SegaWorld London/History

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Background

A key building of Central London's tourist district, the Piccadilly Trocadero housed various early forms of entertainment venues, until it was given its signature name in 1896 when redeveloped as a large restaurant by J. Lyons Co. After closing in 1965, it re-opened under the name as an entertainment and shopping complex in 1984, with the backing of famous British entrepreneur George Walker[1]. By the 1990s, the lower floors were home to numerous virtual reality experiences, a Funland arcade, a Guinness World Records tourist attraction, and a themed walkthrough attraction based on the Alien films; however it was still struggling to find tenants to fill the large space above them, used at that time for more disposable purposes. In 1994[2] the building was leased to Burford Group PLC led by Nick Leslau and Nigel Wray, who sought a permanent large-scale tenant for the centre.

Yokohama Joypolis, the first Joypolis venue and the second indoor theme park opened by Sega under the Amusement Theme Park concept after Osaka ATC Galbo

At the same time, Sega were opening their first branded amusement arcades designed to appeal foremostly towards families in Europe

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[3] in an attempt to replicate initial success seen following the same model in Japan, where it had originated. Sega amusement centres like Golden Center Game Corner had been operated in the country since the late 1960s, and the first branded Sega chain, Hi-Tech Land Sega, was established in the mid 80s, however initial concerted efforts to cater to a wider demographic under the En-Joint scheme occurred in the late 80s and early 90s. The suburban Sega World facilities, characterised by their bright décor, soon thereafter became the predominant chain of venues, supporting larger multi-floor urban centres aimed at young adults that included Roppongi GiGO.

In the case of the United Kingdom, amusement operations began with Metropolis in November 1992 and continued with a handful of venues using the same Sega World name, as well as others, including Sega Megaworld and Sega Park. Sega itself was quickly becoming one of the biggest consumer brands in the UK at that point, with Sega of Europe riding on the successes of the Sega Master System and Sega Mega Drive, and their amusements division, separate from the management dealing with the console gaming market and driven by recently-acquired distributors Deith Leisure, benefitted from this association to an extent, as well as seeing success in its own right by manufacturing hit Sega machines such as Virtua Racing in the country.

Meanwhile, operations in Japan by 1994 had progressed further to the point where Sega had launched their ambitious Amusement Theme Park concept. Under the concept, large-scale indoor theme parks containing interactive attractions, coin-operated arcade machines, and extra amenities designed by the company or in conjunction with others would open. The venues sought to expand Sega's customer base and thusly establish the company as a major force in the out-of-home entertainment sector by providing advanced technology to consumers, as well as to compete with similar parks created by Namco, Taito, and eventually SNK. The "ATP" business tentatively began with Osaka ATC Galbo in April of that year,

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[4] and was expanded on further with the then-flagship Yokohama Joypolis in July.

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[5] As part of the original plans for the concept, Sega intended to create 100 theme park venues across the world, with the UK earmarked as one of the potential countries to receive one.

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[6]

Development

At first, the Trocadero building was intended to be the site for a smaller Sega World amusement arcade, scheduled to open shortly after Sega World Bournemouth in 1993.

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[7] The original venue appears to have never came to fruition - many of Sega's popular arcade machines could already be found in other parts of the venue, with its Funland arcade notably operating R360

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[8] and Virtua Formula

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[9] units. Whilst continually expanding operations in Europe, Sega originally planned to create their first indoor theme park venue outside of Japan in the United States during 1994; executives held high-level talks with Universal/MCA[10] and later Disney to create a joint venture,[11] however these failed, instead resulting in the company's exhibition space at Innoventions in 1994 and eventually the GameWorks mixed-use entertainment centres during the late 1990s.

SWL Press.jpg

By January 1995, an agreement had been reached with Burford Group to create a venue under the Amusement Theme Park concept,

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[12] given frontpage coverage on the edition of Japanese amusement industry trade paper Game Machine. Named "SegaWorld" to differentiate itself from the Sega World amusement arcades, £45 million in funding was allocated for its creation, with the park proposed to use over 100,000 square feet of the Trocadero site.

