Difference between revisions of "No Cliché"

From Sega Retro

(No Cliché page without the information pertaining to Adeline Software International)
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{{CompanyBob
 
{{CompanyBob
 
| logo=NoCliche logo.svg
 
| logo=NoCliche logo.svg
| founded=1993-02
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| founded=1997
 
| defunct=2001
 
| defunct=2001
| mergedwith=[[Sega Europe]] (1998?)
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| mergedwith=
 
| mergedinto=
 
| mergedinto=
 
| headquarters=Lyon, France
 
| headquarters=Lyon, France
 
}}
 
}}
'''Adeline Software International''' was a video game developer founded in February 1993 as a subsidiary company of [[Delphine Software International]], and based in Lyon, France. The team mostly came from [[Infogrames]], another French video game company, after a disagreement about sequels of the ''[[Alone in the Dark]]'' bestseller.
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'''No Cliché''' was a video game developer established in 1997 by [[Sega]] as a "1.5 party" developer, 100% owned by [[Sega France]]{{magref|odmuk|3|120}}, and tasked with producing "European" games for the European market, with the still in development [[Dreamcast]] console being its primary platform focus of development.  
  
The company employed 21 people including graphic artists, developers and musicians. Five members made up the core of the team: Frédérick Raynal (creative director), Yaël Barroz (computer artist in charge of scenery), Didier Chanfray (artistic director), Serge Plagnol (technical director), and Laurent Salmeron (resource manager). After the release of ''[[Little Big Adventure 2]]'' in 1997, the company slowly went quiet, and in July, the core team was sold to Sega, becoming '''No Cliché''' and leaving Adeline as an empty group within Delphine.
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All the staff came from [[Adeline Software International]], another French video game company, transfered to the Sega owned studio as a group purchase. Its same five members which made up the core of the team reassumed their roles in the new company: Frédérick Raynal (creative director), Yaël Barroz (computer artist in charge of scenery), Didier Chanfray (artistic director), Serge Plagnol (technical director), and Laurent Salmeron (resource manager). Aside from creating their own original games, they also helped with European localization and service operations, most notably helping '''Raster Productions''' into coding localisation for the European release of the Dreamcast version of [[Quake III Arena]].
  
No Cliché was established as a "1.5 party" developer, 100% owned by [[Sega France]]{{magref|odmuk|3|120}}, and tasked with producing "European" games for the European market.
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In 2001, [[Sega Europe]] eventually decided to stop development of many Dreamcast European games, causing the company to cease development on its current project at the time, ''[[Agartha]]'', a horror/adventure game. No Cliché remained together for a little while after the cancellation, attempting to create a PC port of ''[[Toy Commander]]''. However, the group split before it could be finished.
 
 
In 2001, [[Sega Europe]] eventually decided to stop development of many Dreamcast European games, causing the company to cease development on its current project at the time, ''[[Agartha]]'', a horror/adventure game.
 
 
 
No Cliché remained together for a little while after the cancellation, attempting to create a PC port of ''[[Toy Commander]]''. However, the group split before it could be finished. Years after the apparent demise of Adeline, the brand was revived in 2002 by Delphine. However, no members from the original Adeline staff were involved in the development.
 
  
 
==Softography==
 
==Softography==
{{CompanyHistoryAll|No Cliché|Adeline Software International}}
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{{CompanyHistoryAll|No Cliché}}
  
 
==References==
 
==References==
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{{SegaOverseas}}
 
{{SegaOverseas}}
 
[[Category:Third-party software developers]]
 

Revision as of 10:31, 22 January 2024

https://segaretro.org/images/5/50/NoCliche_logo.svg

NoCliche logo.svg
No Cliché
Founded: 1997
Defunct: 2001
Headquarters:
Lyon, France

No Cliché was a video game developer established in 1997 by Sega as a "1.5 party" developer, 100% owned by Sega France[1], and tasked with producing "European" games for the European market, with the still in development Dreamcast console being its primary platform focus of development.

All the staff came from Adeline Software International, another French video game company, transfered to the Sega owned studio as a group purchase. Its same five members which made up the core of the team reassumed their roles in the new company: Frédérick Raynal (creative director), Yaël Barroz (computer artist in charge of scenery), Didier Chanfray (artistic director), Serge Plagnol (technical director), and Laurent Salmeron (resource manager). Aside from creating their own original games, they also helped with European localization and service operations, most notably helping Raster Productions into coding localisation for the European release of the Dreamcast version of Quake III Arena.

In 2001, Sega Europe eventually decided to stop development of many Dreamcast European games, causing the company to cease development on its current project at the time, Agartha, a horror/adventure game. No Cliché remained together for a little while after the cancellation, attempting to create a PC port of Toy Commander. However, the group split before it could be finished.

Softography

Dreamcast

Windows PC

References

Overseas Sega companies, studios and subsidiaries
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CSK Sega Sammy Holdings
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Hyundai-Sega Entertainment
Sega Enterprises Israel
No Cliche
Sega of America Dreamcast
Sonic Team USA Sega Studios USA
Visual Concepts
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Sega of China
Sega Mobile Sega Networks Inc.
Sega Publishing Korea
The Creative Assembly
Sega (China) Network Technology Co., Ltd
Sega Benelux
Sega Studios San Francisco
Sports Interactive
Sega Studios Australia
Three Rings Design
Relic Entertainment
Atlus USA
Demiurge Studios
Go Game
Sonic Studio
Amplitude Studios
Sonic Team USA