James Pond II: Codename RoboCod
From Sega Retro
James Pond II: Codename RoboCod | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Electronic Arts (US/EU) Electronic Arts Victor (JP) U.S. Gold | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Millennium Interactive | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) Hent Gruppen (SE rental) Datart International (CZ) Tec Toy (BR) Samsung (KR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Commodore Amiga | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Vectordean | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: Electronic Arts/Rob Hubbard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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James Pond II: Codename: RoboCod (ジェームスポンドII コードネーム・ロボコッド), known as James Pond II in Japan, Korea, and Brazil, is a Sega Mega Drive platform game developed by Millennium Interactive. A port of the Vectordean Commodore Amiga title James Pond 2: Codename: RoboCod, the game was first published in the United States by Electronic Arts in August 1991. It was later brought to Japan by Electronic Arts Victor in June 1993. U.S. Gold later ported the game to the Sega Master System and Sega Game Gear in late 1993, titled James Pond 2.
Contents
Story
Although Acme Oil Company was destroyed by James Pond (in the events of the first game), his arch enemy Dr. Maybe survived and retreated to the North Pole, where he has taken over Santa's workshop. Dr. Maybe is holding Santa's workers hostage and has turned many of Santa's helpers into his own twisted and dangerous assistants. James Pond is recruited to infiltrate Santa's grotto, free the captive penguins, retrieve the stolen toys for the children of the world, and defeat Dr. Maybe once and for all.
This time, however, due to the greater risks involved in this mission, James Pond is given a robotic suit and the code name "RoboCod" (a play on RoboCop). This suit gives Pond superhuman strength and agility as well as enabling him to stretch his midsection almost indefinitely to reach otherwise impossibly high areas.
Gameplay
Mega Drive version
James Pond II diverges significantly from its predecessor. Rather than taking place underwater, the game is a conventional platformer. James Pond wears special body armor that allows him to move on land (using his fins for bipedal movement) and jump without the aid or need for water. It also allows him to stretch his midsection vertically to reach great heights. The game has a Christmas theme and takes place at Santa's toy factory, with Pond tasked with rescuing Santa from Dr. Maybe's evil machinations. Missions consist of multiple rooms, each containing an exit pole that Pond must reach. Sometimes the exit pole must be activated first by deactivating all of the "Penguin Bombs" in the room. There is a fight against a large boss after every two missions.
Pond walks with or and ducks with . He jumps by pressing or . He defeats Dr. Maybe's "meanies" by jumping on top of them. Most meanies require more than one hit to dispatch, but Pond can curl up and do double damage to foes by pressing while in midair. Pond's RoboCod armor can stretch his body by holding or . He can continue to extend his body vertically until he is blocked by an overhead platform or other objects (or unless he is hit by an enemy). If he reaches up to a platform, he can grab it by pressing , then he can move with or or drop down with . This allows Pond to travel along with the ceiling and drop down on top of an unsuspecting enemy, to travel over hazards, to pull himself out of otherwise inescapable areas, and to get to reach inaccessible areas.
The RoboCod suit starts with three "batteries" (units of health). The suit loses a battery if it takes damage from touching a meanie or a hazard (including falling into a pit). Pond loses a chance if he loses all of his batteries (or if he is crushed by a falling object). The game ends if he loses all of his chances. Extra chances are awarded for every 500,000 points earned. Pond appears in the bottom-left corner of the screen and shows the number of remaining chances with the fingers of one hand and holds the number of batteries in the other hand.
Objects
? Block | |
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Releases an item if Pond hits it from underneath. | |
Bonus Block | |
Releases a vehicle or an enemy if Pond hits it from underneath. | |
Penguin Bomb | |
Some rooms require deactivating all of these (by touching them) before the exit is activated. | |
Barber Pole Exit | |
Exits the current room if the light is flashing. Some rooms require finding all of the Penguin Bombs before the exit is lit. | |
Pond's Marker | |
Passing a checkpoint activates it. Pond is revived at the last activated checkpoint if he loses a chance. |
Items
Good
These items have a good effect.
Bad
These items have a bad effect.
Skull Potion | |
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Harms Pond and costs a battery (unit of health). |
Bonus
These items can be collected for points.
Bonus Items | |
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These items give bonus points when collected. |
Vehicles
These vehicles can sometimes be found inside Bonus Blocks. Once inside a vehicle, Pond can ride it until he exits the room or jumps out with or .
Car | |
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Aeroplane | |
Flying Bathtub | |
Missions
Santa's Workshop | |
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Pond starts here and returns here after each stage is completed. It is a hub world from which Pond can access the rest of the stages by standing in front of their doorways. The stages must be played in order, as the doors to later missions are locked until the prior mission or boss fight is completed. | |
A Sport to Catch a Mackerel! | |
Cuddly, Cute, and Canontankerous! | |
Pick up a Penguin! | |
Crazy Cars and Wacky Wheels! | |
Bubbles and Bathtubs! | |
Batty Board Games! | |
Castle Constellations! | |
Music Maestro Please! | |
Big Top, Big Hop! | |
The stage music is a medley of "Jingle Bells" and "We Wish You a Merry Christmas." | |
History
Release
The penguins featured in the game are product placement for the British biscuit company Penguin.
