After Burner (home computers)
From Sega Retro
- For other versions of the game see After Burner and After Burner II.
After Burner | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Amiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, MSX, ZX Spectrum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Activision | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2, (US version) Weebee Games, International Development Group, Weebee Games (US), Argonaut Software (EU), Uncle Art, Focus, Unlimited Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Western home computer versions of After Burner are shoot-'em-up games released between 1988 and 1991. Despite their names, all are actually conversions of After Burner II, and most refer to themselves as such in-game.
Two versions for both the Amiga and Commodore 64 were released; a set for North American audiences (1988) and another for the European market (1989).
The Activision-published versions were collectively the best selling game in the United Kingdom of 1988[8].
Contents
Versions
In the arcades, After Burner (II) relies on real-time hardware sprite scaling which was not supported on any of these formats. As such, just like the home ports of Space Harrier and OutRun, the effect is simulated by switching between different-sized sprites during gameplay, giving a choppier and more simplified look. A benefit of After Burner is that the player's F-14 Tomcat travels much faster than the player does in the aforementioned games, so the choppiness is less obvious.
After Burner does, however, simulate the ground using this method. Due to graphical limitations, the simpler home computers opted to use a solid colour as the ground, which means transitions between levels are more abrupt (although the multi-load nature of the 8-bit versions means a pause is often necessary anyway).
These home computer versions have the plane automatically fire its machineguns at all times, likely as standard computer joysticks of the era only had one button (which in After Burner's case is used for missiles). The space bar is used to either increase or decrease the speed depending on the situation.
The Amstrad CPC version does not include any in-game music. The ZX Spectrum 128K and MSX versions are identical (48K Spectrum owners can also play the game, albeit with no music), though the MSX port runs slower due to a lack of optimisation for the system. Neither version offers the bonus rounds.
Two versions exist for the Commodore 64, built by entirely different teams for different markets. The earlier North American version is played in full screen and is arguably the more accurate of the two, but runs slower, has a very limited HUD and has no in-game music. The European version, by contrast, is faster and has music, but plays in a window. There are also colour clashing issues when enemy planes are drawn above the ground, and the level order is different.
The IBM PC version supports VGA, EGA and CGA graphics (though very little separates the VGA and EGA modes, as the former still restricts itself to 16 colours), but only the PC Speaker as a form of sound (which it also uses for music, to varying degrees of success). Missiles are generally harder to avoid in the IBM version, and the HUD is mostly text-based rather than using the icons seen in the arcade version.
The 16-bit Atari ST version is predictably more accurate than its 8-bit counterparts, and features higher frame rates and sampled speech (which causes minor slowdown when playing). The game cannot handle both music and sound effects concurrently so the user has to choose between the two. Similar to Space Harrier, it can also be played with a mouse.
Again, two different versions for the Amiga were produced, one for North American markets and another for Europe, the latter being an ST port, with better music. The North American version uses a full-screen display but runs slower.
Production credits
Amiga version (US)
Programmed by: Jeff Spangenberg
Graphics by: Matthew Stubbington
Level Desgin and additonal graphics by: Darrin Stubbington
Music and sound effects by: Jason Brooke
Amiga version (EU)
Programmed By Argonaut Software Ltd.
Code C 1985 1988 Argonaut Software Ltd
Music and Sound Effects By Uncle Art
Artwork By Focus C.E. Ltd.
A Software Studios Production
Commodore 64 version (EU)
This game has been produced under license from Sega Enterprises Ltd Japan and used by Activision UK Ltd
Coding by: Dalali Software Ltd
Graphics by: Focus CE Ltd
Music by: Adam Gilmore
A Software Studios Production
Copyright Sega 1988
DOS version
Programmer: Jack Rebbetoy
Graphic Artsits: Gerard DeSouza, Faye Hoffman
Unlimited Software Inc.
Magazine articles
- Main article: After Burner (home computers)/Magazine articles.
