Difference between revisions of "Cool Spot"

From Sega Retro

(added SMS version)
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'''''{{PAGENAME}}''''' (クールスポット) is a 1993 platform video game developed and published by [[Virgin Interactive]] starring the then-mascot of [[wikipedia:7 Up|7 Up]], the 7 Up spot. It is a sequel to ''Spot: The Video Game'', a puzzle game similar to ''Ataxx'' initially released on the [[Commodore Amiga]] and [[Atari ST]].
 
'''''{{PAGENAME}}''''' (クールスポット) is a 1993 platform video game developed and published by [[Virgin Interactive]] starring the then-mascot of [[wikipedia:7 Up|7 Up]], the 7 Up spot. It is a sequel to ''Spot: The Video Game'', a puzzle game similar to ''Ataxx'' initially released on the [[Commodore Amiga]] and [[Atari ST]].
  
''Cool Spot'' was developed with the [[Sega Mega Drive]] in mind, and due to its success was ported to other platforms, including the Amiga, DOS computers, [[Game Boy]], [[Sega Game Gear]], [[Sega Master System]] and [[Super NES]]. During development, it was referred to as '''''Spot: The Quest For Cool'''''.
+
''Cool Spot'' was developed with the [[Sega Mega Drive]] in mind, and due to its success was ported to other platforms, including the [[Amiga]], [[DOS]] computers, [[Game Boy]], [[Sega Game Gear]], [[Sega Master System]], and [[Super NES]]. During development, it was referred to as '''''Spot: The Quest For Cool'''''.
  
 
The game was followed by the isometric platformer ''[[Spot Goes to Hollywood]]'' in 1995.
 
The game was followed by the isometric platformer ''[[Spot Goes to Hollywood]]'' in 1995.
  
 
==Gameplay==
 
==Gameplay==
The game is a platformer played as 7 Up mascot Spot. The goal is to collect "cool points," red spots scattered throughout each level. Once enough have been found, the player must find the fellow Spot, who is captured in a cage, and release him by shooting the lock. The levels are filled with enemies and contain platforming elements such as balloons that Spot can hang from and hazards such as spikes or water traps that Spot must avoid. Spot is moved with {{left}} and {{right}}. He jumps with {{C}} and jumps higher with {{up}}+{{C}}. Enemies can be defeated by firing Spot's fizz-like projectile with {{A}}. The projectile can be directed with the D-pad (including diagonals) and is also used to open the cages.
+
===Mega Drive version===
 +
The game is a platformer played as 7 Up mascot Spot. The goal is to collect "cool points," red spots scattered throughout each level. Once enough have been found, the player must find the fellow Spot, who is captured in a cage, and release him by shooting the lock. The levels are filled with enemies and contain platforming elements such as balloons that Spot can hang from and hazards such as spikes or water traps that Spot must avoid. Spot is moved with {{left}} and {{right}}. He jumps with {{C}} and jumps higher with {{up}}+{{C}}. Enemies can be defeated by firing Spot's fizz-like projectile with {{A}}. The projectile can be directed with the D-Pad (including diagonals) and is also used to open the cages.
  
 
Spot's health is indicated by a picture of himself in the status bar, which starts to peel off as he takes damage from enemies or hazards. Additionally, each level is timed. Spot loses a life if he runs out of health or runs out of time. There are items throughout the levels that replenish health and time. If Spot runs out of lives, the game ends, but the player can earn continues in the bonus levels. The player has an opportunity to earn an extra life at the end of each level based on the amount of time left.
 
Spot's health is indicated by a picture of himself in the status bar, which starts to peel off as he takes damage from enemies or hazards. Additionally, each level is timed. Spot loses a life if he runs out of health or runs out of time. There are items throughout the levels that replenish health and time. If Spot runs out of lives, the game ends, but the player can earn continues in the bonus levels. The player has an opportunity to earn an extra life at the end of each level based on the amount of time left.
  
There are three difficulty levels (Easy, Normal, and Hard), which are selectable in the options before starting the game. The difficulty level affects the number of enemies, the placement of the cage, and the number of cool points that must be collected to complete the level or access the bonus level. There are 100 total cool points in each level.
+
There are three difficulty levels (Easy, Normal, and Hard), which are selectable in the options before starting the game. Spot starts with 4 extra lives on Easy, 3 on Normal, and 2 on Hard. The difficulty level also affects the number of enemies, the placement of the cage, and the number of cool points that must be collected to complete the level or access the bonus level.
  
