Difference between revisions of "Street Fighter Alpha: Warriors' Dreams"

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{{Bob
 
{{Bob
 
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| developer=[[Capcom]]
 
| developer=[[Capcom]]
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{{stub}}'''''Street Fighter Alpha: Warriors' Dreams''''', '''''Street Fighter Zero''''' (ストリートファイターZERO) in Japan, is an entry to the ''Street Fighter'' series, developed and published by [[Capcom]]. The three entries in the ''Street Fighter Alpha'' series take place before the events of ''[[Street Fighter II]]'' but after the events of the original ''Street Fighter''.
+
'''''{{PAGENAME}}''''', known as '''''Street Fighter Zero''''' (ストリートファイターZERO) in Japan, is an entry to the ''[[:Category:Street Fighter|Street Fighter]]'' series, developed and published by [[Capcom]]. The three entries in the ''Street Fighter Alpha'' series take place before the events of ''[[Street Fighter II]]'' but after the events of the original ''Street Fighter''.
 +
 
 +
==Story==
 +
{{ScreenThumb2|Street Fighter Alpha, Introduction, Ryu and Ken.png|Street Fighter Alpha, Introduction, Rose and M. Bison.png|width=200|Introduction}}
 +
The plot is set after the original ''Street Fighter'' but before ''Street Fighter II''. Thus, the game features younger versions of established characters, as well as characters from the original ''Street Fighter'' and ''[[Final Fight]]'' (which was originally developed as a sequel to ''Street Fighter'') and a few who are new to the series. Rather than a tournament bringing the characters together, the characters are on their own personal journeys that cross paths with each other.
 +
 
 +
==Gameplay==
 +
{{ScreenThumb|Street Fighter Alpha, Character Select.png|width=200|Character select}}
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{{ScreenThumb2|Street Fighter Alpha, Gameplay.png|Street Fighter Alpha, Super Finish.png|width=200|Gameplay}}
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The game is a one-on-one fighting game that evolves the gameplay from ''[[Super Street Fighter II Turbo]]''. The game introduces several new features, with graphics drawn in a similar art style to ''[[:Category:Darkstalkers|Darkstalkers]]'' and ''[[X-Men: Children of the Atom]]''.
 +
 
 +
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce). Kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt once per round with {{L}}+{{R}}, which is a short animation during which the character is vulnerable to attack.
 +
 
 +
There is a new combo system called Chain Combos (Zero Combos in the Japanese version), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength, similar to the system used in the ''Darkstalkers'' series. This is sometimes called a "magic series," since it follows a set order from lightest to hardest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick), with some variation between characters.
 +
 
 +
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding {{left}} or {{right}} and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left).
 +
 
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Blocking is done by holding the D-Pad away from the opponent. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can also block in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Special moves still do a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which interrupts the blocked attack at the cost of a level of the Super Combo gauge.
 +
 
 +
The game expands the Super Combo system introduced in ''Super Street Fighter II Turbo'' with a three-level Super Combo gauge. Like in ''Super Turbo'', the Super Combo gauge fills as the character performs regular and special techniques or takes damage. When the gauge reaches level 1 or higher, the player can perform a Super Combo technique, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the strength of the attack and thus the number of levels that are consumed, with higher levels hitting more times and doing more damage. Pressing {{L}} is equivalent to pressing all three punch buttons simultaneously, and pressing {{R}} is equivalent to pressing all three kick buttons simultaneously. The Super Combo gauge carries over between rounds (but not between battles).
 +
 
 +
===Modes===
 +
The single-player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters. There are also two hidden characters: Akuma, who returns from ''[[Super Street Fighter II Turbo]]'' as an alternate final boss only after certain in-game requirements are met, and a new character named Dan, who challenges the player during the course of the game if certain requirements are met. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the other player to a fight by pressing {{Start}}, with the victor continuing in the tournament. There are eight difficulty levels for computer-controlled opponents.
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The console ports added an optional arranged soundtrack, a dedicated two-player Versus Mode (where two players can fight each other), and a Training Mode (where a single player can practice against a non-hostile character). The game saves high scores to the console's internal memory.
  
==Production Credits==
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The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison (mirroring the climactic final battle in ''[[wikipedia:Street Fighter II: The Animated Movie|Street Fighter II: The Animated Movie]]'').
:'''Arcade Staff'''
 
'''Planner:''' Noritaka Funamizu (Poo), Mucchi, H.Itsuno -Tomoshibi-<br>
 
'''Programmer:''' Cham Cho Choy, Egw, "Tege Killer" Jyaian, Knight Rider Giu, Cgt_Dm, Pon, Arikichi, Hard.Yas ‑Gouki‑, Hamachan, Hyper Shinchan, Super "Vega" Sailor, Masakazu -Adon- Matsushita<br>
 
'''Scroll Design:''' Konomi, Buppo, Kayoko Shibata, Akiko Matsunaga, Daisuke Nakagawa, Megumi Maeno, Isono, Sm, Mago, Mr. Oranda<br>
 
'''Object Design:''' "Dokkim" Eripyon, Yatsunonawa "D", Jun Matsumura 27, Makoto Ishii    Chama(C), Gonta, Ari Inukichi, Seigo "Ushi" Kawakami, M. "KotatutoNeko" Nakatani, Alien Pole, Kuriotoko, Chimorin Syogun, Takechan, Masaaki, Dway Nishimura, Norihide = Fnyako.F, SHin-Ya.M, Super‑8, "Noriko" M.Tsujimoto, R, Sagata, Takayuki Kosaka<br>
 
'''Music Compose:''' Isao "Oyaji" Abe, Syun "Kobekko" Nishigaki, Setsuo "purple" Yamamoto, Yuko "pop'n" Kadota, kuru-kuru chance Iwami, Naoshi "groovy" Mizuta<br>
 
'''Sound Design:''' Hiroaki "X68K" Kondo, Ryoji<br>
 
'''Voice Actor:''' Tomomichi Nishimura, Toshiyuki Morikawa, Wataru Takagi, Tetsuya Iwanaga, Yuko Miyamura, Shinichiro Miki<br>
 
'''Producer:''' Iyono Pon<br>
 
'''Special Thanks:''' Takuya Shiraiwa, Hattari, Capcom All Staff<br>
 
  
:'''Consumer Staff'''
+
There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick button of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.
T.Fujiwara, M.Akahori, Hisashi Kuramoto, Kazuhiro Tsuchiya, Hiroaki Matsumoto, Yasuhiro Yanagi, Takayuki Umezu, Yasuhito Okada, Masaki Kataoka, Taro Takeda, Tatsuji Yataka, Atsushi Manobe, Hideki Tada, Takashi Nao, Hiroaki Watanabe, S.Ikuta, Shimitan, M.Sakano, H.Ando, Hiroki Bandoh, Y.Kawano, S.Murata, Y.Kanemori, M.Yasuma, H.Kaji, T.Yoshikawa, H.Katagiri, K.Toda, C.Ryugo, S.Okamura<br>
 
'''Sound Design:''' toshio "T.KJN" Kajino (1970.2.25.B), More Rich, DJ★Hiroyuki Wada, Tomoyuki "T.K,NY" Kawakami, Command+Z "Mac", Shinji "Amayan" Amagishi<br>
 
'''Music Compose:''' Naoshi "groovy" Mizuta, kuru-kuru chance Iwami, Akari.K -Lemon-<br>
 
