Difference between revisions of "Super Street Fighter II: The New Challengers"
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| otherformats={{NonSega|Arcade|Amiga|AmigaAGA|IBMPC|FMTOWNS|SNES}} | | otherformats={{NonSega|Arcade|Amiga|AmigaAGA|IBMPC|FMTOWNS|SNES}} | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (スーパーストリートファイターII ザ ニューチャレンジャーズ) is an update to ''[[Street Fighter II]]'', | + | '''''{{PAGENAME}}''''' (スーパーストリートファイターII ザ ニューチャレンジャーズ) is an update to ''[[Street Fighter II]]'', originally released in arcades in 1993. It was ported to the [[Sega Mega Drive]] in 1994. |
+ | |||
+ | It was the fourth arcade release of ''Street Fighter II'', following the original ''Street Fighter II: The World Warrior'', ''Street Fighter II′: Champion Edition'', and ''Street Fighter II′ Turbo: Hyper Fighting'', and the second release for the Mega Drive, following ''[[Street Fighter II': Special Champion Edition]]''. The game is notable for using a 40-megabit cartridge, the largest for any officially licensed Mega Drive game. | ||
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|SuperStreetFighterII MD Select.png|align=left|width=200|Character select}} | {{ScreenThumb|SuperStreetFighterII MD Select.png|align=left|width=200|Character select}} | ||
− | + | The arcade version of ''Super Street Fighter II'' runs on the more powerful Capcom CPS-2 hardware (as opposed to the CPS-1 which previous entries in the series used). Though the core gameplay is the same, the graphics and audio were refined and in many cases redone. As such, the game is generally seen as the most significant upgrade to the game. In addition to the improved presentation, the game adds four "New Challengers" to the series (T. Hawk, Cammy, Fei-Long, and Dee Jay), expanding the total number of playable characters to sixteen. Several returning characters have received new techniques as well. | |
+ | |||
+ | Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. When playing with a standard three-button control pad, {{Start}} toggles between punches and kicks. Special moves for each character are done by pairing specific directional combinations with an attack button. | ||
+ | |||
+ | Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. | ||
− | + | ===Modes=== | |
+ | There are multiple game modes: | ||
+ | *'''Super:''' The single-player arcade made, where the player plays a matches against a series of computer-controlled opponents, ending with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. By default, the player faces 12 total opponents, with the first eight chosen randomly. After every three matches, the player plays a bonus stage. By enabling Expert mode in the options, the player can face all 16 characters, which gives the player an extra ending sequence after completing the game. There are no bonus stages in Expert mode. In either mode, a second player can join the game to challenge the other player to a fight by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. | ||
+ | *'''Versus:''' A dedicated two-player mode. Players choose a character, a handicap, and a stage. The game keeps track of wins, losses, and draws for each player (until the console is powered off). | ||
+ | *'''Tournament:''' A tournament mode where up to 8 players (which can be set to computer-controlled) compete in a double-elimination tournament bracket. Matches are only one round in this mode. Players can set their handicap before each match. | ||
+ | *'''Group:''' A two-player mode where each player picks up to eight fighters (which can be randomly selected) and fight in a series of one-round matches. Players can choose a different number of characters and can set handicaps. In the Point Match mode, players are awarded points for each victory and extra points for time remaining in each round. After every character on both sides has fought, the player with the most points at the end is the winner. In Elimination mode, players lose the character they are playing when they lose a match. A player loses upon losing every character. | ||
+ | *'''Challenge:''' A single-player mode played against computer-controlled opponents. In the Time Challenge mode, the player tries to knockout opponents in the fastest time possible. In the Score Challenge, the player tries to accumulate the biggest score possible. The player chooses a character to play as well as the opponent. The stage is chosen randomly. Matches are only one round in this mode. The game does not remember records after the console is powered off. | ||
+ | |||
+ | Unlike the original arcade game, the Mega Drive port of the game has four selectable game speeds, which affect every mode except the Challenge mode. | ||
===Characters=== | ===Characters=== | ||
− | + | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works. | |
− | + | ||
+ | All of the characters from previous versions of ''Street Fighter II'' return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison. | ||
+ | |||
+ | Players choose one of eight character color schemes: the character's original color scheme (with {{button|text=LP}}), their color scheme from ''Champion Edition'' with {{button|text=MP}}, their color scheme from ''Hyper Fighting'' with {{button|text=HP}}, or one of five new color schemes (with any of the kick buttons or {{Start}}, with one additional color scheme available by continuing to hold any button after choosing a character). | ||
{{InfoTable|imagewidths=56| | {{InfoTable|imagewidths=56| | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|JP}} Ryu | | title={{flag|JP}} Ryu | ||
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1964-07-21 | | info1=1964-07-21 | ||
| info2name=Height | | info2name=Height | ||
| info2=5'10" | | info2=5'10" | ||
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=150 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=O | | info4=O | ||
| desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge. | | desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Fireball|{{ | + | {{MoveListRow|Fireball|{{QCF}} {{punch}}|Ryu famously shouts "Hadouken!" and shoots a ball of energy from his hands.}} |
− | {{MoveListRow|Red (Stun) Fireball|{{ | + | {{MoveListRow|Red (Stun) Fireball|{{HCF}} {{right}} {{punch}}|A variant of the Hadouken, known as the Shakunetsu Hadoken, that is larger and travels more slowly. It has a fire effect and can knockover opponents in close range.}} |