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[13] Contracts were made with Tibbatts Associates[14] and RTKL[15] for its design, Mustoe Merriman and Motive[16] for marketing, and Crown Society[17] for the planning of corporate hospitality packages, among other firms. During the development process, a separate company, Trocadero PLC, was spun off from Burford Group to handle the running of the centre as a whole.[18] Construction began on SegaWorld in January 1996,

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[19] with it causing a £25 million large-scale renovation of the Trocadero's main atrium in the process.[15]

Early promotion of the centre was made in Ultimate Future Games magazine during 1995. A £1.5 million advertising campaign[20] was then initiated in April 1996, with a number of press events and further coverage in several other magazines. Shortly before the opening, a sponsorship deal was made by Trocadero PLC with Pepsi, who would later fund the Pepsi IMAX Theatre and Pepsi Max Drop that could be found in the building. Despite the added exposure created by it, these deals were for the Trocadero itself and did not benefit Sega directly[21], and the attractions were located outside of their space in the main atrium area, alongside other unrelated businesses. Following the collapse of plans for an indoor theme park location in the United States, the London location was to become the first Amusement Theme Park venue opened by Sega outside of Japan.

Opening

SegaWorld London was opened over a two week period in 1996 with three separate events - a privately held pre-launch preview on 26 August[22], the official public launch day on 7 September, and a special evening event held for selected ECTS Autumn 1996 press attendees on the following day,

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[23] of which the UK launch party of Nights Into Dreams was also included.

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[24] The public launch in particular was heavily promoted in the media and attended by numerous celebrities, with Robbie Williams, Jools Holland, and Anneka Rice among them.[25] Coverage came from across the world, with the Polish Escape and Dutch EenVandaag TV shows filming on-location footage, as well as press features from numerous gaming magazines.

SWL Reception.jpg

The launch of the venue did not run smoothly. On the day of the public opening, longer than anticipated queues were said to be common for most attractions as a result of high attendance and under-implemented line systems (despite Sega officially claiming this would not be the case in pre-opening promotion). A lack of enthusiasm for their supposed technological feats also prevailed.[26] High-profile newspaper reviews were negative, with Cosmo Landesman of the The Sunday Times claiming it was "prosaic and tacky".[26]

Perhaps particularly damning was Nick Leslau's immediate assessment of the site - having offered Sega the chance to create the park and overseeing its development with enthusiasm, he was dissuaded by the events of the opening day and following furore. Leslau subsequently took criticism for his investment in the venture, and would later remark "Sega could not deliver what they said they'd deliver... People were queuing for ages... It was a question of over-anticipation and under-delivery."[27].

The park's policies would also prove to be controversial. On top of the £12 and £9 admission fees for each individual adult and child, every arcade machine (costing up to £3) was still coin-operated; as well as this, no food or drink was permitted to be taken in, with it available for purchase at snack bars and McDonalds outlets located on the premises. The moves were seen as excessive in some reviews - Computer & Video Games critiqued them with "Whoever said that Robotnik is supposed to be the fascist dictator?" in reference to the promotional leaflet's description of the rules supposedly made by Sonic the Hedgehog himself.[28] The opening of the venue largely came to be regarded as a PR disaster in retrospect.[29]

Demise

Despite a continued investment, with consistent updates to its roster of arcade games and events (including Virtua Fighter 3 Japan Vs England, which saw Sega officially provide travel to London for Japanese VF3 players

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[30]), the centre regularly struggled to meet its expected profit targets. Maintenance issues were also immediately faced, with a number of attractions reportedly developing technical difficulties weeks after the opening.[31][32] Discouraged by the botched launch and ongoing problems in its running, Nick Leslau quit his managerial role, and ex-First Leisure executives John Conlan and Nick Tamblyn joined Trocadero PLC.[18] Under Conlan and Tamblyn, the company moved into acquiring more intellectual property to be implemented into the Trocadero alongside other London locations, and Sega were mainly treated with disdain internally - Conlon would later claim that he had "been trying to get rid of SegaWorld" since the day he joined.[33]

