Difference between revisions of "Virtua Fighter 3tb"

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| properties={{Properties|DC|sofdec}}
 
| properties={{Properties|DC|sofdec}}
 
}}
 
}}
'''''{{PAGENAME}}''''' (バーチャファイター3tb) (Virtua Fighter 3 team battle) is a [[Sega Model 3 Step 1.0]] arcade fighting game developed by [[Sega AM2]] and manufactured by [[Sega]]. An update to the developer's earlier ''[[Virtua Fighter 3]]'', it was first released to Japanese arcades in September 1997, and is notable for allowing a team of fighters to be selected, rather than juts one.
+
'''''{{PAGENAME}}''''' (バーチャファイター3tb) (Virtua Fighter 3 team battle) is a [[Sega Model 3 Step 1.0]] arcade fighting game developed by [[Sega AM2]] and manufactured by [[Sega]]. An update to the developer's earlier ''[[Virtua Fighter 3]]'', it was first released to Japanese arcades in September 1997, and is notable for allowing a team of fighters to be selected, rather than just one.
  
 
In November 1998, ''Virtua Fighter 3tb'' was ported to the [[Sega Dreamcast]], courtesy of developer [[Genki]] and publisher [[Sega]].
 
In November 1998, ''Virtua Fighter 3tb'' was ported to the [[Sega Dreamcast]], courtesy of developer [[Genki]] and publisher [[Sega]].
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Each character only gets one chance against the opposing team. If he/she is knocked out, this character cannot be used for the rest of the match. Winners recover a portion of their health for the next fight. Once eight stages are completed, the player will be challenged by a team of three Durals. Beating them ends the game.
 
Each character only gets one chance against the opposing team. If he/she is knocked out, this character cannot be used for the rest of the match. Winners recover a portion of their health for the next fight. Once eight stages are completed, the player will be challenged by a team of three Durals. Beating them ends the game.
  
''Virtua Fighter 3tb'' arcade machines can be reverted to traditional ''Virtua Fighter 3'' through a setting in the service menu, although this does not change the title screen. There is no means for the user to pick between the two modes.
+
While no new stages have been added to ''Virtua Fighter 3tb'', each returning arena is set at a different time of day than ''Virtua Fighter 3''. For example, Wolf's desert stage now takes place in daylight, rather than sunset.
 +
 
 +
''Virtua Fighter 3tb'' arcade machines can be reverted to traditional ''Virtua Fighter 3'' through a setting in the service menu, although this does not change the title screen.
  
 
The Dreamcast version has most of the features from the arcade game (including settings relegated to its service menu), plus a training mode and a "history" option, in which a video showcasing early footage of ''[[Virtua Fighter]]'' and ''[[Virtua Fighter 2]]'' is shown, alongside the initial reveal video for ''Virtua Fighter 3''.
 
The Dreamcast version has most of the features from the arcade game (including settings relegated to its service menu), plus a training mode and a "history" option, in which a video showcasing early footage of ''[[Virtua Fighter]]'' and ''[[Virtua Fighter 2]]'' is shown, alongside the initial reveal video for ''Virtua Fighter 3''.
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==History==
 
==History==
 
''Virtua Fighter 3'' had originally been planned for the [[Sega Saturn]], however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. ''Virtua Fighter 3tb'', on the other hand, was brought to the [[Sega Dreamcast]] as a launch title in both Japan and Europe. The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley", which would eventually become ''[[Shenmue]]''. Later prints of the game lacked this extra.
 
''Virtua Fighter 3'' had originally been planned for the [[Sega Saturn]], however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. ''Virtua Fighter 3tb'', on the other hand, was brought to the [[Sega Dreamcast]] as a launch title in both Japan and Europe. The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley", which would eventually become ''[[Shenmue]]''. Later prints of the game lacked this extra.
 +
 +
[[Sega Logistics Service]] announced it would end service on ''Virtua Fighter 3tb'' arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
 
==Versions==
 
==Versions==
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This is most evident in the Western launch, when ''Virtua Fighter 3tb'' debuted on the same day as the critically acclaimed ''[[SoulCalibur]]''. Whereas ''SoulCalibur'' is considered to have improved during its transition from arcade to Dreamcast, ''Virtua Fighter 3tb'' makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by [[Genki]] and not in-house by Sega AM2, in contrast to the Saturn releases of ''[[Virtua Fighter]]'' (''[[Virtua Fighter Remix|Remix]]'') and ''[[Virtua Fighter 2]]''.
 
This is most evident in the Western launch, when ''Virtua Fighter 3tb'' debuted on the same day as the critically acclaimed ''[[SoulCalibur]]''. Whereas ''SoulCalibur'' is considered to have improved during its transition from arcade to Dreamcast, ''Virtua Fighter 3tb'' makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by [[Genki]] and not in-house by Sega AM2, in contrast to the Saturn releases of ''[[Virtua Fighter]]'' (''[[Virtua Fighter Remix|Remix]]'') and ''[[Virtua Fighter 2]]''.
  