− | {{MoveListRow|Dragon Punch|{{ | + | {{MoveListRow|Dragon Punch|{{DPF}} {{punch}}|Ryu shouts "Shoryuken!" and delivers a powerful uppercut.}} |
− | {{MoveListRow|Hurricane Kick|{{ | + | {{MoveListRow|Hurricane Kick|{{QCB}} {{kick}}|Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title={{flag|JP}} E.Honda | + | | title={{flag|JP}} E. Honda |
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=56}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=56}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1960-11-03 | | info1=1960-11-03 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'2" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=304 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
− | | desc=A sumo wrestler who has earned the title of "Yokozuna" | + | | desc=A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport. |
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.}} | {{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.}} | ||
− | {{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}| | + | {{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|E. Honda propels himself forward head first using his leg strength.}} |
{{MoveListRow|Sumo Smash|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}} | {{MoveListRow|Sumo Smash|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Hiza Geri|{{right}}+{{button|text=MK}} (close)|E. Honda performs a knee strike that can hit up to two times.}} | ||
+ | {{MoveListRow|Flying Sumo Press|{{down}}+{{button|text=MK}} while jumping diagonally|E. Honda falls down with a diving splash.}} | ||
}} | }} | ||
}} | }} | ||
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| title={{flag|BR}} Blanka | | title={{flag|BR}} Blanka | ||
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=112}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=112}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1966-02-12 | | info1=1966-02-12 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'5" |
| info3name=Weight | | info3name=Weight | ||
| info3=218lbs | | info3=218lbs | ||
− | | info4name=Blood | + | | info4name=Blood type |
| info4=B | | info4=B | ||
− | | desc=A bizarre beast-like fighter who suddenly | + | | desc=A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him. |
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Electricity|{{repeat|{{punch}}}}|Blanka charges himself with electricity, zapping anyone who touches him.}} | {{MoveListRow|Electricity|{{repeat|{{punch}}}}|Blanka charges himself with electricity, zapping anyone who touches him.}} | ||
{{MoveListRow|Rolling Attack|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Blanka curls into a ball and rolls straight into his opponent.}} | {{MoveListRow|Rolling Attack|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Blanka curls into a ball and rolls straight into his opponent.}} | ||
− | |||
{{MoveListRow|Beast Leap|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Blanka does a handstand, then leaps high into the air for a rolling attack.}} | {{MoveListRow|Beast Leap|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Blanka does a handstand, then leaps high into the air for a rolling attack.}} | ||
+ | {{MoveListRow|Vertical Rolling Attack|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above.}} | ||
}} | }} | ||
}} | }} | ||
Line 133: | Line 154: | ||
| title={{flag|US}} Guile | | title={{flag|US}} Guile | ||
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=168}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=168}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1960-12-13 | | info1=1960-12-13 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'1" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=191 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=O | | info4=O | ||
| desc=An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison. | | desc=An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Sonic Boom|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Guile fires an energy burst by whipping his arms in the air.}} | {{MoveListRow|Sonic Boom|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Guile fires an energy burst by whipping his arms in the air.}} | ||
{{MoveListRow|Flash Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Guile performs a backflip kick, causing a damaging vacuum.}} | {{MoveListRow|Flash Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Guile performs a backflip kick, causing a damaging vacuum.}} | ||
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Knee Bazooka|{{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}}|Guile hops forward with a knee strike.}} | ||
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|US}} Ken | | title={{flag|US}} Ken | ||
− | | info1name=Date of | + | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=280}} |
+ | | info1name=Date of birth | ||
| info1=1965-02-14 | | info1=1965-02-14 | ||
| info2name=Height | | info2name=Height | ||
| info2=5'10" | | info2=5'10" | ||
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=169 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=B | | info4=B | ||
− | |||
| desc=A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit. | | desc=A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Fireball|{{ | + | {{MoveListRow|Fireball|{{QCF}} {{punch}}|Ken shouts "Hadouken!" and shoots a ball of energy from his hands.}} |
− | {{MoveListRow|Dragon Punch|{{ | + | {{MoveListRow|Dragon Punch|{{DPF}} {{punch}}|Ken shouts "Shoryuken!" and delivers a powerful uppercut. When performed with {{button|text=HP}}, Ken has a flaming fist and can hit his opponent up to three times.}} |
− | {{MoveListRow|Hurricane Kick|{{ | + | {{MoveListRow|Hurricane Kick|{{QCB}} {{kick}}|Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|CN}} Chun-Li | | title={{flag|CN}} Chun-Li | ||
− | | info1name=Date of | + | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=336}} |
+ | | info1name=Date of birth | ||
| info1=1968-03-01 | | info1=1968-03-01 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=5' | + | | info2=5'8" |
| info3name=Weight | | info3name=Weight | ||
| info3=She won't tell | | info3=She won't tell | ||
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
− | |||
| desc=Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder. | | desc=Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}} | {{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}} | ||