'''Guitars & Acoustic Piano:''' Masato Kohda<br>
 
'''Presented by:''' [[Capcom]]<br>
 
  
==Promotional Material==
+
===Characters===
 +
{{MoveListNote|legend=StreetFighter}}
 +
====Playable====
 +
Ryu, Ken, Chun-Li, and Sagat return from ''[[Street Fighter II]]'', along with Birdie and Adon (Sagat's former apprentice) from the original ''Street Fighter'', who make their first appearances as playable characters. Guy, one of the main playable characters from ''[[Final Fight]]'', appears along with Sodom, a boss character from the same game. New to the series are Charlie, Guile's combat buddy who fights with similar techniques, and Rose, an Italian fortune teller who uses an energy known as "Soul Power."
 +
{{InfoTable|
 +
{{InfoFighter|
 +
| name=Ryu
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=0 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Ryu.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Final battle
 +
| info2=Sagat
 +
| desc=The rumors of a fighter with a mysterious power shook Ryu's heart. Armed with the Hadouken and the Shouryuuken that scarred Sagat, Ryu's heart beats faster as he reaches new heights.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with {{HP}}, it has a fire effect at close range that knocks opponents over. The projectile moves faster when a stronger button is used.}}
 +
{{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.}}
 +
{{MoveListRow | Hurricane Kick | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Ryu hops forward, doing a single spinning kick similar to a Hurricane Kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. It has a fire effect at level 3.}}
 +
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times. The distance of the vacuum effect is larger at higher levels.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{punch}} while blocking | After interrupting his opponent's attack, Ryu performs a Dragon Punch.}}
 +
}}
 +
}}
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{{InfoFighter|
 +
| name=Chun-Li
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=128 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Chun-Li.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Final battle
 +
| info2=M. Bison
 +
| desc=Haunted by the unsolved disappearance of her father, Chun-Li became a detective to find out what happened with her own eyes. The existence of a certain drug syndicate might hold a clue to her father's whereabouts.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Lightning Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.}}
 +
{{MoveListRow | Spinning Air Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move hits more times when a stronger button is used.}}
 +
{{MoveListRow | Kikouken Fireball | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots an energy ball across the screen. The projectile moves faster when a stronger button is used.}}
 +
{{MoveListRow | Axe Kick | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking. The move covers more horizontal distance when a stronger button is used.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
 +
{{MoveListRow | Yosou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Kikoushou | {{QCF}} {{QCF}} {{punch}} | Chun-Li produces a large fireball directly in front of her.}}
 +
{{MoveListRow | Senretsu Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}}
 +
{{MoveListRow | Hazan Tenshou Kyaku | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Chun-Li performs a more powerful version of her Spinning Air Kick that can hit more times.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{kick}} while blocking | After interrupting her opponent's attack, Chun-Li performs a sweep kick.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Charlie (Nash)
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=256 | crop_y=0}}
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| sprite={{sprite | Street Fighter Alpha 2, Sprites, Charlie.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter Alpha''
 +
| info2name=Final battle
 +
| info2=M. Bison
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| desc=A soldier who is conducting an undercover investigation by himself after receiving intelligence that members of the military's top brass are under the payroll of a certain drug syndicate. Charlie seeks to bring those who have sold their souls to the devil to justice.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Charlie fires a circular energy wave across the screen by swinging his arm. The projectile moves faster when a stronger button is used.}}
 +
{{MoveListRow | Somersault Shell | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Charlie somersaults upward while kicking in an arc, which knocks his opponent over on impact. He somersaults higher when a stronger button is used. The move can hit twice when it is performed with {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Jump Sobat | {{left}}+{{MK}} or {{right}}+{{MK}} | Charlie hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Step Kick | {{left}}+{{HK}} or {{right}}+{{HK}} | Charlie takes a step forward and kicks.}}
 +
{{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Charlie rotates around and swings his fist like a club.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Sonic Barrage | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{repeat|{{punch}}}} | Charlie fires a Sonic Boom. He can launch multiple Sonic Booms in a row (up to two at level 1, three at level 2, and four at level 3) by continuing to press {{punch}}.}}
 +
{{MoveListRow | Crossfire Blitz | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Charlie dashes forward while performing a series of fast kicks. He finishes with a backhand at level 2 and a backhand and an uppercut at level 3.}}
 +
{{MoveListRow | Somersault Justice | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Charlie performs two Somersault Shells in a row at level 1 and 2 or three Somersault Shells in a row at level 3.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{punch}} while blocking | After interrupting his opponent's attack, Charlie performs a Spin Back Knuckle.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Ken
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=384 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Ken.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Final battle
 +
| info2=Ryu
 +
| desc=Ken has been training by himself until hearing tales of Ryu's exploits. Learning that his former training partner has defeated Sagat, Ken seeks to test his strength one more time in order to not be outdone.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.}}
 +
{{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with {{HP}}.}}
 +
{{MoveListRow | Hurricane Kick | {{QCB}} {{kick}} | Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}}
 +
{{MoveListRow | Zenpou Tenshin | {{QCB}} {{punch}} | Ken rolls forward. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{MK}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Shouryuu Reppa | {{QCF}} {{QCF}} {{punch}} | Ken performs a low Dragon Punch, then a high Dragon Punch. He does two low Dragon Punches and has a flaming fist for the high Dragon Punch at level 3.}}
 +
{{MoveListRow | Shinryuuken | {{QCF}} {{QCF}} {{kick}} | Ken performs a powerful spinning Dragon Punch that ascends upward, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{punch}} while blocking | After interrupting his opponent's attack, Ken performs a Dragon Punch.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Guy
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=512 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Guy.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Final Fight''
 +
| info2name=Final battle
 +
| info2=M. Bison
 +
| desc=After the Metro City incident, Guy felt he made little progress in his Bushin-ryuu training. While his style excelled in martial sports, it had no role in actual combat. Guy now travels the world seeking opponents to fight in order to experience true combative ninjutsu.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Bushin Izuna Drop | {{QCF}} {{punch}} | Guy curls into a ball and leaps across the screen in an arc. He leaps farther when a stronger button is used. This maneuver can be interrupted at any time by pressing {{punch}}: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).}}
 +
{{MoveListRow | Dashing Crescent | {{QCF}} {{kick}} | Guy runs towards his opponent, which can be followed up with another {{kick}}. The effect of the follow-up depends on the initial button used: Guy stops short with {{LK}} (Kyuuteishi), does a sweep kick with {{MK}} (Kage Sukui), or does a jumping turnaround kick with {{HK}} (Kubikari).}}
 +
{{MoveListRow | Whirlwind Kick | {{QCB}} {{kick}} | Guy jumps into the air at a diagonal angle and spins around an axis with his leg extended, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Guy can jump off the edges of the screen.}}
 +
{{MoveListRow | Bushin Gokusaken | {{LP}} {{MP}} {{HP}} {{HK}} | Guy performs his multi-hit combo from ''[[Final Fight]]'': a backfist, an underhand punch, an elbow strike, and a hop kick that knocks the opponent away.}}
 +
{{MoveListRow | Hiji Otoshi | {{down}}+{{MP}} in midair | Guy thrusts downward with an elbow.}}
 +
{{MoveListRow | Kubi Kudaki | {{right}}+{{MP}} | Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Kamaitachi | {{downright}}+{{HK}} | Guy does a backflip kick.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Bushin Hassou Ken | {{QCF}} {{QCF}} {{punch}} | Guy jumps diagonally upward and pummels his opponent high into the air with a series of strikes.}}
 +
{{MoveListRow | Bushin Gourai Kyaku | {{QCF}} {{QCF}} {{kick}} | Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{kick}} while blocking | After interrupting his opponent's attack, Guy performs a sweep kick.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Birdie
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=640 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Birdie.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Final battle
 +
| info2=M. Bison
 +
| desc=Birdie was banned from competing in martial arts tournaments due to his ferocious temper and illegal techniques and has been working as a bouncer since then. But when he hears rumors of a criminal organization seeking to recruit strong men, he quits his job in order to show his true strength to the world.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Headbutt | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Birdie dashes forward and headbutts his opponent. He dashes further when a stronger button is used, and the move knocks over the opponent when it is performed with {{HP}}.}}
 +
{{MoveListRow | Sledgehammer | Hold any two {{punch}} or {{kick}} buttons for 1 second, then release | Birdie turns around and headbutts his opponent.}}
 +
{{MoveListRow | Choke Chain | D-Pad in a 360° rotation, then {{punch}} (close) | Birdie grabs his opponent and whips them to the ground two times with his chain.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Body Press | {{down}}+{{HP}} | Birdie drops with a body press.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Jackhammer | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Birdie dashes forward and headbutts his opponent multiple times.}}
 +
{{MoveListRow | Bull Revenger | {{QCF}} {{QCF}} {{punch}} or {{kick}} | Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain. He slams the opponent one time at level 1 and 2 and two times at level 3, and he also follows up with a headbutt at level 3. He leaps close with {{punch}} and far with {{kick}}.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{punch}} while blocking | After interrupting his opponent's attack, Birdie performs a headbutt.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Sodom
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=768 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Sodom.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Final Fight''
 +
| info2name=Final battle
 +
| info2=Guy
 +
| desc=To comprehend the ultimate Japanese martial arts, Sodom has achieved the first step of his grand ambition. Having gained a certain feeling from his training in Japan, Sodom now pursues a lonely battle seeking strong allies in order to revive the Mad Gear Gang.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Jitte Strike | {{DPF}} {{punch}} | Sodom charges forward and performs a strike with his jitte. He performs a different strike, each traveling slightly further, depending on the strength of the punch used. He slashes inward with {{LP}}, at an upward angle with {{MP}}, or downward with {{HP}}. The move knocks over the opponent when it is performed with {{HP}}.}}
 +
{{MoveListRow | Power Slam | D-Pad in a 360° rotation, then {{punch}} (close) | Sodom grabs his opponent, jumps up, and slams them into the ground. He jumps higher when a stronger button is used.}}
 +
{{MoveListRow | Spine Grinder | D-Pad in a 360° rotation, then {{kick}} (close) | Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Meido no Miyage | {{QCF}} {{QCF}} {{punch}} | Sodom performs a series of jitte strikes in succession. He jumps into the air for a final strike at level 3.}}
 +
{{MoveListRow | Tenchuu Satsu | D-Pad in a 360° rotation twice, then {{punch}} (close) | Sodom grabs his opponent, jumps into the air, and slams them into the ground twice. He drags the opponent along the ground after slamming them at level 3.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{punch}} while blocking | After interrupting his opponent's attack, Sodom performs an upward jitte strike.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Adon
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=896 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Adon.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Final battle
 +
| info2=Sagat
 +
| desc=Sagat's loss in the tournament brought up a great sense of disappointment in Adon. There is no reason for someone who has truly mastered the ways of Muay Thai to lose to anyone. In order to truly become a god of the fighting world, Adon gives Sagat, who has defiled the holy strength of Muay Thai, his last rites.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Rising Jaguar | {{QCF}} {{upright}} {{kick}} | Adon leaps diagonally into the air with a knee strike, which hits up to two times and knocks his opponent down. He leaps higher when a stronger button is used.}}
 +
{{MoveListRow | Jaguar Kick | {{RDP}} {{kick}} | Adon somersaults forward while swinging his leg around. He jumps higher when a stronger button is used (which reduces the horizontal distance covered).}}
 +
{{MoveListRow | Fang Kick | {{HCB}} {{kick}} | Adon jumps high into the air and thrusts downward toward his opponent with a kick. He drops at a wider angle when a stronger button is used.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Jutting Kick | {{downright}}+{{MK}} | Adon kicks high into the air from a crouched position.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Jaguar Fury | {{QCB}} {{QCB}} {{kick}} | Adon performs two Jaguar Kicks in quick succession. He does a third Jaguar Kick at level 3.}}
 +
{{MoveListRow | Jaguar Varied Assault | {{QCF}} {{QCF}} {{punch}} | Adon dashes forward and hits his opponent with a series of quick strikes. He knocks the opponent into the air for a final strike at level 3.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{kick}} while blocking | After interrupting his opponent's attack, Adon performs a Rising Jaguar.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Rose
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=1024 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Rose.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter Alpha''
 +
| info2name=Final battle
 +
| info2=M. Bison
 +
| desc=Rose trembled as she sensed a nearby power. Her Soul Power reacted to an evil presence who also controls spiritual energy. She now must seek the source of this calamity and seal its power. This is a final mission she has been burdened to complete.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Soul Reflect | {{QCB}} {{punch}} | Rose whips her scarf down in front of her. If it hits an opponent, it directly damages and knocks over the opponent, but it can also be used to absorb projectiles with {{LP}} or reflect them back toward her opponent with {{MP}} or {{HP}}. Absorbed projectiles increase Rose's Super Combo gauge and increase the damage of her next Soul Spark.}}
 +
{{MoveListRow | Soul Spark | {{HCF}} {{punch}} | Rose lashes her scarf straight out as a soul sphere shoots down it. The projectile moves faster when a stronger button is used.}}
 +
{{MoveListRow | Air Throw | {{DPF}} {{punch}} | Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Slide Kick | {{downright}}+{{MK}} | Rose does a slide kick forward.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Aura Soul Spark | {{QCB}} {{QCB}} {{punch}} | Rose does a version of her Soul Spark that can hit multiple times. She precedes it with a rolling kick at level 2 or a scarf swipe at level 3.}}
 +
{{MoveListRow | Aura Air Throw | {{QCF}} {{QCF}} {{punch}} | Rose does a more powerful version of her Air Throw. She has to catch an airborne opponent to connect with this move at level 1, but she pummels her opponent into the air with grounded strikes at levels 2 and 3.}}
 +
{{MoveListRow | Soul Illusion | {{QCF}} {{QCF}} {{kick}} | Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{punch}} while blocking | After interrupting her opponent's attack, Rose grabs and switches positions with them.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Sagat
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=1152 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Sagat.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter''
 +
| info2name=Final battle
 +
| info2=Ryu
 +
| desc=He was once known as the Emperor of Muay Thai until he was defeated by an unknown Eastern fighter with a single blow. Overcome with a sense of defeat and disgrace that he never felt before, Sagat stands up to reclaim his throne.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.}}
 +
{{MoveListRow | Tiger Blow | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.}}
 +
{{MoveListRow | Tiger Crush | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over. The move covers more horizontal distance when a stronger button is used.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Tiger Cannon | {{QCF}} {{QCF}} {{punch}} | Sagat fires a large Tiger Shot that can hit multiple times.}}
 +
{{MoveListRow | Tiger Raid | {{QCB}} {{QCB}} {{kick}} | Sagat performs a barrage of kicks, finishing with a flying side kick. The final kick is flaming at level 3.}}
 +
{{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{kick}} | Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He performs two Tiger Blows at level 3.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{kick}} while blocking | After interrupting his opponent's attack, Sagat performs a standing kick.}}
 +
}}
 +
}}
 +
}}
 +
 