{| class="prettytable"
+
====Items====
! Attribute
 
! Easy
 
! Normal
 
! Hard
 
|-
 
| Starting lives
 
| 4
 
| 3
 
| 2
 
|-
 
| Cool points to complete level
 
| 30
 
| 60
 
| 90
 
|-
 
| Cool points for bonus level
 
| 75
 
| 85
 
| 95
 
|}
 
 
 
The 8-bit versions play identically. In the Master System version, {{1}} jumps and {{2}} shoots. In the Game Gear version, {{2}} jumps and {{1}} shoots.
 
 
 
===Items===
 
 
{{InfoTable|imagewidths=50|
 
{{InfoTable|imagewidths=50|
 
{{InfoRow
 
{{InfoRow
 
| title=Cool Point
 
| title=Cool Point
 
| sprite={{sprite | Cool Spot, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 
| sprite={{sprite | Cool Spot, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
| desc=Collect to complete the stage. Adds 1 to the cool percentage.
+
| desc=Collect to complete the stage. Adds 1 to the cool percentage. There are 100 total cool points in each level.
 +
 
 +
Spot needs 30 cool points to complete the level on Easy, 60 on Normal, and 90 on Hard.
 +
 
 +
Spot needs 75 cool points to access the bonus level on Easy, 85 on Normal, and 95 on Hard.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 138: Line 119:
 
| sprite={{sprite | Cool Spot, Items.png | 1.5 | crop_width=24 | crop_height=64 | crop_x=120 | crop_y=0}}
 
| sprite={{sprite | Cool Spot, Items.png | 1.5 | crop_width=24 | crop_height=64 | crop_x=120 | crop_y=0}}
 
| desc=Checkpoint where Spot is revived after losing a life.
 
| desc=Checkpoint where Spot is revived after losing a life.
 +
}}
 +
{{InfoRow
 +
| title=Cage
 +
| sprite={{sprite | Cool Spot MD, Cage.png | 1.5}}
 +
| desc=After collecting the required amount of cool points, shoot the lock on the cage to end the level.
 
}}
 
}}
 
}}
 
}}
  
===Levels===
+
====Levels====
 
{{InfoTable|imagewidths=320|
 
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
Line 166: Line 152:
 
| title=Toying Around
 
| title=Toying Around
 
| screenshot=CoolSpot MD level05.png
 
| screenshot=CoolSpot MD level05.png
| desc=Not present in the 8-bit versions.
+
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 176: Line 162:
 
| title=Wound Up
 
| title=Wound Up
 
| screenshot=CoolSpot MD level07.png
 
| screenshot=CoolSpot MD level07.png
| desc=Not present in the 8-bit versions.
+
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Loco Motive
 
| title=Loco Motive
 
| screenshot=CoolSpot MD level08.png
 
| screenshot=CoolSpot MD level08.png
| desc=Not present in the 8-bit versions.
+
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 200: Line 186:
 
}}
 
}}
  
===Bonus Level===
+
====Bonus level====
 
{{ScreenThumb|Cool Spot, Bonus Stage.png|width=200|Bonus level}}
 
{{ScreenThumb|Cool Spot, Bonus Stage.png|width=200|Bonus level}}
Bonus levels are unlocked by collecting a certain number of cool points, which varies depending on the difficulty level, on top of the number needed for level completion. The level takes place inside a 7 Up bottle. Spot can use bubbles to explore the bottle and find one of the letters in "UNCOLA," which gives the player a continue. Bonus levels, like regular levels, also contain 100 cool points, and the player earns an extra life by collecting all of them.
+
Bonus levels are unlocked by collecting a certain number of cool points, which varies depending on the difficulty level, on top of the number needed for level completion. The level takes place inside a 7 Up bottle. Spot can use bubbles to explore the bottle and find one of the letters in "UNCOLA," which gives the player a continue. Bonus levels, like regular levels, also contain 100 cool points, and the player earns an extra life for collecting all of them.
 +
 
