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Revision as of 15:37, 19 February 2020
This short article is in need of work. You can help Sega Retro by adding to it.
X-Men 2: Clone Wars is the sequel to the Sega Mega Drive game X-Men, released in 1995 by Headgames and Sega under license from Marvel Comics. In the game, you control a select few X-Men as they try to stop the alien Phalanx from assimilating all of Earth's inhabitants to their race.
Gameplay
Each character can attack using either a normal punch () or one of their special powers (). They can also jump () and can jump on walls and wall jump (similar to how Mighty the Armadillo wall jumps in Knuckles' Chaotix). Plenty of character specific moves exist. Unlike the original X-Men, special powers are not limited in the amount of energy you have to use them; in fact, you can even charge them for even more power. Each time you die, you can choose to continue with a different character.
Health is restored by collecting DNA strings, which come in three sizes, corresponding to the amount of health they restore
The game is notable for starting you with a random character on the first level upon turning on the system; beating this level takes you to the title screen, and from there, the next level of the game.
Characters
Assist characters are gone, but the playable cast has been boosted up to seven different X-Men: Beast, Psylocke, Gambit, Nightcrawler, Wolverine, Cyclops are initially playable, and a seventh character becomes available around a quarter into the game.
Production credits
- Developed for Sega of America by: Headgames, Inc.
- Producer: Ed Annunziata
- Associate Producer: Stephen Patterson
- Project Managers: Dan Rosenfeld, Jonathan Miller
- Art Direction: Steven Ross
- Animations & Backgrounds: Steven Ross, Spencer Boomhower, Doug Nishimura
- Programming: Dan Rosenfeld, Alex Tyrer, Meilin Wong, David Eader, Jay Carlson, Josua Singer
- Design: Novak of Zono, Inc., The Headgames Team
- Design Consultant: Josua Gordon
- Level Layout: Joshua Gordon (Lead), Doug Nishimura, Steven Ross, Dan Rosenfeld, Alex Tyrer
- Sound Design by: Neuromantic Productions, Mark Steven Miller, Kurt Harland, Jim Hedges
- Additional Art: Scott Anderson, Robert Hanon, Yongki Yoon, Brandon McKinney
- Business Affairs: Ed Zobrist of Zono, Inc.
Testers
- Lead Tester: Tony Lynch
- Assistant Leads: Steve Bourdet, Rey Alferez, Caroline Trujillo & Dave Dodge
- Mike Baldwin, Sancho Martinez, Leonard Sayers, Tracy Johnson, Nathan Clark, Lloyd Kinoshita, Lorne Asuncion, Mark Griffin, Janine Cook, Christina Watson, Tim Spengler, Rob Owen, Joe Cain, Nick Katakis, Dave Wood, Howard Gipson, Leroy Tripette, Jenniver Vernon, Chris Lucich, Ben Cureton, Jeff Loney, Al Dutton, Ed Chennault, Maria Tuzzo, Rick Greer, Atom Ellis, Aaron Loichinger, Sean Doidge, Nathan Tan, Steve Wong, Jeff Junio & all of the rest of the Sega 24 Hour Test Crew!
Magazine articles
- Main article: X-Men 2: Clone Wars/Magazine articles.
Promotional material
Print advert in
Sega Visions (US) #23: "February/March 1995" (199x-xx-xx)
also published in:
Television advertisements
Merchandise
Artwork
Physical scans
Mega Drive, US
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Cover
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Cart Manual
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Mega Drive, EU
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Cover
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Cart
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Mega Drive, AU
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Cover
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Cart
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Mega Drive, BR
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Cover
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Manual
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Technical information
ROM dump status
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2MB
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1994-12
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Cartridge (US/EU)
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1994-12-17
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1994-12-16
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1994-12-15
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1994-12-14
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1994-12-11
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1994-12-11
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1994-12-10
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1994-12-09
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1994-12-08
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1994-12-07
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1994-12-06
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1994-12-03
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1994-12-02
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1994-11-30
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1994-11-28
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1994-11-23
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1994-11-17
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1994-10-18
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1994-05-10
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1994-05-06
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References
- ↑ 1.0 1.1 Press release: 1997-06-19: BACK BY POPULAR DEMAND -- SEGA RELAUNCHES GENESIS GAMES AT VALUE PRICES
- ↑ 2.0 2.1 2.2 Computer & Video Games, "April 1995" (UK; 1995-03-15), page 80
- ↑ File:SegaMegazone AU 49.pdf, page 42
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 51
- ↑ Computer & Video Games, "April 1995" (UK; 1995-03-15), page 80-81 (80)
- ↑ 6.0 6.1 GameFan, "Volume 3, Issue 3: March 1995" (US; 1995-xx-xx), page 18
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 32/33 (32)
- ↑ 8.0 8.1 Mega Fun, "04/95" (DE; 1995-03-22), page 85
- ↑ Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 68-70 (68)
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 99 (101)
- ↑ 11.0 11.1 VideoGames, "March 1995" (US; 1995-02-xx), page 83
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 271
- ↑ Alaab Alcomputtar, "" (SA; 1995-xx-xx), page 20
- ↑ Consoles +, "Mai 1995" (FR; 1995-0x-xx), page 96
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 242
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 88
- ↑ Electronic Gaming Monthly, "March 1995" (US; 1995-0x-xx), page 36
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 368
- ↑ Freak, "7/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 8 No. 4 April 1995" (US; 1995-0x-xx), page 32
- ↑ GamePro, "April 1995" (US; 1995-xx-xx), page 40
- ↑ Game Informer, "March 1995" (US; 1995-0x-xx), page 20
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 66
- ↑ Mega, "May 1995" (UK; 1995-04-30), page 10
- ↑ Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 84
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 66
- ↑ Mean Machines Sega, "May 1995" (UK; 1995-03-28), page 68
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 101
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 77
- ↑ Play Time, "5/95" (DE; 1995-04-05), page 105
- ↑ Power Up!, "Saturday, April 29, 1995" (UK; 1995-04-29), page 1
- ↑ Sega Magazine, "April 1995" (UK; 1995-03-15), page 76
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 67
- ↑ Sega Pro, "Easter 1995" (UK; 1995-03-23), page 36
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 173
- ↑ Top Consoles, "Juin 1995" (FR; 1995-0x-xx), page 88
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 231
- ↑ Video Games, "4/95" (DE; 1995-03-22), page 92
- ↑ VideoGames, "April 1995" (US; 1995-0x-xx), page 67