 +
====Hidden====
 +
{{mainArticle|{{PAGENAME}}/Hidden content}}
 +
In addition to the ten regular characters, there are also three hidden characters, selectable only by inputting cheat codes. M. Bison appears as the final boss for certain characters, while Akuma, returning from his appearance as a hidden boss character in ''[[Super Street Fighter II Turbo]]'', and Dan, a parody of Ryo Sakazaki and Robert Garcia from the ''[[Art of Fighting]]'' series by [[SNK]], can be fought by fulfilling certain conditions.
 +
{{InfoTable|
 +
{{InfoFighter|
 +
| name=Akuma (Gouki)
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=1280 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Akuma.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Super Street Fighter II Turbo''
 +
| info2name=Final battle
 +
| info2=M. Bison
 +
| desc=Akuma sees the very fists that killed his own master and mutters to him, "Is this the proof of my strength?" The answer lies in the midst of battle. He is seeking someone else in this world also obsessed with true strength.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.}}
 +
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}}
 +
{{MoveListRow | Shakunetsu Hadouken | {{HCF}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.}}
 +
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.}}
 +
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.}}
 +
{{MoveListRow | Hyakki Shuu | {{QCF}} {{upright}} {{punch}} | Akuma somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with {{punch}} for a palm strike or {{kick}} for a falling kick. He somersaults further when a stronger button is used.}}
 +
{{MoveListRow | Zenpou Tenshin | {{QCB}} {{punch}} | Akuma jumps forward, then rolls along the ground. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.}}
 +
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}}
 +
{{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Akuma hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Messatsu Gou Hadou | {{HCB}} {{HCB}} {{punch}} | Akuma fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.}}
 +
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} {{QCF}} {{punch}} | Akuma performs a low Gou Shouryuuken, then a high Gou Shouryuuken. He does two low Gou Shouryuukens at level 3.}}
 +
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} {{QCF}} {{punch}} in midair | Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.}}
 +
{{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{kick}} while blocking | After interrupting his opponent's attack, Akuma performs a sweep kick.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=Dan
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=1408 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha, Sprites, Dan.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter Alpha''
 +
| info2name=Final battle
 +
| info2=Sagat
 +
| desc=Dan pursued his martial arts training in order to avenge the death of his father at the hands of Sagat. But when rumors spread that Sagat was defeated by a mysterious martial artist, Dan flew to Thailand to verify. Feeling that only he can defeat Sagat, this time he will not be denied his revenge.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Gadouken | {{QCF}} {{punch}} | Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand. The projectile travels slightly farther when a stronger button is used.}}
 +
{{MoveListRow | Kouryuuken | {{DPF}} {{punch}} | Dan rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.}}
 +
{{MoveListRow | Dankuukyaku | {{QCB}} {{kick}} | Dan leaps forward and performs a sequence of kicks in midair that knock his opponent over on impact. He performs a knee strike with {{LK}}, a knee strike and a kick with {{MK}}, and a knee strike and two kicks with {{HK}}. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Shinkuu Gadouken | {{QCF}} {{QCF}} {{punch}} | Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.}}
 +
{{MoveListRow | Hisshou Buraiken | {{QCB}} {{QCB}} {{kick}} | Dan performs a barrage of kicks at level 1, a barrage of punches ending with a Gadouken and a Kouryuuken at level 2, and combination of both at level 3.}}
 +
{{MoveListRow | Kouryuu Rekka | {{QCF}} {{QCF}} {{kick}} | Dan performs a single low Kouryuuken, followed by a high Kouryuuken.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{kick}} while blocking | After interrupting his opponent's attack, Dan performs a sweep kick.}}
 +
}}
 +
}}
 +
{{InfoFighter|
 +
| name=M. Bison (Vega)
 +
| portrait={{sprite | Street Fighter Alpha, Characters.png | 1.5 | crop_width=128 | crop_height=112 | crop_x=1536 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, M. Bison.gif}}
 +
| info1name=Originally appeared in
 +
| info1=''Street Fighter II''
 +
| info2name=Final battle
 +
| info2=Rose
 +
| desc=Evil is the only absolute power. With that belief, M. Bison created his ultimate technique known as the Psycho Crusher, the manifestation of his Psycho Power. With that, M. Bison begins his plan to gather strong warriors and make Shadaloo greater. The devil's eyes shine as the day of world domination draws near.
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Psycho Shot | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | M. Bison throws a fireball across the screen. The projectile travels slightly farther when a stronger button is used.}}
 +
{{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | M. Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.}}
 +
{{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing {{punch}}, which can be aimed with {{left}} and {{right}}.}}
 +
{{MoveListRow | Skull Diver | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | M. Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}.}}
 +
{{MoveListRow | Warp Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | M. Bison disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}}
 +
{{MoveListRow | Warp Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | M. Bison disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Super Combos |
 +
{{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | M. Bison spirals toward his opponent while infused with psycho energy. He travels farther at levels 2 and 3.}}
 +
{{MoveListRow | Knee Press Nightmare | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | M. Bison does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 3.}}
 +
{{MoveListRow | Alpha Counter | {{QCBD}} {{punch}} while blocking | After interrupting his opponent's attack, M. Bison performs a standing punch.}}
 +
}}
 +
}}
 +
}}
 +
 