 +
Virgin ran a contest in the United States awarding an unspecified "cool prize" for players who collected all of the letters and took a picture of the ending and sent it in.{{fileref|Cool Spot MD US Manual.pdf|page=13}}
 +
 
 +
===Master System and Game Gear versions===
 +
The 8-bit versions play identically to the Mega Drive version. The goal is to collect a certain number of "cool points," red spots scattered throughout each level, and then find the cage and shoot its lock to free the captured Spot. Spot moves with {{left}} and {{right}}. In the Master System version, {{1}} jumps and {{2}} shoots. In the Game Gear version, {{2}} jumps and {{1}} shoots. Spot's projectile can be aimed using the D-Pad.
 +
 
 +
Spot's health is indicated by a picture of himself in the status area, which starts to peel off as he takes damage from enemies or hazards. Spot has a limited amount of time to complete each level. He loses a life if he runs out of health or runs out of time. If Spot runs out of lives, the game ends, but the player can earn continues in the bonus levels. The player can earn an extra life at the end of each level based on the amount of time left and the number of cool points collected.
 +
 
 +
There are three difficulty levels (Easy, Normal, and Hard), which are selectable in the options before starting the game. The difficulty level affects the number of cool points that must be collected to complete the level or access the bonus level.
 +
 
 +
====Items====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Cool Point
 +
| sprite={{sprite | Cool Spot SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=Collect to complete the stage. Adds 1 to the cool percentage. There are 100 total cool points in each level.
 +
 
 +
Spot needs 40 cool points to complete the level on Easy, 60 on Normal, and 90 on Hard.
 +
 
 +
Spot needs 60 cool points to access the bonus level on Easy, 90 on Normal, and 99 on Hard.
 +
}}
 +
{{InfoRow
 +
| title=7 Up
 +
| sprite={{sprite | Cool Spot SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Collect to complete the stage. Adds 7 to the cool percentage.
 +
}}
 +
{{InfoRow
 +
| title=Glass
 +
| sprite={{sprite | Cool Spot SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Replenishes part of Spot's life.
 +
}}
 +
{{InfoRow
 +
| title=Timer
 +
| sprite={{sprite | Cool Spot SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=16}}
 +
| desc=Adds 30 seconds to the timer.
 +
}}
 +
{{InfoRow
 +
| title=1 Up
 +
| sprite={{sprite | Cool Spot SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Checkpoint
 +
| sprite={{sprite | Cool Spot SMS, Items.png | 1.5 | crop_width=17 | crop_height=32 | crop_x=72 | crop_y=0}}
 +
| desc=Checkpoint where Spot is revived after losing a life.
 +
}}
 +
{{InfoRow
 +
| title=Cage
 +
| sprite={{sprite | Cool Spot SMS, Items.png | 1.5 | crop_width=40 | crop_height=32 | crop_x=32 | crop_y=0}}
 +
| desc=After collecting the required amount of Cool Points, shoot the lock on the cage to end the level.
 +
}}
 +
}}
 +
 
 +
====Levels====
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Shell Shock
 +
| screenshot=Cool Spot SMS, Stage 1.png
 +
| map=CoolSpot-SMS-ShellShock.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Pier Pressure
 +
| screenshot=Cool Spot SMS, Stage 2.png
 +
| map=CoolSpot-SMS-PierPressure.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Off the Wall
 +
| screenshot=Cool Spot SMS, Stage 3.png
 +
| map=CoolSpot-SMS-OffTheWall.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Radical Rails
 +
| screenshot=Cool Spot SMS, Stage 4.png
 +
| map=CoolSpot-SMS-RadicalRails.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Wading Around
 +
| screenshot=Cool Spot SMS, Stage 5.png
 +
| map=CoolSpot-SMS-WadingAround.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Back to the Wall
 +
| screenshot=Cool Spot SMS, Stage 6.png
 +
| map=CoolSpot-SMS-BacktotheWall.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Dock and Roll
 +
| screenshot=Cool Spot SMS, Stage 7.png
 +
| map=CoolSpot-SMS-DockandRoll.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Surf Patrol
 +
| screenshot=Cool Spot SMS, Stage 8.png
 +
| map=CoolSpot-SMS-SurfPatrol.png
 +
| desc=
 +
}}
 +
}}
 +
 