Legacy
The game was originally released for the Amiga, Atari ST, and Sega Mega Drive in 1991. It was ported to many contemporaneous platforms, including the Amiga (AGA), Amiga CD32, Game Gear, Commodore 64, Master System, DOS, Acorn Archimedes, Game Boy, and Super NES (as Super James Pond).
Unusually, the game was revived over ten years later and ported to the Game Boy Advance and PlayStation in 2003, the Nintendo DS in 2005, and the PlayStation 2 in 2006. The PlayStation version was later made available as a download for the PlayStation Portable and PlayStation 3 via the PlayStation Network store and the Nintendo Switch. These later versions are remakes with reworked graphics and new level layouts. The penguins have been replaced with Santa's elves that Pond must rescue since the Penguin biscuits sponsorship had ended. The Nintendo DS port features a map on the second screen.
Production credits
Mega Drive version
- Original Game Design: Chris Sorrell
- Graphics: Chris Sorrell
- Coding: Chris Sorrell
- Course Director: Steve Bak
- Additional Graphics: Leavon Archer
- Sega Programming: Simeon Pashley
- Original Music and Sound Effects: Richard Joseph
- Music and Sound Effects Translation: Rob Hubbard
- Producer: Christopher Erhardt
- Associate Producer: Roland Kippenhan III
- Product Management: Lesley Mansford
- Art Direction: Nancy L. Fong
- Package Illustration: Marc Ericksen
- Documentation: Andrea Smith
- Documentation Layout: Jennie Maruyama
- Testing: Steve Matulac
- Quality Assurance: Bill Romer
- Cover artist (US/EU): Marc Ericksen
Game Gear version
- Cover artist (US): Marc Ericksen
Magazine articles
- Main article: James Pond II: Codename RoboCod/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #30: "January 1992" (199x-xx-xx)[21]
- GamePro (US) #31: "February 1992" (199x-xx-xx)[22]
- Electronic Gaming Monthly (US) #32: "March 1992" (1992-xx-xx)[23]
also published in:
- Sega Visions (US) #16: "December/January 1993/1994" (1993-xx-xx)[25]
- Sega Visions (US) #17: "February/March 1994" (199x-xx-xx)[26]
Physical scans
Mega Drive version
82 | |
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Based on 42 reviews |
Mega Drive, EU (EA Console Classics) |
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Mega Drive, PT (EA Console Classics) |
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Mega Drive, SE (rental; Hent; black) |
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Mega Drive, AU |
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Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
86 | |
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Based on 14 reviews |
Master System, EU (Kixx) |
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Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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79 | |
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Based on 12 reviews |
Game Gear, EU (Kixx) |
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Game Gear, PT |
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Technical information
- Main article: James Pond II: Codename RoboCod/Technical information.
References
- ↑ File:JamesPond2 GG EU Box Back.jpg
- ↑ File:James Pond 2 MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ 4.0 4.1 VideoGames & Computer Entertainment, "February 1992" (US; 1992-xx-xx), page 50
- ↑ Games-X, "5th-11th December 1991" (UK; 1991-12-05), page 6
- ↑ Computer & Video Games, "December 1991" (UK; 1991-11-15), page 126
- ↑ Sega Power, "December 1991" (UK; 1991-10-30), page 11
- ↑ Computer Trade Weekly, "" (UK; 1991-12-09), page 27
- ↑ 9.0 9.1 Computer & Video Games, "February 1992" (UK; 1992-01-15), page 46
- ↑ Sega Power, "January 1992" (UK; 1991-12-05), page 27
- ↑ Computer Trade Weekly, "" (UK; 1996-09-09), page 97
- ↑ GamesMaster, "October 1996" (UK; 1996-08-29), page 11
- ↑ Supergame, "Junho 1992" (BR; 1992-06-xx), page 21
- ↑ 14.0 14.1 14.2 Sega Pro, "October 1993" (UK; 1993-09-09), page 34
- ↑ Sega Force Mega, "January 1994" (UK; 1993-12-16), page 63
- ↑ Sega Master Force, "Autumn 1993" (UK; 1993-09-16), page 21
- ↑ 17.0 17.1 Sega Power, "August 1993" (UK; 1993-07-01), page 13
- ↑ 18.0 18.1 Game Players, "Vol. 7 No. 3 March 1994" (US; 1994-0x-xx), page 38
- ↑ 19.0 19.1 Computer & Video Games, "October 1993 (Go! Issue 24)" (UK; 1993-09-15), page 6
- ↑ File:James Pond II MD credits.pdf