− | {{MoveListRow|Whirlwind Kick|Hold {{down}} for 1 second, then {{up}}+{{kick}}|Chun-Li flips upside down and spins like a top | + | {{MoveListRow|Whirlwind Kick|Hold {{down}} for 1 second, then {{up}}+{{kick}}|Chun-Li flips upside down and spins like a top.}} |
− | {{MoveListRow|Kioken (Fireball)|{{left}} {{ | + | {{MoveListRow|Kioken (Fireball)|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.}} |
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Wall Jump|D-Pad in the opposite direction when jumping onto the edge of the screen|Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow|Yousou Kyaku|{{down}}+{{button|text=MK}} in midair|Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow|Kaku Kyaku Raku|{{up}}+{{button|text=HK}}|Chun-Li backflips high into the air, coming down with a kick.}} | ||
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|SU}} Zangief | | title={{flag|SU}} Zangief | ||
− | | info1name=Date of | + | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=392}} |
+ | | info1name=Date of birth | ||
| info1=1956-06-01 | | info1=1956-06-01 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=7' | + | | info2=7'0" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=256 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
− | |||
| desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country. | | desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Spinning Clothesline|All {{punch}} | + | {{MoveListRow|Spinning Clothesline|All three {{punch}} simultaneously|Zangief spins around with his arms outstretched, knocking anyone who wanders into him.}} |
− | {{MoveListRow|Turbo Spinning Clothesline|All {{kick}} | + | {{MoveListRow|Turbo Spinning Clothesline|All three {{kick}} simultaneously|Same as above, but it is faster and has a shorter duration.}} |
− | {{MoveListRow|Spinning | + | {{MoveListRow|Spinning Piledriver|D-Pad in a 360° rotation, then {{punch}}|Zangief grapples his opponent and drives them head first into the ground like a drill.}} |
{{MoveListRow|Siberian Suplex|D-Pad in a 360° rotation, then {{kick}}|Zangief grapples his opponent and suplexes them head first.}} | {{MoveListRow|Siberian Suplex|D-Pad in a 360° rotation, then {{kick}}|Zangief grapples his opponent and suplexes them head first.}} | ||
{{MoveListRow|Siberian Bear Crusher|D-Pad in a 360° rotation, then {{punch}}|Zangief grapples his opponent and slams their back on the ground. Can only be performed when Zangief is far away from his opponent.}} | {{MoveListRow|Siberian Bear Crusher|D-Pad in a 360° rotation, then {{punch}}|Zangief grapples his opponent and slams their back on the ground. Can only be performed when Zangief is far away from his opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Flying Body Attack|{{down}}+{{button|text=HP}} while jumping diagonally|Zangief falls down with a diving splash.}} | ||
+ | {{MoveListRow|Double Knee Drop|{{down}}+{{button|text=LK}} or {{button|text=MK}} while jumping diagonally|Zangief falls with his knees forward.}} | ||
+ | {{MoveListRow|Headbutt|{{left}}+{{button|text=MP}} or {{button|text=HP}} or {{right}}+{{button|text=MP}} or {{button|text=HP}}|Zangief hops into the air and does a headbutt.}} | ||
+ | {{MoveListRow|Kuuchuu Headbutt|{{up}}+{{button|text=MP}} or {{button|text=HP}} in midair|Zangief performs a headbutt in midair.}} | ||
}} | }} | ||
}} | }} | ||
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| title={{flag|IN}} Dhalsim | | title={{flag|IN}} Dhalsim | ||
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=448}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=448}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1952-11-22 | | info1=1952-11-22 | ||
| info2name=Height | | info2name=Height | ||
| info2=5'10" | | info2=5'10" | ||
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=107 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=O | | info4=O | ||
| desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar. | | desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Yoga Fire|{{ | + | {{MoveListRow|Yoga Fire|{{QCF}} {{punch}}|Dhalsim spits out a fireball that scorches whoever it touches.}} |
− | {{MoveListRow|Yoga Flame|{{ | + | {{MoveListRow|Yoga Flame|{{HCF}} {{punch}}|Dhalsim spews forth a close-ranged cloud of flame.}} |
− | {{MoveListRow|Yoga Teleport (in front of opponent)|{{left}} {{down}} {{downleft}} and all three {{punch}} | + | {{MoveListRow|Yoga Teleport (in front of opponent)|{{left}} {{down}} {{downleft}} and all three {{punch}} or {{kick}} simultaneously|Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed: {{punch}} teleports him close to his opponent, while {{kick}} teleports him further away.}} |
− | {{MoveListRow|Yoga Teleport (behind opponent)|{{right}} {{down}} {{ | + | {{MoveListRow|Yoga Teleport (behind opponent)|{{DPF}} and all three {{punch}} or {{kick}} simultaneously|Dhalsim teleports himself behind his opponent, with his distance depending on which buttons were pressed: {{punch}} teleports him close to his opponent, while {{kick}} teleports him further away.}} |
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Yoga Mummy|{{down}}+{{button|text=HP}} in midair|Dhalsim spins downward head first like a drill.}} | ||
+ | {{MoveListRow|Yoga Spear|{{down}}+{{kick}} in midair|Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow| | ||
+ | | title={{flag|MX}} T. Hawk | ||
+ | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=616}} | ||
+ | | info1name=Date of birth | ||
+ | | info1=1959-07-21 | ||
+ | | info2name=Height | ||
+ | | info2=7'7" | ||
+ | | info3name=Weight | ||
+ | | info3=357 lbs. | ||
+ | | info4name=Blood type | ||
+ | | info4=O | ||
+ | | desc=T. Hawk and his family moved to Mexico after his homeland was taken from him by Shadaloo. He has entered the World Warrior tournament to destroy Bison with powerful Native American techniques and reclaim his homeland. | ||
+ | {{MoveListTable|desc=Special moves| | ||
+ | {{MoveListRow|The Hawk|All three {{punch}} simultaneously in midair|T. Hawk dives down onto his opponent from the air.}} | ||
+ | {{MoveListRow|Thunderstrike|{{DPF}} {{punch}}|T. Hawk launches upward to strike his opponent head first.}} | ||
+ | {{MoveListRow|Storm Hammer|D-Pad in a 360° rotation, then {{punch}}|T. Hawk grapples his opponent and slams them into the ground.}} | ||
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Thrust Peak|{{left}}+{{button|text=LP}} or {{right}}+{{button|text=LP}}|T. Hawk chops his hand downward.}} | ||