 +
====Bonus level====
 +
{{ScreenThumb|Cool Spot SMS, Bonus Stage.png|width=200|Bonus level}}
 +
Bonus levels are played after completing the current level if Spot collects a certain number of extra cool points (depending on the difficulty level). The level takes place inside a 7 Up bottle, and Spot can use bubbles to climb up the bottle. The top of the bottle contains one of the letters in "VIRGIN," and collecting the letter awards a continue. Like regular levels, the bonus levels are timed. They contain cool points that can be collected for an extra life and sometimes bombs that harm Spot.
  
 
==Versions==
 
==Versions==

Revision as of 00:59, 28 March 2023

n/a

  • Sega Mega Drive
    NTSC-U
  • Sega Mega Drive
    PAL/NTSC-J
  • Master System
  • Game Gear

Cool Spot Title.png

CoolSpot MD EU TitleScreen.png

CoolSpot SMS Title.png

CoolSpot GG Title.png

Cool Spot
System(s): Sega Mega Drive, Sega Game Gear, Sega Master System
Publisher:
Sega Mega Drive
Virgin Games
Sega Master System
Sega Game Gear
Virgin Interactive Entertainment
Developer:
Supporting companies:
Distributor:
Sega Mega Drive
Sega (US)
Sound driver:
Sega Mega Drive
GEMS
Genre: Action[1][2], Arcade[3]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,000 (8,240)8,000e[4] T-70013
Sega Mega Drive
US
$54.9954.99[5] T-70196
Sega Mega Drive
EU
T-70196-50
Sega Mega Drive
EU
(Classic)
70196-50
Sega Mega Drive
DE
DM 119.95119.95[10] T-70196-50
Sega Mega Drive
PT
14.700$14.700[11] MD70196
Sega Mega Drive
UK
£39.9939.99[9][7] T-70196-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
Sega Mega Drive
KR
GM93031JT
Sega Master System
EU
MK-27068-50
Sega Master System
PT
MS27078
Sega Master System
UK
£32.9932.99[13] MK-27068-50
Sega Master System
AU
Sega Game Gear
US
T-70108
Videogame Rating Council: GA
Sega Game Gear
EU
T-70108-50
Sega Game Gear
PT
Sega Game Gear
UK
£24.9924.99[15] T-70108-50
Non-Sega versions

Cool Spot (クールスポット) is a 1993 platform video game developed and published by Virgin Interactive starring the then-mascot of 7 Up, the 7 Up spot. It is a sequel to Spot: The Video Game, a puzzle game similar to Ataxx initially released on the Commodore Amiga and Atari ST.

Cool Spot was developed with the Sega Mega Drive in mind, and due to its success was ported to other platforms, including the Amiga, DOS computers, Game Boy, Sega Game Gear, Sega Master System, and Super NES. During development, it was referred to as Spot: The Quest For Cool.

The game was followed by the isometric platformer Spot Goes to Hollywood in 1995.

Gameplay

Mega Drive version

The game is a platformer played as 7 Up mascot Spot. The goal is to collect "cool points," red spots scattered throughout each level. Once enough have been found, the player must find the fellow Spot, who is captured in a cage, and release him by shooting the lock. The levels are filled with enemies and contain platforming elements such as balloons that Spot can hang from and hazards such as spikes or water traps that Spot must avoid. Spot is moved with Left and Right. He jumps with C and jumps higher with Up+C. Enemies can be defeated by firing Spot's fizz-like projectile with A. The projectile can be directed with the D-Pad (including diagonals) and is also used to open the cages.

Spot's health is indicated by a picture of himself in the status bar, which starts to peel off as he takes damage from enemies or hazards. Additionally, each level is timed. Spot loses a life if he runs out of health or runs out of time. There are items throughout the levels that replenish health and time. If Spot runs out of lives, the game ends, but the player can earn continues in the bonus levels. The player has an opportunity to earn an extra life at the end of each level based on the amount of time left.

There are three difficulty levels (Easy, Normal, and Hard), which are selectable in the options before starting the game. Spot starts with 4 extra lives on Easy, 3 on Normal, and 2 on Hard. The difficulty level also affects the number of enemies, the placement of the cage, and the number of cool points that must be collected to complete the level or access the bonus level.