 +
===Stages===
 +
Each character has his or her own stage where matches are hosted in single-player games. The stage can be manually chosen in the two-player mode.
 +
 
 +
There are only six unique stage backdrops, with every backdrop reused at least once (but with unique variations for each character).
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Street Fighter Alpha, Stages, Ryu.png|Ryu}}
 +
{{gitem|Street Fighter Alpha, Stages, Chun-Li.png|Chun-Li}}
 +
{{gitem|Street Fighter Alpha, Stages, Charlie.png|Charlie}}
 +
{{gitem|Street Fighter Alpha, Stages, Ken.png|Ken}}
 +
{{gitem|Street Fighter Alpha, Stages, Guy.png|Guy}}
 +
{{gitem|Street Fighter Alpha, Stages, Birdie.png|Birdie}}
 +
{{gitem|Street Fighter Alpha, Stages, Sodom.png|Sodom}}
 +
{{gitem|Street Fighter Alpha, Stages, Adon.png|Adon}}
 +
{{gitem|Street Fighter Alpha, Stages, Rose.png|Rose}}
 +
{{gitem|Street Fighter Alpha, Stages, Sagat.png|Sagat}}
 +
{{gitem|Street Fighter Alpha, Stages, Akuma.png|Akuma}}
 +
{{gitem|Street Fighter Alpha, Stages, Dan.png|Dan}}
 +
{{gitem|Street Fighter Alpha, Stages, M. Bison.png|M. Bison}}
 +
}}
 +
 
 +
==History==
 +
===Development===
 +
The working titles for the game were '''''Street Fighter Classic''''' and '''''Street Fighter Legends'''''. The development team was only given a three-month deadline, which ended up being extended to six months.{{ref|https://www.polygon.com/2020/11/23/21579064/street-fighter-alpha-an-oral-history}} Because of the rushed development process, the game has some incomplete aspects, such as only including six unique stage backdrops.
 +
 
 +
===Legacy===
 +
The game was followed by ''[[Street Fighter Alpha 2]]'', also ported to the Saturn in 1996, and ''[[Street Fighter Alpha 3]]'', ported to the Saturn in 1999 and to the [[Dreamcast]] in 2000.
 +
 
 +
==Versions==
 +
The original arcade game was developed for [[Capcom]]'s CPS-2 arcade board. A slightly downgraded version was also released for their older CPS-1 board. The Saturn port is faithful to the arcade version. The main difference is the video mode, which is 384x224 in the arcade version but 352x224 in the Saturn version. Because of this, some sprites (notably the characters) appear slightly wider. Also, because of memory constraints, some frames of animation had to be removed from the home ports. Both home ports have a new arranged soundtrack (with the original soundtrack still available as an option), along with extra modes.
 +
 
 +
===Localised names===
 +
{{aka
 +
|en_name=Street Fighter Alpha: Warriors' Dreams
 +
|us_name=Street Fighter Alpha: Warriors' Dreams
 +
|jp_name=ストリートファイターZERO
 +
|jp_trans=Street Fighter Zero
 +
}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Planner:''' Noritaka Funamizu (POO), Mucchi, H.Itsuno -Tomoshibi-
 +
*'''Programmer:''' Cham Cho Choy, EGW, "Tege Killer" Jyaian, Knight Rider Giu, CGT_DM, PON, Arikichi, Hard.Yas -Gouki-, Hamachan, Hyper Shinchan, Super "Vega" Sailor, Matsushita -Adon- Masakazu
 +
*'''Scroll Design:''' Konomi, Buppo, Kayoko Shibata, Akiko Matsunaga, Daisuke Nakagawa, Megumi Maeno, Isono, SM, Mago, Mr.Oranda
 +
*'''Object Design:''' "Dokkim"Eripyon, Yatsunonawa"D", Jun Matsumura 27, Makoto Ishii Chama(C), Gonta, Ari Inukichi, Seigo"Ushi"Kawakami, M."Kotatutoneko"Nakatani, Alien Pole, Kuriotoko, Chimorin Syogun, Takechan, Masaaki, Dway Nishimura, <nowiki>Norihide = Fnyako.F</nowiki>, Shin-Ya.M, Super-8, "Noriko"M.Tsujimoto, R, Sagata, Takayuki Kosaka
 +
*'''Music compose:''' Abe "Oyaji" Isao, Syun "Kobekko" Nishigaki, Yamamoto "Purple" Setsuo, Kadota "Pop'N" Yuko, Kuru-Kuru Chance Iwami, Mizuta "Groovy" Naoshi
 +
*'''Sound design:''' Hiroaki "X68K" Kondo, Ryoji
 +
*'''Voice Actor:''' Tomomichi Nishimura, Toshiyuki Morikawa, [[Wataru Takagi]], Tetsuya Iwanaga, Yuko Miyamura, Shinichiro Miki
 +
*'''Producer:''' Iyono Pon
 +
*'''Special Thanks:''' Takuya Shiraiwa, Hattari, [[Capcom]] All Staff
 +
*'''Consumer Staff:''' T.Fujiwara, M.Akahori, Hisashi Kuramoto, Kazuhiro Tsuchiya, Hiroaki Matsumoto, Yasuhiro Yanagi, Takayuki Umezu, Yasuhito Okada, Masaki Kataoka, Taro Takeda, Tatsuji Yataka, Atsushi Manobe, Hideki Tada, Takashi Nao, Hiroaki Watanabe, S.Ikuta, Shimitan, M.Sakano, H.Ando, Hiroki Bandoh, Y.Kawano, S.Murata, Y.Kanemori, M.Yasuma, H.Kaji, T.Yoshikawa, H.Katagiri, K.Toda, C.Ryugo, S.Okamura
 +
*'''Sound design:''' Toshio"T.Kjn"Kajino (1970.2.25.B), More Rich, DJ★Wada Hiroyuki, Tomoyuki"T.K,Ny"Kawakami, Command+Z"Mac", Shinji"Amayan"Amagishi
 +
*'''Music compose:''' Mizuta "Groovy" Naoshi, Kuru-Kuru Chance Iwami, Akari.K -Lemon-
 +
*'''Guitars & Acoustic Piano:''' Masato Kohda
 +
*'''Presented by:''' [[Capcom]]
 +
| source=In-game credits
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| pdf=SFZ Saturn JP SSEnding.pdf
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| console=SAT
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}}
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}}
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
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==Promotional material==
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{{gallery
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|{{galleryPrintAd
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}}
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|{{galleryPrintAd
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|gamechamp|1997-11|6
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|gamechamp|1997-12|16
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}}
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}}
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==Artwork==
 
<gallery>
 
<gallery>
File:StreetFighterAlpha Saturn UK PrintAdvert.jpg|UK print advert
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StreetFighterZero Saturn JP Art Cover.png|Ryu and Ken
 
</gallery>
 
</gallery>
  
==Physical Scans==
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==Physical scans==
 
{{ratings
 
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{{Scanbox
 
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| console=Saturn
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| region=JP
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| front=SFZ Saturn JP Box Front.jpg
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| back=SFA Saturn JP Box Back.jpg
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| disc=SFAlpha Saturn JP Disc.jpg
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| spinecard=SFAlpha Saturn JP Spinecard.jpg
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| manual=SFAlpha SS jp manual.pdf
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}}{{Scanbox
 
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| region=US
 
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| front=SFA Saturn US Box Front.jpg
 
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| disc=SFAlphaSaturnUSDisc.jpg
 
| manual=Sfalpha sat us manual.pdf
 
| manual=Sfalpha sat us manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=EU
 
| region=EU
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| cover=SFA Saturn EU cover.jpg
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| disc=StreetFighterAlpha Saturn EU Disc.jpg
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}}{{Scanbox
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| cover=SFA Saturn EU Box.jpg
 
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}}{{Scanbox
 
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}}{{Scanbox
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| region=AU
{{scanbox
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| front=SFA Saturn AU cover.jpg
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}}{{Scanbox
 
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==Technical information==
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{{mainArticle|{{PAGENAME}}/Technical information}}
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 +
==External links==
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* Sega of America webpage: [https://web.archive.org/web/19980629063825/http://www.sega.com:80/products/games/01596.html Saturn]
 +
 
 +
==References==
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<references/>
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{{StreetFighterAlphaOmni}}
 
{{StreetFighter}}
 
{{StreetFighter}}
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{{FinalFight}}

Revision as of 16:27, 28 September 2024

n/a

  • NTSC-U
  • NTSC-J
  • PAL

StreetFighterAlpha title.png

StreetFighterZero Saturn JP Title.png

StreetFighterAlpha Saturn EU Title.png

Street Fighter Alpha: Warriors' Dreams
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive Entertainment (Europe), Wooyoung System (KR)
Developer:
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR)
Original system(s): Capcom CPS-2
Sound driver: SCSP/CD-DA (49 tracks)
Genre: Fighting, Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1206G
Sega Saturn
US
T-1206H
ESRB: Teen
Sega Saturn
EU
T-7008H-50
ELSPA: 11+ OK
Sega Saturn
DE
T-7008H-50
USK: 12
Sega Saturn
PT
STJVG0172
Sega Saturn
UK
£44.9944.99[7][8] T-7008H-50
ELSPA: 11+ OK
Sega Saturn
PL
199zł199
Sega Saturn
AU
FSTR17SSC
OFLC: M15
Sega Saturn
BR
R$69.9969.99[9] 193286
Tectoy: 13+
Non-Sega versions

Street Fighter Alpha: Warriors' Dreams, known as Street Fighter Zero (ストリートファイターZERO) in Japan, is an entry to the Street Fighter series, developed and published by Capcom. The three entries in the Street Fighter Alpha series take place before the events of Street Fighter II but after the events of the original Street Fighter.

