Difference between revisions of "Crazy Taxi"
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Revision as of 17:31, 3 September 2013
Crazy Taxi | |||||
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System(s): Sega NAOMI, Sega Dreamcast, PlayStation 2, Nintendo GameCube, PC, Xbox Live Arcade, PlayStation Network, Steam, iOS | |||||
Publisher: Sega, Acclaim, Activision (US)/Empire Interactive (EU) | |||||
Developer: Hitmaker, Acclaim, Strangelite, (Steam) Sega of China | |||||
Genre: 3D Action | |||||
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CERO
Missing Parameter! |
Crazy Taxi (クレイジータクシー) is a video game developed by Hitmaker and published by Sega for Sega NAOMI arcade hardware in 1999. It is a non-linear action/game, in which players drive a taxi across a stage inspired by San Francisco, picking up customers and ferrying them to destinations in the fastest possible time. It builds on previous experiments with this genre such as Harley-Davidson & L.A. Riders.
Crazy Taxi was subsequently ported to the Sega Dreamcast in 2000, and later the PlayStation 2, Nintendo GameCube and PC in 2001/2002. It stands as one of the more iconic and successful Sega franchises of the late 1990s and early 2000s, spawning several sequels, tie-ins and re-releases.
In 2007 the game was bundled with Crazy Taxi 2 on the Playstation Portable in Crazy Taxi: Fare Wars.
In 2010 the game was re-released for Xbox Live Arcade and PlayStation Network services, and was bundled as part of Dreamcast Collection in 2011.
Gameplay
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The arcade version of the game includes one level, and an additional "original" stage was added for the console versions. Both are based in sunny coastal California locales, with steep hills and other strong similarities to San Francisco (possibly due to the fact that Sega's American headquarters are located in San Francisco). North of the map, past the baseball stadium, a high rise city can be found for further adventure. For both levels, the player has a choice of four drivers and their cabs, each of whom has slightly different attributes: Axel is the well-balanced cab choice, BD Joe has the fastest floored speed but worst controlling, Gena has the best acceleration/deceleration and braking and Gus has the heaviest cab, enabling him to drive well off-road and even onto most oncoming traffic.
The main objective of the game is to pick up customers and take them to their chosen destination as fast as possible. Along the way, money can be earned (the game is primarily a score attack title) by performing outrageous stunts such as the "Crazy Through" (near-misses with other vehicles; both risk and reward are higher when driving against the flow of traffic) and "Crazy Drift" (extended, barely-controlled skidding).
When the destination is reached, that customer's fare is added to the player's total money earned, while "Speedy", "Normal" or "Slow" ratings are awarded depending on how long the player took to complete the journey. If the player is too slow in reaching the objective and the customer's timer runs out, a "Bad" rating is given before even reaching the destination, and the customer jumps from the taxi. There is no penalty for a "Bad" rating, but time will have been wasted attempting to deliver this customer. However, there is often sufficient time available on the main clock for the player to pick up another passenger with hope to make up for their loss. On the arcade version, if a player earns a "Bad" rating, the next fare starts at $0.00.
For each level, one can play under different time conditions: three-minute, five-minute or ten-minute settings, or the "Arcade Rules" used in the original coin-op version of the game but which was also included in the home versions. In the three time-limited settings, play continues for the designated period of time, after which the cab automatically stops and no more points can be scored.
Under Arcade Rules, the player starts with an initial time limit of around a minute (although in this first Crazy Taxi game it can be changed in the options screen), which can be extended through time bonuses earned for "Speedy" and "Normal" deliveries, as well as by making good use of whatever time is left over after making a delivery. Expert players, able to memorise the best route from pick-up to delivery, can thus continue playing for long periods of time - however, as time goes on, the "best" passengers will have been taken to their destinations, leaving fewer potential customers remaining, so as the game continues the challenge increases.