+ | {{MoveListRow|Heavy Shoulder|{{down}}+{{button|text=MP}} while jumping diagonally|T. Hawk drops with his elbow out.}} | ||
+ | {{MoveListRow|Heavy Body Press|{{down}}+{{button|text=HP}} while jumping diagonally|T. Hawk falls down with a diving splash.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow| | ||
+ | | title={{flag|HK 1959}} Fei Long | ||
+ | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=672}} | ||
+ | | info1name=Date of birth | ||
+ | | info1=1969-04-23 | ||
+ | | info2name=Height | ||
+ | | info2=5'8" | ||
+ | | info3name=Weight | ||
+ | | info3=132 lbs. | ||
+ | | info4name=Blood type | ||
+ | | info4=O | ||
+ | | desc=The master of several styles of Shaolin Kung Fu, Fei Long turned down the lifestyle of being a film star to enter the World Warrior tournament and test his skills. | ||
+ | {{MoveListTable|desc=Special moves| | ||
+ | {{MoveListRow|Rekka Ken|{{QCF}} {{punch}}|Fei Long steps forward and punches his opponent. This move can be performed up to three times in quick succession.}} | ||
+ | {{MoveListRow|Rising Dragon Kick|{{RDP}} {{kick}}|Fei Long unleashes a flaming kick that spirals upwards.}} | ||
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Chokka Raku Shou|{{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}}|Fei Long jumps up and performs an axe kick.}} | ||
+ | {{MoveListRow|En Geki Shuu|{{right}}+{{button|text=HK}}|Fei Long steps forward and performs a kick that can hit two times.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow| | ||
+ | | title={{flag|JM}} Dee Jay | ||
+ | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=728}} | ||
+ | | info1name=Date of birth | ||
+ | | info1=1965-10-31 | ||
+ | | info2name=Height | ||
+ | | info2=6'0" | ||
+ | | info3name=Weight | ||
+ | | info3=203 lbs. | ||
+ | | info4name=Blood type | ||
+ | | info4=O | ||
+ | | desc=Trained as a kickboxer, Dee Jay has shown his affinity of music by integrating the beat of his music into his fighting style, which he believes will help him win the World Warrior tournament and reach the top of the charts. | ||
+ | {{MoveListTable|desc=Special moves| | ||
+ | {{MoveListRow|Hyper Fist|Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}}|Dee Jay unleashes a furious punch.}} | ||
+ | {{MoveListRow|Max Out|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Dee Jay thrusts his fist upwards to launch a projectile.}} | ||
+ | {{MoveListRow|Double Dread Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Dee Jay kicks twice in succession.}} | ||
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Knee Shot|{{down}}+{{button|text=LK}} while jumping diagonally|Dee Jay attacks with his knee.}} | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow| | ||
+ | | title={{flag|UK}} Cammy | ||
+ | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=784}} | ||
+ | | info1name=Date of birth | ||
+ | | info1=1974-01-06 | ||
+ | | info2name=Height | ||
+ | | info2=5'5" | ||
+ | | info3name=Weight | ||
+ | | info3=101 lbs. | ||
+ | | info4name=Blood type | ||
+ | | info4=B | ||
+ | | desc=Having been found with amnesia by British Intelligence, Cammy underwent Special Forces training and became head of the class. She is working undercover in the World Warrior tournament to learn about her dark past. | ||
+ | {{MoveListTable|desc=Special moves| | ||
+ | {{MoveListRow|Cannon Drill|{{QCF}} {{kick}}|Cammy spins forward feet first like a drill.}} | ||
+ | {{MoveListRow|Front Kick|{{DPF}} {{kick}}|Cammy leaps into the air with a front kick.}} | ||
+ | {{MoveListRow|Spinning Knuckle|{{HCF}} {{punch}}|Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.}} | ||
}} | }} | ||
}} | }} | ||
Line 225: | Line 347: | ||
| title={{flag|US}} Balrog (M. Bison) | | title={{flag|US}} Balrog (M. Bison) | ||
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=224}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=224}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1968-09-04 | | info1=1968-09-04 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'5" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=252 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
− | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring | + | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison. |
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Turn Punch|Hold all three {{punch}} | + | {{MoveListRow|Turn Punch|Hold all three {{punch}} or {{kick}} simultaneously for 2 seconds, then release|Turning his back to his opponent, Balrog delivers a powerful punch.}} |
− | {{MoveListRow|Final Punch|Hold all three {{punch}} | + | {{MoveListRow|Final Punch|Hold all three {{punch}} or {{kick}} simultaneously, then release|Balrog delivers a powerful punch. The longer the {{punch}} or {{kick}} buttons are held down, the greater the punch's power.}} |
{{MoveListRow|Shoulder Butt|Hold {{down}} for 2 seconds, then {{up}}+{{punch}}|Balrog headbutts his opponent in the shoulder.}} | {{MoveListRow|Shoulder Butt|Hold {{down}} for 2 seconds, then {{up}}+{{punch}}|Balrog headbutts his opponent in the shoulder.}} | ||
− | {{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | + | {{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}}|Balrog sprints forward and smashes his opponent. Pressing {{punch}} causes a straight punch, while {{kick}} causes an uppercut.}} |
}} | }} | ||
}} | }} | ||
Line 244: | Line 366: | ||
| title={{flag|ES}} Vega (Balrog) | | title={{flag|ES}} Vega (Balrog) | ||
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=560}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=560}} | ||
− | + | | info1name=Date of birth | |
− | | info1name=Date of | ||
| info1=1967-01-27 | | info1=1967-01-27 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'0" |
| info3name=Weight | | info3name=Weight | ||
| info3=208lbs | | info3=208lbs | ||
− | | info4name=Blood | + | | info4name=Blood type |
| info4=O | | info4=O | ||
− | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja" | + | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." |
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
+ | {{MoveListRow|Claw Roll|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Vega executes a quick forward roll and quickly stabs his opponent.}} | ||
{{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega climbs to the ceiling and then drops on his opponent.}} | {{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega climbs to the ceiling and then drops on his opponent.}} | ||
