Difference between revisions of "Golden Axe II"

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| bobscreen=GoldenAxe2 Title.png
 
| bobscreen=GoldenAxe2 Title.png
 
| icon=GoldenAxe2 iOS icon.png
 
| icon=GoldenAxe2 iOS icon.png
| publisher=[[Sega]]
+
| publisher={{company|[[Sega Enterprises, Ltd.]]|system=MD|region=JP, EU}} {{company|[[Sega of America]]|system=MD|region=US}} {{company|[[Sega Corporation (2000-2015)|Sega Corporation]]|system=VC}} {{company|[[Sega Corporation (2020)|Sega Corporation]]|system=SwitchOnline}}
| developer={{company|[[Sega CS]]|system=MD}}
+
| developer={{company|[[Sega CS1]]|system=MD}}
 
{{company|[[M2]]|system=VC}}
 
{{company|[[M2]]|system=VC}}
 +
| distributor={{company|[[Ecofilmes]]|region=PT|system=MD}}
 +
{{company|[[Hent Gruppen]]|region=SE rental|system=MD}}
 +
{{company|[[Tec Toy]]|region=BR|system=MD}}
 +
{{company|[[Samsung]]|region=KR|system=MD}}
 +
{{company|[[Consumer Electronics]]|region=ZA|system=MD}}
 
| system=[[Sega Mega Drive]], [[Virtual Console]], [[iOS]], [[Steam]], [[Nintendo Switch Online]]
 
| system=[[Sega Mega Drive]], [[Virtual Console]], [[iOS]], [[Steam]], [[Nintendo Switch Online]]
 
| sounddriver=[[SMPS 68000]]
 
| sounddriver=[[SMPS 68000]]
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| md_date_us=1992-01{{magref|gamepro|30|57}}
 
| md_date_us=1992-01{{magref|gamepro|30|57}}
 
| md_code_us=1122
 
| md_code_us=1122
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| md_date_us_sc=1994
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| md_rrp_us_sc=sub
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| md_date_eu=1991-12{{magref|segapower|25|11}}
 
| md_date_eu=1991-12{{magref|segapower|25|11}}
 
| md_code_eu=1122
 
| md_code_eu=1122
| md_date_uk=1991-12{{magref|segapower|25|11}}
+
| md_date_uk=1992-02-17{{magref|segapro|4|7}}<!--1991-12{{magref|segapower|25|11}}-->
 
| md_code_uk=1122
 
| md_code_uk=1122
 
| md_rrp_uk=34.99{{magref|sfuk|2|69}}{{magref|segapower|27|29}}<!--39.99{{magref|cvg|121|48}}{{magref|segapro|4|50}}-->
 
| md_rrp_uk=34.99{{magref|sfuk|2|69}}{{magref|segapower|27|29}}<!--39.99{{magref|cvg|121|48}}{{magref|segapro|4|50}}-->
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| md_date_se_r=199x
 
| md_date_se_r=199x
 
| md_date_pt=199x
 
| md_date_pt=199x
 +
| md_date_za=199x
 
}}
 
}}
 
{{releasesArcade
 
{{releasesArcade
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{{releasesSwitch
 
{{releasesSwitch
 
| switchonline_date_jp=2022-12-16{{ref|https://archive.ph/Qbx8w|https://topics.nintendo.co.jp/article/3bcd70c4-2bef-4cf3-bffb-c656bf9f055a}}
 
| switchonline_date_jp=2022-12-16{{ref|https://archive.ph/Qbx8w|https://topics.nintendo.co.jp/article/3bcd70c4-2bef-4cf3-bffb-c656bf9f055a}}
 +
| switchonline_rrp_jp=sub
 
| switchonline_date_us=2022-12-15{{ref|https://archive.vn/gf5pR|https://twitter.com/NintendoAmerica/status/1603556374478192643}}
 
| switchonline_date_us=2022-12-15{{ref|https://archive.vn/gf5pR|https://twitter.com/NintendoAmerica/status/1603556374478192643}}
 +
| switchonline_rrp_us=sub
 
| switchonline_date_eu=2022-12-16{{ref|https://archive.vn/A7jDJ|https://twitter.com/NintendoEurope/status/1603706510495961088}}
 
| switchonline_date_eu=2022-12-16{{ref|https://archive.vn/A7jDJ|https://twitter.com/NintendoEurope/status/1603706510495961088}}
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| switchonline_rrp_eu=sub
 
| switchonline_date_uk=2022-12-16{{ref|https://archive.vn/oBnvp|https://twitter.com/NintendoUK/status/1603706509812043776}}
 
| switchonline_date_uk=2022-12-16{{ref|https://archive.vn/oBnvp|https://twitter.com/NintendoUK/status/1603706509812043776}}
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| switchonline_date_au=2022-12-16{{ref|https://archive.vn/IpWIA|https://twitter.com/NintendoAUNZ/status/1603631006166257664}}
 
| switchonline_date_au=2022-12-16{{ref|https://archive.vn/IpWIA|https://twitter.com/NintendoAUNZ/status/1603631006166257664}}
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| switchonline_rrp_au=sub
 
}}
 
}}
 
}}
 
}}
'''''{{PAGENAME}}''''' (ゴールデンアックスII) is a 1991 beat-em-up and the direct sequel to the critically acclaimed ''[[Golden Axe]]''. Unlike that game, ''Golden Axe II'' is a [[Sega Mega Drive]] exclusive, though it has since been re-released as part of numerous Mega Drive compilations. The game features Ax-Battler, Tyris-Flare, and Gilius Thunderhead once again, as they face the new foe "Dark Guld".
+
'''''{{PAGENAME}}''''' (ゴールデンアックスII) is a 1991 beat-em-up and the direct sequel to the critically acclaimed ''[[Golden Axe]]''. Unlike that game, ''Golden Axe II'' is a [[Sega Mega Drive]] exclusive, though it has since been re-released as part of numerous Mega Drive compilations. The game features Ax-Battler, Tyris-Flare, and Gilius Thunderhead once again, as they face a new foe, Dark Guld.
  