Stunts
The game features fast arcade-style gameplay, along with a variety of cab 'stunts'. The first stunt is the Crazy Dash, a forward burst of speed that can be pulled off in succession. To trigger the burst, the player must shift into 'drive' and directly follow it with the 'accelerate' button. The rear of the car is forced down somewhat, lifting the front end. For multiple dashes, hit 'reverse' and then again 'drive' immediately followed by 'accelerate' (known as the Limit Cut).
A variation called the "Crazy Backdash" involves performing a Crazy Dash and then shifting into reverse, so that the car reverses with a burst of speed. A side-effect of these three tricks is that the car gains massive traction and limited steering, which can be exploited by players to more easily weave in and out of traffic. It can also be exploited to do a "Crazy Stop", where after a Crazy Dash the brakes are applied and reverse gear engaged, causing the car to stop almost instantly. This causes the rear of the car to lift up, as if front wheel braking is applied.
Another stunt is the Crazy Drift. This is accomplished by quickly hitting 'reverse' and then 'drive' while making a sharp turn. A final, position-specific stunt is the Crazy Jump, which goes off automatically if the player goes off ramps or other sudden inclines.
Despite being violently thrown around and not seemingly strapped into the taxi in any visible way, passengers are usually appreciative of stunts and reward the player with bonus fares upon successful execution (i.e. not hitting anything). Mastery of stunts is essential for attaining high scores in the game.
Crazy Box
Console versions of the game also feature the "Crazy Box", a set of minigames that features challenges such as stopping by hitting a pole, picking up and dropping off a number customers within time limits, bowling using the taxi as a ball, and popping giant balloons in a field.
In "Crazy Box" mode, newer challenges can be unlocked by clearing three horizontal or vertical rows. Among these 'unlockables' is a minigame where the player must drive through the winding lanes designed like bowling alleys, knocking down 'pins' as they drive. The player is awarded points for each knockdown, and Grand Slams for a 'strike'.
Soundtrack
One of the game's iconic features is the soundtrack performed by artists such as Bad Religion and The Offspring on the original version of the game. In some cases when it was brought to other platforms, the soundtrack was changed to reflect the game's release in modern iterations and to avoid paying potentially expensive licenses.
Name | Artist | Version |
---|---|---|
"Inner Logic" | Bad Religion | |
"Ten in 2010" | Bad Religion | |
"Them and Us" | Bad Religion | |
"Hear It" | Bad Religion | |
"All I Want" | The Offspring | |
"Change the World" | The Offspring | |
"Way Down the Line" | The Offspring | |
"Fingercuffs" | Pivit | (2002) |
"Middle Children" | Pivit | (2002) |
"The Distance" | Too Rude | (2002) |
"Let it Roll" | Total Chaos | (2002) |
"What You Gonna Do" | Total Chaos | (2002) |
"Another Beautiful Day" | Oneofthesedays | (2011) |
"Farewell to a Frield" | Oneofthesedays | (2011) |
"No One Hears Me" | Oneofthesedays | (2011) |
"Black Radio" | Jonny Rumble | (2011) |
"The Chase" | Theron Day | (2011) |
"Flinch" | (2011) | |
"Radiator" | (2011) | |
"Radical Sabbatical" | (2011) | |
"Taking it Back" | (2011) | |
"Ragdoll" | (2011) | |
"Escape Artist" | Burn the Fields | (2011) |
"Get Out" | The Hooks | (2011) |
"Orange Wednesday" | One Light Out | (2011) |
"Spy Chaser" | We Are Invisible | (2011) |
"Your Mouth is a Guillotine" | The Vicious Five | (2011) |
Production Credits