{{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}}|Vega drops on his opponent and quickly does an air suplex.}} | {{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}}|Vega drops on his opponent and quickly does an air suplex.}} | ||
− | |||
{{MoveListRow|Claw Thrust|Hold {{down}} for 2 seconds, then {{up}}+{{punch}}|Vega dives towards his opponent claw first.}} | {{MoveListRow|Claw Thrust|Hold {{down}} for 2 seconds, then {{up}}+{{punch}}|Vega dives towards his opponent claw first.}} | ||
− | {{MoveListRow|Back Flip|All {{punch}} | + | {{MoveListRow|Back Flip|All {{punch}} or {{kick}} simultaneously|Vega performs a backflip. Pressing the punch buttons performs a double backflip, while the kick buttons perform a single backflip.}} |
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Wall Jump|D-Pad in the opposite direction when jumping onto the edge of the screen|Vega can jump off the edges of the screen.}} | ||
}} | }} | ||
}} | }} | ||
Line 265: | Line 389: | ||
| title={{flag|TH}} Sagat | | title={{flag|TH}} Sagat | ||
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=504}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=504}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1955-07-02 | | info1=1955-07-02 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=7' | + | | info2=7'4" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=283 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=B | | info4=B | ||
| desc=Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title. | | desc=Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Tiger | + | {{MoveListRow|Tiger Shot|{{QCF}} {{punch}} or {{kick}}|Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing {{punch}} throws a high shot, while pressing {{kick}} throws a low shot.}} |
− | {{MoveListRow|Tiger Knee|{{ | + | {{MoveListRow|Tiger Uppercut|{{DPF}} {{punch}}|Sagat delivers an uppercut intended to counter Ryu's Shoryuken.}} |
− | + | {{MoveListRow|Tiger Knee|{{QCF}} {{upright}} {{kick}}|Sagat leaps forward over an opponent's low attack and delivers a knee strike.}} | |
}} | }} | ||
}} | }} | ||
Line 283: | Line 407: | ||
| title={{flag|TH}} M. Bison (Vega) | | title={{flag|TH}} M. Bison (Vega) | ||
| sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=840}} | | sprite={{sprite|SSFII MD Portraits.png|crop_width=56|crop_x=840}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=Unknown | | info1=Unknown | ||
| info2name=Height | | info2name=Height | ||
| info2=5'11" | | info2=5'11" | ||
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=254 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
| desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary. | | desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}} | {{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}} | ||
{{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Bison sails over low attacks with two devastating kicks.}} | {{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Bison sails over low attacks with two devastating kicks.}} | ||
Line 299: | Line 423: | ||
}} | }} | ||
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}} | }} | ||
+ | |||
+ | ====Stages==== | ||
+ | Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Ryu.png|{{flag|JP}} Ryu}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, E. Honda.png|{{flag|JP}} E. Honda}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Blanka.png|{{flag|BR}} Blanka}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Guile.png|{{flag|US}} Guile}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Ken.png|{{flag|US}} Ken}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Chun-Li.png|{{flag|CN}} Chun-Li}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Zangief.png|{{flag|SU}} Zangief}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Dhalsim.png|{{flag|IN}} Dhalsim}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, T. Hawk.png|{{flag|MX}} T. Hawk}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Fei Long.png|{{flag|HK 1959}} Fei Long}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Dee Jay.png|{{flag|JM}} Dee Jay}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Cammy.png|{{flag|UK}} Cammy}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Balrog.png|{{flag|US}} Balrog}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Vega.png|{{flag|ES}} Vega}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, Sagat.png|{{flag|TH}} Sagat}} | ||
+ | {{gitem|Super Street Fighter II MD, Stages, M. Bison.png|{{flag|TH}} M. Bison}} | ||
}} | }} | ||
+ | |||
+ | ====Bonus stages==== | ||
+ | A bonus stage appears in the single-player game after every three matches won (except when playing on Expert mode). Characters destroy inanimate objects within a time limit by attacking them for bonus points. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Super Street Fighter II MD, Bonus Stage 1.png|Bonus stage 1|Characters destroy a car, similar to the first bonus stage of ''[[Final Fight]]''.}} | ||
+ | {{ginfo|Super Street Fighter II MD, Bonus Stage 2.png|Bonus stage 2|Characters destroy a pyramid-shaped stack of bricks.}} | ||
+ | {{ginfo|Super Street Fighter II MD, Bonus Stage 3.png|Bonus stage 3|Characters destroy rolling barrels as they fall from a conveyor belt.}} | ||
}} | }} | ||
Line 378: | Line 460: | ||
''Super Street Fighter II'' uses a different sound driver than ''Special Champion Edition'', and the majority of graphics have been re-drawn and improved. It also re-introduces missing elements from the older release such as the announcer's voice. | ''Super Street Fighter II'' uses a different sound driver than ''Special Champion Edition'', and the majority of graphics have been re-drawn and improved. It also re-introduces missing elements from the older release such as the announcer's voice. | ||
− | However, this comes at a cost | + | However, this comes at a cost: the game ROM is 5MB (40 Megabits) in size, while the Mega Drive console can only safely access 4MB. Capcom created a special bank switching mapper unit to get around this problem, with ''Super Street Fighter II'' being the only officially licensed game on the Mega Drive to use such technology (others opt for an SRAM mapper). The custom hardware and larger ROM, however, drove the game's price to ¥10,900 in Japan, with similar inflated prices across the world. The only other licensed Mega Drive games originally priced at more than ¥10,000 were [[Koei]]'s various titles, but those were deliberately sold at those prices. |
