Difference between revisions of "After Burner Climax"
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| bobscreen=AfterBurnerClimax title.png | | bobscreen=AfterBurnerClimax title.png | ||
| publisher={{company|[[Sega]]}} | | publisher={{company|[[Sega]]}} | ||
− | | developer={{company|[[Sega AM2 (2004)|Sega AM2]]|system=LINDBERGH|inline=no}} | + | | developer={{company|[[Sega AM2 (2004-2011)|Sega AM2]]|system=LINDBERGH|inline=no}} |
− | {{company|[[AM Ishoku Team]]|system=PS3,360|inline=no}} | + | {{company|[[Sega AM2 (2004-2011)|AM Ishoku Team]]|system=PS3,360|inline=no}} |
{{company|[[Fishing Cactus]]|system=iOS,Android|inline=no}} | {{company|[[Fishing Cactus]]|system=iOS,Android|inline=no}} | ||
| system=[[Sega Lindbergh]], [[PlayStation 3]], [[Xbox 360]], [[iOS]], [[Android]] | | system=[[Sega Lindbergh]], [[PlayStation 3]], [[Xbox 360]], [[iOS]], [[Android]] | ||
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'''''{{PAGENAME}}''''' (アフターバーナークライマックス) is an arcade game in the ''After Burner'' series developed by [[Sega AM2]] and released on [[Sega Lindbergh]] arcade hardware in 2006. The game casts the player as a member of the [[Ghost Squad|G.H.O.S.T. squadron's]] Brave Fangs Aero Team, acting under UN authority to counter a hostile state's nuclear threat. | '''''{{PAGENAME}}''''' (アフターバーナークライマックス) is an arcade game in the ''After Burner'' series developed by [[Sega AM2]] and released on [[Sega Lindbergh]] arcade hardware in 2006. The game casts the player as a member of the [[Ghost Squad|G.H.O.S.T. squadron's]] Brave Fangs Aero Team, acting under UN authority to counter a hostile state's nuclear threat. | ||
− | In December of 2014 the game was de-listed from [[Xbox Live Arcade]] and the [[PlayStation Network]].{{ref|http://segabits.com/blog/2014/12/15/after-burner-climax-likely-to-be-delisted-from-psn-and-xbla-on-december-24th/}} May 2015 saw the removal of the game from Google Play and iTunes.{{ref|http://web.archive.org/web/20171108173927/http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play}} On April 4th, 2019, the game was relisted again on Google Play and iTunes under the [[Sega Forever]] branding.{{ref|https://web.archive.org/web/20210305032411/https://toucharcade.com/2019/04/04/sega-forever-after-burner-climax-returns-mobile-free-download/}} It would later be delisted from both platforms again at some point in 2021. | + | In December of 2014 the game was de-listed from [[Xbox Live Arcade]] and the [[PlayStation Network]].{{ref|http://segabits.com/blog/2014/12/15/after-burner-climax-likely-to-be-delisted-from-psn-and-xbla-on-december-24th/}} May 2015 saw the removal of the game from Google Play and iTunes.{{ref|http://web.archive.org/web/20171108173927/http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play}} [[Sega Logistics Service]] announced it would end service on the arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}} On April 4th, 2019, the game was relisted again on Google Play and iTunes under the [[Sega Forever]] branding.{{ref|https://web.archive.org/web/20210305032411/https://toucharcade.com/2019/04/04/sega-forever-after-burner-climax-returns-mobile-free-download/}} It would later be delisted from both platforms again at some point in 2021. |