In Japan, the situation was much worse, as the Dreamcast version shipped without any form of two-player versus mode in order to hit the Dreamcast console's launch date. As such, of all the early Dreamcast titles, ''Virtua Fighter 3tb'' saw perhaps the most drastic update when brought to the West, with both versus and tournament modes being added over the course of the year as well as a slew of bug fixes (other notable upgraded games include ''[[Sonic Adventure]]'', ''[[Sega Rally 2]]'' and ''[[Blue Stinger]]'').
+
While operating at a higher resolution, texture quailty is often worse for ''Virtua Fighter 3tb'' on the Dreamcast, and lighting and fog effects also differ between the two versions. Some stages have different coloured backgrounds for unknown reasons.
 
 
While operating at a higher resolution, texture quailty is often worse for ''Virtua Fighter 3tb'' on the Dreamcast, and lighting and fog effects also differ between the two versions. Character shadows also do not always render correctly, as evidenced in stages played on uneven surfaces, such as Pai's where the battle takes place on a slanted roof. Some stages have different coloured backgrounds for unknown reasons.
 
  
 
In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7,500 polygons, with her head alone consisting of about 4,300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
 
In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7,500 polygons, with her head alone consisting of about 4,300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.
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==Production credits==
 
==Production credits==
 
{{mainArticle|{{PAGENAME}}/Production credits}}
 
{{mainArticle|{{PAGENAME}}/Production credits}}
===Arcade version===
 
{{multicol|
 
{{creditstable|
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''Program Director:''' [[Tetsuya Kaku]]
 
*'''Design Director:''' [[Kazuhiro Izaki]]
 
*'''Game Director:''' [[Daichi Katagiri]]
 
{{creditsheader|Programmers}}
 
*'''Game System, Undulation:''' [[Tetsuya Kaku]]
 
*'''Game System:''' [[Daichi Katagiri]]
 
*'''Game System, CPU Battle:''' [[Kota Matsumoto]]
 
*'''Cloth, Motion System:''' [[Yuichiro Mine]]
 
*'''Polygon Management:''' [[Yoichi Nakazato]], [[Naohiro Hirao]]
 
*'''Camera:''' [[Takashi Ono]]
 
*'''Stage Collision:''' [[Norio Haga]]
 
*'''Stage & Character Effects:''' [[Shigeru Yoshida]]
 
*'''Stage Effects:''' Tsuyoshi Nishida
 
*'''Replay, Ending:''' [[Syuji Takahashi]]
 
*'''Advertise, Ending:''' [[Hiroshi Masui]]
 
*'''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]]
 
*'''Main Motion Set:''' [[Masataka Daigo]]
 
*'''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]]
 
{{creditsheader|Designers}}
 
*'''Motion Designers'''
 
**'''Main Motion Design, Direction:''' [[Kazuhiro Izaki]]
 
**'''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]]
 
**'''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]]
 
**'''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]]
 
*'''Character Designers'''
 
**'''Character Modeling Direction:''' [[Toshihiro Nagoshi]]
 
**'''Main Character Design, Modeling:''' [[Mika Kojima]]
 
**'''Character Design, Modeling:''' [[Ringo Manabe]]
 
*'''Stage Designers'''
 
**'''Stage Design Direction:''' [[Naotake Nishimura]]
 
**'''Main Stage Design, Modeling:''' [[Hideaki Kato]]
 
**'''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]]
 
*'''Planner'''
 
**'''Planning Support:''' [[Manabu Tsukamoto]]
 
*'''Sound Designers'''
 
**'''Program:''' [[Hiroshi Kawaguchi]]
 
**'''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]
 
**'''Supervisor:''' [[Toshihiro Nagoshi]]
 
*'''Assistant Programmers'''
 
**'''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]]
 
**'''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]]
 
**'''Polygon Converter:''' [[Kazuhiko Takata]]
 
**'''Sound, I/O Utility:''' [[Koki Koiwa]]
 
**'''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]]
 
*'''Assistant Designers'''
 
**'''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]]
 
**'''Assistant Stage Design:''' [[Shinya Inoue]]
 
**'''Effect Design:''' [[Makio Kida]]
 
**'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]
 
**'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]
 
**'''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]
 
*'''Publicity:''' [[Yasushi Nakajima]], [[Yoshifusa Hayama]]
 
*'''Special Thanks:''' [[AM4|AM R&D Dept. #4]], AM Hardware R&D, [[AM2|AM R&D Dept. #2]] Technical Research Section, [[81 Produce]], Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota
 
*'''Presented by:''' [[Sega]]
 
| console=MOD3
 
}}
 
}}
 
===Dreamcast version===
 
{{multicol|
 
{{creditstable|
 
*'''Producer:''' [[Yu Suzuki]]
 
*'''Program Director:''' [[Tetsuya Kaku]]
 
*'''Design Director:''' [[Kazuhiro Izaki]]
 
*'''Game Director:''' [[Daichi Katagiri]]
 
{{creditsheader|Programmers}}
 
*'''Game System, Undulation:''' [[Tetsuya Kaku]]
 
*'''Game System:''' [[Daichi Katagiri]]
 
*'''Game System, CPU Battle:''' [[Kota Matsumoto]]
 
*'''Cloth, Motion System:''' [[Yuichiro Mine]]
 