Capcom also released a Super NES version of ''Super Street Fighter II'' at around the same period, which shares assets with this Mega Drive version. The SNES code (and by extension, likely this Mega Drive version's code) derives from two older SNES releases; a port of ''Street Fighter II: The World Warrior'' (1992) and ''Street Fighter II Turbo: Hyper Fighting'' (1993, officially spelled without the prime mark in this version). | Capcom also released a Super NES version of ''Super Street Fighter II'' at around the same period, which shares assets with this Mega Drive version. The SNES code (and by extension, likely this Mega Drive version's code) derives from two older SNES releases; a port of ''Street Fighter II: The World Warrior'' (1992) and ''Street Fighter II Turbo: Hyper Fighting'' (1993, officially spelled without the prime mark in this version). | ||
===Legacy=== | ===Legacy=== | ||
− | In the arcades, ''Super Street Fighter II'' would be followed up by yet another update, ''Super Street Fighter II Turbo'' (known as ''Super Street Fighter II X'' in Japan). This would avoid the Mega Drive | + | In the arcades, ''Super Street Fighter II'' would be followed up by yet another update, ''Super Street Fighter II Turbo'' (known as ''Super Street Fighter II X'' in Japan). This would avoid the Mega Drive and Super NES in favour of the [[3DO]], [[Amiga]], [[Amiga CD32]], and [[IBM PC]]. However, it would eventually make its way to the [[Sega Dreamcast]] in a tweaked form, ''[[Super Street Fighter II X for Matching Service]]''. |
− | Arcade ports of both ''Super Street Fighter II'' and ''Super Street Fighter II Turbo'' would be included in the [[Sega Saturn]] release of ''[[Street Fighter Collection]]''. This Mega Drive version of ''Super Street Fighter II'' has also since been brought over to the [[Wii]]'s [[Virtual Console]] in Japan (and listed on [https://web.archive.org/web/*/http://sega.jp/cgi-bin/csgame.cgi?hw=4 Sega's main site] | + | Arcade ports of both ''Super Street Fighter II'' and ''Super Street Fighter II Turbo'' would be included in the [[Sega Saturn]] release of ''[[Street Fighter Collection]]''. This Mega Drive version of ''Super Street Fighter II'' has also since been brought over to the [[Wii]]'s [[Virtual Console]] in Japan (and listed on [https://web.archive.org/web/*/http://sega.jp/cgi-bin/csgame.cgi?hw=4 Sega's main site]). |
==Versions== | ==Versions== | ||
''Super Street Fighter II'' was originally designed with Capcom's CPS-2 arcade hardware in mind, as opposed to previous iterations which ran on the original CPS board. While Capcom's development teams would have been more accustomed to the Mega Drive hardware at this point, the gap in technology is wider than in ''Street Fighter II′: Special Champion Edition'', meaning more intricate details are missing from the Sega version. Virtually no assets from ''Special Champion Edition'' were recycled, being instead re-converted from the arcade. | ''Super Street Fighter II'' was originally designed with Capcom's CPS-2 arcade hardware in mind, as opposed to previous iterations which ran on the original CPS board. While Capcom's development teams would have been more accustomed to the Mega Drive hardware at this point, the gap in technology is wider than in ''Street Fighter II′: Special Champion Edition'', meaning more intricate details are missing from the Sega version. Virtually no assets from ''Special Champion Edition'' were recycled, being instead re-converted from the arcade. | ||
− | In addition to expected losses in colour and smaller sprites across the board, backgrounds are simplified on the Mega Drive, either with layers of parallax scrolling removed (T.Hawk's stage) or missing animations ( | + | In addition to expected losses in colour and smaller sprites across the board, backgrounds are simplified on the Mega Drive, either with layers of parallax scrolling removed (T. Hawk's stage) or missing animations (Dee Jay's stage). Many of the missing elements in ''Special Champion Edition'' are still missing in the Mega Drive port of ''Super'', such as the overflowing water of E. Honda's stage and a missing parallax layer for clouds in Blanka's stage. More complex effects, such as the northern lights in Cammy's stage are dialed back considerably. |
− | Bonus stages appear in a different order in the Mega Drive version for unknown reasons | + | Bonus stages appear in a different order in the Mega Drive version for unknown reasons: rather than fight barrels in the third bonus stage, the player has to fight a wall in the second. The credits sequence where matches take place in the background was removed in the Mega Drive conversion. |
While the larger ROM size means ''Super Street Fighter II'' is able to offer more voice samples than ''Special Champion Edition'', the quality of the samples in many cases have been noticeably reduced, in addition to simplified music tracks. ROM hacking communities have since released fan-made patches to improve the quality of this audio, as well as to bring the colour palettes more in-line with the arcade version (addressing situations such as the water in Ken's stage, which is unnaturally green in the standard version). | While the larger ROM size means ''Super Street Fighter II'' is able to offer more voice samples than ''Special Champion Edition'', the quality of the samples in many cases have been noticeably reduced, in addition to simplified music tracks. ROM hacking communities have since released fan-made patches to improve the quality of this audio, as well as to bring the colour palettes more in-line with the arcade version (addressing situations such as the water in Ken's stage, which is unnaturally green in the standard version). |
Revision as of 05:10, 7 July 2023
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Super Street Fighter II: The New Challengers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Sega (Europe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2], Fighting[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Street Fighter II: The New Challengers (スーパーストリートファイターII ザ ニューチャレンジャーズ) is an update to Street Fighter II, originally released in arcades in 1993. It was ported to the Sega Mega Drive in 1994.