 
It is extremely similar to the previous game, with various changes. For this reason, ''Golden Axe II'' has received mixed reviews from critics; many claim the game is merely a re-hash of the previous entry in the series, and that very little is added to the core gameplay. Though some have praised the graphics and music, others have criticised the game's sound effects which are said to detract from the atmosphere of the game.
 
It is extremely similar to the previous game, with various changes. For this reason, ''Golden Axe II'' has received mixed reviews from critics; many claim the game is merely a re-hash of the previous entry in the series, and that very little is added to the core gameplay. Though some have praised the graphics and music, others have criticised the game's sound effects which are said to detract from the atmosphere of the game.
 +
 +
==Story==
 +
Three years after the defeat of Death Adder, the land is once again in peril as the evil emperor Dark Guld has escaped his confinement. He has stolen the Golden Axe and raised an army of demonic followers.
  
 
==Gameplay==
 
==Gameplay==
{{B}} is used for attacking and {{C}} for jumping, just like in the prequel. Pushing {{B}}+{{C}} together is now used to perform an all-around-attack rather than a backwards focused attack. Double tapping a direction makes the character run, pushing {{B}} while running results in a charge attack. {{A}} is used to cast magic. This consumes magic books (replacing potions from the prequel) which have to be collected first. Magic books are dropped by wizards. The strength of the magic attack is determined by the time the {{A}} button is held down, but this can be changed in the options screen.
+
The game is a belt-scrolling beat-'em-up, like its predecessor, and can be played by one player or by two players simultaneously. Once again, the heroes must recover the Golden Axe by fighting through multiple stages, each of which ends in a fight against a group of bosses.
 
 
Various game balance related changes have been made. Enemies could be trapped in endless charge attacks loops in the prequel. This is not possible anymore as two consecutive charge attacks trigger a short invincibility window. The previously exploitable jumping attacks have also been tone down in strength, certain enemy types such as lizardmen and claw wielding enemies can also effectively defend against these attacks.
 
 
 
When playing on the lowest difficulty setting, the game ends prematurely. The final boss can only be faced when playing on normal or above. The highest difficulty setting adds new enemies to increase challenge.
 
  
At the end of the game, score and a rank is awarded based on the number of enemies defeated and lives lost.
+
Characters move in any direction using the D-Pad. They can run with {{left}} {{left}} or {{right}} {{right}}. They jump with {{C}} and can jump higher when running. Characters attack enemies in front of them with {{B}} and can attack while jumping. Attacking while running performs a charge attack. They can grab enemies in close range with {{B}} and then throw them by pressing {{left}} or {{right}}. Enemies can be thrown onto other enemies or thrown off of cliffs. They can attack enemies all around them with {{B}}+{{C}} (replacing the "back attack" of the original game).
  
The Duel mode from the original ''[[Golden Axe]]'' makes a return. Predetermined enemies have to be defeated in an arena.
+
Magic books can be gathered along the way by attacking wizards. This increases the magic meter of the characters, giving them the ability to perform magic spells that attack every enemy on the screen at once. The power of the magic increases at certain marked thresholds, depending on how many books are possessed. The lowest-level magic spell can be cast by pressing {{A}}. Higher-level spells can be selected by holding {{A}}, which incrementally fills the magic meter, then cast by releasing {{A}} when the meter has highlighted the desired level. This behavior can be changed in the options to mirror the original game, where the highest-level magic ability is always performed when {{A}} is pressed.
  
This game behaves strangely when played with the ''[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]'': Movements are mapped to {{X}},{{Y}},{{Z}} and {{Mode}}. Holding down {{Mode}} while the game is starting removes this problem. Strangely enough, emulators don't seem to have such problem.
+
Each character has a health meter and loses health points as the character takes damage from foes. When the meter is empty, the character loses a life but revives in place at the cost of an extra life. If there are no extra lives remaining, the game can only be continued if the player has credits remaining. The length of the health meter (between 3 and 5) can be set in the options, and there are three difficulty levels (Easy, Normal, and Hard). The highest difficulty setting adds new enemies to increase the challenge. At the end of the game, a rank is awarded based on the number of enemies defeated and lives lost.
  
All versions of the ROM are identical. The ROM contains no region specific data and can be played on any system
+
Various balance changes have been made from the first game. Enemies could be trapped in endless charge attacks loops in the prequel, but this is no longer possible as two consecutive charge attacks trigger a short invincibility window. The previously exploitable jumping attacks have also been toned down in strength, as certain enemy types such as lizardmen and claw-wielding enemies can effectively defend against these attacks.
  
===Playable characters===
+
===Characters===
{{InfoTable|align=center|
+
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
 
| title=Ax-Battler
 
| title=Ax-Battler
 
| sprite={{sprite|GoldenAxeII MD PlayerSprites.png|crop_x=0|crop_width=43|crop_height=71}}
 
| sprite={{sprite|GoldenAxeII MD PlayerSprites.png|crop_x=0|crop_width=43|crop_height=71}}
| desc=
+
| desc=A fierce barbarian warrior. He fights with a two-handed sword, which gives him the strongest attack and medium range. He is a competent magic user and has four levels of wind magic.
 +
}}
 +
{{InfoRow
 +
| title=Tyris-Flare
 +
| sprite={{sprite|GoldenAxeII MD PlayerSprites.png|crop_x=94|crop_width=38|crop_height=51}}
 +
| desc=A ferocious Amazon warrior. She fights with a two-handed sword, which gives her the weakest attack and worst range. However, she is the best magic user and has six levels of fire magic.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Gilius-Thunderhead
+
| title=Gilius Thunderhead
 
| sprite={{sprite|GoldenAxeII MD PlayerSprites.png|crop_x=43|crop_width=51|crop_height=56}}
 
| sprite={{sprite|GoldenAxeII MD PlayerSprites.png|crop_x=43|crop_width=51|crop_height=56}}
| desc=
+
| desc=A fearless dwarf warrior. He fights with an axe, which gives him a medium attack but the largest range. He is the worst magic user and has three levels of earth magic.
 +
}}
 +
}}
 +
 