*'''Polygon Management:''' [[Yoichi Nakazato]], [[Naohiro Hirao]]
 
*'''Camera:''' [[Takashi Ono]]
 
*'''Stage Collision:''' [[Norio Haga]]
 
*'''Stage & Character Effects:''' [[Shigeru Yoshida]]
 
*'''Stage Effects:''' Tsuyoshi Nishida
 
*'''Replay, Ending:''' [[Syuji Takahashi]]
 
*'''Advertise, Ending:''' [[Hiroshi Masui]]
 
*'''Scroll, Hand Motion:''' [[Takeshi Yamanouchi]]
 
*'''Main Motion Set:''' [[Masataka Daigo]]
 
*'''Motion Set:''' [[Kazuhiro Shigekuni]], [[Masaya Takeshige]]
 
{{creditsheader|Designers}}
 
*'''Motion Designers'''
 
**'''Main Motion Design, Direction:''' [[Kazuhiro Izaki]]
 
**'''Motion Design, Advise:''' [[Toshiya Inoue]], [[Naotake Nishimura]]
 
**'''Motion Design:''' [[Kasyo Oda]], [[Akira Morimoto]]
 
**'''Assistant Motion Design:''' [[Daichi Katagiri]], [[Manabu Tsukamoto]]
 
*'''Character Designers'''
 
**'''Character Modeling Direction:''' [[Toshihiro Nagoshi]]
 
**'''Main Character Design, Modeling:''' [[Mika Kojima]]
 
**'''Character Design, Modeling:''' [[Ringo Manabe]]
 
*'''Stage Designers'''
 
**'''Stage Design Direction:''' [[Naotake Nishimura]]
 
**'''Main Stage Design, Modeling:''' [[Hideaki Kato]]
 
**'''Stage Design, Modeling:''' [[Gaku Nakatani]], [[Shinichiro Shimano]], [[Naoaki Tasaka]], [[Masaaki Somaki]]
 
*'''Planner'''
 
**'''Planning Support:''' [[Manabu Tsukamoto]]
 
*'''Sound Designers'''
 
**'''Program:''' [[Hiroshi Kawaguchi]]
 
**'''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]
 
**'''Supervisor:''' [[Toshihiro Nagoshi]]
 
*'''Assistant Programmers'''
 
**'''Reflection Mapping, Model3 Base:''' [[Takuji Masuda]]
 
**'''Collision, Pin Point Light, Utility:''' [[Takashi Fujimura]]
 
**'''Polygon Converter:''' [[Kazuhiko Takata]]
 
**'''Sound, I/O Utility:''' [[Koki Koiwa]]
 
**'''Test Mode, Coin Utility:''' [[Kazutoshi Tozawa]]
 
*'''Assistant Designers'''
 
**'''Stage Design:''' [[Yasuo Kawagoshi]], [[Junichi Yamanaka]], [[Kazufumi Ohashi]], [[Hidenobu Miyakita]], [[Mitsugu Tsuchida]]
 
**'''Assistant Stage Design:''' [[Shinya Inoue]]
 
**'''Effect Design:''' [[Makio Kida]]
 
**'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]
 
**'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]
 
**'''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]
 
{{creditsheader|Dreamcast version}}
 
*'''Programmers (Genki):''' [[Yoshinari Sunazuka]], [[Satoshi Ishii]], [[Daisuke Tanaka]], [[Tsuyoshi Matsumoto]], [[Keijiro Iwase]], Mitsuru Kudo
 
*'''Designers (Genki):''' [[Ichiro Kojima|Ichirou Kojima]], Yumie Ohtake, Naomi Yakushijin, [[Akemi Watanabe]], Tomoki Kuroiwa, Shinya Kozaki
 
*'''Sound Designers:''' [[Tatsutoshi Narita|Tatsuhito Narita]], [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji]], [[Takayuki Nakamura|Takashi Nakamura]], [[Tatsuya Suizu|Tatsuya Suitsu]]
 
*'''Technical Support:''' [[Tadahiro Kawamura]], [[Masafumi Fujita]], [[Takayuki Ota]], [[Seiji Fujiwara]], [[Norimasa Yoshizawa]], [[Shinichi Uchida]]
 
*'''Publicity:''' [[Yasushi Nakajima]], [[Chiaki Yagi]]
 
*'''Special Thanks:''' [[Hiroshi Aso]], Hiroshi Hamagaki (Genki), [[Seiki Saito]], [[AM2|AM R&D Dept. #2]], Naomi Lib Team, [[Sofdec|MPEG Sofdec]], [[81 Produce]], Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota
 
*'''Presented by:''' [[Sega]]
 
| console=DC
 
}}
 
}}
 
  
 
==Magazine articles==
 
==Magazine articles==
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|neopl|35|84
 
|neopl|35|84
 
}}
 
}}
 +
 +
|{{galleryPrintAd
 +
|neopl|35|84
 +
|playpl|14|29
 +
|neopl|36|80
 +
|playpl|15|41
 +
|neopl|37|84
 +
|playpl|15|7
 +
|neopl|38|84
 +
}}
 +
 