Arcade Version
chief graphic designer: Mitsuhiko Kakita
graphic designers: Hiroyuki Izuno, Takeo Iwase, Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katsuya Taniguchi
character designer: Yoshitsugu Sato
chief programmer: Masaaki Ito
programmers: Toshikazu Goi, Jin-ichiro Okuda, Yoshimasa Hayashida, Masataka Noda
technical support: Yoshihiro Sonoda, Saburo Sakai
mechanical supervisor: Masao Yoshimoto
mechanic engineers: Seiji Ishii, Shigeyuki Iwase, Toshiya Yamaguchi, Eiji Inoue
electric engineer: Nobuto Kashiwagi
cabinet designer: Kazuhiro Nojo
sound supervisor: Yuko Iseki
music
- Bad Religion
- "Hear It"
- Ten In 2010"
- Them And Us"
- "Inner Logic"
- appear courtesy of
- Sony Music Entertainment (Germany) GmbH
- Just Talent
- Offspring
- "All I Want"
- "Way Down The Line"
- "Change The World"
- appear courtesy of
- Columbia Records, by arrangement with Sony Music New Media Licensing
- URL Address: www.offspring.com
cabbie voice: Bryan Burton-Lewis (Axel), Kent Frick (B.D. Joe), Lisle Wilkerson (Gena), Thomas King (Gus)
public relations: Taku Sasahara
assistant directors: Akio Osawa, Takashi Takenouchi
co-producer & director: Kenji Kanno
producer: Hisao Oguchi
special thanks to: Domani Ltd., FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), NAOMI-library team, Ryo Uchida, Naoyuki Machida, Kazuhiro Matumoto, Lei Ohyamada, Kaori Fukano, &, of course, you
presented by: Sega
Dreamcast Version
~In-game credits~
graphic design supervisor: Mitsuhiko Kakita
graphic designers: Takeo Iwase, Hiroyuki Izuno, Shinichi Nakagawa, Megumi Matsuda, Masaki Takahashi, Atsuko Ogawa
arcade's graphic designers: Seiichi Yamagata, Mizuki Totori, Shiho Miyaoka, Akira Fujiki, Katuya Taniguchi, Yoshitsugu Sato
chief programmer: Masaaki Ito
programmers: Toshikazu Goi, Masataka Noda
support programmers: Jin-ichiro Okuda, Yoshimasa Hayashida
sound supervisor: Yuko Iseki
music
- Bad Religion
- "Hear It"
- Ten In 2010"
- Them And Us"
- "Inner Logic"
- appear courtesy of
- Sony Music Entertainment (Germany) GmbH
- Just Talent
- Offspring
- "All I Want"
- "Way Down The Line"
- "Change The World"
- appear courtesy of
- Columbia Records, by arrangement with Sony Music New Media Licensing
- URL Address: www.offspring.com
cabbie voice: Bryan Burton-Lewis (Axel), Kent Frick (B.D. Joe), Lisle Wilkerson (Gena), Thomas King (Gus)
public relations: Taku Sasahara
assistant directors: Takashi Takenouchi
co-producer & director: Kenji Kanno
producer: Hisao Oguchi
special thanks to: FILA, Kentucky Fried Chicken, Levi Strauss & Co., Pizza Hut, Tower Records (MTS Inc.), Kaori Fukano, Naoyuki Machida, Satoru Higashi, &, of course, you
Presented by: Sega
©Sega Enterprises, Ltd., 1999, 2000
PC Version (2002)
- Activision Value Credits
President of Activision Value Danny Hammett
Senior Vice President of Operations Chad Koehler
Vice President of Studios Patrick Kelly
Vice President, Sales Dave Oxford
Vice President of Creative and Marketing Mark Meadows
Producer Nicole Bement
Assistant Producer/QA Lead Chris Knox
QA Team Ari Clark, John Cowden, Donna Johnston, Jason Lembcke, Emmett McCarthy, Chad Schilling, Kristoffer Young
Compatibility Neil Barizo, Jason Kim
IT Support Josh Miedema, Bob Viau
Special Thanks Chris Arends, Ann Beggs, Brynja Bjarnason, Don Borchers, Terry DeSanctis, Sean Dunnigan, Tim Flaherty, Mike Groshens, Keri Gross, Trevor Harveaux, Jim Holland, Pat Horan, Sean James, Brian Johnson, Brian Kingsley, Brian Kirkvold, Andy Koehler, Robbin Livernois, Dan Matschina, Kurt Niederloh, Chris Owen, Mary Reinitz, Skye Thomas
- SEGA Corporation Credits
Executive Producer Scott Hawkins
Project Coordinator Rick "Maverick" Ribble Jr.