==Gameplay== | ==Gameplay== | ||
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**'''Motion Actor:''' [[Daisuke Ueoka]] | **'''Motion Actor:''' [[Daisuke Ueoka]] | ||
**'''Management:''' [[Takehiko Mikami]] | **'''Management:''' [[Takehiko Mikami]] | ||
− | *'''Sound Creators:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]], [[Fumio Ito|Fumio Itoh]], [[Masanori Takeuchi]], [[Yasuhiro Takagi]], [[Tomoya Koga]] | + | *'''Sound Creators:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara (composer)|Keisuke Tsukahara]], [[Fumio Ito|Fumio Itoh]], [[Masanori Takeuchi]], [[Yasuhiro Takagi]], [[Tomoya Koga]] |
**'''Original & New Arrange:''' [[Hiroshi Kawaguchi|Hiro]] | **'''Original & New Arrange:''' [[Hiroshi Kawaguchi|Hiro]] | ||
*'''Cabinet Designers''' | *'''Cabinet Designers''' | ||
− | **'''Mechanical Engineers:''' [[Masayuki Makino]], Naoya Yamaguchi, [[Yutaka Yokoyama]], [[Toshiya Yamaguchi]] | + | **'''Mechanical Engineers:''' [[Masayuki Makino]], [[Naoya Yamaguchi]], [[Yutaka Yokoyama]], [[Toshiya Yamaguchi]] |
**'''Electoric Engineer:''' [[Hiroyuki Takahashi]] | **'''Electoric Engineer:''' [[Hiroyuki Takahashi]] | ||
**'''Product Designer:''' [[Hiroki Nunokawa]] | **'''Product Designer:''' [[Hiroki Nunokawa]] | ||
− | *'''Publicity:''' Kazumasa Nishijima, [[Nobutaka Arii]] | + | *'''Publicity:''' [[Kazumasa Nishijima]], [[Nobutaka Arii]] |
*'''Game Tuning:''' [[Tatsumi Yoshida]], Yuichi Tanabe | *'''Game Tuning:''' [[Tatsumi Yoshida]], Yuichi Tanabe | ||
*'''Game Tester:''' Naomichi Nishimura | *'''Game Tester:''' Naomichi Nishimura | ||
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**'''Crew:''' Douglas Kirkpatrick | **'''Crew:''' Douglas Kirkpatrick | ||
*'''Special Thanks:''' Masaya Shirai, Takashi Mori, [[Toshiyuki Hado]], [[Justin Burke]], Daisuke Yoshida, Daisuke Naito, [[Hideki Miwa]], [[Toshihiro Nakaya]], [[Toshiaki Yuasa]], [[Naonori Watanabe]], [[Hidekuni Ohta]], [[Shinichi Goto]], [[Naoyuki Machida]], [[Takuma Hatori]], [[Sachiko Kobayashi]], Keiko Ishiwata, [[Ken Yoshimura]], [[Masanori Ohe]], [[Hiroshi Kataoka]] | *'''Special Thanks:''' Masaya Shirai, Takashi Mori, [[Toshiyuki Hado]], [[Justin Burke]], Daisuke Yoshida, Daisuke Naito, [[Hideki Miwa]], [[Toshihiro Nakaya]], [[Toshiaki Yuasa]], [[Naonori Watanabe]], [[Hidekuni Ohta]], [[Shinichi Goto]], [[Naoyuki Machida]], [[Takuma Hatori]], [[Sachiko Kobayashi]], Keiko Ishiwata, [[Ken Yoshimura]], [[Masanori Ohe]], [[Hiroshi Kataoka]] | ||
− | :'''The typefaces included herein are solely developed by DynaComware.''' | + | :'''The typefaces included herein are solely developed by [[DynaComware]].''' |
*'''Created by:''' [[Sega AM2|AM R&D Dept. 2]] | *'''Created by:''' [[Sega AM2|AM R&D Dept. 2]] | ||
*'''Presented by:''' [[Sega]] | *'''Presented by:''' [[Sega]] | ||
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*'''Localization Support:''' [[Tatsuya Shikata]], [[Emi Yamane]] | *'''Localization Support:''' [[Tatsuya Shikata]], [[Emi Yamane]] | ||
*'''Publicity:''' [[Yasushi Nagumo]], [[Mamoru Kodama]] | *'''Publicity:''' [[Yasushi Nagumo]], [[Mamoru Kodama]] | ||