}}
 
}}
  
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| back=VF3TB DC JP Box Back.jpg
 
| back=VF3TB DC JP Box Back.jpg
 
| square=yes
 
| square=yes
| spinecard=VirtuaFighter3tb_DC_JP_Spinecard.jpg
+
| spinecard=VirtuaFighter3tb DC JP Spinecard.jpg
 
| disc=VF3TB DC JP Disc.png
 
| disc=VF3TB DC JP Disc.png
 
| manual=Vf3 dc jp manual.pdf
 
| manual=Vf3 dc jp manual.pdf
 +
| regcard=VFighter3tb-DC-J-SurveyCard.PDF
 
| item1=VF3TB DC JP Disc2.png
 
| item1=VF3TB DC JP Disc2.png
| item1name=[[Project Berkley (demo disc)|''Project Berkely'' disc]]
+
| item1name=[[Project Berkley (demo disc)|''Project Berkley'' disc]]
 +
| item2=VirtuaFighter3tb DC J Guidebook Flyer.jpg
 +
| item2name=Guidebook Flyer
 +
| item3=VirtuaFighter3tb DC J TechManual Flyer.jpg
 +
| item3name=Tech Manual Flyer
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
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| square=yes
 
| square=yes
 
| disc=
 
| disc=
| manual=Vf3 dc jp manual.pdf
+
| manual=
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
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| square=yes
 
| square=yes
 
| disc=Vf3tb dc eu disc.jpg
 
| disc=Vf3tb dc eu disc.jpg
 +
}}{{Scanbox
 +
| console=Dreamcast
 +
| region=PT
 +
| front=
 +
| back=
 +
| square=
 +
| disc=
 +
| inlay=
 +
| manual=VirtuaFighter3tb-DC-PT-Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
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==Technical information==
 
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 
===ROM dump status===
 
===ROM dump status===
 
{{romtable|
 
{{romtable|
 
+
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}}
 +
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}}
 
}}
 
}}
  

Latest revision as of 14:14, 2 June 2024

n/a

  • Model 3
  • Sega Dreamcast
    NTSC-U
  • Sega Dreamcast
    NTSC-J
  • Sega Dreamcast
    PAL

Virtuafighter3tb title.png

VirtuaFighter3tb DC US Title.png

VirtuaFighter3tb DC JP Title.png

VirtuaFighter3tb DC EU Title.png

Virtua Fighter 3tb
System(s): Sega Model 3 Step 1.0, Sega Dreamcast
Publisher: Sega
Developer:
Supporting companies:
Peripherals supported:
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Arcade Stick, Visual Memory Unit
Genre: Fighting Action/Kakutou Action (格闘アクション)[1], Fighting/Taisen Kakutou (対戦格闘)[2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Arcade (Model 3)
JP
¥60,000[4] 837-11858
Arcade (Model 3)
US
$? 837-11858
Arcade (Model 3)
UK
£300[4] 837-11858























Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] HDR-0002
Sega Rating: All Ages
Sega Dreamcast
JP
(Repeat-ban)
¥5,800 (5,974)5,800e[2] HDR-0017
Sega Dreamcast
US
$49.9549.95[7] 51001
ESRB: Teen
Sega Dreamcast
DE
MK-51001-53
USK: 0
Sega Dreamcast
ES
8,990Ptas8,990[13] MK-51001-53
ELSPA: 15+ OK
Sega Dreamcast
FR
MK-51001-53
SELL: Tous Publics
Sega Dreamcast
UK
£39.9939.99[10][11] MK-51001-53
ELSPA: 15+ OK
Sega Dreamcast
DE/FR/UK
MK-51001-53
ELSPA: 15+ OK
Sega Dreamcast
UK/IT
MK-51001-56
ELSPA: 15+ OK
Sega Dreamcast
AU
$89.9589.95[15] FVIR29DCS
OFLC: M15

Virtua Fighter 3tb (バーチャファイター3tb) (Virtua Fighter 3 team battle) is a Sega Model 3 Step 1.0 arcade fighting game developed by Sega AM2 and manufactured by Sega. An update to the developer's earlier Virtua Fighter 3, it was first released to Japanese arcades in September 1997, and is notable for allowing a team of fighters to be selected, rather than just one.

In November 1998, Virtua Fighter 3tb was ported to the Sega Dreamcast, courtesy of developer Genki and publisher Sega.

Gameplay

Virtua Fighter 3tb is much the same game as Virtua Fighter 3, but as its name suggests, the arcade cabinet defaults to a "team battle" mode. Here, users are asked to select three characters instead of one (not dissimilar to SNK's The King of Fighters series), who will go up against other teams of three. The same character can be picked more than once (so it is possible to have three Akiras on a team), but the roster and ordering cannot be changed between battles.

Each character only gets one chance against the opposing team. If he/she is knocked out, this character cannot be used for the rest of the match. Winners recover a portion of their health for the next fight. Once eight stages are completed, the player will be challenged by a team of three Durals. Beating them ends the game.

While no new stages have been added to Virtua Fighter 3tb, each returning arena is set at a different time of day than Virtua Fighter 3. For example, Wolf's desert stage now takes place in daylight, rather than sunset.