Story

Street Fighter Alpha, Introduction, Ryu and Ken.png

Street Fighter Alpha, Introduction, Rose and M. Bison.png

Introduction

The plot is set after the original Street Fighter but before Street Fighter II. Thus, the game features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight (which was originally developed as a sequel to Street Fighter) and a few who are new to the series. Rather than a tournament bringing the characters together, the characters are on their own personal journeys that cross paths with each other.

Gameplay

Street Fighter Alpha, Character Select.png

Character select

Street Fighter Alpha, Gameplay.png

Street Fighter Alpha, Super Finish.png

Gameplay

The game is a one-on-one fighting game that evolves the gameplay from Super Street Fighter II Turbo. The game introduces several new features, with graphics drawn in a similar art style to Darkstalkers and X-Men: Children of the Atom.

Characters move with Left and Right and crouch with Down. They jump with Up and flip back and forth with Up-left and Up-right. Punches are done with X (jab), Y (medium), and Z (fierce). Kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Characters can perform a taunt once per round with L+R, which is a short animation during which the character is vulnerable to attack.

There is a new combo system called Chain Combos (Zero Combos in the Japanese version), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength, similar to the system used in the Darkstalkers series. This is sometimes called a "magic series," since it follows a set order from lightest to hardest and from punches to kicks (light punch into light kick, medium punch into medium kick, then hard punch into hard kick), with some variation between characters.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can reduce the damage taken from a fall by likewise holding Left or Right and pressing a medium or hard punch or kick button. It is also possible to roll on the ground after falling from a throw or other attack by pressing Down Down-left Left P (or Down Down-right Right P if facing left).

Blocking is done by holding the D-Pad away from the opponent. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can also block in midair but cannot air block against normal attacks from an opponent that is standing on the ground and cannot air block after performing an attack in the air. Special moves still do a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which interrupts the blocked attack at the cost of a level of the Super Combo gauge.

The game expands the Super Combo system introduced in Super Street Fighter II Turbo with a three-level Super Combo gauge. Like in Super Turbo, the Super Combo gauge fills as the character performs regular and special techniques or takes damage. When the gauge reaches level 1 or higher, the player can perform a Super Combo technique, which is a more powerful version of a special attack, using a button combination that is slightly more complex than those used by special moves. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the strength of the attack and thus the number of levels that are consumed, with higher levels hitting more times and doing more damage. Pressing L is equivalent to pressing all three punch buttons simultaneously, and pressing R is equivalent to pressing all three kick buttons simultaneously. The Super Combo gauge carries over between rounds (but not between battles).

Modes

The single-player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters. There are also two hidden characters: Akuma, who returns from Super Street Fighter II Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan, who challenges the player during the course of the game if certain requirements are met. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the other player to a fight by pressing  START , with the victor continuing in the tournament. There are eight difficulty levels for computer-controlled opponents.

The console ports added an optional arranged soundtrack, a dedicated two-player Versus Mode (where two players can fight each other), and a Training Mode (where a single player can practice against a non-hostile character). The game saves high scores to the console's internal memory.

The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison (mirroring the climactic final battle in Street Fighter II: The Animated Movie).

There are two playing styles that can be selected after choosing a character: Normal and Auto. Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick button of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

Playable

Ryu, Ken, Chun-Li, and Sagat return from Street Fighter II, along with Birdie and Adon (Sagat's former apprentice) from the original Street Fighter, who make their first appearances as playable characters. Guy, one of the main playable characters from Final Fight, appears along with Sodom, a boss character from the same game. New to the series are Charlie, Guile's combat buddy who fights with similar techniques, and Rose, an Italian fortune teller who uses an energy known as "Soul Power."

Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Ryu.gif
Originally appeared in:
Street Fighter
Final battle:
Sagat



Ryu
The rumors of a fighter with a mysterious power shook Ryu's heart. Armed with the Hadouken and the Shouryuuken that scarred Sagat, Ryu's heart beats faster as he reaches new heights.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with  HP , it has a fire effect at close range that knocks opponents over. The projectile moves faster when a stronger button is used.
Dragon Punch Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
Hurricane Kick Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Ryu hops forward, doing a single spinning kick similar to a Hurricane Kick.
Move list (Super Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. It has a fire effect at level 3.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left Down Down-left Left K Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times. The distance of the vacuum effect is larger at higher levels.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Ryu performs a Dragon Punch.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Chun-Li.gif
Originally appeared in:
Street Fighter II
Final battle:
M. Bison



Chun-Li
Haunted by the unsolved disappearance of her father, Chun-Li became a detective to find out what happened with her own eyes. The existence of a certain drug syndicate might hold a clue to her father's whereabouts.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.
Spinning Air Kick Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent over on impact. The move hits more times when a stronger button is used.
Kikouken Fireball Hold Left for 2 seconds, then Right+P Chun-Li shoots an energy ball across the screen. The projectile moves faster when a stronger button is used.
Axe Kick Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking. The move covers more horizontal distance when a stronger button is used.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yosou Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Kikoushou Down Down-right Right Down Down-right Right P Chun-Li produces a large fireball directly in front of her.
Senretsu Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Lightning Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshou Kyaku Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Chun-Li performs a more powerful version of her Spinning Air Kick that can hit more times.
Alpha Counter Left Down-left Down K while blocking After interrupting her opponent's attack, Chun-Li performs a sweep kick.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Charlie.gif
Originally appeared in:
Street Fighter Alpha
Final battle:
M. Bison



Charlie (Nash)
A soldier who is conducting an undercover investigation by himself after receiving intelligence that members of the military's top brass are under the payroll of a certain drug syndicate. Charlie seeks to bring those who have sold their souls to the devil to justice.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Charlie fires a circular energy wave across the screen by swinging his arm. The projectile moves faster when a stronger button is used.
Somersault Shell Hold Down for 2 seconds, then Up+K Charlie somersaults upward while kicking in an arc, which knocks his opponent over on impact. He somersaults higher when a stronger button is used. The move can hit twice when it is performed with  HK .
Move list (Command normals)
Name Command Description
Jump Sobat Left+ MK  or Right+ MK  Charlie hops toward his opponent with a turning kick. This is an overhead strike that can hit characters who are crouch blocking.
Step Kick Left+ HK  or Right+ HK  Charlie takes a step forward and kicks.
Spin Back Knuckle Right+ HP  Charlie rotates around and swings his fist like a club.
Move list (Super Combos)
Name Command Description
Sonic Barrage Hold Left for 2 seconds, then Right Left Right+PPPPP Charlie fires a Sonic Boom. He can launch multiple Sonic Booms in a row (up to two at level 1, three at level 2, and four at level 3) by continuing to press P.
Crossfire Blitz Hold Left for 2 seconds, then Right Left Right+K Charlie dashes forward while performing a series of fast kicks. He finishes with a backhand at level 2 and a backhand and an uppercut at level 3.
Somersault Justice Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Charlie performs two Somersault Shells in a row at level 1 and 2 or three Somersault Shells in a row at level 3.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Charlie performs a Spin Back Knuckle.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Ken.gif
Originally appeared in:
Street Fighter
Final battle:
Ryu



Ken
Ken has been training by himself until hearing tales of Ryu's exploits. Learning that his former training partner has defeated Sagat, Ken seeks to test his strength one more time in order to not be outdone.
Move list (Special moves)
Name Command Description
Hadouken Fireball Down Down-right Right P Ken focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Dragon Punch Right Down Down-right P Ken rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with  HP .
Hurricane Kick Down Down-left Left K Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Zenpou Tenshin Down Down-left Left P Ken rolls forward. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+ MK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Super Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right Down Down-right Right P Ken performs a low Dragon Punch, then a high Dragon Punch. He does two low Dragon Punches and has a flaming fist for the high Dragon Punch at level 3.
Shinryuuken Down Down-right Right Down Down-right Right K Ken performs a powerful spinning Dragon Punch that ascends upward, drawing in nearby opponents. The distance of the vacuum effect is larger at higher levels.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Ken performs a Dragon Punch.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Guy.gif
Originally appeared in:
Final Fight
Final battle:
M. Bison