− | *'''Product Support:''' [[Junichi Shimizu]], [[Koji Nagata]], [[Akira Nishikawa]], [[Osamu Sato|Osamu Satou]], [[Satoshi Kuwano]], [[Kouji Nakagawa]], Ken Sato, Nobuyuki Miyoshi | + | *'''Product Support:''' [[Junichi Shimizu]], [[Koji Nagata]], [[Akira Nishikawa]], [[Osamu Sato|Osamu Satou]], [[Satoshi Kuwano]], [[Kouji Nakagawa]], [[Ken Sato]], [[Nobuyuki Miyoshi]] |
− | *'''Special Thanks:''' [[Sachiko Kobayashi]], Eri Komuro, [[Hideki Morita]], [[Nobuyuki Inoue]], [[Hiroshi Kataoka]] | + | *'''Special Thanks:''' [[Sachiko Kobayashi]], [[Eri Komuro]], [[Hideki Morita]], [[Nobuyuki Inoue]], [[Hiroshi Kataoka]] |
{{creditsheader|[[Sega of America]]}} | {{creditsheader|[[Sega of America]]}} | ||
*'''Localization Producers:''' [[Kevin Frane]], [[Patrick Riley]] | *'''Localization Producers:''' [[Kevin Frane]], [[Patrick Riley]] | ||
*'''Associate Brand Manager:''' [[Derrek Peel]] | *'''Associate Brand Manager:''' [[Derrek Peel]] | ||
*'''Associate PR Manager:''' [[Thu Nguyen]] | *'''Associate PR Manager:''' [[Thu Nguyen]] | ||
− | *'''Associate Web Producer:''' Jackie Lee | + | *'''Associate Web Producer:''' [[Jackie Lee]] |
*'''Associate Community Manager:''' David Beavers | *'''Associate Community Manager:''' David Beavers | ||
*'''QA Leads:''' Kip Bunyea, Phil Musil | *'''QA Leads:''' Kip Bunyea, Phil Musil | ||
*'''Standards Leads:''' [[Eduardo Camacho]], [[John Belcher]] | *'''Standards Leads:''' [[Eduardo Camacho]], [[John Belcher]] | ||
− | *'''Standards Assistant Leads:''' Dennis De Bernardi, [[Ben Orser]] | + | *'''Standards Assistant Leads:''' [[Dennis De Bernardi]], [[Ben Orser]] |
*'''Standards Testers:''' Lina Ariana, Luke McLaughlin, Chris Ruane, Christian Sutton | *'''Standards Testers:''' Lina Ariana, Luke McLaughlin, Chris Ruane, Christian Sutton | ||
*'''QA Testers:''' Dan Kato, Dan Hutchinson, Henry Cheung, Daniel Rosenberg, Courtney Roebuck, Addison Delany | *'''QA Testers:''' Dan Kato, Dan Hutchinson, Henry Cheung, Daniel Rosenberg, Courtney Roebuck, Addison Delany | ||
Line 218: | Line 218: | ||
*'''Functionality Supervisor:''' [[Julie Metior]] | *'''Functionality Supervisor:''' [[Julie Metior]] | ||
*'''Mastering Supervisor:''' [[David Pither]] | *'''Mastering Supervisor:''' [[David Pither]] | ||
− | *'''Project Lead:''' Stuart Fenn | + | *'''Project Lead:''' [[Stuart Fenn]] |
− | *'''Mastering Technicians:''' [[Phil Adams]], Renan Rizzi, Adam Waite | + | *'''Mastering Technicians:''' [[Phil Adams]], Renan Rizzi, [[Adam Waite]] |
*'''Standards Coordinator:''' [[Shiva Allari]] | *'''Standards Coordinator:''' [[Shiva Allari]] | ||
*'''Senior Standards Technician:''' Aaron Caney | *'''Senior Standards Technician:''' Aaron Caney |
Revision as of 15:23, 14 May 2024
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System(s): Sega Lindbergh, PlayStation 3, Xbox 360, iOS, Android | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2 AM Ishoku Team Fishing Cactus | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[1], Arcade & Action[2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After Burner Climax (アフターバーナークライマックス) is an arcade game in the After Burner series developed by Sega AM2 and released on Sega Lindbergh arcade hardware in 2006. The game casts the player as a member of the G.H.O.S.T. squadron's Brave Fangs Aero Team, acting under UN authority to counter a hostile state's nuclear threat.
