X-Men 2: Clone Wars
From Sega Retro
X-Men 2: Clone Wars | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Ballistic (US re-release) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: HeadGames[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Zono[2] (design), Nu Romantic Productions (audio), Sega of America (assistance) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Majesco Sales (US Mega Hit Series re-release), Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Entertainment Group | ||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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X-Men 2: Clone Wars is the sequel to the Sega Mega Drive game X-Men, released in 1995 by Headgames and Sega under license from Marvel Comics.
Contents
Story
The game is based on the current story arc from the comics at the time of development. The plot is narrated through the Cerebro and Professor X's communication with each other. Cerebro detects that the techno-organic alien race known as the Phalanx have returned and have contaminated a sentinel manufacturing facility. Learning this, Professor X sends the X-Men (Beast, Psylocke, Gambit, Nightcrawler, Wolverine, and Cyclops) to destroy the Phalanx virus, but discovers that the virus has spread to Avalon, home of Exodus and Magneto.
Gameplay
The game is an action platformer like its predecessor. Characters walk with and and crouch with . They jump with and jump down from platforms with +. Characters do a basic short-ranged attack with , which can while crouching with + or directed upwards with +. Each character also has a unique mutant ability that is performed with . Unlike the preceding game, special powers do not require energy to use. Some special abilities can be charged by holding .
Characters have a health bar consisting of multiple segments. They lose segments as they take damage from enemies. When the character has high health (indicated by the two yellow segments at the top of the bar), his or her attacks and abilities are especially powerful. If a character loses all of his or her health, the player loses a life and must restart the stage. The player can choose another character to play. The game ends if the player runs out of lives.
The game supports two-player simultaneous play, with each player controlling a different character.
Characters
Beast, Psylocke, Gambit, Nightcrawler, Wolverine, and Cyclops are initially playable, and a seventh character becomes available midway through the game. The assist characters from the first game are no longer available.
Items
Small DNA Strand | |
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Restores one bar of the current character's health bar. | |
Large DNA Strand | |
Restores three bars of the current character's health bar. | |
Sparkling DNA Strand | |
Restores the current character's entire health bar. |
Missions
Siberia | |
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The game starts the player on this stage with a random character as soon as the console is powered on. The Sega logo and the title screen appear after this stage is completed. | |
The Sentinels | |
Avalon | |
Fabian Cortez, Exodus, and Magneto appear as bosses. | |
Apocalypse's Fortress | |
Tusk and Apocalypse appear as bosses. | |
Savage Land | |
Master Brain appears as a boss. | |
The Phalanx Mothership | |
Deathbird appears as a boss. After defeating the alien creature, the player must face clones of all of the playable X-Men. |
History
Development
During development, the game was known as X-Men 2: The Bio-Wars.
Production credits
- Developed for Sega of America by: Headgames, Inc.
- Producer: Ed Annunziata
- Associate Producer: Stephen Patterson
- Project Managers: Dan Rosenfeld, Jonathan Miller
- Art Direction: Steven Ross
- Animations & Backgrounds: Steven Ross, Spencer Boomhower, Doug Nishimura
- Programming: Dan Rosenfeld, Alex Tyrer, Meilin Wong, David Eader, Jay Carlson, Josua Singer
- Design: Novak of Zono, Inc., The Headgames Team
- Design Consultant: Josua Gordon
- Level Layout: Joshua Gordon (Lead), Doug Nishimura, Steven Ross, Dan Rosenfeld, Alex Tyrer
- Sound Design by: Neuromantic Productions, Mark Steven Miller, Kurt Harland, Jim Hedges
- Additional Art: Scott Anderson, Robert Hanon, Yongki Yoon, Brandon McKinney
- Business Affairs: Ed Zobrist of Zono, Inc.
- Lead Tester: Tony Lynch
- Assistant Leads: Steve Bourdet, Rey Alferez, Caroline Trujillo & Dave Dodge
- Mike Baldwin, Sancho Martinez, Leonard Sayers, Tracy Johnson, Nathan Clark, Lloyd Kinoshita, Lorne Asuncion, Mark Griffin, Janine Cook, Christina Watson, Tim Spengler, Rob Owen, Joe Cain, Nick Katakis, Dave Wood, Howard Gipson, Leroy Tripette, Jenniver Vernon, Chris Lucich, Ben Cureton, Jeff Loney, Al Dutton, Ed Chennault, Maria Tuzzo, Rick Greer, Atom Ellis, Aaron Loichinger, Sean Doidge, Nathan Tan, Steve Wong, Jeff Junio & all of the rest of the Sega 24 Hour Test Crew!
Magazine articles
- Main article: X-Men 2: Clone Wars/Magazine articles.
Promotional material
Television advertisements
Merchandise
Artwork
Physical scans
74 | |
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Based on 32 reviews |
Mega Drive, US (Mega Hit Series) |
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Mega Drive, US (Mega Hit Series) (Majesco Sales) |
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Technical information
- Main article: X-Men 2: Clone Wars/Technical information.
References
- ↑ http://sxross.com/?page_id=239 (Wayback Machine: 2024-04-18 18:08)
- ↑ K Horowitz (2016). Playing at the Next Level: A History of American Sega Games
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 54
- ↑ 4.0 4.1 Press release: 1997-06-19: BACK BY POPULAR DEMAND -- SEGA RELAUNCHES GENESIS GAMES AT VALUE PRICES
- ↑ 5.0 5.1 5.2 Sega Magazine, "April 1995" (UK; 1995-03-15), page 76
- ↑ 6.0 6.1 Computer & Video Games, "April 1995" (UK; 1995-03-15), page 80
- ↑ Sega Megazone, "March 1995" (AU; 1995-0x-xx), page 42
- ↑ File:X-Men 2 Clone Wars MD credits.pdf
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 51
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 271
- ↑ Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 20
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 96
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 242
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 88
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 36
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 368
- ↑ Freak, "7/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 32
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 40
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 20
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 66
- ↑ Mega, "May 1995" (UK; 1995-04-30), page 10
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 84
- ↑ Mega Fun, "04/95" (DE; 1995-03-22), page 85
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 66
- ↑ Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 68
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 101
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 77
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 105
- ↑ Power Up!, "Saturday, April 29, 1995" (UK; 1995-04-29), page 1
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 67
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 36
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 173
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 88
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 231
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 92
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 67
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 83
X-Men 2: Clone Wars | |
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Main page | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs
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X-Men games for Sega systems | |
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Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased) | |
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996) | |
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997) | |
X-Men: Mojo World (1996) | |
X-Men: Mind Games (Unreleased) | |
X-Men related media | |
Sega Tunes: X-Men 2: Clone Wars (1996) | |
Unlicensed X-Men games for Sega systems | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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