Virtua Fighter 3tb arcade machines can be reverted to traditional Virtua Fighter 3 through a setting in the service menu, although this does not change the title screen.

The Dreamcast version has most of the features from the arcade game (including settings relegated to its service menu), plus a training mode and a "history" option, in which a video showcasing early footage of Virtua Fighter and Virtua Fighter 2 is shown, alongside the initial reveal video for Virtua Fighter 3.

History

Virtua Fighter 3 had originally been planned for the Sega Saturn, however due to the Saturn's vastly inferior graphics capabilities the port was scrapped. Virtua Fighter 3tb, on the other hand, was brought to the Sega Dreamcast as a launch title in both Japan and Europe. The original Japanese Dreamcast release of the game was distributed in a double CD case with a special preview disc of "Project Berkley", which would eventually become Shenmue. Later prints of the game lacked this extra.

Sega Logistics Service announced it would end service on Virtua Fighter 3tb arcade machines on March 31, 2017.[16][17]

Versions

Virtua Fighter 3 garnered a great deal of attention upon its original arcade release in 1996, and throughout the Dreamcast's development lifecycle was used as a rough guide as to how capable a new Sega system might be. However, the two year gap (three in the West) before a comparable home console outing led to it being compared unfavourably to newer titles

This is most evident in the Western launch, when Virtua Fighter 3tb debuted on the same day as the critically acclaimed SoulCalibur. Whereas SoulCalibur is considered to have improved during its transition from arcade to Dreamcast, Virtua Fighter 3tb makes noticeable cutbacks in areas, despite being the older and simpler game of the two. This may be attributed to the fact the Dreamcast port was handled by Genki and not in-house by Sega AM2, in contrast to the Saturn releases of Virtua Fighter (Remix) and Virtua Fighter 2.

While operating at a higher resolution, texture quailty is often worse for Virtua Fighter 3tb on the Dreamcast, and lighting and fog effects also differ between the two versions. Some stages have different coloured backgrounds for unknown reasons.

In the Dreamcast port, the character model of Aoi Umenokoji consists of about 7,500 polygons, with her head alone consisting of about 4,300 polygons. In the water stage, the polygon count reaches up to 1.9 million polygons per second, about 32,000 polygons per scene at 60 FPS.

Returning to the Dreamcast version of the game as a secret is the so-called "alphabet character", a fighter sharing movesets with the regular cast but constructed out of 3D letters from the name entry screen. The alphabet character debuted in the Saturn version of Virtua Fighter 2 (also as a secret), however here it is more fleshed out, with limbs being spread out across the ground when knocked over. The alphabet character is are made up of a single letter rendered at different sizes (save for its hands) - if hit, the letter changes, becoming the "END" graphic if the player loses a match.

A normal player model is loaded if the alphabet character attempts to fight Dural, and this model is also used for the credits sequence. A mode also exists where all opponent players are replaced with the alphabet character (using their moves).

Production credits

Main article: Virtua Fighter 3tb/Production credits.

Magazine articles

Main article: Virtua Fighter 3tb/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #1998-05: "1998-05 (1998-12-18)" (1998-12-04)
Logo-pdf.svg
Freak 75 IL Megason advert.png
Print advert in Freak (IL) #75 (1999-xx-xx)

also published in:

  • Freak (IL) #78 (1999-xx-xx)
Freak 75 IL Megason advert.png
Logo-pdf.svg
Print advert in Dreamcast: Das Offizielle Magazin (DE) #1: "Oktober 1999" (1999-10-14)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #125: "December 1999" (1999-11-09)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Next Level (AR) #12: "Enero 2000" (xxxx-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Print advert in Neo Plus (PL) #35: "Wrzesień 2001" (2001-xx-xx)
also published in:
  • Play (PL) #14: "Październik 2001" (2001-xx-xx)[24]
  • Neo Plus (PL) #36: "Październik 2001" (2001-xx-xx)[25]
  • Play (PL) #15: "Listopad 2001" (2001-xx-xx)[26]
  • Neo Plus (PL) #37: "Listopad 2001" (2001-xx-xx)[27]
  • Play (PL) #15: "Listopad 2001" (2001-xx-xx)[28]
  • Neo Plus (PL) #38: "Grudzień 2001" (2001-xx-xx)[29]
Logo-pdf.svg