Special Thanks Shinobu Toyoda, John Goodale, Judy Jette, Wilco Ibes
PSN, XBLA and PC (2011) Version
Original Game developed by SEGA
- Conversion Team
- Sega of America
Chairman: Naoya Tsurumi
CEO: Mike Hayes
COO/President: Masanao Maeda
Executive VP of Corporate Planning: Hitoshi Okuno
Senior VP of Production: Brett Berry
Senior VP of Sales: Brad Wildes
VP of Console Network: Haruki Satomi
VP of Marketing: Sean Ratcliffe
Director A&R: Brian Schorr
Director Digital Content: Paxton Lazar
Producer: Jason Kuo
Assistant Producer: Stephen Yee
Digital Brand Manager: Iiya Shereshevsky
Associate Digital Brand Manager: Ben Harborne
- SOA Quality Assurance
QA Manager: Mark Cartwright
QA Supervisors: Shawn Dobbins, Demetrius Griffin
QA Project Lead: Kip Bunyea
QA Testers: Daniel Rosenberg, Henry Cheung, Dan Kato, Dan Hutchinson
- SOA Standards Testing
Standards Supervisor: Stephen Akana
Standards Leads: Christine Letheby, Marta Khosraw, Joe Floyd, John Beicher
Standards Assistant Leads: Dan Buchman, Timothy Erbil, Jake Alejo, Dennis De Bernardi, Lisa Bonifacino
Standards Testers: Robert Hamiter, Maxfield Atturio, Christian Sutton, Marylena Leblanc, Lina Arlana, Bernard Doria, Luke McLaughlin, Justin Edwards, Niroth Keo, Austin Storms, Anthony Aguilar, Jayson Cook, Harold Butchart
- SOA Mastering Group
Mastering Lab Supervisor: Rey Casto Buzon
Mastering Lab Technicians: Christopher Rilles, Kenneth Nacus
- Sega of China
- Development Team
Director: Li ShuQiao
Programmers: Li WeiCheng, Jin XiaoYu, Zhou Hai
Artist: Wang RongPei, Zhang JingWen
Planner: Li Wei
Lead Tester: Wang Yun
Development Support: Lian Chao, Zhu EnHua, Yin YiJia
Technical Adviser: Akira Ogata
Producers: Makoto Uchida, Kazuya Takahashi
- Sega of Japan
Producer: Ryoichi Hasegawa
Assistant Producer: Yosuke Okunari
SOJ OCB: Takuma Hatori, Satomi Okuma
SOJ OCB Asia: Hiroshi Seno, Saori Fukuda
SOJ Quality Assurance: Koji Nagata, Junichi Shimizu, Akira Nishikawa, Osamu Sato, Yuki Takahashi, Yuta Sakaki, Syunichi Senda
Software Manual Production: Yoshihiro Sakuta, Yoichi Takahashi, Hiroki Osawa
Special Thanks: Kenji Kanno, Masaaki Ito, Takeo Iwase
Chief Producers: Toshihiro Nagoshi, Akira Nishino
Executive Supervisors: Naoya Tsurumi, Takayuki Kawagoe
Executive Producer: Okitane Usui
- Sega of Europe
CEO: Mike Hayes
SVP of Production: Gary Dunn
SVP of Marketing: Gary Knight
Technical Director: Chris Southall
Senior Producer: Charlotte O'Connor
Producer: Mariusz Szianta
Publishing Manager: Lee Harris
SVP of Business Planning and Operations: Yusuke Suai
Head of Business Analysis: Martin Benneyworth
Purchasing Manager: Caroline van Venrooji
Production Manager: Natalie Cooke
Sonic Brand Director: David Corless
Head of Marketing: Matt Eyre
Senior Brand Manager: Helen Lawson
Assistant Brand Manager: James Bray
Marketing Assistant: Amy White
Community Manager: Joe Turner
Head of Legal & Business Affairs: Nicky Ormrod
Legal Counsel: Polly Bennett
Legal Executive: Saad Choudri
Licensing Manager: Nivine Emeran