SegaWorldLondonAtrium.jpg

Sega had hoped to attract 1.75 million visitors to the facility in its first full year of operation, but ultimately fell short of this,[20] recording a loss of £1 million. Entry fees had been dropped to £2 in December 1996, and then scrapped entirely December 1997 to increase footfall and reposition the centre's status as a large amusement arcade[34] - the move worked in theory, with annual visitor numbers increasing to 4 million in 1998.[20] However, it did little to remedy the financial situation, with the centre now operating at a £2 million loss.[26]

During this time, the Funland arcade opened a basement branch and Trocadero management placed arcade machines around the central atrium outside of SegaWorld; alongside the popular Wonder Park arcade operated by Namco in the same area,[35] these diverted further potential profits away from SegaWorld. Despite positive coverage in Saturn Power, working standards continued to fall. In 1998, some attractions were removed entirely due to maintenance costs, including Mad Bazooka.

Sega's ten-year deal with Trocadero PLC included an early termination clause if a £3 million profit had not been recorded after three years.[21] This was exercised in September 1999, with their direct involvement in SegaWorld London ceasing exactly three years to the day it had opened. The failure of SegaWorld soon became emblematic of wider problems within the company; Sega's initiatives to open and run amusement centres around the world were largely discontinued thereafter. Its former floors were sublet to Family Leisure (established[36][37] by Martin Bromley), operators of numerous arcades in London,[33] which included the Funland centre situated on the lower floors of the Trocadero. Plans began to rename Sega's space accordingly, and the centre was officially stripped of any remaining SegaWorld branding by February 2000.

Aftermath

Following Sega's exit, the Trocadero building was leased back to Burford Group.[38] Assuming full control of the former SegaWorld space as part of the sublet agreement, Family Leisure closed their basement Funland branch, joined the two original floors up to the upper six, and ran them together as a large Family Entertainment Centre. Most of the Sega-era features were taken out and replaced with new attractions intended to broaden the appeal of the centre, including a bowling alley, sports bar, and conventional fairground rides.[39] A new façade incorporating balconies and neon signs was also constructed to the right of the Trocadero's central atrium, though décor from the old themes was kept intact in some areas.

SWL Disused Escalator.jpg

Funland was operating largely unopposed in its area by the time of the early 2000s, with Namco also closing their Wonder Park arcade around the same time as SegaWorld,[40] however, dedicated playerbases for some arcade games in the capital had dwindled, and Family Leisure faced staffing issues. An ongoing problem with antisocial behaviour and illegal activity subsequently developed at the centre, with incidents including armed robberies.[41] To mitigate the strains on the centre, management renewed Funland's lease to only cover two floors in September 2002,[42] permanently closing the upper four in the process.

At no point was the complex significantly revamped, meaning traces of the SegaWorld layout and removed attractions still existed for much of the rest of the decade. Numerous wall murals remained in the closed off floors, most significantly artwork of a large aircraft control panel on the back wall of what used to be the Flight Deck.[43] The first rocket escalator was kept operational to take visitors up to what was left of Funland, where a walk-way had been made to join the second floor up to the midway podium between the two escalators.

Despite finding success in rhythm action games during the 2000s, working standards at Funland had decayed, and the venue ceased operations altogether in July 2011[44] after internal money management issues and an acrimonious lease dispute with the Trocadero's new property owners, Criterion, who had desired to renovate the Trocadero site to become a hotel since their purchase of it in 2005.[45] After this, the centre's machines were bought by other arcades at auction, shifted to the front of Funland's shuttered entrance, and maintained by two makeshift venues in the basement, until the final closure of the Trocadero as an entertainment centre in February 2014.[46] Part of SegaWorld's former space is now occupied by a Zedwell hotel.[47]

