Difference between revisions of "Sega CS4"

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{{CompanyBob
 
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| division=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 
| founded=1994-04-01{{magref|harmony|128|12}}
 
| founded=1994-04-01{{magref|harmony|128|12}}
 
| defunct=1995
 
| defunct=1995
 
| headquarters=Japan
 
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| prevdate=1994-04-01{{magref|harmony|128|12}}
 
| prevdate=1994-04-01{{magref|harmony|128|12}}
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'''Sega Consumer Research and Development Dept. #4''' ('''Sega CS4''') was a video game research and development division within [[Sega]]. It was established in 1994 alongside [[Sega CS5]] to deal with a growing number of home consoles to develop for,{{magref|harmony|128|12}} with [[Sega CS3]] and CS4's focus going towards [[Mega Drive]] and [[32X]].{{ref|https://web.archive.org/web/20230620153953/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|https://web.archive.org/web/20230819073044/https://www.mirai-idea.jp/post/segasaturn01}} Its producer was [[Koichi Nagata]].{{magref|harmony|128|15}}
 
'''Sega Consumer Research and Development Dept. #4''' ('''Sega CS4''') was a video game research and development division within [[Sega]]. It was established in 1994 alongside [[Sega CS5]] to deal with a growing number of home consoles to develop for,{{magref|harmony|128|12}} with [[Sega CS3]] and CS4's focus going towards [[Mega Drive]] and [[32X]].{{ref|https://web.archive.org/web/20230620153953/https://news.denfaminicogamer.jp/interview/190909a/2}}{{ref|https://web.archive.org/web/20230819073044/https://www.mirai-idea.jp/post/segasaturn01}} Its producer was [[Koichi Nagata]].{{magref|harmony|128|15}}
  
Several members of CS4, including Nagata, had shortly before worked on the Mega Drive port of ''[[Virtua Racing]]'', being [[Sega AM2]] staff that had only a few years before still been working on Mega Drive games under CS departments.
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Several members of CS4, including Nagata, had shortly before worked on the Mega Drive port of ''[[Virtua Racing]]'', being [[Sega AM2]] staff that had only a few years before still been working on Mega Drive games under CS departments (possibly [[CS3]]{{ref|https://web.archive.org/web/20210605201120/https://twitter.com/Mazin__/status/126329468238315522}}). Several of these developers would be part of another CS4 in the late 90's, which
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became [[Sega Software R&D Dept. 9]] and [[United Game Artists]].{{ref|https://web.archive.org/web/20060326235527/http://sega.jp/community/creators/vol_30/1.html}}
  
 
==Softography==
 
==Softography==

Latest revision as of 03:43, 14 January 2024

Notavailable.svg
Sega CS4
Division of Sega Enterprises
Founded: 1994-04-01[1]
Defunct: 1995
Headquarters:
Japan
1994-04-01[1]
1995

Sega Consumer Research and Development Dept. #4 (Sega CS4) was a video game research and development division within Sega. It was established in 1994 alongside Sega CS5 to deal with a growing number of home consoles to develop for,[1] with Sega CS3 and CS4's focus going towards Mega Drive and 32X.[2][3] Its producer was Koichi Nagata.[4]

Several members of CS4, including Nagata, had shortly before worked on the Mega Drive port of Virtua Racing, being Sega AM2 staff that had only a few years before still been working on Mega Drive games under CS departments (possibly CS3[5]). Several of these developers would be part of another CS4 in the late 90's, which became Sega Software R&D Dept. 9 and United Game Artists.[6]

Softography

List of staff

References


Timeline of Sega of Japan research and development divisions








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