Head of Development Services: Mark Le Breton
Production Manager: Ben Howell
Resource Manager: Ben Jackson
Localisation Manager: Marta Lois Gonzales
Localisation Project Manager: Giuseppe Rizzo
Translators: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Jesus Alvarez, Nicole Thomer, Tatiana Nath, Daniela Kaynert, Luis J. Paredes, Ronan Salon, Sebastián Pérez Salguero, Sophie Paléologos, Giuseppe Rosa
Mastering, Equipment and Submissions Manager: Dave Pither
Mastering Engineers: Phil Adams, Cara Gifford Pitcher
Project Lead: Sam Morgan
Functionality Supervisor: Julie Metior
Project Monitor: Simon Chang, Tristan Carrée, Sam Ogunwe
Senior Tester: David Chavez, Sanjay Jagmohan, Volong Tran
Standards Supervisor: Darran Wall
Standards Coordinator(s): Shiva Allari, Chris Barnett
Senior Standards Technicians: Arron Caney, Matthew Pearson
Standards Technician(s): John Collins, Anthony Phillips
Language QA Coordinator: Alessandro Irranca
Language Team Leads: Krystiana Gutbub, Ruggero Varisco, Pedro Ortega
Language Assistant Team Leads: Stéphane Ramaël, Carolina Vidal, Rafael Bermúdez Calvar
Language Senior Testers: Jan Domke, Pedro Gonzalez, Lorenzo De Gregori, Juan José Langa, Paolo Stanner
Language Testers: Yann Eric D'addario, Elfriede Tillian, Chiara Canu, Michael Willenborg, Simone Bonechi, Pablo Menendez
Administration and Finance Coordinator: Chris Bien
QA Administrator: Chris Gelles
Shift Monitors: Chris Balley, Tony Langan
- Sega UK
UK Managing Director: John Clark
UK Marketing Director: Amanda Farr
UK Senior Product Manager: Ben Walker
UK PR Managers: Fay Burgin, Stefan McGarry
UK Channel Marketing Manager: Clare Hawkins
- Sega International
International Sales Director: Alison Gould
Head of International Sales: Simon Inch
International Account Executive: Ben Prouty
International Sales Administrator: Sally Moulds
- Sega Germany
Managing Director: Markus Wiedemann
Marketing Manager: Henning Otto
Product Manager: Chinh Vu
PR Executive: Susanne Ortega
- Sega Spain
Managing Director: Javier Fuentes
Product Manager: Alex Fernández
PR Manager: Diana Radetski
- Sega Benelux
Managing Director: Jurgen Post
Head of Marketing: Johan De Windt
PR Manager: Roel Peeters
- Sega France
Directeur Général Europe du Sud: James Rebours
Responsable Marketing: Thomas Grellier
Chef de Produits: Alexander Chapt
Responsable RP: Franck Sébastien
Attachée de Presse: Alexandra Flore
- Sega Australia
Managing Director: Darren Macbeth
Marketing Manager: Gareth Gower
Junior Product Manager: Neroli Harpur
PR Manager: Vispi Bhopti
PR Executive: Rebecca Charalambous
© SEGA
Presented by: Sega
Physical Scans
NAOMI Version
Sega Retro Average | ||||
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|
N/A | |
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Based on 0 reviews |
Dreamcast Version
89 | |
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Based on 35 reviews |
Dreamcast, US (Sega All Stars) |