 +
===Bizarrians===
 +
Rideable monsters called Bizarrians appear in the stages, ridden by enemies. After dismounting the enemy riding them, a character can hop onto the creature to ride it by moving onto it. Each Bizarrian has its own unique attack. They cannot attack while jumping but can perform a charge attack while running. Characters are knocked off of them when attacked.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Chicken Leg
 +
| sprite={{sprite | Golden Axe II MD, Bizarrans.png | crop_width=70 | crop_height=50 | crop_x=0 | crop_y=0}}
 +
| desc=Attacks by whipping its tail.
 +
}}
 +
{{InfoRow
 +
| title=Green Dragon
 +
| sprite={{sprite | Golden Axe II MD, Bizarrans.png | crop_width=70 | crop_height=50 | crop_x=70 | crop_y=0}}
 +
| desc=Attacks by kicking with its hind legs.
 +
}}
 +
{{InfoRow
 +
| title=Red Dragon
 +
| sprite={{sprite | Golden Axe II MD, Bizarrans.png | crop_width=70 | crop_height=50 | crop_x=140 | crop_y=0}}
 +
| desc=Attacks by spewing a stream of fire.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
Items are dropped by wizards when they are hit. Items are picked up by touching them.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Bread
 +
| sprite={{sprite | Golden Axe II MD, Items.png | 2 | crop_width=24 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Restores one point of health to the character.
 +
}}
 +
{{InfoRow
 +
| title=Meat
 +
| sprite={{sprite | Golden Axe II MD, Items.png | 2 | crop_width=24 | crop_height=16 | crop_x=24 | crop_y=0}}
 +
| desc=Restores one point of health to the character.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Tyris-Flare
+
| title=Magic Book
| sprite={{sprite|GoldenAxeII MD PlayerSprites.png|crop_x=94|crop_width=38|crop_height=51}}
+
| sprite={{sprite | Golden Axe II MD, Items.png | 2 | crop_width=24 | crop_height=16 | crop_x=48 | crop_y=0}}
| desc=
+
| desc=Adds another point to the character's magic meter.
 
}}
 
}}
 
}}
 
}}
  
 
===Stages===
 
===Stages===
{{InfoTable|imagewidths=200|
+
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 
| title=Ravaged Village
 
| title=Ravaged Village
| screenshot=Notavailable.svg
+
| screenshot=Golden Axe II MD, Stage 1-1.png
 +
| screenshot2=Golden Axe II MD, Stage 1-2.png
 +
| screenshot3=Golden Axe II MD, Stage 1-3.png
 +
| screenshot4=Golden Axe II MD, Stage 1-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Ruins
 
| title=Ruins
| screenshot=Notavailable.svg
+
| screenshot=Golden Axe II MD, Stage 2-1.png
 +
| screenshot2=Golden Axe II MD, Stage 2-2.png
 +
| screenshot3=Golden Axe II MD, Stage 2-3.png
 +
| screenshot4=Golden Axe II MD, Stage 2-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Tower
 
| title=Tower
| screenshot=Notavailable.svg
+
| screenshot=Golden Axe II MD, Stage 3-1.png
 +
| screenshot2=Golden Axe II MD, Stage 3-2.png
 +
| screenshot3=Golden Axe II MD, Stage 3-3.png
 +
| screenshot4=Golden Axe II MD, Stage 3-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Dragon's Throat Cave
 
| title=Dragon's Throat Cave
| screenshot=Notavailable.svg
+
| screenshot=Golden Axe II MD, Stage 4-1.png
 +
| screenshot2=Golden Axe II MD, Stage 4-2.png
 +
| screenshot3=Golden Axe II MD, Stage 4-3.png
 +
| screenshot4=Golden Axe II MD, Stage 4-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Castle Gates
 
| title=Castle Gates
| screenshot=Notavailable.svg
+
| screenshot=Golden Axe II MD, Stage 5-1.png
 +
| screenshot2=Golden Axe II MD, Stage 5-2.png
 +
| screenshot3=Golden Axe II MD, Stage 5-3.png
 +
| screenshot4=Golden Axe II MD, Stage 5-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Castle
 
| title=Castle
| screenshot=Notavailable.svg
+
| screenshot=Golden Axe II MD, Stage 6-1.png
 +
| screenshot2=Golden Axe II MD, Stage 6-2.png
 +
| screenshot3=Golden Axe II MD, Stage 6-3.png
 +
| screenshot4=Golden Axe II MD, Stage 6-4.png
 +
| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Dark Guld's Chamber
 
| title=Dark Guld's Chamber
| screenshot=Notavailable.svg
+
| screenshot=Golden Axe II MD, Stage 7.png
| desc=
+
| desc=The final boss can only be faced when playing on Normal or Hard difficulty.
 
}}
 
}}
 
}}
 
}}
 +
 +
===The Duel===
 +
{{ScreenThumb2|Golden Axe II MD, The Duel 1P.png|Golden Axe II MD, The Duel 2P.png|width=200|The Duel}}
 +
There are two separate Duel modes, depending on whether one or two players are playing.
 +
 +
In the single-player mode, the player chooses any character and fights a series of 15 battles in a single-screen arena against progressively harder enemies. Enemies sometimes appear alone or sometimes in groups. At the end, the player's performance is graded and given a rank.
 +
 +
In the two-player mode, each player chooses a character (and cannot choose the same character), then they fight a single match against one another, using the same controls and moves as the regular game.
  
 
==History==
 
==History==
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===Legacy===
 
===Legacy===
On the Mega Drive, ''Golden Axe II'' was followed by ''[[Golden Axe III]]''.
+
''Golden Axe II'' was followed by ''[[Golden Axe: The Revenge of Death Adder]]'' in arcades in 1992 and by ''[[Golden Axe III]]'' on the [[Sega Mega Drive]] in 1993.
====Comic adaptation====
+
 
''[[Sonic the Comic]]'' included few "The Legend of Golden Axe" comic strips the plot of which take place after ''Golden Axe II'', the first story arc dealing with Dark Guld ressurection. The story arcs are: "Citadel of Dead Souls" (issue #1 to issue #6) and "Plague of Serpents" (#13 to #18).
+
===Comic adaptation===
 +
''[[Sonic the Comic]]'' included few "The Legend of Golden Axe" comic strips the plot of which take place after ''Golden Axe II'', the first story arc dealing with the resurrection of Dark Guld. The story arcs are "Citadel of Dead Souls" (issue #1 to issue #6) and "Plague of Serpents" (#13 to #18).
  
