Difference between revisions of "Junichi Yamada"
From Sega Retro
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==Production history== | ==Production history== | ||
− | {{ProductionHistory|Junichi | + | {{ProductionHistory|Junichi Yamada}} |
* ''[[Scud Race Plus]]'' (1996) — Enviorment Artist | * ''[[Scud Race Plus]]'' (1996) — Enviorment Artist |
Revision as of 18:34, 20 August 2020
Junichi Yamada |
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Company(ies): Sega of Japan |
Role(s): Designer |
Education: Bachelor in Architecture, Tokyo University[1] |
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Junichi Yamada, Frequently worked with Toshihiro Nagoshi. Left in 2005, to work with a variety of western gaming studios as chief designer.
Production history
Games
- Scud Race (Model 3; 1996) — Designers
- Scud Race Plus (Model 3; 1997) — Designers
- Spikeout: Digital Battle Online (Model 3; 1998) — Stage Plan & Stage Designer
- Spikeout: Final Edition (Model 3; 1999) — Stage Plan & Stage Designer
- Shenmue (Dreamcast; 1999) — R&D Dept. #4 Designers
- Planet Harriers (Hikaru; 2000) — Stage Design Director
- Monkey Ball (NAOMI GD-ROM; 2001) — Chief Designer
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- US Shenmue (Dreamcast; 2001) — Designers
- Super Monkey Ball (GameCube; 2001) — Stage Design Director
- Super Monkey Ball Jr. (Game Boy Advance; 2002) — Design Chief
- Super Monkey Ball 2 (GameCube; 2002) — Level Design Director
- F-Zero AX (Triforce; 2003) — Course Design Director
- F-Zero GX (GameCube; 2003) — Course Design Director
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Super Monkey Ball Deluxe (Xbox; 2005) — Stage Design Director
Music
- Planet Harriers The Original Soundtrack (CD; 2001) — Graphic Designers
- Scud Race Plus (1996) — Enviorment Artist