Artwork

Physical scans

Model 3 version

Arcade, World

Dreamcast version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
97
[30]
Arcade (UK) NTSC-J
100
[31]
Arcade (UK) PAL
50
[32]
Consoles + (FR) NTSC-J
96
[33]
Consoles + (FR) PAL
85
[34]
Computer & Video Games (UK)
75
[35]
Dreamcast Monthly (UK) PAL
70
[36]
DC-UK (UK) PAL
90
[37]
DC-UK (UK) PAL
70
[38]
Dreamcast: Le Magazine Officiel (FR) PAL
80
[39]
Dreamcast: Das Offizielle Magazin (DE)
75
[40]
Dreamcast Magazine (JP) NTSC-J
100
[41]
Dreamcast Magazine (UK)
93
[42]
Dreamcast Magazine (UK) PAL
85
[43]
Dorimaga (JP) NTSC-J
82
[44]
Dreamzone (FR) PAL
88
[45]
Edge (UK) NTSC-J
80
[46]
Edge (UK) PAL
70
[47]
Electronic Gaming Monthly (US) NTSC-U
80
[48]
Entsiklopediya igr dlya Dreamcast (RU)
81
[49]
Famitsu (JP) NTSC-J
90
[50]
GameFan (US) NTSC-U
84
[51]
GamePro (US) NTSC-U
58
[52]
Gen 4 Consoles (FR)
40
[53]
Game Informer (US) NTSC-U
75
[54]
Gamers' Republic (US) NTSC-J
91
[55]
Incite Video Gaming (US) NTSC-U
60
[56]
MAN!AC (DE) NTSC-J
90
[57]
MAN!AC (DE) PAL
88
[58]
Man!ak (PL)
95
[59]
Man!ak (PL)
83
[60]
Mega Fun (DE) PAL
86
[61]
Neo Plus (PL)
70
[62]
Next Generation (US) NTSC-U
75
[63]
neXt Level (DE) NTSC-J
90
[64]
neXt Level (DE) PAL
90
[65]
Next Level (AR)
68
[66]
Official Dreamcast Magazine (UK)
70
[67]
Player One (FR)
82
[68]
Playmag (FR) PAL
70
[69]
Play (PL)
85
[70]
PSX Extreme (PL)
70
[71]
Revista Oficial Dreamcast (ES) PAL
80
[13]
Sega Magazin (DE) NTSC-J
93
[72]
Strana Igr (RU)
90
[73]
Strana Igr (RU)
93
[74]
Total Control (UK) NTSC-J
90
[75]
Video Games (DE) PAL
81
[76]
Sega Dreamcast
81
Based on
48 reviews

Virtua Fighter 3tb

Dreamcast, JP (double CD)
VF3TB DC JP Box Back.jpgVF3TB DC JP Box Front.jpg
Cover
VirtuaFighter3tb DC JP Spinecard.jpg
Spinecard
VF3TB DC JP Disc.png
Disc
VFighter3tb-DC-J-SurveyCard.PDF
Reg Card
VirtuaFighter3tb DC J Guidebook Flyer.jpg
Guidebook Flyer
VirtuaFighter3tb DC J TechManual Flyer.jpg
Tech Manual Flyer
Dreamcast, JP (single CD)
VF3TB DC JP Box Front Single.jpg
Cover
Dreamcast, US
VF3TB DC US Box Back.jpgVF3TB DC US Box Front.jpg
Cover
VirtuaFighter3tb DC US Disc.jpg
Disc
VF3TB DC US Manual.pdf
Manual
VirtuaFighter3tbDCUSInlay.jpg
Inlay
Dreamcast, EU
Vf3tb dc eu backcover.jpgVf3tb dc eu frontcover.jpg
Cover
Vf3tb dc eu disc.jpg
Disc
Virtua Fighter 3tb DC EU Manual.jpg
Manual
Dreamcast, UK/IT
VirtuaFighter3tb DC 56 back.jpgNospine-small.pngVf3tb dc eu frontcover.jpg
Cover
Vf3tb dc eu disc.jpg
Disc
Dreamcast, PT

VirtuaFighter3tb-DC-PT-Manual.pdf
Manual
Dreamcast, AU
VirtuaFighter3tb DC AU back.jpgNospine-small.pngVirtuaFighter3tb DC AU front.jpg
Cover
Vf3tb dc eu disc.jpg
Disc

Technical information

Main article: Virtua Fighter 3tb/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (EU)