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GameCube Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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69 | |
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Based on 18 reviews |
PlayStation 2 Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 19 reviews |
PlayStation 2, DE (Platinum) |
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PlayStation 2, FR/NL |
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PlayStation 2, FR/NL (Platinum) |
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PC Version
PC, AU (Valusoft) |
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PC, UK (Xplosiv) |
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PC, DE |
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Artwork
External Links
- Sega of Japan catalogue pages: Dreamcast, PC, PlayStation 2, GameCube
- Crazy Taxi on Xbox Live Marketplace: GB, US
- Crazy Taxi on Steam
Games in the Crazy Taxi Series | |
---|---|
Crazy Taxi (1999) | Crazy Taxi: High Roller (2003) | |
Crazy Taxi (2000) | Crazy Taxi 2 (2001) | |
Crazy Taxi (2001) | |
Crazy Taxi 3: High Roller (2002) | |
Crazy Taxi (2002) | Crazy Taxi 3: High Roller (2004) | |
Crazy Taxi: Catch a Ride (2003) | |
Crazy Taxi: Fare Wars (2007) | |
Crazy Taxi (2010) | |
Crazy Taxi (2012) | Crazy Taxi: City Rush (2014) | Crazy Taxi Gazillionaire (2017) | |
Crazy Taxi (2013) | Crazy Taxi: City Rush (2014) | Crazy Taxi Gazillionaire (2017) | |
Sampler Discs | |
Crazy Taxi 3: High Roller Taikenban (2002) | |
Crazy Taxi related media | |
Prima's Official Strategy Guide: Crazy Taxi (2000) | Prima's Official Strategy Guide: Crazy Taxi 2 (2001) | Prima's Official Strategy Guide: Crazy Taxi for PlayStation 2 (2001) | Crazy Taxi 2 Driver's Manual (2001) | Prima's Official Strategy Guide: Crazy Taxi 3: High Roller (2002) | Crazy Taxi 3: High Roller Perfect Guide (2002) | |
Crazy Taxi (?) |
- ↑ 576 Konzol, "Május 2000" (HU; 2000-xx-xx), page 34
- ↑ Arcade, "February 2000" (UK; 2000-01-31), page 92
- ↑ Bonus, "3/2000" (YU; 2000-05-04), page 50
- ↑ Consoles +, "Mars 2000" (FR; 2000-0x-xx), page 88
- ↑ Computer & Video Games, "March 2000" (UK; 2000-02-16), page 112
- ↑ Dreamcast Monthly, "March 2000" (UK; 2000-02-17), page 72
- ↑ DC-UK, "March 2000" (UK; 2000-02-18), page 16
- ↑ Digitiser (UK) (2000-02-18)
- ↑ Dreamcast: Le Magazine Officiel, "Mars/Avril 2000" (FR; 2000-xx-xx), page 66
- ↑ Dreamcast Magazine, "2000-03 (2000-02-04)" (JP; 2000-01-21), page 21
- ↑ Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 46
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Dreamzone, "Mars 2000" (FR; 2000-02-18), page 78
- ↑ Edge, "March 2000" (UK; 2000-02-22), page 70
- ↑ Electronic Gaming Monthly, "March 2000" (US; 2000-02-08), page 142
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 31
- ↑ Famitsu, "2000-02-04" (JP; 2000-01-21), page 31
- ↑ GameFan, "Volume 8, Issue 3: March 2000" (US; 2000-xx-xx), page 12
- ↑ GamePro, "April 2000" (US; 2000-0x-xx), page 114
- ↑ GamesMaster, "March 2000" (UK; 2000-02-24), page 76