References

  1. https://www.independent.co.uk/news/business/old-pro-beats-the-count-once-more-1444917.html
  2. https://www.standard.co.uk/hp/front/trocadero-for-sale-at-aps210-million-7170560.html
  3. ', "" (; ), page 12
  4. ', "" (; ), page 30
  5. ', "" (; ), page 27
  6. ', "" (; ), page 13
  7. ', "" (; ), page 12
  8. ', "" (; ), page 26
  9. ', "" (; ), page 86
  10. Press release: 1993-07-04:Sega Takes Aim at Disney's World
  11. https://www.vrfocus.com/2017/07/the-virtual-arena-the-virtual-theme-park-part-1/
  12. ', "" (; ), page 57
  13. ', "" (; ), page 17
  14. https://www.designweek.co.uk/issues/27-april-1995/tibbatts-leads-segaworld-project/
  15. 15.0 15.1 https://www.designweek.co.uk/issues/8-august-1996/rtkl-puts-the-future-into-the-trocadero/
  16. https://www.campaignlive.co.uk/article/news-mustoe-merriman-motive-win-pounds-1m-segaworld-work/16248
  17. https://segaretro.org/File:SegaWorldLondon_CorporateEntertainment_Back.jpg
  18. 18.0 18.1 https://www.referenceforbusiness.com/history2/96/Urbium-PLC.html
  19. ', "" (; ), page 40
  20. 20.0 20.1 20.2 https://www.ipo.gov.uk/t-challenge-decision-results/o15203.pdf
  21. 21.0 21.1 Marketing Week: Sega makes a play to win back top UK slot
  22. File:SegaWorldLondonTicket_Back.jpg
  23. ', "" (; ), page 76
  24. ', "" (; ), page 52
  25. https://www.diomedia.com/search/opening+of+segaworld.html
  26. 26.0 26.1 26.2 http://letslookagain.com/2014/01/segaworld/
  27. https://www.theguardian.com/business/2011/jul/28/nick-leslau-brings-his-millions-to-londons-ancient-harbour
  28. File:CVG UK Freeplay 07.pdf, page 1
  29. https://www.indianpost.co.uk/2011/07/nick-leslau-brings-his-millions-to-londons-ancient-harbour/
  30. ', "" (; ), page 45
  31. https://archive.org/details/economicsofleisu0000_2nded/page/228/
  32. https://www.wsj.com/articles/SB845578365335376000
  33. 33.0 33.1 https://www.thisismoney.co.uk/money/news/article-1577337/Chorions-Segaworld-game-over.html
  34. http://letslookagain.com/tag/segaworld-london/
  35. https://www.independent.co.uk/life-style/games-the-final-frontier-1297110.html
  36. Press release: 2008-09-08: Industry icon Marty Bromley passes away
  37. http://vegauniverse.com/corporb.htm (Wayback Machine: 2002-04-10 15:23)
  38. https://www.investegate.co.uk/burford-holdings-plc--buo-/rns/chorion-leases-taken-back-at-london-trocadero/200002020813158264E/
  39. http://www.proun.co.uk/leisure#/funland/
  40. https://carlankawrites.medium.com/searching-for-street-fighter-f658334a1d3
  41. http://news.bbc.co.uk/1/hi/uk/1096914.stm
  42. https://www.casemine.com/judgement/uk/5a8ff71960d03e7f57ea785c
  43. https://3.bp.blogspot.com/-IQO53Njw_qI/WdjMwqRsJWI/AAAAAAAAAaI/TaH5RcMm7c4wOFWYltpE-e7rAV380BPRwCLcBGAs/s1600/trocclosed6.jpg
  44. https://www.facebook.com/FunlandTrocadero/posts/10150250215896250
  45. https://www.standard.co.uk/news/london/trocadero-to-be-transformed-into-tokyostyle-pod-hotel-8052753.html
  46. https://ukarcaderacers.wordpress.com/2014/02/14/london-trocadero-will-close-for-good-on-february-25-2014/
  47. https://www.zedwellhotels.com/rooms