Promotional material
Physical scans
Amiga version
Sega Retro Average | |||||||||||||||||||||||||||||
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49 | |
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Based on 5 reviews |
Amiga, UK |
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Amiga, UK (The Hit Squad) |
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Amstrad CPC version
Sega Retro Average | ||||||||||||||||||||||||
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67 | |
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Based on 4 reviews |
Amstrad CPC, UK (cassette) |
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Amstrad CPC, UK (disk) |
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Atari ST version
Sega Retro Average | |||||||||||||||||||||||||||||
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43 | |
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Based on 5 reviews |
Commodore 64 version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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43 | |
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Based on 10 reviews |
Commodore 64, UK (cassette) |
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DOS version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
MSX version
ZX Spectrum version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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71 | |
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Based on 6 reviews |
ZX Spectrum, UK (cassette) |
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References
- ↑ 1.0 1.1 1.2 File:ACE UK 21.pdf, page 77 Cite error: Invalid
<ref>
tag; name ":File:ACE UK 21.pdf_p77" defined multiple times with different content - ↑ 2.0 2.1 2.2 2.3 File:CVG UK 086.pdf, page 16
- ↑ File:Raze UK 05.pdf, page 93
- ↑ 4.0 4.1 4.2 4.3 File:CVG UK 086.pdf, page 17
- ↑ 5.0 5.1 5.2 File:CommodoreFormat UK 07.pdf, page 43 Cite error: Invalid
<ref>
tag; name ":File:CommodoreFormat UK 07.pdf_p43" defined multiple times with different content - ↑ File:CGW US 065.pdf, page 92
- ↑ 7.0 7.1 7.2 File:CVG UK 113.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 113.pdf_p72" defined multiple times with different content - ↑ File:TGM UK 13.pdf, page 10
- ↑ ACE, "November 1988" (UK; 1988-xx-xx), page 36
- ↑ ACE, "December 1988" (UK; 1988-xx-xx), page 54
- ↑ Computer & Video Games, "January 1989" (UK; 1988-12-16), page 90
- ↑ ACE, "January 1989" (UK; 1989-xx-xx), page 100
- ↑ ACE, "February 1989" (UK; 1989-xx-xx), page 62
- ↑ 14.0 14.1 File:CommodoreUser UK 68.pdf, page 69 Cite error: Invalid
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tag; name ":File:CommodoreUser UK 68.pdf_p69" defined multiple times with different content - ↑ 15.0 15.1 File:TGM UK 18.pdf, page 39 Cite error: Invalid
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tag; name ":File:TGM UK 18.pdf_p39" defined multiple times with different content - ↑ 16.0 16.1 16.2 16.3 File:Zzap64 UK 069.pdf, page 60 Cite error: Invalid
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tag; name ":File:Zzap64 UK 069.pdf_p60" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:Zzap64 UK 069.pdf_p60" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:Zzap64 UK 069.pdf_p60" defined multiple times with different content - ↑ Score, "Březen 1995" (CZ; 1995-03-01), page 1
- ↑ 18.0 18.1 File:ACE UK 19.pdf, page 84 Cite error: Invalid
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tag; name ":File:ACE UK 19.pdf_p84" defined multiple times with different content - ↑ 19.0 19.1 File:AmstradAction UK 041.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:AmstradAction UK 041.pdf_p40" defined multiple times with different content - ↑ 20.0 20.1 File:TGM UK 17.pdf, page 31 Cite error: Invalid
<ref>
tag; name ":File:TGM UK 17.pdf_p31" defined multiple times with different content - ↑ 21.0 21.1 21.2 Tilt, "Mars 1989" (FR; 1989-0x-xx), page 66
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 File:ACE UK 16.pdf, page 54 Cite error: Invalid
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tag; name ":File:ACE UK 16.pdf_p54" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:ACE UK 16.pdf_p54" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:ACE UK 16.pdf_p54" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:ACE UK 16.pdf_p54" defined multiple times with different content - ↑ 23.0 23.1 23.2 23.3 23.4 23.5 File:TGM UK 15.pdf, page 59 Cite error: Invalid
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tag; name ":File:TGM UK 15.pdf_p59" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:TGM UK 15.pdf_p59" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:TGM UK 15.pdf_p59" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:TGM UK 15.pdf_p59" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:TGM UK 15.pdf_p59" defined multiple times with different content - ↑ 24.0 24.1 File:TheOne UK 04.pdf, page 32 Cite error: Invalid
<ref>
tag; name ":File:TheOne UK 04.pdf_p32" defined multiple times with different content - ↑ New Computer Express, "November 26, 1988" (UK; 1988-11-24), page 31
- ↑ 26.0 26.1 File:CommodoreFormat UK 22.pdf, page 47 Cite error: Invalid
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tag; name ":File:CommodoreFormat UK 22.pdf_p47" defined multiple times with different content - ↑ 27.0 27.1 File:CommodoreUser UK 63.pdf, page 16 Cite error: Invalid
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tag; name ":File:CommodoreUser UK 63.pdf_p16" defined multiple times with different content - ↑ 28.0 28.1 File:Zzap64 UK 047.pdf, page 78 Cite error: Invalid
<ref>
tag; name ":File:Zzap64 UK 047.pdf_p78" defined multiple times with different content - ↑ Zzap!, "Gennaio 1989" (IT; 198x-xx-xx), page 12
- ↑ Zzap!, "Giugno 1989" (IT; 1989-xx-xx), page 40
- ↑ File:Joystick FR 003.pdf, page 145
- ↑ 32.0 32.1 File:CVG UK 086.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 086.pdf_p52" defined multiple times with different content - ↑ New Computer Express, "November 19, 1988" (UK; 1988-11-17), page 28
- ↑ Your Sinclair, "May 1991" (UK; 1991-04-xx), page 69
- Pages with reference errors
- No title screen
- No players field
- US Amiga games
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- UK Atari ST games
- Atari ST games
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- ES Amstrad CPC games
- All ES games
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- UK Commodore 64 games
- Commodore 64 games
- 1988 Commodore 64 games
- ES ZX Spectrum games
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- ZX Spectrum games
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- Use Creditstable template
- GalleryPrintAd file defined
- Old-style rating (ace)
- Use magref
- Old-style rating (cuser)
- Old-style rating (gamesmachineuk)
- Old-style rating (zzap64)
- Update ratings template
- 4 old ratings
- Old-style rating (amstradaction)
- 3 old ratings
- Old-style rating (one)
- Old-style rating (commodoreformat)
- 7 old ratings
- Old-style rating (joystick)
- 1 old ratings
- No ratings
- Old-style rating (cvg)
- After Burner (franchise)