In December of 2014 the game was de-listed from Xbox Live Arcade and the PlayStation Network.[20] May 2015 saw the removal of the game from Google Play and iTunes.[21] Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[22][23] On April 4th, 2019, the game was relisted again on Google Play and iTunes under the Sega Forever branding.[24] It would later be delisted from both platforms again at some point in 2021.
Contents
Gameplay
The game plays similarly to After Burner II with some mechanical additions, the most prominent of which is the "Climax Mode". When the Climax bar is filled, players are able to slow time and gain a much larger targeting reticule by pushing the throttle to its maximum. The player also gains an armor meter, which allows the player to take multiple hits before losing a life. Other new game features include a combo-based scoring system, an indoor stage, a limited branching path progression structure and a pre-game choice of aircraft.
Additionally, the game includes a Team Play Mode for linked cabinets. In this mode players team up to fight the enemy, with a winner being declared at the end of each round based on the score achieved during the stage.
Achievements
- Main article: After Burner Climax/Achievements.
Versions
Cabinet variants
The arcade version of After Burner Climax was made available in three types of cabinet. The standard version is a sit-down cabinet with no motion features. The standard motion model provides side-to-side motion, and an optional display housing is available for linked units. The deluxe motion model tilts to provide motion in all directions, and is fitted with a widescreen, high definition LCD monitor rather than the standard definition CRT monitors of the other models.
Version history
- Main article: After Burner Climax/Changelog.
System | Version | Size | Date | Comment | Ref | Icon | |
---|---|---|---|---|---|---|---|
1.2 | 410MB | 2013-08-07 | [25] | ||||
1.0.1 | 261MB | 2013-05-16 | [2] | ||||
1.1 | 368MB | 2013-07-18 | [26] | ||||
1.0 | 225MB | 2013-02-07 | [16] |
Downloadable content
- Main article: After Burner Climax/Downloadable content.
Production credits
Lindbergh version
- Producer: Noriyuki Shimoda
- Director: Masahide Kawakami
- Lead Planner: Yoshiki Kanoh
- Lead Programmer: Masayuki Sumi
- Lead Artist: Seiji Aoki
- Planners: Toshihide Ozeki, Tatsumi Yoshida
- Programmers: Takuji Masuda, Yukinori Kaneko, Masanori Sakurai, Tsuguharu Nagasawa, Kensuke Itou
- CG Artists
- Aircraft Model: Akihito Hiroyoshi, Tomoyuki Tsukishima, Shinichi Chiba
- Field Design: Norikazu Hirai, Genta Takahashi, Shinya Inoue, Satoshi Andou, Hisanori Ohyama
- Effect Design: Ryo Shibasaki
- Character Design: Akihito Hiroyoshi
- 2D Graphics Design: Kazuya Suzuki, Daisuke Ueoka, Erika Aihara
- Movie: Shungo Seki, Yoshinari Itoh
- Motion: Toshiya Inoue, Shinya Shimada, Masayuki Ito
- Motion Actor: Daisuke Ueoka
- Management: Takehiko Mikami
- Sound Creators: Tatsutoshi Narita, Keisuke Tsukahara, Fumio Itoh, Masanori Takeuchi, Yasuhiro Takagi, Tomoya Koga
- Original & New Arrange: Hiro
- Cabinet Designers
- Mechanical Engineers: Masayuki Makino, Naoya Yamaguchi, Yutaka Yokoyama, Toshiya Yamaguchi
- Electoric Engineer: Hiroyuki Takahashi
- Product Designer: Hiroki Nunokawa
- Publicity: Kazumasa Nishijima, Nobutaka Arii
- Game Tuning: Tatsumi Yoshida, Yuichi Tanabe
- Game Tester: Naomichi Nishimura
- Voice cast
- Gazer: Jack Merluzzi
- Jaguar02: Dominic Roger Allen
- Jaguar03: Vicki Glass
- Crew: Douglas Kirkpatrick
- Special Thanks: Masaya Shirai, Takashi Mori, Toshiyuki Hado, Justin Burke, Daisuke Yoshida, Daisuke Naito, Hideki Miwa, Toshihiro Nakaya, Toshiaki Yuasa, Naonori Watanabe, Hidekuni Ohta, Shinichi Goto, Naoyuki Machida, Takuma Hatori, Sachiko Kobayashi, Keiko Ishiwata, Ken Yoshimura, Masanori Ohe, Hiroshi Kataoka
- The typefaces included herein are solely developed by DynaComware.