It was the fourth arcade release of Street Fighter II, following the original Street Fighter II: The World Warrior, Street Fighter II′: Champion Edition, and Street Fighter II′ Turbo: Hyper Fighting, and the second release for the Mega Drive, following Street Fighter II': Special Champion Edition. The game is notable for using a 40-megabit cartridge, the largest for any officially licensed Mega Drive game.
Contents
Gameplay
The arcade version of Super Street Fighter II runs on the more powerful Capcom CPS-2 hardware (as opposed to the CPS-1 which previous entries in the series used). Though the core gameplay is the same, the graphics and audio were refined and in many cases redone. As such, the game is generally seen as the most significant upgrade to the game. In addition to the improved presentation, the game adds four "New Challengers" to the series (T. Hawk, Cammy, Fei-Long, and Dee Jay), expanding the total number of playable characters to sixteen. Several returning characters have received new techniques as well.
Characters move with and and flip back and forth with and . They crouch with . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. When playing with a standard three-button control pad, START toggles between punches and kicks. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Modes
There are multiple game modes:
- Super: The single-player arcade made, where the player plays a matches against a series of computer-controlled opponents, ending with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. By default, the player faces 12 total opponents, with the first eight chosen randomly. After every three matches, the player plays a bonus stage. By enabling Expert mode in the options, the player can face all 16 characters, which gives the player an extra ending sequence after completing the game. There are no bonus stages in Expert mode. In either mode, a second player can join the game to challenge the other player to a fight by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents.
- Versus: A dedicated two-player mode. Players choose a character, a handicap, and a stage. The game keeps track of wins, losses, and draws for each player (until the console is powered off).
- Tournament: A tournament mode where up to 8 players (which can be set to computer-controlled) compete in a double-elimination tournament bracket. Matches are only one round in this mode. Players can set their handicap before each match.
- Group: A two-player mode where each player picks up to eight fighters (which can be randomly selected) and fight in a series of one-round matches. Players can choose a different number of characters and can set handicaps. In the Point Match mode, players are awarded points for each victory and extra points for time remaining in each round. After every character on both sides has fought, the player with the most points at the end is the winner. In Elimination mode, players lose the character they are playing when they lose a match. A player loses upon losing every character.
- Challenge: A single-player mode played against computer-controlled opponents. In the Time Challenge mode, the player tries to knockout opponents in the fastest time possible. In the Score Challenge, the player tries to accumulate the biggest score possible. The player chooses a character to play as well as the opponent. The stage is chosen randomly. Matches are only one round in this mode. The game does not remember records after the console is powered off.
Unlike the original arcade game, the Mega Drive port of the game has four selectable game speeds, which affect every mode except the Challenge mode.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
All of the characters from previous versions of Street Fighter II return, with some receiving new moves. Four "New Challengers" have been added: T. Hawk, a Native American warrior from Mexico whose ancestral homeland was taken from him by Shadaloo; Fei Long, a Hong Kong movie star who wishes to test his martial arts against real opponents; Dee Jay, a kickboxing musician from Jamaica seeking inspiration for his next song; and Cammy, a 19-year-old female special forces agent from England with a mysterious past tied to M. Bison.
Players choose one of eight character color schemes: the character's original color scheme (with LP ), their color scheme from Champion Edition with MP , their color scheme from Hyper Fighting with HP , or one of five new color schemes (with any of the kick buttons or START , with one additional color scheme available by continuing to hold any button after choosing a character).
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Bonus stages
A bonus stage appears in the single-player game after every three matches won (except when playing on Expert mode). Characters destroy inanimate objects within a time limit by attacking them for bonus points.
History
Development
Super Street Fighter II was the second Street Fighter II game to be released for the Sega Mega Drive, following from the Mega Drive-only release of Street Fighter II': Special Champion Edition (essentially a compilation of the arcade's Champion Edition and Hyper Fighting revisions with alterations suited to the Mega Drive's hardware). Unlike the arcade lineage, however, Super Street Fighter II was rebuilt almost completely from scratch, so although derives from the same base as Special Champion Edition, borrows very few assets from that earlier release.
Super Street Fighter II uses a different sound driver than Special Champion Edition, and the majority of graphics have been re-drawn and improved. It also re-introduces missing elements from the older release such as the announcer's voice.
However, this comes at a cost: the game ROM is 5MB (40 Megabits) in size, while the Mega Drive console can only safely access 4MB. Capcom created a special bank switching mapper unit to get around this problem, with Super Street Fighter II being the only officially licensed game on the Mega Drive to use such technology (others opt for an SRAM mapper). The custom hardware and larger ROM, however, drove the game's price to ¥10,900 in Japan, with similar inflated prices across the world. The only other licensed Mega Drive games originally priced at more than ¥10,000 were Koei's various titles, but those were deliberately sold at those prices.
Capcom also released a Super NES version of Super Street Fighter II at around the same period, which shares assets with this Mega Drive version. The SNES code (and by extension, likely this Mega Drive version's code) derives from two older SNES releases; a port of Street Fighter II: The World Warrior (1992) and Street Fighter II Turbo: Hyper Fighting (1993, officially spelled without the prime mark in this version).
