Difference between revisions of "Sega CS4"
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{{CompanyBob | {{CompanyBob | ||
| logo= | | logo= | ||
− | | division=[[Sega | + | | division=[[Sega Enterprises, Ltd.|Sega Enterprises]] |
| founded=1994-04-01{{magref|harmony|128|12}} | | founded=1994-04-01{{magref|harmony|128|12}} | ||
| defunct=1995 | | defunct=1995 | ||
| headquarters=Japan | | headquarters=Japan | ||
| prevdate=1994-04-01{{magref|harmony|128|12}} | | prevdate=1994-04-01{{magref|harmony|128|12}} | ||
− | | prev= | + | | prev=[[Sega AM2]] |
| nextdate=1995 | | nextdate=1995 | ||
| next= | | next= | ||
}} | }} | ||
'''Sega Consumer Research and Development Dept. #4''' ('''Sega CS4''') was a video game research and development division within [[Sega]]. It was established in 1994 alongside [[Sega CS5]] to deal with a growing number of home consoles to develop for,{{magref|harmony|128|12}} with [[Sega CS3]] and CS4's focus going towards [[Mega Drive]] and [[32X]].{{ref|https://web.archive.org/web/20230620153953/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|https://web.archive.org/web/20230819073044/https://www.mirai-idea.jp/post/segasaturn01}} Its producer was [[Koichi Nagata]].{{magref|harmony|128|15}} | '''Sega Consumer Research and Development Dept. #4''' ('''Sega CS4''') was a video game research and development division within [[Sega]]. It was established in 1994 alongside [[Sega CS5]] to deal with a growing number of home consoles to develop for,{{magref|harmony|128|12}} with [[Sega CS3]] and CS4's focus going towards [[Mega Drive]] and [[32X]].{{ref|https://web.archive.org/web/20230620153953/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|https://web.archive.org/web/20230819073044/https://www.mirai-idea.jp/post/segasaturn01}} Its producer was [[Koichi Nagata]].{{magref|harmony|128|15}} | ||
+ | |||
+ | Several members of CS4, including Nagata, had shortly before worked on the Mega Drive port of ''[[Virtua Racing]]'', being [[Sega AM2]] staff that had only a few years before still been working on Mega Drive games under CS departments (possibly [[CS3]]{{ref|https://web.archive.org/web/20210605201120/https://twitter.com/Mazin__/status/126329468238315522}}). Several of these developers would be part of another CS4 in the late 90's, which | ||
+ | became [[Sega Software R&D Dept. 9]] and [[United Game Artists]].{{ref|https://web.archive.org/web/20060326235527/http://sega.jp/community/creators/vol_30/1.html}} | ||
==Softography== | ==Softography== |
Latest revision as of 03:43, 14 January 2024
Sega CS4 Division of Sega Enterprises | ||
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Founded: 1994-04-01[1] | ||
Defunct: 1995 | ||
Headquarters:
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1994-04-01[1] 1995
← Sega AM2
|
Sega Consumer Research and Development Dept. #4 (Sega CS4) was a video game research and development division within Sega. It was established in 1994 alongside Sega CS5 to deal with a growing number of home consoles to develop for,[1] with Sega CS3 and CS4's focus going towards Mega Drive and 32X.[2][3] Its producer was Koichi Nagata.[4]
Several members of CS4, including Nagata, had shortly before worked on the Mega Drive port of Virtua Racing, being Sega AM2 staff that had only a few years before still been working on Mega Drive games under CS departments (possibly CS3[5]). Several of these developers would be part of another CS4 in the late 90's, which became Sega Software R&D Dept. 9 and United Game Artists.[6]
Softography
Mega Drive
- J.League Pro Striker 2 (1994)
32X
- Virtua Racing Deluxe (1994)
- Metal Head (1995)
- Virtua Fighter (1995)
List of staff
References
- ↑ 1.0 1.1 1.2 Harmony, "1994 5-6" (JP; 1994-05-23), page 12
- ↑ https://news.denfaminicogamer.jp/interview/190909a/2 (Wayback Machine: 2023-06-20 15:39)
- ↑ https://www.mirai-idea.jp/post/segasaturn01 (Wayback Machine: 2023-08-19 07:30)
- ↑ Harmony, "1994 5-6" (JP; 1994-05-23), page 15
- ↑ @Mazin__ on Twitter (Wayback Machine: 2021-06-05 20:11)
- ↑ http://sega.jp/community/creators/vol_30/1.html (Wayback Machine: 2006-03-26 23:55)
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