External links

References

  1. File:VF3TB DC JP Box Back.jpg
  2. 2.0 2.1 2.2 2.3 http://sega.jp/dc/981004/ (Wayback Machine: 2007-05-27 17:20)
  3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-09 14:09)
  4. 4.0 4.1 Edge, "January 1999" (UK; 1998-12-23), page 130
  5. http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24346 (Wayback Machine: 2016-05-30 15:13)
  6. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=281 (Wayback Machine: 2003-11-25 15:07)
  7. Press release: 1999-10-21: Renowned Game Designer Yu Suzuki Expands On an Arcade Hit With Virtua Fighter 3tb for Sega Dreamcast
  8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=1113 (Wayback Machine: 2003-11-26 05:44)
  9. Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 7
  10. Computer & Video Games, "October 1999" (UK; 1999-09-15), page 63
  11. Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 77
  12. http://www.centromail.es/top/ficha.asp?codmail=13394&codprov= (Wayback Machine: 2001-09-17 04:43)
  13. 13.0 13.1 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
  14. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  15. Hyper, "September 1999" (AU; 1999-xx-xx), page 32
  16. File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
  17. File:SegaProductsTerminationAnnouncement 2016-12.pdf
  18. Gamers' Republic, "December 1999" (US; 1999-11-15), page 13
  19. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
  20. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
  21. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
  22. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
  23. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
  24. Play, "Październik 2001" (PL; 2001-xx-xx), page 29
  25. Neo Plus, "Październik 2001" (PL; 2001-xx-xx), page 80
  26. Play, "Listopad 2001" (PL; 2001-xx-xx), page 41
  27. Neo Plus, "Listopad 2001" (PL; 2001-xx-xx), page 84
  28. Play, "Listopad 2001" (PL; 2001-xx-xx), page 7
  29. Neo Plus, "Grudzień 2001" (PL; 2001-xx-xx), page 84
  30. Ação Games, "Janeiro 1999" (BR; 199x-xx-xx), page 18
  31. Arcade, "February 1999" (UK; 1999-01-13), page 132
  32. Arcade, "November 1999" (UK; 1999-09-20), page 77
  33. Consoles +, "Janvier 1999" (FR; 199x-xx-xx), page 88
  34. Consoles +, "Octobre 1999" (FR; 1999-xx-xx), page 138
  35. Computer & Video Games, "October 1999" (UK; 1999-09-15), page 62
  36. Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 60
  37. DC-UK, "September 1999" (UK; 1999-09-02), page 20
  38. DC-UK, "October 1999" (UK; 1999-09-29), page 41
  39. Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 66
  40. Dreamcast: Das Offizielle Magazin, "Oktober 1999" (DE; 1999-10-14), page 22
  41. Dreamcast Magazine, "1998-03 (1998-12-04)" (JP; 1998-11-20), page 25
  42. Dreamcast Magazine, "No. 1" (UK; 1999-09-09), page 66
  43. Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 78
  44. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  45. Dreamzone, "Novembre 1999" (FR; 1999-10-16), page 86
  46. Edge, "January 1999" (UK; 1998-12-23), page 84
  47. Edge, "Autumn 1999" (UK; 1999-10-01), page 102
  48. Electronic Gaming Monthly, "November 1999" (US; 1999-10-05), page 236
  49. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 291
  50. Famitsu, "1998-12-04" (JP; 1998-11-20), page 35
  51. GameFan, "Volume 7, Issue 12: December 1999" (US; 1999-xx-xx), page 20
  52. GamePro, "December 1999" (US; 1999-1x-xx), page 194
  53. Gen 4 Consoles, "Novembre 99" (FR; 1999-xx-xx), page 138
  54. Game Informer, "November 1999" (US; 1999-1x-xx), page 68
  55. Gamers' Republic, "February 1999" (US; 1999-01-15), page 84
  56. Incite Video Gaming, "December 1999" (US; 1999-1x-xx), page 127
  57. MAN!AC, "02/99" (DE; 1999-01-07), page 36
  58. MAN!AC, "11/99" (DE; 1999-10-06), page 96
  59. Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 18
  60. Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 74
  61. Mega Fun, "10/99" (DE; 1999-09-01), page 76
  62. Neo Plus, "Listopad 1999" (PL; 1999-xx-xx), page 31
  63. Next Generation, "December 1999" (US; 1999-11-23), page 104
  64. neXt Level, "Januar 1999" (DE; 1998-12-18), page 6
  65. neXt Level, "November 1999" (DE; 1999-10-08), page 38
  66. Next Level, "Marzo 1999" (AR; 1999-xx-xx), page 35
  67. Official Dreamcast Magazine, "November 1999" (UK; 1999-09-30), page 76
  68. Player One, "Septembre 1999" (FR; 1999-xx-xx), page 130
  69. Playmag, "Octobre 1999" (FR; 1999-xx-xx), page 129
  70. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 18
  71. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
  72. Sega Magazin, "Februar 1999" (DE; 1998-12-28), page 10
  73. Strana Igr, "Yanvar 1999 2/2" (RU; 1999-xx-xx), page 8
  74. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 21
  75. Total Control, "January 1999" (UK; 199x-xx-xx), page 148
  76. Video Games, "10/99 It's Dreamcast Time supplement" (DE; 1999-09-22), page 6


Virtua Fighter 3tb

Virtuafighter3tb title.png

Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Reception | Technical information | Bootlegs


Books: Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Prima's Official Strategy Guide: Virtua Fighter 3tb (1999) | Virtua Fighter 3tb Technical Manual (1999) | Virtua Fighter 3tb Official Strategy Guide (1999)
Videos: Virtua Fighter 3tb: The Competitive Edge (1998)

