Difference between revisions of "United Game Artists"

From Sega Retro

m (Text replacement - "| tseries= |" to "|")
Line 4: Line 4:
 
| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}}
 
| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}}
 
| defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}}
 
| defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}}
| tseries=
 
 
| mergedwith=
 
| mergedwith=
 
| mergedinto=[[Sonic Team]]
 
| mergedinto=[[Sonic Team]]

Revision as of 17:19, 15 October 2021

https://segaretro.org/images/2/21/Uga.svg

Uga.svg
United Game Artists
Founded: 2000-04-21[1]
Defunct: 2003-10-01[2]
Merged into: Sonic Team
Headquarters:
Shibuya-ku, Tokyo, Japan[3]

United Game Artists (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of Sega. It was headded by Tetsuya Mizuguchi, the Sega AM3 veteran who had formed AM Annex. It was originally titled Sega CS4[4] and the division office located in Shibuya instead of Haneda, Ohta-ku[4]. In emerged Sega Software R&D Dept. #9[4].

United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with Sonic Team after only three Sega Dreamcast games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.

Notably all three of UGA's games have become cult classics.

Members

Softography

Promotional material

References

External links


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22