Difference between revisions of "Shigemi Ohmori"
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{{PAGENAME}} began as a freelancer in 1997 before joining [[Jungle]]. During this era he worked on character modeling/coloring and 2D background design for various PC and console games.{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} | {{PAGENAME}} began as a freelancer in 1997 before joining [[Jungle]]. During this era he worked on character modeling/coloring and 2D background design for various PC and console games.{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} | ||
− | He joined Sega in 1999, two months before the release of his first project ''[[Shenmue]]'' He would continue to work with producer [[Yu Suzuki]] even after the company [[Sega-AM2 (company)|Sega-AM2]] was split to create the new [[DigitalRex]], as well as its successor [[AM Plus]].{{ref|https://archive.li/nWqQl|https://twitter.com/ashizuka16bit/status/1131714152848797696}}{{ref|https://archive.li/Sv6HU|https://twitter.com/ashizuka16bit/status/1131714154178334720}} There seems to have been a period directly after AM Plus' closing, shrouded in mystery, where he worked on puzzle games in Shanghai.{{ref|https://twitter.com/ashizuka16bit/status/1131714152848797696}} | + | He joined Sega in 1999, two months before the release of his first project ''[[Shenmue]]'' He would continue to work with producer [[Yu Suzuki]] even after the company [[Sega-AM2 (company)|Sega-AM2]] was split to create the new [[DigitalRex]], as well as its successor [[AM Plus]].{{ref|https://archive.li/nWqQl|https://twitter.com/ashizuka16bit/status/1131714152848797696}}{{ref|https://archive.li/Sv6HU|https://twitter.com/ashizuka16bit/status/1131714154178334720}} There seems to have been a period directly after AM Plus' closing, shrouded in mystery, where he worked on puzzle games in Shanghai.{{ref|https://archive.is/nWqQl|https://twitter.com/ashizuka16bit/status/1131714152848797696}} |
In 2015, at the same time [[Sega Interactive (Japan)|Sega Interactive]] would have been established, he left Sega to become a representative of Aegis Design until 2018. Concurrently, served as a general development advisor for [[Aspect]].{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} Since 2019 he has been co-representative of Toro Kikaku.{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} | In 2015, at the same time [[Sega Interactive (Japan)|Sega Interactive]] would have been established, he left Sega to become a representative of Aegis Design until 2018. Concurrently, served as a general development advisor for [[Aspect]].{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} Since 2019 he has been co-representative of Toro Kikaku.{{ref|https://archive.ph/GOkxP|https://www.linkedin.com/in/繁美-大森-0ab15786/}} |
Revision as of 09:18, 26 November 2023
Shigemi Ohmori |
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Employment history:
Sega Enterprises (1999-10[1] – )
Divisions:
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Role(s): Animator, Artist |
Twitter: @ashizuka16bit |
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Shigemi Ohmori (大森 繁美) is a former animator and effect designer at Sega of Japan.
Career
Shigemi Ohmori began as a freelancer in 1997 before joining Jungle. During this era he worked on character modeling/coloring and 2D background design for various PC and console games.[1]
He joined Sega in 1999, two months before the release of his first project Shenmue He would continue to work with producer Yu Suzuki even after the company Sega-AM2 was split to create the new DigitalRex, as well as its successor AM Plus.[2][3] There seems to have been a period directly after AM Plus' closing, shrouded in mystery, where he worked on puzzle games in Shanghai.[4]
In 2015, at the same time Sega Interactive would have been established, he left Sega to become a representative of Aegis Design until 2018. Concurrently, served as a general development advisor for Aspect.[1] Since 2019 he has been co-representative of Toro Kikaku.[1]
Production history
- Rampo (Saturn; 1995)
- Shenmue (Dreamcast; 1999) — Motion Designers
- US Shenmue (Dreamcast; 2001) — Motion Designers
- Shenmue II (Dreamcast; 2001) — Main Motion Designers
- The King of Route 66 (NAOMI 2; 2002) — Motion
- Beach Spikers: Virtua Beach Volleyball (GameCube; 2002) — Designers
- OutRun 2 (Chihiro; 2003) — Motion Designer, Staging, Motion Leader
- Sega Race TV (Lindbergh; 2008) — Designers
- Samurai Bloodshow (iOS; 2011) — Effect Design Help
- StarHorse 3 Season I: A New Legend Begins (RingEdge 2; 2011) — CG Designers
- StarBoat (RingEdge; 2011) — Graphic Environment Support
- Galileo Factory 3: Planet Zero (Medal game; 2012) — Effects, Motion, Staging Help
- Code of Joker (RingEdge 2; 2013) — Effects, Motion, Staging Leader, Outsourcing Manager
- Code of Joker Pocket (iOS; 2017) — Design Leader, Director
- Code of Joker Pocket (Android; 2017) — Design Leader, Director
- Psy-Phi (Lindbergh; unreleased) — Effect Designer, Staging, Effect Leader
Hardware
- Mega Drive Mini (Mega Drive; 2019)
- Mega Drive Mini 2 (Mega Drive; 2022)
- Saint Seiya Online (2013?)[5] — Design Leader, Outsourcing Manager[1]
- StarHorse 3 Season I: A New Legend Begins (2011) — Effect Design Help[1]
External links
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 https://www.linkedin.com/in/繁美-大森-0ab15786/ (archive.today)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ Listed on LinkedIn between Sega Race TV (2008) and StarHorse3/StarBoat (2011)