Difference between revisions of "No Cliché"

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{{Company
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{{CompanyBob
| logo=No Cliché logo.png
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| logo=NoCliche logo.svg
| width=300px
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| founded=1997
| founded=February 1993
 
 
| defunct=2001
 
| defunct=2001
| tseries=
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| mergedwith=
| mergedwith=[[Sega Europe]] (1998?)
 
 
| mergedinto=
 
| mergedinto=
 
| headquarters=Lyon, France
 
| headquarters=Lyon, France
 
}}
 
}}
'''Adeline Software International''' was a video game developer founded in February 1993 as a subsidiary company of [[Delphine Software International]], and based in Lyon, France. The team mostly came from [[Infogrames]], another French video game company, after a disagreement about sequels of the ''Alone in the Dark'' bestseller.
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'''No Cliché''' was a video game developer established in 1997 by [[Sega]] as a "1.5 party" developer, 100% owned by [[Sega France]]{{magref|odmuk|3|120}}, and tasked with producing "European" games for the European market, with the still in development [[Dreamcast]] console being its primary platform focus of development.  
  
The company employed 21 people including graphic artists, developers and musicians. Five members made up the core of the team: Frédérick Raynal (creative director), Yaël Barroz (computer artist in charge of scenery), Didier Chanfray (artistic director), Serge Plagnol (technical director), and Laurent Salmeron (resource manager).
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All the staff came from [[Adeline Software International]], another French video game company, transfered to the Sega owned studio as a group purchase. Its same five members which made up the core of the team reassumed their roles in the new company: Frédérick Raynal (creative director), Yaël Barroz (computer artist in charge of scenery), Didier Chanfray (artistic director), Serge Plagnol (technical director), and Laurent Salmeron (resource manager). Aside from creating their own original games, they also helped with European localization and service operations, most notably helping '''Raster Productions''' into coding localisation for the European release of the Dreamcast version of [[Quake III Arena]].
  
After the release of ''Little Big Adventure 2'' in 1997, the company slowly went quiet, and in July, the core team was sold to Sega, becoming '''No Cliché''', the console maker's first 100% owned European studio, and leaving Adeline as an empty group within Delphine. In 2001, [[Sega Europe]] eventually decided to stop development of many Dreamcast European games, causing the company to cease development on its current project at the time, ''[[Agartha]]'', a horror/adventure game.
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In 2001, after the cease of manufacturing of the Dreamcast console, [[Sega Europe]] eventually decided to stop development of many Dreamcast European games, causing the company to cease development on its current project at the time, ''[[Agartha]]'', a horror/adventure game. No Cliché remained together for a little while after the cancellation, attempting to create a PC port of ''[[Toy Commander]]''. However, the group split before it could be finished.
 
 
No Cliché remained together for a little while after the cancellation, attempting to create a PC port of ''[[Toy Commander]]''. However, the group split before it could be finished. Years after the apparent demise of Adeline, the brand was revived in 2002 by Delphine. However, no members from the original Adeline staff were involved in the development.
 
  
 
==Softography==
 
==Softography==
===[[Sega Saturn]]===
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{{CompanyHistoryAll|No Cliché}}
* ''[[Time Commando]]'' (1996) (as Adeline Software)
 
 
 
===[[Dreamcast]]===
 
* ''[[Toy Commander]]'' (1999)
 
* ''[[Toy Racer]]'' (2000)
 
* ''[[Agartha]]'' (unreleased)
 
  
{{SegaDevs}}
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==References==
 +
<references />
  
[[Category:Third-Party Development Companies]]
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{{clear}}
 +
{{SegaOverseas}}

Latest revision as of 11:05, 22 January 2024

https://segaretro.org/images/5/50/NoCliche_logo.svg

NoCliche logo.svg
No Cliché
Founded: 1997
Defunct: 2001
Headquarters:
Lyon, France

No Cliché was a video game developer established in 1997 by Sega as a "1.5 party" developer, 100% owned by Sega France[1], and tasked with producing "European" games for the European market, with the still in development Dreamcast console being its primary platform focus of development.

All the staff came from Adeline Software International, another French video game company, transfered to the Sega owned studio as a group purchase. Its same five members which made up the core of the team reassumed their roles in the new company: Frédérick Raynal (creative director), Yaël Barroz (computer artist in charge of scenery), Didier Chanfray (artistic director), Serge Plagnol (technical director), and Laurent Salmeron (resource manager). Aside from creating their own original games, they also helped with European localization and service operations, most notably helping Raster Productions into coding localisation for the European release of the Dreamcast version of Quake III Arena.

In 2001, after the cease of manufacturing of the Dreamcast console, Sega Europe eventually decided to stop development of many Dreamcast European games, causing the company to cease development on its current project at the time, Agartha, a horror/adventure game. No Cliché remained together for a little while after the cancellation, attempting to create a PC port of Toy Commander. However, the group split before it could be finished.

Softography

Dreamcast

Windows PC

References

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The Creative Assembly
Sega (China) Network Technology Co., Ltd
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Sports Interactive
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Three Rings Design
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Go Game
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