Difference between revisions of "Sega AM6"

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| mergedinto=[[Sega Mechatronics]] (1999)
 
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{{sub-stub}}'''Sega AM6''' was a video game research and development division within [[Sega]], the sixth of eight to co-exist between 1990 and 1998. Much of its staff originally worked for [[Sega Consumer Division #1]] and the team was headded by [[Yukio Futatsugi]].
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'''Amusement Machine Research and Development Department #6''' (第六AM研究開発部), commonly known as '''AM R&D #6''', '''AM6 Products''' or '''AM6''', was a research and development division within [[Sega]]. The division was created in 1990 when it spun off from [[Sega AM4]] with the attraction-focused [[AM5]].{{ref|http://web.archive.org/web/20030506055252/http://www.sega-mechatro.com/whats/history/his_side.html}} It similarly specialized in development of one type of amusement machinery, [[:category:medal games|medal games]].{{fileref|SSM_JP_19960614_1996-09.pdf|page=145}}
  
Sega AM6 is an oddball in the Sega family, because during its run it sub-divided itself into smaller teams - [[Team Aquila]] which dealt with ''Victory Goal'' games, [[Team Andromeda]] which handled the ''Panzer Dragoon'' series, and [[G9 Team]], who simply produced ''[[Pro Yakyuu Greatest Nine '97]]''. It is assumed these team names only exist because Sega were not in the business of crediting their individual AM departments at the time (bar [[Sega AM2]] and [[Sonic Team]]).
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Unlike AM4, AM6 developed both hardware and software, notable examples including ''[[Royal Ascot]]''.{{fileref|SSM_JP_19960614_1996-09.pdf|page=145}} It would also collaborate with other AM divisions, such as [[AM3]] on ''[[Bingo Party]]''.{{fileref|DCM_JP_20000922_2000-30.pdf|page=94}} With the exception of a select few titles, most of AM6's produce remained largely exclusive to Japan, only seeing occasional exports under the overseas [[Sega Gaming]] division during the mid 1990s.{{intref|Press release: 1994-03-16: SODAK GAMING AND SEGA ENTER INTO DISTRIBUTORSHIP AGREEMENT}}
  
Following a reshuffle in 1998, Sega AM6 became [[Smilebit]], with all of its sub-divisions coming together.
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In 1999, AM6 merged with AM4 to become [[Sega Mechatronics]].{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}
  
 
==Softography==
 
==Softography==
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{{CompanyHistoryAll|Sega AM6}}
  
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===Royal Ascot BD===
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* ''[[Royal Ascot]]'' (1992) (with [[Sega AM3]], [[Sega AM4]])
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===[[X Board]]===
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* ''[[Caribbean Boule]]'' (1992) (with [[Sega AM4]], [[Sega AM4]])
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===C-GAL/[[Sega Titan Video]]===
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* ''[[Fantasy Zone (medal game)]]'' (1997) (with [[Sega AM4]])
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===Dedicated===
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*''[[Golden Wave]]'' (1989)
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*''[[Bingo Carnival]]'' (1993) (with [[Sega AM4]])
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==List of staff==
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{{StaffList|Sega AM6}}
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==Magazine articles==
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
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==References==
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<references />
  
 
{{clear}}
 
{{clear}}
{{SegaDevs}}
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{{SoJ}}
[[Category:Sega Development Companies]]
 

Latest revision as of 06:30, 26 November 2024

https://segaretro.org/images/b/b4/AM6_Products_logo.png

AM6 Products logo.png
Sega AM6
Division of Sega Enterprises
Founded: 1991
Defunct: 1999
Merged into: Sega Mechatronics (1999)
Headquarters:
Japan

Amusement Machine Research and Development Department #6 (第六AM研究開発部), commonly known as AM R&D #6, AM6 Products or AM6, was a research and development division within Sega. The division was created in 1990 when it spun off from Sega AM4 with the attraction-focused AM5.[1] It similarly specialized in development of one type of amusement machinery, medal games.[2]

Unlike AM4, AM6 developed both hardware and software, notable examples including Royal Ascot.[2] It would also collaborate with other AM divisions, such as AM3 on Bingo Party.[3] With the exception of a select few titles, most of AM6's produce remained largely exclusive to Japan, only seeing occasional exports under the overseas Sega Gaming division during the mid 1990s.[4]

In 1999, AM6 merged with AM4 to become Sega Mechatronics.[5]

Softography


Royal Ascot BD

X Board

C-GAL/Sega Titan Video

Dedicated

List of staff

Magazine articles

Main article: Sega AM6/Magazine articles.

References


Timeline of Sega of Japan research and development divisions








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