 
==Versions==
 
==Versions==
Emulated versions of the game were released for the [[Wii]] [[Virtual Console]], [[Steam]] and [[iOS]]. The iOS version was removed from sale on iTunes in 2015.{{ref|http://web.archive.org/web/20171108173927/http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play}}
+
Emulated versions of the game were released for the [[Wii]] [[Virtual Console]], [[Steam]], and [[iOS]]. The iOS version was removed from sale on iTunes in 2015.{{ref|http://web.archive.org/web/20171108173927/http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play}}
  
 
===Version history===
 
===Version history===
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==Production credits==
 
==Production credits==
{{multicol|
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{creditstable|
 
*'''Planner:''' [[Kazuma Fujii|Fuzzy]]
 
*'''Character Design:''' [[Hiroyuki Kawaguchi|Hiro.K]], [[Rew]]
 
*'''Background Design:''' [[Toyonaka Ozaki|Toyo.Ozaki]], [[Sant]]
 
*'''Programmer:''' [[Takubon]], K.Koba
 
*'''Sound Effect:''' [[Naofumi Hataya|Hatabaw]]
 
*'''Messages:''' [[Marsh]], [[Kakuka]]
 
*'''Checkers:''' [[Atsuhiko Nakamura|Kyamura]], [[Tomohiro Kondo|Mu]], [[Dehehe]], [[Kenichi Ono|Ax]], [[Takao Miyoshi|Taka O]], [[Sunset]]
 
*'''Special Thanks:''' [[Makoto Uchida|U]], [[Masafumi Ogata|Gas Ges Gos]]
 
*'''Presented by:''' [[Sega]]
 
| source=In-game credits
 
| pdf=Golden Axe II MD credits.pdf
 
| console=MD
 
}}
 
 
 
{{creditstable|
 
*'''Japanese cover artist:''' [[Jun Satoh]]
 
| console=MD
 
| source=[[Sega TV Game Genga Gallery]]
 
| pdf=Sega TV Game Genga Gallery.pdf
 
| pdfpage=61
 
}}
 
}}
 
  
 
==Digital manuals==
 
==Digital manuals==
Line 290: Line 353:
 
<gallery>
 
<gallery>
 
GoldenAxe2 Artwork.jpg
 
GoldenAxe2 Artwork.jpg
 +
Golden Axe II Box Art by Boris Vallejo.jpg
 
GoldenAxe2 Artwork2.jpg
 
GoldenAxe2 Artwork2.jpg
 
</gallery>
 
</gallery>
Line 322: Line 386:
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=PT
 
| region=PT
| cover=
+
| cover=GoldenAxe2 MD PT Box.jpg
 +
| cart=GoldenAxeII MD EU Cart.jpg
 +
| manual=GoldenAxeII MD PT Manual.jpg
 +
| item1=Golden Axe II MD EU Manual.pdf
 +
| item1name=EU Manual
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=SE rental ([[Hent]])
 +
| cover=GoldenAxeII MD SE Box Rental.jpg
 
| cart=
 
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=SE (Rental)
+
| region=SE rental (HENT; Alt)
| cover=GoldenAxeII MD SE Box Rental.jpg
+
| front=GoldenAxeII MD SE Box Rental Hent Alt.jpg
 +
| back=GoldenAxeII MD SE Box Back Rental Hent Alt.jpg
 +
| spinemissing=yes
 
| cart=
 
| cart=
 
}}{{Scanbox
 
}}{{Scanbox
Line 356: Line 430:
 
| region=CA
 
| region=CA
 
| cover=GoldenAxeII MD CA Box.jpg
 
| cover=GoldenAxeII MD CA Box.jpg
 +
| cart=
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=ZA
 +
| cover=GoldenAxeII MD ZA Cover.jpg
 
| cart=
 
| cart=
 
}}
 
}}
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=31f12a21af018cdf88b3f2170af5389b84fba7e7|md5=2cd3573172961fa52f622f14ccff4e1a|crc32=725e0a18|size=512kB|date=1991-10|source=Cartridge (US/EU/JP)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=97e49394321e97b8488e6cf57bade4dc20aec0f4|md5=b27a54c8ac3671e72e853875ef6073eb|crc32=e62ea1bb|size=512kB|date=|source=|comments=|quality=|prototype=yes}}
 
}}
 
  
 
==External links==
 
==External links==
Line 392: Line 467:
 
{{GoldenAxeIIOmni}}
 
{{GoldenAxeIIOmni}}
 
{{GoldenAxe}}
 
{{GoldenAxe}}
[[Category:Sega Channel games]]
 
 
[[Category:Mega-Tech games]]
 
[[Category:Mega-Tech games]]
 
[[Category:Mega Play games]]
 
[[Category:Mega Play games]]
 
[[Category:Mega Drive Mini 2 games]]
 
[[Category:Mega Drive Mini 2 games]]

Revision as of 13:56, 14 November 2024

n/a

GoldenAxe2 Title.png

Golden Axe II
GoldenAxe2 iOS icon.png
System(s): Sega Mega Drive, Virtual Console, iOS, Steam, Nintendo Switch Online
Publisher:
Sega Mega Drive
Sega Enterprises, Ltd. (JP, EU)
Sega Mega Drive
Sega of America (US)
Wii Virtual Console
Sega Corporation
Nintendo Switch Online
Sega Corporation
Developer:
Distributor:
Sega Mega Drive
Ecofilmes (PT)
Sega Mega Drive
Hent Gruppen (SE rental)
Sega Mega Drive
Tec Toy (BR)
Sega Mega Drive
Samsung (KR)
Sega Mega Drive
Consumer Electronics (ZA)
Sound driver: SMPS 68000
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥6,0006,000 G-4062
Sega Mega Drive
US
1122
Sega Mega Drive
US
(Sega Channel)
SUBsub
Videogame Rating Council: MA-13
Sega Mega Drive
EU
1122
Sega Mega Drive
PT
Sega Mega Drive
UK
£34.9934.99[7][8] 1122
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
AU
(Gold)
FGOL15SMC
Sega Mega Drive
CA
Sega Mega Drive
BR
Sega Mega Drive
KR
GM4024JG
Sega Mega Drive
ZA
Arcade (Mega Play)
JP
¥? ?
Arcade (Mega-Tech System)
UK
£? ?
