Items

Cool Spot, Items.png
Cool Point
Collect to complete the stage. Adds 1 to the cool percentage. There are 100 total cool points in each level.

Spot needs 30 cool points to complete the level on Easy, 60 on Normal, and 90 on Hard.

Spot needs 75 cool points to access the bonus level on Easy, 85 on Normal, and 95 on Hard.

Cool Spot, Items.png
7 Up
Collect to complete the stage. Adds 7 to the cool percentage.
Cool Spot, Items.png
Glass
Replenishes part of Spot's life.
Cool Spot, Items.png
Timer
Adds 30 seconds to the timer.
Cool Spot, Items.png
1 Up
Gives the player an extra life.
Cool Spot, Items.png
Checkpoint
Checkpoint where Spot is revived after losing a life.
Cool Spot MD, Cage.png
Cage
After collecting the required amount of cool points, shoot the lock on the cage to end the level.

Levels

CoolSpot MD level01.png

Shell Shock

CoolSpot MD level02.png

Pier Pressure

CoolSpot MD level03.png

Off the Wall

CoolSpot MD level04.png

Wading Around

CoolSpot MD level05.png

Toying Around

CoolSpot MD level06.png

Radical Rails

CoolSpot MD level07.png

Wound Up

CoolSpot MD level08.png

Loco Motive

CoolSpot MD level09.png

Back to the Wall

CoolSpot MD level10.png

Dock and Roll

CoolSpot MD level11.png

Surf Patrol

Bonus level

Cool Spot, Bonus Stage.png

Bonus level

Bonus levels are unlocked by collecting a certain number of cool points, which varies depending on the difficulty level, on top of the number needed for level completion. The level takes place inside a 7 Up bottle. Spot can use bubbles to explore the bottle and find one of the letters in "UNCOLA," which gives the player a continue. Bonus levels, like regular levels, also contain 100 cool points, and the player earns an extra life for collecting all of them.

Virgin ran a contest in the United States awarding an unspecified "cool prize" for players who collected all of the letters and took a picture of the ending and sent it in.[16]

Master System and Game Gear versions

The 8-bit versions play identically to the Mega Drive version. The goal is to collect a certain number of "cool points," red spots scattered throughout each level, and then find the cage and shoot its lock to free the captured Spot. Spot moves with Left and Right. In the Master System version, 1 jumps and 2 shoots. In the Game Gear version, 2 jumps and 1 shoots. Spot's projectile can be aimed using the D-Pad.

Spot's health is indicated by a picture of himself in the status area, which starts to peel off as he takes damage from enemies or hazards. Spot has a limited amount of time to complete each level. He loses a life if he runs out of health or runs out of time. If Spot runs out of lives, the game ends, but the player can earn continues in the bonus levels. The player can earn an extra life at the end of each level based on the amount of time left and the number of cool points collected.

There are three difficulty levels (Easy, Normal, and Hard), which are selectable in the options before starting the game. The difficulty level affects the number of cool points that must be collected to complete the level or access the bonus level.

Items

Cool Spot SMS, Items.png
Cool Point
Collect to complete the stage. Adds 1 to the cool percentage. There are 100 total cool points in each level.

Spot needs 40 cool points to complete the level on Easy, 60 on Normal, and 90 on Hard.

Spot needs 60 cool points to access the bonus level on Easy, 90 on Normal, and 99 on Hard.

Cool Spot SMS, Items.png
7 Up
Collect to complete the stage. Adds 7 to the cool percentage.
Cool Spot SMS, Items.png
Glass
Replenishes part of Spot's life.
Cool Spot SMS, Items.png
Timer
Adds 30 seconds to the timer.
Cool Spot SMS, Items.png
1 Up
Gives the player an extra life.
Cool Spot SMS, Items.png
Checkpoint
Checkpoint where Spot is revived after losing a life.
Cool Spot SMS, Items.png
Cage
After collecting the required amount of Cool Points, shoot the lock on the cage to end the level.