Guy
After the Metro City incident, Guy felt he made little progress in his Bushin-ryuu training. While his style excelled in martial sports, it had no role in actual combat. Guy now travels the world seeking opponents to fight in order to experience true combative ninjutsu.
Move list (Special moves)
Name Command Description
Bushin Izuna Drop Down Down-right Right P Guy curls into a ball and leaps across the screen in an arc. He leaps farther when a stronger button is used. This maneuver can be interrupted at any time by pressing P: if he is next to his opponent, he performs a body slam (Bushin Izuna Otoshi); otherwise, he performs an elbow drop (Izuna no Hiji Otoshi).
Dashing Crescent Down Down-right Right K Guy runs towards his opponent, which can be followed up with another K. The effect of the follow-up depends on the initial button used: Guy stops short with  LK  (Kyuuteishi), does a sweep kick with  MK  (Kage Sukui), or does a jumping turnaround kick with  HK  (Kubikari).
Whirlwind Kick Down Down-left Left K Guy jumps into the air at a diagonal angle and spins around an axis with his leg extended, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Guy can jump off the edges of the screen.
Bushin Gokusaken  LP   MP   HP   HK  Guy performs his multi-hit combo from Final Fight: a backfist, an underhand punch, an elbow strike, and a hop kick that knocks the opponent away.
Hiji Otoshi Down+ MP  in midair Guy thrusts downward with an elbow.
Kubi Kudaki Right+ MP  Guy smashes downward with an elbow, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Kamaitachi Down-right+ HK  Guy does a backflip kick.
Move list (Super Combos)
Name Command Description
Bushin Hassou Ken Down Down-right Right Down Down-right Right P Guy jumps diagonally upward and pummels his opponent high into the air with a series of strikes.
Bushin Gourai Kyaku Down Down-right Right Down Down-right Right K Guy dashes toward his opponent and performs a series of punches, ending with a reverse hook kick.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Guy performs a sweep kick.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Birdie.gif
Originally appeared in:
Street Fighter
Final battle:
M. Bison



Birdie
Birdie was banned from competing in martial arts tournaments due to his ferocious temper and illegal techniques and has been working as a bouncer since then. But when he hears rumors of a criminal organization seeking to recruit strong men, he quits his job in order to show his true strength to the world.
Move list (Special moves)
Name Command Description
Headbutt Hold Left for 2 seconds, then Right+P Birdie dashes forward and headbutts his opponent. He dashes further when a stronger button is used, and the move knocks over the opponent when it is performed with  HP .
Sledgehammer Hold any two P or K buttons for 1 second, then release Birdie turns around and headbutts his opponent.
Choke Chain D-Pad in a 360° rotation, then P (close) Birdie grabs his opponent and whips them to the ground two times with his chain.
Move list (Command normals)
Name Command Description
Body Press Down+ HP  Birdie drops with a body press.
Move list (Super Combos)
Name Command Description
Jackhammer Hold Left for 2 seconds, then Right Left Right+P Birdie dashes forward and headbutts his opponent multiple times.
Bull Revenger Down Down-right Right Down Down-right Right P or K Birdie leaps into the air from across the screen, grabs his opponent, and slams them into the ground with his chain. He slams the opponent one time at level 1 and 2 and two times at level 3, and he also follows up with a headbutt at level 3. He leaps close with P and far with K.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Birdie performs a headbutt.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Sodom.gif
Originally appeared in:
Final Fight
Final battle:
Guy



Sodom
To comprehend the ultimate Japanese martial arts, Sodom has achieved the first step of his grand ambition. Having gained a certain feeling from his training in Japan, Sodom now pursues a lonely battle seeking strong allies in order to revive the Mad Gear Gang.
Move list (Special moves)
Name Command Description
Jitte Strike Right Down Down-right P Sodom charges forward and performs a strike with his jitte. He performs a different strike, each traveling slightly further, depending on the strength of the punch used. He slashes inward with  LP , at an upward angle with  MP , or downward with  HP . The move knocks over the opponent when it is performed with  HP .
Power Slam D-Pad in a 360° rotation, then P (close) Sodom grabs his opponent, jumps up, and slams them into the ground. He jumps higher when a stronger button is used.
Spine Grinder D-Pad in a 360° rotation, then K (close) Sodom impales his opponent with his jitte and runs across the screen while dragging them into the ground.
Move list (Super Combos)
Name Command Description
Meido no Miyage Down Down-right Right Down Down-right Right P Sodom performs a series of jitte strikes in succession. He jumps into the air for a final strike at level 3.
Tenchuu Satsu D-Pad in a 360° rotation twice, then P (close) Sodom grabs his opponent, jumps into the air, and slams them into the ground twice. He drags the opponent along the ground after slamming them at level 3.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, Sodom performs an upward jitte strike.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Adon.gif
Originally appeared in:
Street Fighter
Final battle:
Sagat



Adon
Sagat's loss in the tournament brought up a great sense of disappointment in Adon. There is no reason for someone who has truly mastered the ways of Muay Thai to lose to anyone. In order to truly become a god of the fighting world, Adon gives Sagat, who has defiled the holy strength of Muay Thai, his last rites.
Move list (Special moves)
Name Command Description
Rising Jaguar Down Down-right Right Up-right K Adon leaps diagonally into the air with a knee strike, which hits up to two times and knocks his opponent down. He leaps higher when a stronger button is used.
Jaguar Kick Left Down Down-left K Adon somersaults forward while swinging his leg around. He jumps higher when a stronger button is used (which reduces the horizontal distance covered).
Fang Kick Right Down-right Down Down-left Left K Adon jumps high into the air and thrusts downward toward his opponent with a kick. He drops at a wider angle when a stronger button is used.
Move list (Command normals)
Name Command Description
Jutting Kick Down-right+ MK  Adon kicks high into the air from a crouched position.
Move list (Super Combos)
Name Command Description
Jaguar Fury Down Down-left Left Down Down-left Left K Adon performs two Jaguar Kicks in quick succession. He does a third Jaguar Kick at level 3.
Jaguar Varied Assault Down Down-right Right Down Down-right Right P Adon dashes forward and hits his opponent with a series of quick strikes. He knocks the opponent into the air for a final strike at level 3.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Adon performs a Rising Jaguar.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Rose.gif
Originally appeared in:
Street Fighter Alpha
Final battle:
M. Bison



Rose
Rose trembled as she sensed a nearby power. Her Soul Power reacted to an evil presence who also controls spiritual energy. She now must seek the source of this calamity and seal its power. This is a final mission she has been burdened to complete.
Move list (Special moves)
Name Command Description
Soul Reflect Down Down-left Left P Rose whips her scarf down in front of her. If it hits an opponent, it directly damages and knocks over the opponent, but it can also be used to absorb projectiles with  LP  or reflect them back toward her opponent with  MP  or  HP . Absorbed projectiles increase Rose's Super Combo gauge and increase the damage of her next Soul Spark.
Soul Spark Left Down-left Down Down-right Right P Rose lashes her scarf straight out as a soul sphere shoots down it. The projectile moves faster when a stronger button is used.
Air Throw Right Down Down-right P Rose jumps upward at a diagonal angle. If she intercepts an airborne opponent, she grabs and throws them down to the ground.
Move list (Command normals)
Name Command Description
Slide Kick Down-right+ MK  Rose does a slide kick forward.
Move list (Super Combos)
Name Command Description
Aura Soul Spark Down Down-left Left Down Down-left Left P Rose does a version of her Soul Spark that can hit multiple times. She precedes it with a rolling kick at level 2 or a scarf swipe at level 3.
Aura Air Throw Down Down-right Right Down Down-right Right P Rose does a more powerful version of her Air Throw. She has to catch an airborne opponent to connect with this move at level 1, but she pummels her opponent into the air with grounded strikes at levels 2 and 3.
Soul Illusion Down Down-right Right Down Down-right Right K Rose creates afterimages of herself that mimic her normal attacks. Lasts for a timed duration or until Rose is hit.
Alpha Counter Left Down-left Down P while blocking After interrupting her opponent's attack, Rose grabs and switches positions with them.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Sagat.gif
Originally appeared in:
Street Fighter
Final battle:
Ryu



Sagat
He was once known as the Emperor of Muay Thai until he was defeated by an unknown Eastern fighter with a single blow. Overcome with a sense of defeat and disgrace that he never felt before, Sagat stands up to reclaim his throne.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.
Tiger Blow Right Down Down-right P Sagat rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
Tiger Crush Right Down Down-right K Sagat jumps forward, ramming his opponent with his knee, hitting up to two times and knocking his opponent over. The move covers more horizontal distance when a stronger button is used.
Move list (Super Combos)
Name Command Description
Tiger Cannon Down Down-right Right Down Down-right Right P Sagat fires a large Tiger Shot that can hit multiple times.
Tiger Raid Down Down-left Left Down Down-left Left K Sagat performs a barrage of kicks, finishing with a flying side kick. The final kick is flaming at level 3.
Tiger Genocide Down Down-right Right Down Down-right Right K Sagat leaps ahead with a Tiger Crush and follows it up with a Tiger Blow. He performs two Tiger Blows at level 3.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Sagat performs a standing kick.

Hidden

Main article: Street Fighter Alpha: Warriors' Dreams/Hidden content.

In addition to the ten regular characters, there are also three hidden characters, selectable only by inputting cheat codes. M. Bison appears as the final boss for certain characters, while Akuma, returning from his appearance as a hidden boss character in Super Street Fighter II Turbo, and Dan, a parody of Ryo Sakazaki and Robert Garcia from the Art of Fighting series by SNK, can be fought by fulfilling certain conditions.

Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, Akuma.gif
Originally appeared in:
Super Street Fighter II Turbo
Final battle:
M. Bison



Akuma (Gouki)
Akuma sees the very fists that killed his own master and mutters to him, "Is this the proof of my strength?" The answer lies in the midst of battle. He is seeking someone else in this world also obsessed with true strength.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Akuma focuses energy through his palms and fires a surging punch across the screen. The projectile moves faster when a stronger button is used.
Zankuu Hadouken Down Down-right Right P in midair Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.
Shakunetsu Hadouken Left Down-left Down Down-right Right P Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks down opponents on impact. The projectile moves faster and hits more times when a stronger button is used.
Gou Shouryuuken Right Down Down-right P Akuma rises off the ground while punching upwards, knocking down his opponent on impact. The move ascends higher and hits more times when a stronger button is used.
Tatsumaki Zankuukyaku Down Down-left Left K Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Hyakki Shuu Down Down-right Right Up-right P Akuma somersaults forward. He performs a sliding sweep when he lands. Alternatively, the move can be followed up with P for a palm strike or K for a falling kick. He somersaults further when a stronger button is used.
Zenpou Tenshin Down Down-left Left P Akuma jumps forward, then rolls along the ground. He rolls farther when a stronger button is used. This move can pass through opponents (if close enough) but not attacks.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Tenma Kuujin Kyaku Down+ MK  before the apex of the jump while flipping forward in the air Akuma dive kicks diagonally downward.
Zugai Hasatsu Right+ MP  Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Akuma hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.
Move list (Super Combos)
Name Command Description
Messatsu Gou Hadou Right Down-right Down Down-left Left Right Down-right Down Down-left Left P Akuma fires a version of the Gou Hadouken Fireball that can hit his opponent multiple times.
Messatsu Gou Shouryuu Down Down-right Right Down Down-right Right P Akuma performs a low Gou Shouryuuken, then a high Gou Shouryuuken. He does two low Gou Shouryuukens at level 3.
Tenma Gou Zankuu Down Down-right Right Down Down-right Right P in midair Akuma fires a larger, more powerful Zankuu Hadouken at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Akuma glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Super Combo gauge must be at level 3 to perform this move.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Akuma performs a sweep kick.
Street Fighter Alpha, Characters.png
Street Fighter Alpha, Sprites, Dan.gif
Originally appeared in:
Street Fighter Alpha
Final battle:
Sagat



Dan
Dan pursued his martial arts training in order to avenge the death of his father at the hands of Sagat. But when rumors spread that Sagat was defeated by a mysterious martial artist, Dan flew to Thailand to verify. Feeling that only he can defeat Sagat, this time he will not be denied his revenge.
Move list (Special moves)
Name Command Description
Gadouken Down Down-right Right P Dan focuses his energy and throws a very short-ranged fireball directly in front of him with a single hand. The projectile travels slightly farther when a stronger button is used.
Kouryuuken Right Down Down-right P Dan rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
Dankuukyaku Down Down-left Left K Dan leaps forward and performs a sequence of kicks in midair that knock his opponent over on impact. He performs a knee strike with  LK , a knee strike and a kick with  MK , and a knee strike and two kicks with  HK . This move can be performed in midair.
Move list (Super Combos)
Name Command Description
Shinkuu Gadouken Down Down-right Right Down Down-right Right P Dan fires a version of the Gadouken Fireball that can hit his opponent multiple times.
Hisshou Buraiken Down Down-left Left Down Down-left Left K Dan performs a barrage of kicks at level 1, a barrage of punches ending with a Gadouken and a Kouryuuken at level 2, and combination of both at level 3.
Kouryuu Rekka Down Down-right Right Down Down-right Right K Dan performs a single low Kouryuuken, followed by a high Kouryuuken.
Alpha Counter Left Down-left Down K while blocking After interrupting his opponent's attack, Dan performs a sweep kick.
Street Fighter Alpha, Characters.png
Street Fighter Alpha 2, Sprites, M. Bison.gif
Originally appeared in:
Street Fighter II
Final battle:
Rose



M. Bison (Vega)
Evil is the only absolute power. With that belief, M. Bison created his ultimate technique known as the Psycho Crusher, the manifestation of his Psycho Power. With that, M. Bison begins his plan to gather strong warriors and make Shadaloo greater. The devil's eyes shine as the day of world domination draws near.
Move list (Special moves)
Name Command Description
Psycho Shot Hold Left for 2 seconds, then Right+P M. Bison throws a fireball across the screen. The projectile travels slightly farther when a stronger button is used.
Double Knee Press Hold Left for 2 seconds, then Right+K M. Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.
Head Press Hold Down for 2 seconds, then Up+K M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing P, which can be aimed with Left and Right.
Skull Diver Hold Down for 2 seconds, then Up+P M. Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with Left and Right.
Warp Forward Right Down Down-right + all three P or K simultaneously M. Bison disappears and reappears the entire screen ahead with P or half the screen ahead with K.
Warp Backward Left Down Down-left + all three P or K simultaneously M. Bison disappears and reappears the entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right Left Right+P M. Bison spirals toward his opponent while infused with psycho energy. He travels farther at levels 2 and 3.
Knee Press Nightmare Hold Left for 2 seconds, then Right Left Right+K M. Bison does two consecutive Double Knee Press maneuvers. He finishes with a sliding sweep at level 3.
Alpha Counter Left Down-left Down P while blocking After interrupting his opponent's attack, M. Bison performs a standing punch.

Stages

Each character has his or her own stage where matches are hosted in single-player games. The stage can be manually chosen in the two-player mode.

There are only six unique stage backdrops, with every backdrop reused at least once (but with unique variations for each character).

Street Fighter Alpha, Stages, Ryu.png

Ryu
Street Fighter Alpha, Stages, Ryu.png

Street Fighter Alpha, Stages, Chun-Li.png

Chun-Li
Street Fighter Alpha, Stages, Chun-Li.png

Street Fighter Alpha, Stages, Charlie.png

Charlie
Street Fighter Alpha, Stages, Charlie.png

Street Fighter Alpha, Stages, Ken.png

Ken
Street Fighter Alpha, Stages, Ken.png

Street Fighter Alpha, Stages, Guy.png

Guy
Street Fighter Alpha, Stages, Guy.png

Street Fighter Alpha, Stages, Birdie.png

Birdie
Street Fighter Alpha, Stages, Birdie.png

Street Fighter Alpha, Stages, Sodom.png

Sodom
Street Fighter Alpha, Stages, Sodom.png

Street Fighter Alpha, Stages, Adon.png

Adon
Street Fighter Alpha, Stages, Adon.png

Street Fighter Alpha, Stages, Rose.png

Rose
Street Fighter Alpha, Stages, Rose.png

Street Fighter Alpha, Stages, Sagat.png

Sagat
Street Fighter Alpha, Stages, Sagat.png

Street Fighter Alpha, Stages, Akuma.png

Akuma
Street Fighter Alpha, Stages, Akuma.png

Street Fighter Alpha, Stages, Dan.png

Dan
Street Fighter Alpha, Stages, Dan.png

Street Fighter Alpha, Stages, M. Bison.png

M. Bison
Street Fighter Alpha, Stages, M. Bison.png

History

Development

The working titles for the game were Street Fighter Classic and Street Fighter Legends. The development team was only given a three-month deadline, which ended up being extended to six months.[10] Because of the rushed development process, the game has some incomplete aspects, such as only including six unique stage backdrops.

Legacy

The game was followed by Street Fighter Alpha 2, also ported to the Saturn in 1996, and Street Fighter Alpha 3, ported to the Saturn in 1999 and to the Dreamcast in 2000.

Versions

The original arcade game was developed for Capcom's CPS-2 arcade board. A slightly downgraded version was also released for their older CPS-1 board. The Saturn port is faithful to the arcade version. The main difference is the video mode, which is 384x224 in the arcade version but 352x224 in the Saturn version. Because of this, some sprites (notably the characters) appear slightly wider. Also, because of memory constraints, some frames of animation had to be removed from the home ports. Both home ports have a new arranged soundtrack (with the original soundtrack still available as an option), along with extra modes.