Wii Virtual Console
JP
600pts600[14]
CERO: A
Wii Virtual Console
US
800pts800[12]
ESRB: Everyone 10+
Wii Virtual Console
EU
800pts800[10]
PEGI: 12+
Wii Virtual Console
AU
800pts800[15]
OFLC: Parental Guidance (PG)
Steam
US
$2.992.99[17] 71112
ESRB: Everyone 10+
Steam
EU
€2.492.49[17] 71112
PEGI: 12+
Steam
DE
€2.492.49[17] 71112
USK: 6
Steam
UK
£1.991.99[17] 71112
PEGI: 12+
Steam
AU
$3.493.49[17] 71112
OFLC: Parental Guidance (PG)
Steam Linux
US
$0.990.99[19] 71112
ESRB: Everyone 10+
Steam Linux
EU
€0.990.99[19] 71112
PEGI: 12+
Steam Linux
DE
€0.990.99[19] 71112
USK: 6
Steam Linux
UK
£0.790.79[19] 71112
PEGI: 12+
Steam Linux
AU
$1.351.35[19] 71112
OFLC: Parental Guidance (PG)
Steam OS X
US
$0.990.99[19] 71112
ESRB: Everyone 10+
Steam OS X
EU
€0.990.99[19] 71112
PEGI: 12+
Steam OS X
DE
€0.990.99[19] 71112
USK: 6
Steam OS X
UK
£0.790.79[19] 71112
PEGI: 12+
Steam OS X
AU
$1.351.35[19] 71112
OFLC: Parental Guidance (PG)
iOS
JP
¥333 (350)350i[23]
9+
iOS
US
$2.992.99[22]
9+
iOS
EU
€1.591.59[22]
iOS
UK
£1.991.99[22]
iOS
AU
$2.992.99[22]
Nintendo Switch Online
JP
SUBsub
Nintendo Switch Online
US
SUBsub
Nintendo Switch Online
EU
SUBsub
Nintendo Switch Online
UK
SUBsub
Nintendo Switch Online
AU
SUBsub

Golden Axe II (ゴールデンアックスII) is a 1991 beat-em-up and the direct sequel to the critically acclaimed Golden Axe. Unlike that game, Golden Axe II is a Sega Mega Drive exclusive, though it has since been re-released as part of numerous Mega Drive compilations. The game features Ax-Battler, Tyris-Flare, and Gilius Thunderhead once again, as they face a new foe, Dark Guld.

It is extremely similar to the previous game, with various changes. For this reason, Golden Axe II has received mixed reviews from critics; many claim the game is merely a re-hash of the previous entry in the series, and that very little is added to the core gameplay. Though some have praised the graphics and music, others have criticised the game's sound effects which are said to detract from the atmosphere of the game.

Story

Three years after the defeat of Death Adder, the land is once again in peril as the evil emperor Dark Guld has escaped his confinement. He has stolen the Golden Axe and raised an army of demonic followers.

Gameplay

The game is a belt-scrolling beat-'em-up, like its predecessor, and can be played by one player or by two players simultaneously. Once again, the heroes must recover the Golden Axe by fighting through multiple stages, each of which ends in a fight against a group of bosses.

Characters move in any direction using the D-Pad. They can run with Left Left or Right Right. They jump with C and can jump higher when running. Characters attack enemies in front of them with B and can attack while jumping. Attacking while running performs a charge attack. They can grab enemies in close range with B and then throw them by pressing Left or Right. Enemies can be thrown onto other enemies or thrown off of cliffs. They can attack enemies all around them with B+C (replacing the "back attack" of the original game).

Magic books can be gathered along the way by attacking wizards. This increases the magic meter of the characters, giving them the ability to perform magic spells that attack every enemy on the screen at once. The power of the magic increases at certain marked thresholds, depending on how many books are possessed. The lowest-level magic spell can be cast by pressing A. Higher-level spells can be selected by holding A, which incrementally fills the magic meter, then cast by releasing A when the meter has highlighted the desired level. This behavior can be changed in the options to mirror the original game, where the highest-level magic ability is always performed when A is pressed.

Each character has a health meter and loses health points as the character takes damage from foes. When the meter is empty, the character loses a life but revives in place at the cost of an extra life. If there are no extra lives remaining, the game can only be continued if the player has credits remaining. The length of the health meter (between 3 and 5) can be set in the options, and there are three difficulty levels (Easy, Normal, and Hard). The highest difficulty setting adds new enemies to increase the challenge. At the end of the game, a rank is awarded based on the number of enemies defeated and lives lost.

Various balance changes have been made from the first game. Enemies could be trapped in endless charge attacks loops in the prequel, but this is no longer possible as two consecutive charge attacks trigger a short invincibility window. The previously exploitable jumping attacks have also been toned down in strength, as certain enemy types such as lizardmen and claw-wielding enemies can effectively defend against these attacks.

Characters

GoldenAxeII MD PlayerSprites.png
Ax-Battler
A fierce barbarian warrior. He fights with a two-handed sword, which gives him the strongest attack and medium range. He is a competent magic user and has four levels of wind magic.
GoldenAxeII MD PlayerSprites.png
Tyris-Flare
A ferocious Amazon warrior. She fights with a two-handed sword, which gives her the weakest attack and worst range. However, she is the best magic user and has six levels of fire magic.
GoldenAxeII MD PlayerSprites.png
Gilius Thunderhead
A fearless dwarf warrior. He fights with an axe, which gives him a medium attack but the largest range. He is the worst magic user and has three levels of earth magic.