Levels

Cool Spot SMS, Stage 1.png

Shell Shock
Map: 1️⃣ 

Cool Spot SMS, Stage 2.png

Pier Pressure
Map: 1️⃣ 

Cool Spot SMS, Stage 3.png

Off the Wall
Map: 1️⃣ 

Cool Spot SMS, Stage 4.png

Radical Rails
Map: 1️⃣ 

Cool Spot SMS, Stage 5.png

Wading Around
Map: 1️⃣ 

Cool Spot SMS, Stage 6.png

Back to the Wall
Map: 1️⃣ 

Cool Spot SMS, Stage 7.png

Dock and Roll
Map: 1️⃣ 

Cool Spot SMS, Stage 8.png

Surf Patrol
Map: 1️⃣ 

Bonus level

Cool Spot SMS, Bonus Stage.png

Bonus level

Bonus levels are played after completing the current level if Spot collects a certain number of extra cool points (depending on the difficulty level). The level takes place inside a 7 Up bottle, and Spot can use bubbles to climb up the bottle. The top of the bottle contains one of the letters in "VIRGIN," and collecting the letter awards a continue. Like regular levels, the bonus levels are timed. They contain cool points that can be collected for an extra life and sometimes bombs that harm Spot.

Versions

Cool Spot was developed with the Sega Mega Drive in mind before being ported to other platforms.

As Spot stood as a mascot for 7 Up, Cool Spot was originally intended to help promote the 7 Up soft drink, however curiously most 7 Up branding was removed following its initial North American release. The PAL and subsequent Super NES versions still credit the 7 Up company for the license to use the Spot character, but all branded bottles are replaced with unlabeled alternatives (such as the bottle Spot rides in the introduction).

The PAL Mega Drive versions were partially optimised to have correct music speed, but the gameplay is slower than in the NTSC version. As a result, forcing the game to run at 60Hz causes the music to play too fast.

Most conversions of the game retain the same core gameplay as seen in the Mega Drive version, however in the case of weaker systems such as the Master System and Game Gear, graphics and audio are cut back.

The Super NES version, released several months after the Mega Drive original, offers more colourful (and in some cases, more "animated") graphics, but at the expense of screen resolution. In this case, the assets, designed for the Mega Drive's 320x224 display, were not re-worked for the 256x224 resolution of the Super NES, and subsequently appear wider than originally intended (alongside a reduced field of view). However, the Super NES version is able to make use of semi-transparent sprites which were not achievable on standard Mega Drive hardware.

Production credits

Mega Drive version

Note: Michael Merren is only credited as producer in the PAL version.

  • Programmed by: David Perry
  • Animation by: Mike Dietz, Shawn McLean, Clark Sorensen
  • Background Art by: Christian Laursen
  • Music, Sound FX & Samples by: Tommy Tallarico
  • Executive Game Designer: David Bishop
  • Level Design: Bill 'Boy' Anderson
  • Game Design: The 'Global' Team
  • Additional Background Art by: Rene Boutin
  • Art Supervision: Stan Gorman, Mike Dietz
  • Artists: Roger Hardy, Willis Wong
  • Sprite Management Engineer: Tim Williams, Doug Cope
  • Samples by: Steven S. Henifin
  • Quality Assurance Manager: Michael D. Gater
  • Testing and Quality Assurance: Noah Tool, Justin Norr, Danny Lewis, Mike Glosecki, Bijan Shaheer, Adam Ryan, Scott Duckett
  • Producer: Cathie A. Bartz-Todd, Michael Merren
  • Executive Producers: Neil Young, Dr. Stephen H. Clarke-Willson
Source:
In-game credits
CoolSpot MD US credits.pdf
[17]

Master System version

Cool Spot
  • Origional Game Designed by: [sic] Virgin Games Inc
  • Programmed by: David Leitch
  • Graphics by: Doug Townsley
  • Music & SFX by: Krisalis
  • Produced by: John Roberts
  • Testing by: James Dillon, Graham Tizzard
Source:
In-game credits (demo sequence)
CoolSpot SMS credits.png
[18]


Game Gear version

  • Origional Game Designed by: [sic] Virgin Games Inc
  • Programmed by: David Leitch
  • Graphics by: Doug Townsley
  • Music & SFX by: Krisalis
  • Produced by: John Roberts
  • Testing by: J. Dillon, G. Tizzard
Source:
In-game credits (demo sequence)
CoolSpot GG credits.png
[19]


Magazine articles

Main article: Cool Spot/Magazine articles.