Localised names

Also known as
Language Localised Name English Translation
English Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha: Warriors' Dreams
English (US) Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha: Warriors' Dreams
Japanese ストリートファイターZERO Street Fighter Zero

Production credits

  • Planner: Noritaka Funamizu (POO), Mucchi, H.Itsuno -Tomoshibi-
  • Programmer: Cham Cho Choy, EGW, "Tege Killer" Jyaian, Knight Rider Giu, CGT_DM, PON, Arikichi, Hard.Yas -Gouki-, Hamachan, Hyper Shinchan, Super "Vega" Sailor, Matsushita -Adon- Masakazu
  • Scroll Design: Konomi, Buppo, Kayoko Shibata, Akiko Matsunaga, Daisuke Nakagawa, Megumi Maeno, Isono, SM, Mago, Mr.Oranda
  • Object Design: "Dokkim"Eripyon, Yatsunonawa"D", Jun Matsumura 27, Makoto Ishii Chama(C), Gonta, Ari Inukichi, Seigo"Ushi"Kawakami, M."Kotatutoneko"Nakatani, Alien Pole, Kuriotoko, Chimorin Syogun, Takechan, Masaaki, Dway Nishimura, Norihide = Fnyako.F, Shin-Ya.M, Super-8, "Noriko"M.Tsujimoto, R, Sagata, Takayuki Kosaka
  • Music compose: Abe "Oyaji" Isao, Syun "Kobekko" Nishigaki, Yamamoto "Purple" Setsuo, Kadota "Pop'N" Yuko, Kuru-Kuru Chance Iwami, Mizuta "Groovy" Naoshi
  • Sound design: Hiroaki "X68K" Kondo, Ryoji
  • Voice Actor: Tomomichi Nishimura, Toshiyuki Morikawa, Wataru Takagi, Tetsuya Iwanaga, Yuko Miyamura, Shinichiro Miki
  • Producer: Iyono Pon
  • Special Thanks: Takuya Shiraiwa, Hattari, Capcom All Staff
  • Consumer Staff: T.Fujiwara, M.Akahori, Hisashi Kuramoto, Kazuhiro Tsuchiya, Hiroaki Matsumoto, Yasuhiro Yanagi, Takayuki Umezu, Yasuhito Okada, Masaki Kataoka, Taro Takeda, Tatsuji Yataka, Atsushi Manobe, Hideki Tada, Takashi Nao, Hiroaki Watanabe, S.Ikuta, Shimitan, M.Sakano, H.Ando, Hiroki Bandoh, Y.Kawano, S.Murata, Y.Kanemori, M.Yasuma, H.Kaji, T.Yoshikawa, H.Katagiri, K.Toda, C.Ryugo, S.Okamura
  • Sound design: Toshio"T.Kjn"Kajino (1970.2.25.B), More Rich, DJ★Wada Hiroyuki, Tomoyuki"T.K,Ny"Kawakami, Command+Z"Mac", Shinji"Amayan"Amagishi
  • Music compose: Mizuta "Groovy" Naoshi, Kuru-Kuru Chance Iwami, Akari.K -Lemon-
  • Guitars & Acoustic Piano: Masato Kohda
  • Presented by: Capcom
Source:
In-game credits
SFZ Saturn JP SSEnding.pdf
[11]

Magazine articles

Main article: Street Fighter Alpha: Warriors' Dreams/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in GamePro (US) #79: "February 1996" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #81: "April 1996" (1996-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (UK) #8: "June 1996" (1996-05-22)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1997-09: "xxxx" (199x-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Game Champ (KR) #1997-11: "xxxx" (199x-xx-xx)
also published in:
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
92 №42, p50/51
Sega Saturn
92
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
93
[14]
Consoles + (FR) NTSC
91
[15]
Computer & Video Games (UK)
96
[7]
Famitsu (JP) NTSC-J
68
[16]
Freak (IL)
90
[17]
Fun Generation (DE) PAL
90
[18]
Gambler (PL)
90
[19]
GameFan (US)
94
[20]
GamePro (US) NTSC-U
90
[21]
Game Informer (US) NTSC-U
78
[22]
Joypad (FR) NTSC-J
94
[23]
Joypad (FR)
90
[24]
MAN!AC (DE) NTSC-J
90
[25]
MAN!AC (DE) PAL
90
[26]
Maximum (UK)
100
[27]
Mega Force (FR) PAL
94
[28]
Mega Fun (DE) NTSC-J
88
[29]
Mean Machines Sega (UK) NTSC-J
94
[30]
Player One (FR)
92
[31]
Saturn Fan (JP) NTSC-J
80
[32]
Saturn+ (UK) NTSC-J
93
[33]
Sega Magazin (DE)
88
[34]
Sega Power (UK) PAL
81
[35]
Sega Pro (UK) PAL
91
[36]
Sega Saturn Magazine (UK) PAL
93
[8]
Sega Saturn Magazine (JP) NTSC-J
83
[37]
Sega Saturn Magazine (JP) NTSC-J
84
[38]
Total Saturn (UK) PAL
89
[39]
Ultimate Future Games (UK) PAL
94
[40]
Video Games (DE) NTSC-J
80
[41]
Sega Saturn
89
Based on
30 reviews

Street Fighter Alpha: Warriors' Dreams

Saturn, JP
SFA Saturn JP Box Back.jpgSFZ Saturn JP Box Front.jpg
Cover
SFAlpha Saturn JP Spinecard.jpg
Spinecard
SFAlpha Saturn JP Disc.jpg
Disc
SFAlpha SS jp manual.pdf
Manual
Saturn, US
SFA Saturn US Box Back.jpgSFA Saturn US Box Front.jpg
Cover
SFAlphaSaturnUSDisc.jpg
Disc
Sfalpha sat us manual.pdf
Manual
Saturn, EU
SFA Saturn EU cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, DE
SFA Saturn EU Box.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, PT
SFA Saturn PT cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, AU
SFA Saturn AU back.jpgNospine.pngSFA Saturn AU cover.jpg
Cover
StreetFighterAlpha Saturn EU Disc.jpg
Disc
Saturn, BR
SFA BR backcover.jpgNospine.pngSFA BR cover.jpg
Cover
Saturn, KR

Technical information

Main article: Street Fighter Alpha: Warriors' Dreams/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. File:SFA Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. https://groups.google.com/g/rec.games.video.sega/c/6FKYYVSQAGE/m/XCrYEkyY2w0J
  4. https://groups.google.com/g/rec.games.video.sega/c/QEJfyZmRM3A/m/1yf-YQPuNNMJ
  5. https://groups.google.com/g/rec.games.video.sega/c/pN77cESHcUg/m/mR50tcI-8c4J
  6. Computer Trade Weekly, "" (UK; 1996-05-20), page 17
  7. 7.0 7.1 Computer & Video Games, "April 1996" (UK; 1996-03-14), page 34
  8. 8.0 8.1 Sega Saturn Magazine, "April 1996" (UK; 1996-03-23), page 74
  9. 9.0 9.1 http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
  10. https://www.polygon.com/2020/11/23/21579064/street-fighter-alpha-an-oral-history
  11. File:SFZ Saturn JP SSEnding.pdf
  12. Game Champ, "xxxx" (KR; 199x-xx-xx), page 6
  13. Game Champ, "xxxx" (KR; 199x-xx-xx), page 16
  14. 576 KByte, "Július-Augusztus 1996" (HU; 1996-xx-xx), page 11
  15. Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 91
  16. Famitsu, "1996-02-02" (JP; 1996-01-19), page 1
  17. Freak, "3/96" (IL; 1996-xx-xx), page 1
  18. Fun Generation, "05/96" (DE; 1996-04-10), page 58
  19. Gambler, "9/1996" (PL; 1996-xx-xx), page 1
  20. GameFan, "Volume 4, Issue 3: March 1996" (US; 1996-xx-xx), page 13
  21. GamePro, "April 1996" (US; 1996-xx-xx), page 76
  22. Game Informer, "March 1996" (US; 1996-0x-xx), page 50
  23. Joypad, "Mars 1996 (Joypad International supplement)" (FR; 1996-0x-xx), page 23
  24. Joypad, "Mai 1996" (FR; 1996-0x-xx), page 59
  25. MAN!AC, "03/96" (DE; 1996-02-14), page 40
  26. MAN!AC, "07/96" (DE; 1996-06-12), page 68
  27. Maximum, "March 1996" (UK; 1996-03-29), page 146
  28. Mega Force, "Mai 1996" (FR; 1996-0x-xx), page 34
  29. Mega Fun, "04/96" (DE; 1996-03-20), page 70
  30. Mean Machines Sega, "May 1996" (UK; 1996-04-04), page 74
  31. Player One, "Mai 1996" (FR; 1996-0x-xx), page 86
  32. Saturn Fan, "1996 No. 6" (JP; 1996-03-01), page 120
  33. Saturn+, "Easter/April 1996" (UK; 1996-03-07), page 40
  34. Sega Magazin, "April 1996" (DE; 1996-03-13), page 68
  35. Sega Power, "June 1996" (UK; 1996-04-11), page 48
  36. Sega Pro, "September 1996" (UK; 1996-07-xx), page 26
  37. Sega Saturn Magazine, "1996-02 (1996-02-09)" (JP; 1996-01-26), page 235
  38. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
  39. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 53
  40. Ultimate Future Games, "May 1996" (UK; 1996-03-29), page 58
  41. Video Games, "4/96" (DE; 1996-03-20), page 88


Street Fighter Alpha: Warriors' Dreams

StreetFighterAlpha title.png

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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Final Fight games for Sega systems
Sega Mega-CD
Final Fight CD (1993)
Sega Saturn
Arcade
Final Fight Revenge (1999)
Related games
Sega Mega Drive
Saturday Night Slam Masters (1994)
Sega Saturn
Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter Alpha 2 (Dash) (1996) | Street Fighter Collection (1997) | Street Fighter Zero 3 (1999)
Sega Dreamcast
Street Fighter Alpha 3 (1999)