Bizarrians

Rideable monsters called Bizarrians appear in the stages, ridden by enemies. After dismounting the enemy riding them, a character can hop onto the creature to ride it by moving onto it. Each Bizarrian has its own unique attack. They cannot attack while jumping but can perform a charge attack while running. Characters are knocked off of them when attacked.

Golden Axe II MD, Bizarrans.png
Chicken Leg
Attacks by whipping its tail.
Golden Axe II MD, Bizarrans.png
Green Dragon
Attacks by kicking with its hind legs.
Golden Axe II MD, Bizarrans.png
Red Dragon
Attacks by spewing a stream of fire.

Items

Items are dropped by wizards when they are hit. Items are picked up by touching them.

Golden Axe II MD, Items.png
Bread
Restores one point of health to the character.
Golden Axe II MD, Items.png
Meat
Restores one point of health to the character.
Golden Axe II MD, Items.png
Magic Book
Adds another point to the character's magic meter.

Stages

Golden Axe II MD, Stage 1-1.png

Golden Axe II MD, Stage 1-2.png

Golden Axe II MD, Stage 1-3.png

Golden Axe II MD, Stage 1-4.png

  • Golden Axe II MD, Stage 1-1.png

  • Golden Axe II MD, Stage 1-2.png

  • Golden Axe II MD, Stage 1-3.png

  • Golden Axe II MD, Stage 1-4.png

Ravaged Village

Golden Axe II MD, Stage 2-1.png

Golden Axe II MD, Stage 2-2.png

Golden Axe II MD, Stage 2-3.png

Golden Axe II MD, Stage 2-4.png

  • Golden Axe II MD, Stage 2-1.png

  • Golden Axe II MD, Stage 2-2.png

  • Golden Axe II MD, Stage 2-3.png

  • Golden Axe II MD, Stage 2-4.png

Ruins

Golden Axe II MD, Stage 3-1.png

Golden Axe II MD, Stage 3-2.png

Golden Axe II MD, Stage 3-3.png

Golden Axe II MD, Stage 3-4.png

  • Golden Axe II MD, Stage 3-1.png

  • Golden Axe II MD, Stage 3-2.png

  • Golden Axe II MD, Stage 3-3.png

  • Golden Axe II MD, Stage 3-4.png

Tower

Golden Axe II MD, Stage 4-1.png

Golden Axe II MD, Stage 4-2.png

Golden Axe II MD, Stage 4-3.png

Golden Axe II MD, Stage 4-4.png

  • Golden Axe II MD, Stage 4-1.png

  • Golden Axe II MD, Stage 4-2.png

  • Golden Axe II MD, Stage 4-3.png

  • Golden Axe II MD, Stage 4-4.png

Dragon's Throat Cave

Golden Axe II MD, Stage 5-1.png

Golden Axe II MD, Stage 5-2.png

Golden Axe II MD, Stage 5-3.png

Golden Axe II MD, Stage 5-4.png

  • Golden Axe II MD, Stage 5-1.png

  • Golden Axe II MD, Stage 5-2.png

  • Golden Axe II MD, Stage 5-3.png

  • Golden Axe II MD, Stage 5-4.png

Castle Gates

Golden Axe II MD, Stage 6-1.png

Golden Axe II MD, Stage 6-2.png

Golden Axe II MD, Stage 6-3.png

Golden Axe II MD, Stage 6-4.png

  • Golden Axe II MD, Stage 6-1.png

  • Golden Axe II MD, Stage 6-2.png

  • Golden Axe II MD, Stage 6-3.png

  • Golden Axe II MD, Stage 6-4.png

Castle

Golden Axe II MD, Stage 7.png

Dark Guld's Chamber
The final boss can only be faced when playing on Normal or Hard difficulty.

The Duel

Golden Axe II MD, The Duel 1P.png

Golden Axe II MD, The Duel 2P.png

The Duel

There are two separate Duel modes, depending on whether one or two players are playing.

In the single-player mode, the player chooses any character and fights a series of 15 battles in a single-screen arena against progressively harder enemies. Enemies sometimes appear alone or sometimes in groups. At the end, the player's performance is graded and given a rank.

In the two-player mode, each player chooses a character (and cannot choose the same character), then they fight a single match against one another, using the same controls and moves as the regular game.

History

Development

The game's sprites were drawn using a touchpad drawing tablet. The tablet used positional sensor technology developed by Sega. The same technology was used as a controller interface for the earlier 1987 arcade game World Derby and the later Sega Pico console.[29]

Legacy

Golden Axe II was followed by Golden Axe: The Revenge of Death Adder in arcades in 1992 and by Golden Axe III on the Sega Mega Drive in 1993.

Comic adaptation

Sonic the Comic included few "The Legend of Golden Axe" comic strips the plot of which take place after Golden Axe II, the first story arc dealing with the resurrection of Dark Guld. The story arcs are "Citadel of Dead Souls" (issue #1 to issue #6) and "Plague of Serpents" (#13 to #18).

Versions

Emulated versions of the game were released for the Wii Virtual Console, Steam, and iOS. The iOS version was removed from sale on iTunes in 2015.[30]

Version history

Main article: Golden Axe II/Changelog.
System Version Size Date Comment Ref Icon
iOS
0000020000000000000000000000002.0.0 5.2MB 201211292012-11-29 iOS6 Support [31]
iOS
0000010000000000000000000000001.0.0 4.3MB 201104212011-04-21 [20]

Production credits

Main article: Golden Axe II/Production credits.