- Created by: AM R&D Dept. 2
- Presented by: Sega
- ©Sega Corporation, 2006
Xbox Live Arcade and PlayStation Network versions
- Producer: Noriyuki Shimoda
- Director: Tohru Murayama
- Lead Programmer: Hitoshi Iizawa
- Programmers: Masanori Sato, Takuji Masuda
- 2D Graphics Design: Hiroshi Kandou, Saori Furutani
- Planners: Yusaku Egami, Masahide Hiroike
- Project Management: Takeshi Shimizu, Yasushi Yamashita
- Localization Support: Tatsuya Shikata, Emi Yamane
- Publicity: Yasushi Nagumo, Mamoru Kodama
- Product Support: Junichi Shimizu, Koji Nagata, Akira Nishikawa, Osamu Satou, Satoshi Kuwano, Kouji Nakagawa, Ken Sato, Nobuyuki Miyoshi
- Special Thanks: Sachiko Kobayashi, Eri Komuro, Hideki Morita, Nobuyuki Inoue, Hiroshi Kataoka
- Localization Producers: Kevin Frane, Patrick Riley
- Associate Brand Manager: Derrek Peel
- Associate PR Manager: Thu Nguyen
- Associate Web Producer: Jackie Lee
- Associate Community Manager: David Beavers
- QA Leads: Kip Bunyea, Phil Musil
- Standards Leads: Eduardo Camacho, John Belcher
- Standards Assistant Leads: Dennis De Bernardi, Ben Orser
- Standards Testers: Lina Ariana, Luke McLaughlin, Chris Ruane, Christian Sutton
- QA Testers: Dan Kato, Dan Hutchinson, Henry Cheung, Daniel Rosenberg, Courtney Roebuck, Addison Delany
- Special Thanks: Keith Dwyer, Osamu Shibamiya
- Localization Producer: Jamie Bailey
- Senior European PR Executive: Wouter Van Wout
- Brand Manager: Amy Hutchinson
- Production manager: George Cover
- Standards Supervisor: Darran Wall
- Functionality Supervisor: Julie Metior
- Mastering Supervisor: David Pither
- Project Lead: Stuart Fenn
- Mastering Technicians: Phil Adams, Renan Rizzi, Adam Waite
- Standards Coordinator: Shiva Allari
- Senior Standards Technician: Aaron Caney
- Standards Technician: Warren Becket
- Senior Testers: Ryan Crawford, Cara Gifford-Pitcher
Note:Ending credits is the same as arcade version.
Digital manuals
Magazine articles
- Main article: After Burner Climax/Magazine articles.