Promotional material

Main article: Cool Spot/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
Sega Mega Drive
Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[20]
Æskan (IS)
97
[21]
Alaab Alcomputtar (SA)
89
[22]
Aktueller Software Markt (DE)
83
[23]
Beep! MegaDrive (JP) NTSC-J
63
[24]
Consoles + (FR)
92
[25]
Cool Gamer (RU)
80
[26]
Electronic Games (1992-1995) (US) NTSC-U
92
[27]
Electronic Gaming Monthly (US) NTSC-U
85
[28]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[29]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
80
[30]
Mean Machines: The Essential Sega Guide (UK)
90
[31]
Famitsu (JP) NTSC-J
53
[32]
Game Power (IT)
91
[33]
Game Power (IT) PAL
92
[34]
GamePro (US) NTSC-U
85
[35]
GamesMaster (UK) PAL
85
[36]
Game Informer (US) NTSC-U
85
[37]
Hippon Super (JP) NTSC-J
50
[38]
Joypad (FR) PAL
94
[39]
Sega Mega Drive Advanced Gaming (UK) PAL
89
[40]
Mega (UK) PAL
93
[41]
Mega Action (UK)
86
[42]
Mega Force (FR)
95
[43]
Mega Fun (DE) NTSC-U
85
[44]
Mega Play (US) NTSC-U
92
[6]
MegaTech (UK) PAL
89
[45]
Mean Machines Sega (UK) PAL
90
[46]
Player One (FR)
85
[47]
Power Up! (UK)
87
[48]
Power Play (DE)
79
[49]
ProGames (BR)
100
[50]
Power Unlimited (NL) NTSC
85
[51]
Score (CZ)
82
[52]
Sega Magazin (DE)
88
[10]
Sega Power (UK) PAL
80
[53]
Sega Pro (UK) PAL
93
[54]
Sega Zone (UK) PAL
90
[55]
Sega Force (SE)
90
[56]
Sega Force (UK) PAL
86
[57]
Sega Mega Drive Review (RU)
90
[58]
Sega Saturn Magazine (JP) NTSC-J
66
[59]
Supergame (BR) NTSC-U
87
[60]
Supersonic (FR)
90
[61]
Tricks 16 bit (RU)
83
[62]
Video Games (DE)
79
[63]
Sega Mega Drive
85
Based on
46 reviews

Cool Spot

Mega Drive, JP
Cool Spot MD JP Box.jpg
Cover
CoolSpot MD JP CartTop.jpg
CoolSpot MD JP Cart.jpg
Cart
CoolSpot MD JP Manual.pdf
Manual
Mega Drive, US
Coolspot md us cover.jpg
Cover
Cool Spot MD US Cart.jpg
Cart
Cool Spot MD US Manual.pdf
Manual
CoolSpot MD US pcb.jpg
PCB
Mega Drive, EU
Cool Spot MD EU Box.jpg
Cover
COOLSPOTCARTEUR.JPG
Cart
Cool Spot MD EU Manual.jpg
Manual
CoolSpot MD EU pcb.jpg
PCB
Mega Drive, EU (Classic Mega Drive)
CoolSpot MD EU Box Classic.jpg
Cover
COOLSPOTCARTEUR.JPG
Cart
Cool Spot MD EU Manual.jpg
Manual
Mega Drive, PT
CoolSpot MD PT cover.jpg
Cover
Mega Drive, SE (Rental)

Mega Drive, AU
CoolSpot MD AU cover.jpg
Cover
CoolSpot MD AU cartback.jpgCoolSpot MD AU cart.jpg
Cart
Cool Spot Megadrive AU Manual.pdf
Manual
Mega Drive, KR
CoolSpot MD KR Box.jpg
Cover
CoolSpot MD KR Cart.jpg
Cart