Digital manuals

Magazine articles

Main article: Golden Axe II/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Mean Machines Sega (UK) #11: "September 1993" (1993-07-30)
Logo-pdf.svg
Logo-pdf.svg
Print advert in GamePro (US) #31: "February 1992" (199x-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-01: "January 1992" (1991-12-07)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Hobby Consolas (ES) #6: "Marzo 1992" (1992-0x-xx)
Logo-pdf.svg

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[32]
ACE (UK) NTSC
78
[33]
Ação Games (BR)
75
[34]
Aktueller Software Markt (DE)
68
[35]
Beep! MegaDrive (JP) NTSC-J
73
[36]
Console XS (UK) PAL
75
[37]
Cool Gamer (RU)
50
[38]
Computer & Video Games (UK)
78
[39]
Electronic Gaming Monthly (US) NTSC-U
73
[40]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[41]
Entsiklopediya luchshikh igr Sega. Vypusk 9 (RU)
80
[42]
Mean Machines: The Essential Sega Guide (UK)
61
[43]
Famitsu (JP) NTSC-J
68
[44]
GamePro (US) NTSC-U
80
[45]
Gamers (DE)
67
[46]
Games-X (UK)
80
[47]
Génération 4 (FR)
86
[48]
Hippon Super (JP) NTSC-J
60
[49]
Hobby Consolas (ES)
90
[50]
Joypad (FR)
78
[51]
Joystick (FR)
82
[52]
Sega Mega Drive Advanced Gaming (UK)
65
[53]
Sega Mega Drive Advanced Gaming (UK) PAL
65
[54]
Mega Drive Fan (JP) NTSC-J
77
[55]
Mega (UK) PAL
92
[56]
Mega (UK) PAL
62
[57]
Mega Action (UK)
90
[58]
Mega Force (FR) PAL
80
[59]
Mega Play (US) NTSC-U
58
[60]
Micromanía (segunda época) (ES)
70
[61]
Mean Machines (UK)
69
[62]
Mean Machines Sega (UK)
69
[63]
Player One (FR)
86
[64]
Play Time (DE)
93
[65]
Power Play (DE)
74
[66]
Sega Power (UK) PAL
81
[67]
Sega Pro (UK) PAL
76
[68]
Sega Pro (UK) PAL
78
[69]
Sega Pro (UK) PAL
75
[70]
Sega Force Mega (UK)
88
[71]
Sega Force (UK) PAL
84
[72]
Sega Mega Drive Review (RU)
70
[73]
Sega Saturn Magazine (JP) NTSC-J
72
[74]
Tricks 16 bit (RU)
55
[75]
User (GR) PAL
87
[76]
Video Games (DE)
74
[77]
Sega Mega Drive
74
Based on
46 reviews

Golden Axe II

Mega Drive, JP
GoldenAxe2 MD JP Box.jpg
Cover
GoldenAxeII MD JP CartTop.jpg
GoldenAxe2 MD JP Cart.jpg
Cart
Goldenaxe2 md jp manual.pdf
Manual
GA2 MD JP pcb.jpg
PCB
Mega Drive, US
GoldenAxe2 MD US Box.jpg
Cover
Goldenaxeii md us cart.jpg
Cart
Goldenaxe2 md us manual.pdf
Manual
Mega Drive, EU
GoldenAxe2 MD EU Box.jpg
Cover
GoldenAxeII MD EU Cart.jpg
Cart
Golden Axe II MD EU Manual.pdf
Manual
GA2 MD EU pcb.jpg
PCB
Mega Drive, PT
GoldenAxe2 MD PT Box.jpg
Cover
GoldenAxeII MD EU Cart.jpg
Cart
GoldenAxeII MD PT Manual.jpg
Manual
Golden Axe II MD EU Manual.pdf
EU Manual
Mega Drive, SE rental (Hent)
GoldenAxeII MD SE Box Rental.jpg
Cover
Mega Drive, SE rental (HENT; Alt)
GoldenAxeII MD SE Box Back Rental Hent Alt.jpgNospine.pngGoldenAxeII MD SE Box Rental Hent Alt.jpg
Cover
Mega Drive, AU
GA2 MD AU cover.jpg
Cover
GoldenAxeII MD AU Cart.jpg
Cart
GoldenAxeII MD AU Manual.jpg
Manual
Mega Drive, AU (Sega Gold Collection)
GoldenAxe2 MD AU Box Gold.jpg
Cover
GoldenAxeII MD AU Cart.jpg
Cart
GoldenAxeII MD AU Manual.jpg
Manual
Mega Drive, BR
Goldenaxeii md br cover.jpg
Cover
GoldenAxeII MD BR Cart.jpg
Cart
Goldenaxeii md br manual.pdf
Manual
Mega Drive, KR
GoldenAxe2 MD KR Box.jpg
Cover
GoldenAxeII MD KR cart.jpg
Cart
Mega Drive, CA
GoldenAxeII MD CA Box.jpg
Cover
Mega Drive, ZA
GoldenAxeII MD ZA Cover.jpg
Cover

Mega Play version

Mega Play,
GoldenAxeII MegaPlay Box.jpg
Cover

Mega-Tech version

Mega-Tech,

Technical information

Main article: Golden Axe II/Technical information.