Promotional material
Artwork
Photo gallery
Physical scans
Lindbergh version
External links
- After Burner Climax on PlayStation.com: JP, US, UK, KR
- After Burner Climax on PlayStation Store: JP, US, KR (offline)
- After Burner Climax on iTunes: US, UK, JP (offline)
- After Burner Climax on Google Play (offline)
- After Burner Climax on Xbox Marketplace: JP, US, UK, AU (offline)
References
- ↑ 1.0 1.1 https://sega.jp/search/result.php?page=4&pf=101 (Wayback Machine: 2020-05-27 21:54)
- ↑ 2.0 2.1 2.2 Google Play (com.sega.afterburner) (Wayback Machine: 2013-06-05 15:21)
- ↑ https://sega-interactive.co.jp/special/history/title/afterburnerclimax.html (archive.today)
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 http://blogs.sega.com/2010/04/21/after-burner-climax-takes-off-on-xbox-360-and-psn/ (Wayback Machine: 2017-07-10 05:45)
- ↑ 5.0 5.1 5.2 5.3 http://blogs.sega.com/2010/12/20/mega-holiday-sale-2010-starts-tonight/ (Wayback Machine: 2017-06-10 21:30)
- ↑ 6.0 6.1 http://www.jp.playstation.com/software/title/jp0177npjb00046_00afterburnercmx00.html (Wayback Machine: 2010-05-15 15:06)
- ↑ http://www.playstation.co.kr/game/1930 (archive.today)
- ↑ 8.0 8.1 Xbox LIVE Marketplace (en-US; After-Burner-Climax/66acd000-77fe-1000-9115-d80258410a06) (Wayback Machine: 2010-10-24 01:18)
- ↑ Xbox LIVE Marketplace (en-GB; media/66acd000-77fe-1000-9115-d80258410a06) (Wayback Machine: 2010-08-12 03:26)
- ↑ 10.0 10.1 Xbox LIVE Marketplace (fr-FR; After-Burner-Climax/66acd000-77fe-1000-9115-d80258410a06) (Wayback Machine: 2010-10-31 20:34)
- ↑ 11.0 11.1 Xbox LIVE Marketplace (de-DE; media/66acd000-77fe-1000-9115-d80258410a06) (Wayback Machine: 2010-06-27 08:26)
- ↑ 12.0 12.1 12.2 Xbox LIVE Marketplace (en-AU; After-Burner-Climax/66acd000-77fe-1000-9115-d80258410a06) (Wayback Machine: 2010-11-01 19:17)
- ↑ 13.0 13.1 13.2 Xbox LIVE Marketplace (ja-JP; After-Burner-Climax/66acd000-77fe-1000-9115-d80258410a06) (Wayback Machine: 2011-10-16 01:22)
- ↑ Xbox LIVE Marketplace (en-GB; After-Burner-Climax/66acd000-77fe-1000-9115-d80258410a06) (Wayback Machine: 2011-04-02 06:58)
- ↑ 15.0 15.1 http://www.4gamer.net/games/226/G022656/ (Wayback Machine: 2014-08-04 11:48)
- ↑ 16.0 16.1 16.2 https://itunes.apple.com/us/app/after-burner-climax/id560524987?mt=8 (Wayback Machine: 2013-03-24 01:27)
- ↑ 17.0 17.1 17.2 http://blogs.sega.com/2013/02/07/after-burner-climax-live-on-the-app-store/ (Wayback Machine: 2017-06-11 11:25)
- ↑ 18.0 18.1 http://www.4gamer.net/games/226/G022655/ (Wayback Machine: 2016-03-01 03:50)
- ↑ https://itunes.apple.com/gb/app/after-burner-climax/id560524987?mt=8 (Wayback Machine: 2013-11-03 13:23)
- ↑ http://segabits.com/blog/2014/12/15/after-burner-climax-likely-to-be-delisted-from-psn-and-xbla-on-december-24th/
- ↑ http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play (Wayback Machine: 2017-11-08 17:39)
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ https://toucharcade.com/2019/04/04/sega-forever-after-burner-climax-returns-mobile-free-download/ (Wayback Machine: 2021-03-05 03:24)
- ↑ Google Play (com.sega.afterburner) (Wayback Machine: 2013-08-16 17:27)
- ↑ https://itunes.apple.com/us/app/after-burner-climax/id560524987?mt=8 (Wayback Machine: 2013-11-03 14:05)
- ↑ https://www.youtube.com/watch?v=4oNTiX6nL6U
- ↑ https://www.youtube.com/watch?v=7jv66BydXgw
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