Legacy
In the arcades, Super Street Fighter II would be followed up by yet another update, Super Street Fighter II Turbo (known as Super Street Fighter II X in Japan). This would avoid the Mega Drive and Super NES in favour of the 3DO, Amiga, Amiga CD32, and IBM PC. However, it would eventually make its way to the Sega Dreamcast in a tweaked form, Super Street Fighter II X for Matching Service.
Arcade ports of both Super Street Fighter II and Super Street Fighter II Turbo would be included in the Sega Saturn release of Street Fighter Collection. This Mega Drive version of Super Street Fighter II has also since been brought over to the Wii's Virtual Console in Japan (and listed on Sega's main site).
Versions
Super Street Fighter II was originally designed with Capcom's CPS-2 arcade hardware in mind, as opposed to previous iterations which ran on the original CPS board. While Capcom's development teams would have been more accustomed to the Mega Drive hardware at this point, the gap in technology is wider than in Street Fighter II′: Special Champion Edition, meaning more intricate details are missing from the Sega version. Virtually no assets from Special Champion Edition were recycled, being instead re-converted from the arcade.
In addition to expected losses in colour and smaller sprites across the board, backgrounds are simplified on the Mega Drive, either with layers of parallax scrolling removed (T. Hawk's stage) or missing animations (Dee Jay's stage). Many of the missing elements in Special Champion Edition are still missing in the Mega Drive port of Super, such as the overflowing water of E. Honda's stage and a missing parallax layer for clouds in Blanka's stage. More complex effects, such as the northern lights in Cammy's stage are dialed back considerably.
Bonus stages appear in a different order in the Mega Drive version for unknown reasons: rather than fight barrels in the third bonus stage, the player has to fight a wall in the second. The credits sequence where matches take place in the background was removed in the Mega Drive conversion.
While the larger ROM size means Super Street Fighter II is able to offer more voice samples than Special Champion Edition, the quality of the samples in many cases have been noticeably reduced, in addition to simplified music tracks. ROM hacking communities have since released fan-made patches to improve the quality of this audio, as well as to bring the colour palettes more in-line with the arcade version (addressing situations such as the water in Ken's stage, which is unnaturally green in the standard version).
Digital manuals
Magazine articles
Promotional material
Physical scans
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87 | |
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Based on 37 reviews |
Technical information
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK
References
- ↑ File:SuperStreetFighter2 MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:SSFII MD SE rental cover.jpg
- ↑ Beep! MegaDrive, "July 1994" (JP; 1994-06-08), page 138
- ↑ VideoGames, "July 1994" (US; 1994-0x-xx), page 61
- ↑ 6.0 6.1 Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 38
- ↑ 7.0 7.1 Sega Magazine, "August 1994" (UK; 1994-07-15), page 78
- ↑ https://www.nintendo.co.jp/wii/vc/software/14.html (Wayback Machine: 2018-03-21 22:05)
- ↑ http://vc.sega.jp/vc_ssf2/ (Wayback Machine: 2012-01-20 09:25)
- ↑ 10.0 10.1 10.2 10.3 10.4 http://www.nintendolife.com/games/megadrive/super_street_fighter_ii (Wayback Machine: 2017-07-04 12:16)
- ↑ http://www.nintendo.com/games/detail/wiDX_oRftkYWoLJNe54F4JOiFcecWHFO (Wayback Machine: 2012-04-27 15:54)
- ↑ https://www.nintendo.co.uk/Games/SEGA-MEGA-DRIVE/Super-Street-Fighter-II-The-New-Challengers--279712.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/SEGA-MEGA-DRIVE/Super-Street-Fighter-II-The-New-Challengers--279712.html (archive.today)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 225
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 23
- ↑ Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 20
- ↑ Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 116
- ↑ Computer & Video Games, "August 1994" (UK; 1994-07-15), page 58
- ↑ Edge, "September 1994" (UK; 1994-07-28), page 62
- ↑ Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 36
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 54
- ↑ GamePro, "August 1994" (US; 1994-xx-xx), page 42
- ↑ GamePro, "September 1994" (DE; 1994-08-26), page 50
- ↑ Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 15
- ↑ Game Informer, "September/October 1994" (US; 1994-0x-xx), page 30
- ↑ Hacker, "07/1995" (HR; 1995-xx-xx), page 40
- ↑ Joker, "Oktober 1994" (SI; 1994-xx-xx), page 28
- ↑ Joypad, "Juillet/Août 1994" (FR; 1994-0x-xx), page 122
- ↑ LeveL, "Červen 1995" (CZ; 1995-06-01), page 41
- ↑ Mega, "August 1994" (UK; 1994-07-21), page 50
- ↑ Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 72
- ↑ Mega Fun, "09/94" (DE; 1994-08-24), page 82
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 62
- ↑ MegaTech, "August 1994" (UK; 1994-07-21), page 6
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 60
- ↑ Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 78
- ↑ Play Time, "10/94" (DE; 1994-09-07), page 102
- ↑ Score, "Říjen 1994" (CZ; 1994-10-01), page 54
- ↑ Sega Power, "August 1994" (UK; 1994-07-07), page 25
- ↑ Sega Pro, "August 1994" (UK; 1994-07-14), page 44
- ↑ Sega Force, "7-8/94" (SE; 1994-10-19), page 20
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 144
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 179
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "October 14th 1994" (UK; 1994-10-01), page 10
- ↑ Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 255
- ↑ Video Games, "8/94" (DE; 1994-07-27), page 96
Super Street Fighter II: The New Challengers | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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