External links

References

  1. File:GoldenAxe2 MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. GamePro, "January 1992" (US; 199x-xx-xx), page 57
  4. https://www.youtube.com/watch?v=MERwuwZK9YM (Ghostarchive)
  5. Sega Power, "December 1991" (UK; 1991-10-30), page 11
  6. Sega Pro, "February 1992" (UK; 1992-01-16), page 7
  7. Sega Force, "Februrary 1992" (UK; 1992-01-23), page 69
  8. Sega Power, "February 1992" (UK; 1992-01-02), page 29
  9. Supergame, "Fevereiro 1992" (BR; 1992-02-xx), page 26
  10. 10.0 10.1 http://www.nintendolife.com/games/megadrive/golden_axe_ii (Wayback Machine: 2017-07-05 10:02)
  11. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Golden-Axe-II-277523.html (archive.today)
  12. 12.0 12.1 http://www.nintendo.com/games/detail/2O0nVpg3PXZGJdQq-r-LO0xzbvyQ13T0 (Wayback Machine: 2010-11-23 02:20)
  13. https://www.nintendo.co.jp/wii/vc/software/03.html (Wayback Machine: 2018-03-06 00:26)
  14. http://vc.sega.jp:80/vc_axe2/ (Wayback Machine: 2007-06-10 16:58)
  15. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19748&pageID=4 (Wayback Machine: 2012-04-03 01:39)
  16. 16.0 16.1 16.2 16.3 16.4 https://steamdb.info/app/71112/ (Wayback Machine: 2016-07-30 02:51)
  17. 17.0 17.1 17.2 17.3 17.4 http://steamdb.info/app/71112/ (Wayback Machine: 2013-05-22 20:30)
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 18.9 https://steamdb.info/app/71112/history/?changeid=5755282
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 http://steamdb.info/app/71112/ (Wayback Machine: 2019-09-12 22:03)
  20. 20.0 20.1 http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (Wayback Machine: 2011-04-26 21:39)
  21. http://blogs.sega.com/2011/04/21/golden-axe-2-streets-of-rage-2-now-at-the-app-store/ (Wayback Machine: 2017-07-07 00:46)
  22. 22.0 22.1 22.2 22.3 http://blogs.sega.com/2011/10/25/prices-so-low-theyre-scary/ (Wayback Machine: 2017-08-29 16:30)
  23. 23.0 23.1 http://www.4gamer.net/games/049/G004989/20110422074/ (Wayback Machine: 2011-04-26 16:07)
  24. https://topics.nintendo.co.jp/article/3bcd70c4-2bef-4cf3-bffb-c656bf9f055a (archive.today)
  25. @NintendoAmerica on Twitter (archive.today)
  26. @NintendoEurope on Twitter (archive.today)
  27. @NintendoUK on Twitter (archive.today)
  28. @NintendoAUNZ on Twitter (archive.today)
  29. The History of Sega Console Hardware: Hideki Sato – 1998 Developer Interview
  30. http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (Wayback Machine: 2017-11-08 17:39)
  31. http://itunes.apple.com/us/app/golden-axe-2/id431760778?mt=8 (Wayback Machine: 2014-04-20 00:40)
  32. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 90
  33. ACE, "March 1992" (UK; 1992-02-08), page 67
  34. Ação Games, "Fevereiro 1992" (BR; 1992-02-xx), page 30
  35. Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 115
  36. Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 82
  37. Console XS, "June/July 1992" (UK; 1992-04-23), page 130
  38. Cool Gamer, "9" (RU; 2002-10-13), page 93
  39. Computer & Video Games, "December 1991" (UK; 1991-11-15), page 48
  40. Electronic Gaming Monthly, "April 1992" (US; 1992-xx-xx), page 28
  41. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 319
  42. Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 132
  43. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 53
  44. Famitsu, "1992-01-03" (JP; 1991-12-20), page 43
  45. GamePro, "January 1992" (US; 199x-xx-xx), page 56
  46. Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 30
  47. Games-X, "9th-15th January 1992" (UK; 1992-01-09), page 26
  48. Génération 4, "Janvier 1992" (FR; 199x-xx-xx), page 134
  49. Hippon Super, "January 1992" (JP; 1991-12-04), page 90
  50. Hobby Consolas, "Marzo 1992" (ES; 1992-0x-xx), page 46
  51. Joypad, "Janvier 1992" (FR; 1991-12-1x), page 78
  52. Joystick, "Décembre 1991" (FR; 1991-1x-xx), page 160
  53. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
  54. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 92
  55. Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
  56. Mega, "June 1993" (UK; 1993-05-20), page 20
  57. Mega, "July 1993" (UK; 1993-06-17), page 34
  58. Mega Action, "June 1993" (UK; 1993-05-20), page 64
  59. Mega Force, "Janvier 1992" (FR; 1992-01-15), page 88
  60. Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
  61. Micromanía (segunda época), "Marzo 1992" (ES; 1992-0x-xx), page 36
  62. Mean Machines, "December 1991" (UK; 1991-11-28), page 144
  63. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 139
  64. Player One, "Janvier 1992" (FR; 199x-xx-xx), page 56
  65. Play Time, "3/92" (DE; 1992-02-05), page 86
  66. Power Play, "3/92" (DE; 1992-02-12), page 132
  67. Sega Power, "February 1992" (UK; 1992-01-02), page 28
  68. Sega Pro, "February 1992" (UK; 1992-01-16), page 52
  69. Sega Pro, "November 1992" (UK; 1992-10-08), page 22
  70. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  71. Sega Force Mega, "August 1993" (UK; 1993-06-24), page 89
  72. Sega Force, "Februrary 1992" (UK; 1992-01-23), page 68
  73. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 61
  74. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
  75. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 16
  76. User, "Máios 1992" (GR; 1992-0x-xx), page 84
  77. Video Games, "1/92" (DE; 1992-02-03), page 31


Golden Axe II

GoldenAxe2 Title.png

Main page | Comparisons | Maps | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Music: Golden Axe I & II (2016)
Sega Mega Drive
Prototypes: Prototype



Gilius Thunder Head punching sprite Golden Axe series of games
Arcade
Golden Axe (1989) | Golden Axe: The Revenge of Death Adder (1992) | Golden Axe: The Duel (1994) | Golden Axe (slot machine) (2010)
Sega Mega Drive
Golden Axe (1989) | Golden Axe II (1991) | Golden Axe III (1993)
Sega Master System
Golden Axe (1989) | Golden Axe Warrior (1991)
Windows PC
Golden Axe (1990)
LCD handheld game
Electronic Golden Axe (1990)
Sega Game Gear
Ax Battler: A Legend of Golden Axe (1991)
Sega Saturn
Golden Axe: The Duel (1995)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 5: Golden Axe (2003)
Xbox 360
Sony PlayStation 3
Golden Axe: Beast Rider (2008)
iOS
Google Android OS
Golden Axe (2009) | Golden Axe (2017)
Xbox Live Arcade
Sega Vintage Collection: Golden Axe (2012)
Steam
Golden Axed: A Cancelled Prototype (2020)
Golden Axe related media
Music
Golden Axe I & II (2016)
Book
Sega Mega Drive Attack Manual Book Tatsujin & Golden Axe (1990) | Golden Axe (1992) | Golden Axe: Beast Rider Official Strategy Guide (2008) | The Art of Golden Axe: Beast Rider (2008)