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Virtua Fighter series
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021)
Spin-offs
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004)
Cross-overs
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015)
Portrait series
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996)
Others
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019)
Unlicensed
Virtua Fighter 2 vs. Tekken 2 (199x)
Demo discs
Java Tea Original Virtua Fighter Kids (1996)
Albums
Music
Virtua Fighter: Akira/Kage (1994) | Virtua Fighter: Saikyou no Senshi (1994) | Sega Saturn Virtua Fighter Maximum Mania (1994) | Virtua Fighter "Sega Saturn" Image by B-univ Neo Rising (1994) | Virtua Fighter 2 Sound Track (1995) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter Soundtrack Vol. 1: Shinshou Hassei (1995) | Virtua Fighter Soundtrack Vol. 2: Ryuuko Kaikou (1996) | Ai ga Tarinaize (1996) | Virtua Fighter Soundtrack Vol. 3: Koubou Banjou (1996) | Virtua Fighter Complete Vocal Collection (1996) | Virtua Fighter Kids Sound Tracks (1996) | Virtua Fighter 3 Sound Tracks (1996) | Virtua Fighter 3 On The Vocal (1997) | Fighters Megamix Sound Tracks (1997) | Kimi ga Inai Yoru (1997) | Virtua Fighter 4 Official Soundtrack (2002) | Virtua Fighter 4 Evolution Original Sound Tracks (2002) | Yuuki (2004) | Virtua Fighter 5 Original Sound Track (2011) | Virtua Fighter 5 R Official Sound (2012) | Virtua Fighter 5 Official Sound (2012) | Virtua Fighter Best Tracks + One (2015) | Virtua Fighter esports Premium Music Collection (2021) | Virtua Fighter (2023) | Virtua Fighter 3tb Online Premium Music Collection (2023)
Books
Book
Virtua Fighter Maniax (1994) | V Jump Books Game Series: Sega Saturn Virtua Fighter (1994) | Virtua Fighter Maniax Replays (1994) | Virtua Fighter Sega Saturn Fighting Manual Vol. 1 for Novice (1994) | Virtua Fighter Ougi no Sho (1995) | Virtua Fighter Maniax for Windows (1995) | Virtua Fighter 2 Act.1 (1995) | Virtua Fighter Sega Saturn Fighting Manual Vol. 2 for Expert (1995) | Virtua Fighter 2 Maniax Replays (1995) | Virtua Fighter 2 Act.2 (1995) | Virtua Fighter Remix Sega Saturn Fighting Manual Complete (1995) | Virtua Fighter 2 Maniax (1995) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 1 for Novice (1995) | Virtua Fighter 2 Act.3 (1995) | Arcade Game Hisshou Hou Special: Virtua Fighter Kids (1996) | Virtua Fighter 3 Command Game Guide (1996) | Virtua Fighter Legend of Sarah (1996) | Virtua Fighter 2 Perfect Guide (1996) | Virtua Fighter 2 Fighter's Bible (1996) | Virtua Fighter 2 Game Guide Book (1996) | Virtua Fighter Graphics "Model 2" (1996) | Tokyo Virtua Monogatari (1996) | Virtua Fighter 2 Sega Saturn Fighting Manual Vol. 2 for Expert (1996) | Virtua Fighter Kids Fan Book (1996) | Virtua Fighter Honoo no Maki: Pai Chan Bukyou Gaiden (1996) | Virtua Fighter Ryuu no Maki: Touken Kairou (1996) | Virtua Fighter Kids Sega Saturn Fighting Manual (1996) | Virtua Fighter Kids Kyuukyoku Hon (1996) | Virtua Fighter Relax (1996) | Virtua Fighter: Arashi no Maki (1996) | Virtua Fighter 3 Act. 0.5 (1996) | Virtua Fighter 3 Act.1 (1996) | Virtua Fighter 3 Act.2 (1996) | Fighters Megamix Fighting Master's Guide (1997) | Fighters Megamix Official Guide (1997) | Virtua Fighter 2: Ten Stories (1997) | Fighters Mega Books (1997) | Fighters Megamix Comic Anthology (1997) | Virtua Fighter 3 Official Playing Guide (1998) | Virtua Fighter 3tb Kanzen Kouryaku Dokuhon (1998) | Virtua Fighter 3tb Perfect Guide (1998) | Virtua Fighter 4 Perfect Guide (2001) | Virtua Fighter 4 Yoku Wakaru Haoh Yousei Dojo (2002) | Virtua Fighter 4 Kanzen Kouryaku Guide PS2 Ban (2002) | PS2 Ban Virtua Fighter 4 Perfect Guide (2002) | Virtua Fighter 4 The Complete (2002) | Virtua Fighter 4 Evolution Perfect Guide (2002) | Virtua Fighter 4 Evolution: Yokuwakaru Hisshou Senjutsu Shinan (2003) | PS2 Ban Virtua Fighter 4 Evolution Complete Guide (2003) | Virtua Fighter 10th Anniversary: Memory of Decade (2003) | Virtua Fighter 2 Technical Archive (2004) | Virtua Fighter 4 Final Tuned Master Guide (2004) | Virtua Fighter Cyber Generation: Judgement Six no Yabou Kouryaku Navigation (2004) | Virtua Fighter 4 Final Tuned Orange Book: Junkies' Last Stand (2004) | Virtua Fighter 5 Technical Book (2006) | Virtua Fighter 5 White Book: Keep It Real (2006) | Virtua Fighter 5 Black Book: Keep It Moral (2007) | Virtua Fighter 5 for PlayStation 3 Complete Guide (2007) | Virtua Fighter 5 Final Showdown Masters Guide (2010) | Virtua Fighter no Neppa (2018)
TV and Film
Virtua Fighter CGMV (1994) | CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 Eternal Battle (1995) | Virtua Fighter (1995) | Virtua Fighter Special Training Pack (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Sega Official Video Library Vol. 2: Virtua Fighter Kids (199x) | Virtua Fighter 3 (Columbia video series) (1996) | CGMV Special Virtua Fighter 3: Shippuu no Shou "System" (1996) | CGMV Special Virtua Fighter 3: Geki no Shou "Battle" (1996)