Difference between revisions of "Battery backup"

From Sega Retro

Line 22: Line 22:
 
*''[[Bahamut Senki]]''
 
*''[[Bahamut Senki]]''
 
*''[[Blue Almanac]]''
 
*''[[Blue Almanac]]''
 +
*''[[Brian Lara Cricket]]''
 +
*''[[Brian Lara Cricket 96]]''
 
*''[[Buck Rogers: Countdown to Doomsday]]''
 
*''[[Buck Rogers: Countdown to Doomsday]]''
 
*''[[College Football's National Championship]]''
 
*''[[College Football's National Championship]]''
Line 33: Line 35:
 
*''[[Janou Touryuumon]]''
 
*''[[Janou Touryuumon]]''
 
*''[[Landstalker: The Treasures of King Nole]]''
 
*''[[Landstalker: The Treasures of King Nole]]''
 +
*''[[Madden NFL '94]]''
 
*''[[Might and Magic: Gates to Another World]]''
 
*''[[Might and Magic: Gates to Another World]]''
 
*''[[Monster World IV]]''
 
*''[[Monster World IV]]''
Line 66: Line 69:
 
*''[[Starflight]]''
 
*''[[Starflight]]''
 
*''[[The Story of Thor: A Successor of the Light]]''
 
*''[[The Story of Thor: A Successor of the Light]]''
 +
*''[[Super Kick Off]]''
 
*''[[Sword of Vermilion]]''
 
*''[[Sword of Vermilion]]''
 +
*''[[Tony La Russa Baseball]]''
 
*''[[Tougi Ou King Colossus]]''
 
*''[[Tougi Ou King Colossus]]''
 
*''[[Wonder Boy in Monster World]]''
 
*''[[Wonder Boy in Monster World]]''

Revision as of 11:09, 23 August 2018


This short article is in need of work. You can help Sega Retro by adding to it.


Commercial video games are usually sold on read-only mediums such as ROM cartridges or CD-ROMs, to stop users from inadvertently breaking their game or commit acts of piracy. However, as the 1980s came to a close and games became bigger, being able to save the current status of a game, to be picked up at a later date, became a more desirable feature.

While later consoles would see the concept of dedicated "memory cards" be used to save data, earlier cartridge-based system had to rely on battery backups (or memory backup as it was often known in Japan) - where memory would be held in RAM, and kept alive by a physical battery. Once the battery died (which, given the low power requirements is usually after several years, if not decades), a game would not be able to retain saved data when the console was turned off, however (with home consoles at least) it would not stop the game from running.

These types of system are not uncommon in electronics (most real-time clocks use a similar system), though as the price of flash memory dropped, save games in consoles such as the PlayStation were able to maintain saved states without the need for external power. Battery backup systems were prevalent in the previous generation - the Sega Mega Drive and Super NES.

The added circuitry for battery backup system added to the cost of manufacturing cartridges (which more often than not was then passed to the consumer), meaning generally such systems from this era are only seen in certain genres such as RPGs, with the rest having to make do with password systems (or no form or saving at all). When costs dropped, they were utilised for other features, such as saving high scores.

Whether a game can save is often a clue as to whether the cartridge is official - for the cost reasons described above, bootleg cartridges rarely add the battery.

List of games which use battery backups

Master System

Mega Drive

Game Gear

References