- ↑ Game Informer, "February 2000" (US; 2000-0x-xx), page 10
- ↑ Gamers' Republic, "March 2000" (US; 2000-xx-xx), page 84
- ↑ Incite Video Gaming, "April 2000" (US; 2000-0x-xx), page 90
- ↑ Joypad, "Marzo 2000" (IT; 2000-0x-xx), page 84
- ↑ MAN!AC, "04/2000" (DE; 2000-03-04), page 56
- ↑ Man!ak, "Listopad 1999" (PL; 1999-xx-xx), page 26
- ↑ Neo Plus, "Marzec 2000" (PL; 2000-xx-xx), page 59
- ↑ Next Generation, "April 2000" (US; 2000-03-21), page 84
- ↑ Official Dreamcast Magazine, "March 2000" (UK; 2000-02-10), page 66
- ↑ Official Dreamcast Magazine, "March 2000" (US; 2000-02-08), page 78
- ↑ Playmag, "Mars 2000" (FR; 2000-0x-xx), page 108
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
- ↑ Revista Oficial Dreamcast, "Marzo 2000" (ES; 2000-0x-xx), page 40
- ↑ Strana Igr, "Mart 2000 1/2" (RU; 2000-xx-xx), page 65
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 18
- ↑ 100% Consoles, "Février 2002" (FR; 200x-xx-xx), page 81
- ↑ BGamer, "Maio 2002" (PT; 2002-0x-xx), page 69
- ↑ Consoles +, "Février 2002" (FR; 2002-0x-xx), page 110
- ↑ Cube, "Issue Six" (UK; 2002-05-02), page 44
- ↑ Cubezone, "Juin 2002" (FR; 2002-xx-xx), page 92
- ↑ Digitiser (UK) (2002-06-14)
- ↑ Game Play 128, "Mi-Mars/Avril 2002" (FR; 2002-0x-xx), page 90
- ↑ Game Play 128, "Mi-Mai 2002" (FR; 2002-0x-xx), page 82
- ↑ MAN!AC, "06/2002" (DE; 2002-05-02), page 71
- ↑ NGC Magazine, "May 2002" (UK; 2002-04-15), page 70
- ↑ Nintendo: Le Magazine Officiel, "Mai 2002" (FR; 2002-0x-xx), page 112
- ↑ Nintendo Official Magazine, "May 2002" (UK; 2002-04-19), page 72
- ↑ Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 118
- ↑ Nintendo Power, "January 2002" (US; 200x-xx-xx), page 130
- ↑ N-Zone, "01/2002" (DE; 2001-12-27), page 44
- ↑ N-Zone, "05/02" (DE; 2002-04-24), page 42
- ↑ Power Unlimited, "Jaargang 10, Nummer 5, Mei 2002" (NL; 2002-04-26), page 38
- ↑ Super Juegos, "Mayo 2002" (ES; 2002-0x-xx), page 54
- ↑ 100% Consoles, "Juin/Juillet 2001" (FR; 2001-0x-xx), page 36
- ↑ 576 Konzol, "Június 2001" (HU; 2001-xx-xx), page 39
- ↑ Consoles +, "Juin 2001" (FR; 2001-0x-xx), page 72
- ↑ Edge, "June 2001" (UK; 2001-05-21), page 80
- ↑ Electronic Gaming Monthly, "July 2001" (US; 2001-06-05), page 112
- ↑ GamePro, "July 2001" (US; 2001-0x-xx), page 88
- ↑ Game Station (UK) (+0:00)
- ↑ Game Informer, "June 2001" (US; 2001-0x-xx), page 82
- ↑ GMR, "February 2003" (US; 2003-01-07), page 92
- ↑ MAN!AC, "07/2001" (DE; 2001-06-06), page 60
- ↑ Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 40
- ↑ Next Generation, "August 2001" (US; 2001-07-17), page 84
- ↑ PlayStation 2 Official Magazine - UK, "May 2001" (UK; 2001-04-25), page 96
- ↑ Players, "7/2001" (DE; 2001-05-30), page 44
- ↑ Playmag, "Juillet/Août 2001" (FR; 2001-xx-xx), page 106
- ↑ PSX Extreme, "06/2001" (PL; 2001-0x-xx), page 45
- ↑ Power Unlimited, "Jaargang 09, Nummer 6, Juni 2001" (NL; 2001-0x-xx), page 47
- ↑ Ready!, "08-01" (ES; 2001-0x-xx), page 60
- ↑ SuperGamePower, "Agosto 2001" (BR; 2001-xx-xx), page 32