Difference between revisions of "Super Monkey Ball"
From Sega Retro
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*'''2D Designer:''' [[Chigaku Fukuhara]] | *'''2D Designer:''' [[Chigaku Fukuhara]] | ||
*'''Character Designer:''' [[Mika Kojima]] | *'''Character Designer:''' [[Mika Kojima]] | ||
− | *'''Planners:''' [[Yukinobu Arikawa]], | + | *'''Planners:''' [[Yukinobu Arikawa]], [[Hiroyuki Sakamoto]] |
*'''Sound Design:''' [[Hidenori Shoji]], [[Haruyoshi Tomita]], [[Sakae Osumi]] | *'''Sound Design:''' [[Hidenori Shoji]], [[Haruyoshi Tomita]], [[Sakae Osumi]] | ||
*'''Monkey Voice:''' Kaoru Morota, Konami Yoshida, Rio Natsuki | *'''Monkey Voice:''' Kaoru Morota, Konami Yoshida, Rio Natsuki |
Revision as of 15:18, 18 September 2022
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Super Monkey Ball | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): GameCube | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Amusement Vision | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Infogrames (Europe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Puzzle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Monkey Ball (スーパーモンキーボール) is a Nintendo GameCube game developed by Amusement Vision and published by Sega.
Despite all future games borrowing the "Super Monkey Ball" name, this release is not actually the first game in the series - Monkey Ball, released for Sega NAOMI hardware in 2001 was. Super Monkey Ball acts as an updated version of Monkey Ball, and was released exclusively for Nintendo's console, and was one of the three (and the only third-party) launch title for the GameCube in Japan.
Contents
History
Legacy
The game was followed by Super Monkey Ball 2, also a GameCube exclusive. Its features, as well as Super Monkey Ball 2's set would be included in Super Monkey Ball Deluxe.
Production credits
- Game Program Director: Hisashi Endo
- System Programmers: Tetsuya Kaku, Kota Matsumoto, Yoshinori Suzuki
- Party Game Programmers: Tetsu Yoshimitsu, Eiji Takaki, Youichi Ishikawa
- Mini Game Programmers: Norio Haga, Yasumasa Matsumori, Koji Tokieda, Mie Kawanishi
- 2D System Programmers: Jun Tokuhara
- Stage Design Director: Junichi Yamada
- Stage Designers: Daisuke Sato, Kumiko Sakurai, Yukio Oda
- Motion Design Director: Kazuhiro Izaki
- Motion Designers: Michihiro Sato, Mika Sato, Mari Sasaki, Kentarou Niina
- 2D Designer: Chigaku Fukuhara
- Character Designer: Mika Kojima
- Planners: Yukinobu Arikawa, Hiroyuki Sakamoto
- Sound Design: Hidenori Shoji, Haruyoshi Tomita, Sakae Osumi
- Monkey Voice: Kaoru Morota, Konami Yoshida, Rio Natsuki
- Publicity: Masae Otoshi, Koji Ueda
- Cooperation: Dole Food Company, Inc., Dole Japan, Ltd.
- Special Thanks: Haikyo, Sturm Co.,Ltd., T's Music Co., Ltd.
- Producer & Director: Toshihiro Nagoshi
Magazine articles
- Main article: Super Monkey Ball/Magazine articles.
Promotional material
Artwork
Physical scans
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84 | |
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Based on 30 reviews |
External links
- Sega of Japan catalogue pages (Japanese): GameCube (archive)
- Nintendo catalogue pages: JP, US, AU (archive)
References
- ↑ http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=617 (Wayback Machine: 2003-04-02 19:43)
- ↑ 2.0 2.1 2.2 Computer & Video Games, "May 2002" (UK; 2002-04-xx), page 70
- ↑ Cube, "Issue Three" (UK; 2002-02-14), page 15
- ↑ https://www.amazon.fr/S%C3%A9ga-Super-Monkey-Ball/dp/B000066A3J/ (Wayback Machine: 2019-05-18 20:27)
- ↑ http://www.amazon.de:80/Sega-Super-Monkey-Ball/dp/B000063WNH? (Wayback Machine: 2016-04-08 08:45)
- ↑ 6.0 6.1 http://sega.jp/gc/monkeyb/ (Wayback Machine: 2004-08-21 12:22)
- ↑ http://www.nintendo.com.au/gamecube/games/supermonkey.php (Wayback Machine: 2002-08-16 21:10)
- ↑ N-Zone, "08/02" (DE; 2002-07-17), page 37
- ↑ N-Zone, "09/02" (DE; 2002-08-21), page 27
- ↑ Ação Games, "Janeiro 2002" (BR; 200x-xx-xx), page 45
- ↑ big.N, "xxxx 2001" (DE; 2001-xx-xx), page 39
- ↑ Consoles Micro, "Mai 2002" (FR; 2002-xx-xx), page 52
- ↑ Consoles +, "Novembre 2001" (FR; 2001-1x-xx), page 98
- ↑ Cube, "Issue Six" (UK; 2002-05-02), page 68
- ↑ Cubezone, "Juin 2002" (FR; 2002-xx-xx), page 90
- ↑ Digitiser (UK) (2002-05-27)
- ↑ Edge, "November 2001" (UK; 2001-10-08), page 72
- ↑ Electronic Gaming Monthly, "December 2001" (US; 2001-10-30), page 254
- ↑ GameNOW, "December 2001" (US; 2001-11-13), page 86
- ↑ Game Play 128, "Novembre/Décembre 2001" (FR; 2001-1x-xx), page 90
- ↑ Game Play 128, "Mi-Mai 2002" (FR; 2002-0x-xx), page 78
- ↑ GamePro, "December 2001" (US; 2001-1x-xx), page 156
- ↑ Game Informer, "November 2001" (US; 2001-1x-xx), page 118
- ↑ GMR, "February 2003" (US; 2003-01-07), page 96
- ↑ Hyper, "June 2002" (AU; 2002-05-08), page 64
- ↑ MAN!AC, "11/2001" (DE; 2001-10-02), page 54
- ↑ MAN!AC, "06/2002" (DE; 2002-05-02), page 58
- ↑ NGC Magazine, "December 2001" (UK; 2001-10-19), page 46
- ↑ NGC Magazine, "May 2002" (UK; 2002-04-15), page 56
- ↑ Nintendo: Le Magazine Officiel, "Mai 2002" (FR; 2002-0x-xx), page 111
- ↑ Nintendo Official Magazine, "May 2002" (UK; 2002-04-19), page 62
- ↑ Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 120
- ↑ Nintendo Power, "November 2001" (US; 2001-1x-xx), page 141
- ↑ N-Zone, "05/02" (DE; 2002-04-24), page 48
- ↑ The Official Nintendo Magazine, "March 2006" (UK; 2006-02-16), page 125
- ↑ Play, "Premiere Issue" (US; 2001-xx-xx), page 29
- ↑ Power Unlimited, "Jaargang 10, Nummer 4, April 2002" (NL; 2002-03-22), page 38
- ↑ Strana Igr, "Oktyabr 2001 2/2" (RU; 2001-xx-xx), page 22
Super Monkey Ball | |
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Music: Ei-Ei-Poo! (2001) |
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