-06), page 98
    32. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 24
    33. Consoles +, "Octobre 1993" (FR; 1993-xx-xx), page 12
    34. Cool Gamer, "9" (RU; 2002-10-13), page 10
    35. Edge, "November 1993" (UK; 1993-09-30), page 92
    36. Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 90
    37. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 287
    38. Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 8
    39. Famitsu, "1993-11-12,19" (JP; 1993-10-29), page 1
    40. Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 59
    41. Gamers, "Dezember/Januar 1994" (DE; 1993-11-19), page 28
    42. GamesMaster, "November 1993" (UK; 1993-10-21), page 64
    43. Game Informer, "November/December 1993" (US; 1993-1x-xx), page 40
    44. Hippon Super, "December 1993" (JP; 1993-11-02), page 43
    45. Hyper, "December 1993" (AU; 1993-xx-xx), page 38
    46. Joker, "Marec 1994" (SI; 1994-xx-xx), page 18
    47. Joypad, "Octobre 1993 (Le Film, Le Jeu supplement)" (FR; 1993-xx-xx), page 4
    48. MAN!AC, "11/93" (DE; 1993-xx-xx), page 44
    49. Mega Drive Fan, "February 1994" (JP; 1994-01-08), page 67
    50. Mega, "November 1993" (UK; 1993-10-21), page 34
    51. Mega Action, "November 1993" (UK; 1993-10-07), page 50
    52. Megablast, "1/94" (DE; 1993-12-29), page 28
    53. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 92
    54. Mega Fun, "11/93" (DE; 1993-10-20), page 66
    55. MegaTech, "November 1993" (UK; 1993-10-20), page 40
    56. Megazin, "Letnik 2, Številka 5, Januar 1994" (SI; 1994-xx-xx), page 36
    57. Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 66
    58. Megazone, "December 1993" (AU; 1993-12-01), page 34
    59. Player One, "Novembre 1993" (FR; 1993-1x-xx), page 42
    60. Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
    61. Power Play, "12/93" (DE; 1993-11-12), page 128
    62. Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 40
    63. Score, "Únor 1994" (CZ; 1994-02-01), page 43
    64. Secret Service, "Grudzień 1996" (PL; 1996-12-01), page 62
    65. Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 14
    66. Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
    67. Sega Power, "November 1993" (UK; 1993-10-07), page 42
    68. Sega Pro, "November 1993" (UK; 1993-10-14), page 42
    69. Sega Zone, "November 1993" (UK; 1993-10-28), page 78
    70. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 30
    71. Sega Force, "2/94" (SE; 1994-02-23), page 6
    72. Świat Gier Komputerowych, "1/1995" (PL; 1995-xx-xx), page 1
    73. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 11
    74. The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
    75. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    76. Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
    77. Supergame, "Novembro 1993" (BR; 1993-11-xx), page 20
    78. Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 16
    79. Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 36
    80. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 9
    81. VideoGames Shopper, "January 1994" (UK; 1993-xx-xx), page 25
    82. Video Games, "11/93" (DE; 1993-10-27), page 120
    83. VideoGames, "November 1993" (US; 1993-1x-xx), page 69


    Disney's Aladdin

    Aladdin Title.png

    Main page | Comparisons | Maps | History | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


    Books: Biblioteka zhurnala Tricks. Vypusk 2. Aladdin (1995)



    Games based on Disney animated films for Sega systems
    Sega Mega Drive
    Fantasia (1991) | Ariel the Little Mermaid (1992) | Beauty and the Beast: Belle's Quest (1993) | Beauty and the Beast: Roar of the Beast (1993) | Disney's Aladdin (1993) | The Jungle Book (1994) | The Lion King (1994) | Pocahontas (1996) | Pinocchio (1996) | Hercules (unreleased)
    Sega Game Gear
    Ariel the Little Mermaid (1992) | The Jungle Book (1994) | Disney's Aladdin (1994) | The Lion King (1994) | Hercules (unreleased)
    Sega Master System
    The Jungle Book (1993) | Disney's Aladdin (1994) | The Lion King (1994) | Ariel the Little Mermaid (1996)
    Sega Pico
    Math Antics with Disney's 101 Dalmatians (1994) | Pocahontas Riverbend Adventures (1995) | The Lion King: Adventures at Pride Rock (1995) | Nurie Daisuki! Dumbo no Waku Waku Circus! (1997) | Peter Pan Neverland e Ikou! (1997) | Shirayukihime (1999) | Disney Princesses: Princess ni Naritai (2003) | Disney Princesses: Ariel (2004) | Disney Princesses: Suteki ni Lesson! Hiragana-Katakana (2004) | Hercules (unreleased) | Pinocchio (unreleased)
    Sega Dreamcast
    Disney's Dinosaur (2000)
    Unlicensed games based on Disney animated films for Sega systems
    Sega Mega Drive
    The Lion King II (1996?) | The Lion King 3 (1997?) | Hua Mu Lan: Mulan (1998) | Aladdin II (1998?) | Hercules 2 (1999) | Aladdin 2001 (2001)