Difference between revisions of "Tetsu Katano"

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{{PersonBob
 
{{PersonBob
| image=Katano.jpg
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| image=TetsuKatano 4.jpg
 
| birthplace=
 
| birthplace=
 
| dob=1970-06-13
 
| dob=1970-06-13
 
| dod=
 
| dod=
| company=[[Sega of Japan]]
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| employment={{Employment
| role=Programmer
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| education=
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| start=1993{{ref|https://sonic.sega.jp/SonicChannelOld/creators/028/index.html}}
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| divisions=[[Sega CS3 (1996-1999)|Sega CS3]], [[Sega Software R&D Dept. 8]]
 +
}}
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{{Employment
 +
| company=[[Sonic Team (company)|Sonic Team]]
 +
}}
 +
{{Employment
 +
| company=[[Sega Corporation (2000-2015)|Sega]]
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| divisions=[[Global Entertainment R&D Dept. 1]], [[Sega CS2 (2008-current)|Sega CS2]]{{ref|http://sonic.sega.jp/SonicChannelOld/creators/028/index.html}}
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}}
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{{Employment
 +
| company=[[Sega Games]]
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| divisions=[[Sega Games CS Studio 2|CS Studio 2]]{{ref|https://web.archive.org/web/20240201192915/https://www.amgakuin.co.jp/contents/p=26699}}
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}}
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{{Employment
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| company=[[Sega Corporation (2020)|Sega]]
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| divisions=
 +
}}
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| role=Programmer, Director, Producer
 +
| education=Tohoku University (1989-1993)
 
}}
 
}}
  
'''{{PAGENAME}}''' (片野 徹) was instrumental in transforming Sonic into the third dimension, carrying the programming torch from Yuji Naka. Joining Sega in 1993, earliest examples of his programming in Sonic were the Special Stages in the Saturn Version of ''[[Sonic 3D Blast]]'', and being one of the most foremost programmers on ''[[Sonic Jam]]''. He then was Main Programmer on ''[[Sonic Adventure]]'', ''[[Sonic Adventure 2]]'' and ''[[Sonic Heroes]]'', with his last time doing hands-on coding being ''[[Sonic and the Secret Rings]]''.
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'''{{PAGENAME}}''' (片野 徹), also known as '''Tek'''{{ref|https://tcrf.net/Clockwork_Knight_2}}, was instrumental in transforming Sonic into the third dimension, carrying the programming torch from Yuji Naka. Joining Sega in 1993, earliest examples of his programming in Sonic were the Special Stages in the Saturn Version of ''[[Sonic 3D Blast]]'', and being one of the most foremost programmers on ''[[Sonic Jam]]''. He then was Main Programmer on ''[[Sonic Adventure]]'', ''[[Sonic Adventure 2]]'' and ''[[Sonic Heroes]]'', with his last time doing hands-on coding being ''[[Sonic and the Secret Rings]]''.
  
 
==Production history==
 
==Production history==
{{multicol|
+
{{ProductionHistory|Tetsu Katano|Tek|片野 徹|片野徹}}
{{ProductionHistory|Tetsu Katano|片野 徹|Tetsu}}
 
  
* ''[[Sonic 3D Blast]]'' (Saturn Version) (1996) — Special Stage Programmer
+
==Magazine articles==
* ''[[Sonic Jam]]'' (1997) — Programmer
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
* ''[[Sonic Adventure]]'' (1998) — Main Programmer, Player Character Programmer, Lead Field Programmer
 
* ''[[Sonic Adventure 2]]'' (2001) — Main Programmer, Player Character Programmer, Enemy Programmer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Technical Support
 
* ''[[Sonic Heroes]]'' (2003) — Main Programmer, Character Programmer, Enemy Programmer
 
* ''[[Sonic Heroes]]'' (PC Version) (2004) — Main Programmer
 
* ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' (2006) — Special Thanks
 
* ''[[Sonic and the Secret Rings]]'' (2007) — Player Character Programmer, Technical Programmer
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Special Thanks
 
* ''[[Sonic Unleashed]]'' (2008) — Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Producer, Director
 
* ''[[Sonic Colors]]'' (Wii Version) (2010) — Technical Supervisor
 
* ''[[Sonic Generations]]'' (PS3/360 Versions) (2011) — Technical Supervisor
 
* ''[[Sonic Generations (3DS)|Sonic Generations]]'' (3DS Version) (2011) — Director
 
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Technical Supervisor
 
* ''[[Sonic Lost World]]'' (Wii U Version) (2013) — Project Support
 
* ''[[Sonic Lost World]]'' (3DS Version) (2013) — Technical Support
 
* ''[[sonic:Sonic Runners|Sonic Runners]]'' (2015) — Project Support
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Project Support (Sega Games Development Team)
 
* ''[[Puyo Puyo Chronicle]]'' (2016) — Producer
 
*''[[Sonic Boom: Fire & Ice]]'' (2016) — Project Support
 
* ''[[Puyo Puyo Tetris]]'' (2017) (Switch Version) — Port Producer
 
* ''[[Puyo Puyo Tetris]]'' (2017) (PS4 Version) — Localization Producer
 
* ''[[Sonic Forces]]'' (2017) — Project Support
 
* ''[[Valkyria Chronicles 4]]'' (2018) — Development Support
 
  
}}
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==Interviews==
 +
{{mirror}}
 +
* [http://sonic.sega.jp/SonicChannelOld/creators/028/index.html Tetsu Katano interview by Sonic Channel (April 10, 2009)] [[https://browniehideout.wordpress.com/2022/08/04/creators-interview-028-katano-tetsu/ Translated]]
 +
 
 +
==Photographs==
 +
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
  
==Interviews==
 
[http://sonic.sega.jp/SonicChannelOld/creators/028/index.html Tetsu Katano interview by Sonic Channel (April 10, 2009)]
 
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 
[[Category:Lead Programmers]]
 
[[Category:Lead Programmers]]

Latest revision as of 10:04, 9 April 2024

TetsuKatano 4.jpg
Tetsu Katano
Date of birth: 1970-06-13 (age 53)
Employment history:
Divisions:
Divisions:
Divisions:
Role(s): Programmer, Director, Producer
Education: Tohoku University (1989-1993)


Tetsu Katano (片野 徹), also known as Tek[4], was instrumental in transforming Sonic into the third dimension, carrying the programming torch from Yuji Naka. Joining Sega in 1993, earliest examples of his programming in Sonic were the Special Stages in the Saturn Version of Sonic 3D Blast, and being one of the most foremost programmers on Sonic Jam. He then was Main Programmer on Sonic Adventure, Sonic Adventure 2 and Sonic Heroes, with his last time doing hands-on coding being Sonic and the Secret Rings.

Production history

Games

Music

Magazine articles

Main article: Tetsu Katano/Magazine articles.

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

Photographs

Main article: Photos of Tetsu Katano

References