- ↑ Electronic Gaming Monthly, "January 1992" (US; 199x-xx-xx), page 167
- ↑ GamePro, "February 1992" (US; 199x-xx-xx), page 55
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 139
- ↑ Joypad, "Août/Septembre 1992" (FR; 1992-07-1x), page 26
- ↑ Sega Visions, "December/January 1993/1994" (US; 1993-xx-xx), page 76
- ↑ Sega Visions, "February/March 1994" (US; 199x-xx-xx), page 6
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 101
- ↑ ACE, "February 1992" (UK; 1992-01-08), page 78
- ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 120
- ↑ Beep! MegaDrive, "July 1993" (JP; 1993-06-08), page 20
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 131
- ↑ Dengeki Mega Drive, "June 1993" (JP; 1993-05-xx), page 32
- ↑ Electronic Gaming Monthly, "January 1992" (US; 199x-xx-xx), page 26
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 7, "" (RU; 2001-xx-xx), page 130
- ↑ Famitsu, "1993-06-18" (JP; 1993-06-04), page 37
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ Game Power, "Marzo 1992" (IT; 1992-0x-xx), page 58
- ↑ GamePro, "January 1992" (US; 199x-xx-xx), page 65
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 22
- ↑ Games-X, "2nd-8th January 1992" (UK; 1992-01-02), page 24
- ↑ Game Zone, "December 1991" (UK; 1991-11-22), page 22
- ↑ Hippon Super, "July 1993" (JP; 1993-06-04), page 44
- ↑ Hobby Consolas, "Abril 1992" (ES; 1992-0x-xx), page 34
- ↑ Joystick, "Janvier 1992" (FR; 199x-xx-xx), page 130
- ↑ Sega Mega Drive Advanced Gaming, "October 1992" (UK; 1992-xx-xx), page 78
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
- ↑ Mega, "March 1993" (UK; 1993-02-18), page 77
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 82
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 48
- ↑ Micromanía (segunda época), "Mayo 1992" (ES; 1992-0x-xx), page 71
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 56
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Player One, "Janvier 1992" (FR; 199x-xx-xx), page 52
- ↑ Play Time, "5/92" (DE; 1992-04-08), page 93
- ↑ Power Play, "2/92" (DE; 1992-01-xx), page 168
- ↑ Sega Power, "January 1992" (UK; 1991-12-05), page 26
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 30
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 67
- ↑ Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 67
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 66
- ↑ Sega Force, "January 1992" (UK; 1991-12-12), page 56
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Supergame, "Novembro 1992" (BR; 1992-11-xx), page 44
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 93
- ↑ Video Games, "1/92" (DE; 1992-02-03), page 29
- ↑ Consoles +, "Novembre 1993" (FR; 1993-1x-xx), page 170
- ↑ 68.0 68.1 Gamers, "März/April 1994" (DE; 1994-03-04), page 53
- ↑ Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 78
- ↑ Megablast, "4/93" (DE; 1993-09-29), page 49
- ↑ Mega Force, "Novembre 1993" (FR; 1993-11-10), page 149
- ↑ 72.0 72.1 Mega Fun, "12/93" (DE; 1993-11-24), page 112
- ↑ Player One, "Novembre 1993" (FR; 1993-1x-xx), page 140
- ↑ Power Up!, "Saturday, November 06, 1993" (UK; 1993-11-06), page 1
- ↑ 75.0 75.1 Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 52
- ↑ Sega Power, "October 1993" (UK; 1993-09-02), page 64
- ↑ Sega Pro, "September 1993" (UK; 1993-08-12), page 76
- ↑ Sega Zone, "October 1993" (UK; 1993-09-xx), page 37
- ↑ Sega Force, "7/93" (SE; 1993-11-04), page 23
- ↑ Sega Master Force, "Autumn 1993" (UK; 1993-09-16), page 62
- ↑ Freak, "12/93" (IL; 1993-xx-xx), page 1
- ↑ GamePro, "November 1993" (US; 1993-xx-xx), page 194
- ↑ Hobby Consolas, "Septiembre 1993" (ES; 1993-xx-xx), page 128
- ↑ Joypad, "Novembre 1993" (FR; 1993-1x-xx), page 88
- ↑ Mega Force, "Novembre 1993" (FR; 1993-11-10), page 144
- ↑ Power Up!, "Saturday, November 06, 1993" (UK; 1993-11-06), page 1
- ↑ Sega Pro, "October 1993" (UK; 1993-09-09), page 57
James Pond II: Codename RoboCod | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |
James Pond games for Sega systems | |
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James Pond: Underwater Agent (1991) | James Pond II: Codename RoboCod (1991) | The Aquatic Games Starring James Pond and The Aquabats (1992) | James Pond 3: Operation Starfish (1993) | |
James Pond II: Codename RoboCod (1993) | |
James Pond II: Codename RoboCod (1993) | James Pond 3: Operation Starfish (1995) |
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