Difference between revisions of "United Game Artists"
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| logo=Uga.svg | | logo=Uga.svg | ||
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− | | founded=2000 | + | | founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}} |
− | | defunct=2003 | + | | defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}} |
| tseries= | | tseries= | ||
| mergedwith= | | mergedwith= | ||
− | | mergedinto= | + | | mergedinto=[[Sonic Team]] |
− | | headquarters= | + | | headquarters=Shibuya-ku, Tokyo, Japan{{ref|http://web.archive.org/web/20030402171441/http://www.u-ga.com/jp/company/profile.html}} |
}} | }} | ||
− | '''United Game Artists''' was a development division established in 2000 as part of [[Sega]]. It | + | '''United Game Artists''' (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of [[Sega]]. It was headded by [[Tetsuya Mizuguchi]], the [[Sega AM3]] veteran who had formed [[AM Annex]]. It was originally titled '''Sega CS4'''{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}} and the division office located in Shibuya instead of Haneda, Ohta-ku{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}. In emerged '''Sega Software R&D Dept. #9'''{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}. |
− | United Game Artists' existence was short-lived | + | United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with [[Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment. |
Notably all three of UGA's games have become cult classics. | Notably all three of UGA's games have become cult classics. | ||
+ | |||
+ | ==Members== | ||
+ | |||
+ | *[[Ryuichi Hattori]] | ||
+ | *[[Takashi Yuda]] | ||
+ | *[[Takumi Yoshinaga]] | ||
+ | *[[Tetsuya Mizuguchi]] | ||
+ | *[[Osamu Hori]] | ||
==Softography== | ==Softography== | ||
===[[Dreamcast]]=== | ===[[Dreamcast]]=== | ||
− | |||
* ''[[Space Channel 5 Part 2]]'' (2000) | * ''[[Space Channel 5 Part 2]]'' (2000) | ||
* ''[[Rez]]'' (2001) | * ''[[Rez]]'' (2001) | ||
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* ''[[Space Channel 5 Part 2]]'' (2002) | * ''[[Space Channel 5 Part 2]]'' (2002) | ||
* ''[[Space Channel 5: Special Edition]]'' (2003) | * ''[[Space Channel 5: Special Edition]]'' (2003) | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
+ | == External links == | ||
+ | * [http://web.archive.org/web/20030404043155/http://www.u-ga.com/jp/home/index.html Official website (Japanese; Internet Archive)] | ||
{{clear}} | {{clear}} | ||
− | {{ | + | {{SoJ}} |
Revision as of 06:51, 2 May 2017
United Game Artists (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of Sega. It was headded by Tetsuya Mizuguchi, the Sega AM3 veteran who had formed AM Annex. It was originally titled Sega CS4[1] and the division office located in Shibuya instead of Haneda, Ohta-ku[1]. In emerged Sega Software R&D Dept. #9[1].
United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with Sonic Team after only three Sega Dreamcast games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.
Notably all three of UGA's games have become cult classics.
Members
Softography
Dreamcast
- Space Channel 5 Part 2 (2000)
- Rez (2001)
PlayStation 2
- Rez (2001)
- Space Channel 5 (2002)
- Space Channel 5 Part 2 (2002)
- Space Channel 5: Special Edition (2003)
References
External links
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