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Joypad (FR)
91
[64]
Mega Force (FR)
88
[65]
Mega Fun (DE) PAL
74
[66]
Mean Machines Sega (UK) PAL
82
[12]
Player One (FR)
86
[67]
Sega Magazin (DE)
88
[68]
Sega Power (UK) PAL
75
[69]
Sega Pro (UK) PAL
90
[70]
Sega Force (SE)
83
[71]
Sega Master Force (UK) PAL
91
[72]
Todo Sega (ES) PAL
87
[73]
Sega Master System
85
Based on
11 reviews

Cool Spot

Master System, EU
Cool Spot SMS EU Box.jpg
Cover
CoolSpot SMS EU Cart.jpg
Cart
CoolSpotSMSEUManual7L.pdf
Manual
Master System, PT
CoolSpot SMS PT cover.jpg
Cover
Master System, AU

CoolSpot SMS AU cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Digitiser (UK)
90
[74]
Electronic Gaming Monthly (US) NTSC-U
78
[75]
GamePro (US) NTSC-U
90
[76]
Joypad (FR)
71
[77]
Joypad (HU)
90
[78]
Megablast (DE) PAL
78
[79]
Mega Fun (DE) PAL
74
[66]
Megazone (AU)
88
[80]
Sega Magazin (DE)
88
[68]
Sega News (CZ)
85
[81]
Sega Power (UK) PAL
75
[69]
Sega Pro (UK) PAL
95
[82]
Sega Zone (UK) PAL
86
[83]
Sega Force (SE)
95
[84]
Sega Master Force (UK) PAL
90
[85]
Todo Sega (ES)
87
[86]
Sega Game Gear
85
Based on
16 reviews

Cool Spot

Game Gear, US
CoolSpot GG US Box Back.jpgNospine.pngCool Spot GG US front.jpg
Cover
Cool Spot GG US cart.jpg
Cart
Cool Spot GG US Manual.pdf
Manual
Game Gear, EU
CoolSpot GG EU Box Back.jpgCool Spot GG EU BoxSpine.jpgCool Spot GG EU Box Front.jpg
Cover
Cool Spot GG EU cart.jpg
Cart
Cool Spot GG EU Manual.jpg
Manual
Game Gear, PT

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 f024c1a1
MD5 74aeac0e83d75842ebee4cb86a89acd1
SHA-1 9a214e0eab58ddb8e9d752e41fce2ce08e6c39a7
1MB 1993-01-25[87] Cartridge (US)
Sega Mega Drive
CRC32 5f09fa41
MD5 fe5d4230dde728a3f7e0da5cb6c17bc3
SHA-1 b6dc5d4c29b2161f7252828cf267117e726d8e82
1MB 1993-01-25[88] Cartridge (EU)
Sega Mega Drive
CRC32 e869efb1
MD5 202349abae72c5328b46f75ab0e65d0a
SHA-1 e32826ca9ae5173d5ef9722b52bfcb4ad390a7bb
1MB 1993-11-16[89] Cartridge (JP/KR)
Sega Mega Drive
 ?
CRC32 0ebaa4a8
MD5 6b78857672b5cb69e04448adf2569e41
SHA-1 9b42bb33186ddc759a469ed3e0ee12e5dee0b809
1MB 1992-12-22[90] Page
Sega Master System
 ?
CRC32 13ac9023
MD5 b4c33bdba2472003f87ed193e51b2c9b
SHA-1 cf36c1900d1c658cbfd974464761d145af3467c8
256kB Cartridge (EU)
Sega Game Gear
 ?
CRC32 ba0714db
MD5 1ee49b56f0c349cc63eb0a60602f160e
SHA-1 68c94b4ebd33016c3f0b4ee2b6f5524040e5503e
256kB Cartridge (EU)
Sega Game Gear
 ?
CRC32 2c758fc8
MD5 7f55c7e4696a9ad316e57c3f14a77f39
SHA-1 c5f39a81c33327dc86b41d6f416efe09b131e14d
256kB Cartridge (US)

References

  1. File:CoolSpot GG EU Box Back.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. File:Cool Spot SMS EU Box.jpg
  4. Beep! MegaDrive, "June 1993" (JP; 1993-05-08), page 13
  5. 5.0 5.1 GamePro, "April 1993" (US; 1993-xx-xx), page 47
  6. 6.0 6.1 Mega Play, "June 1993" (US; 1993-0x-xx), page 64
  7. 7.0 7.1 7.2 Mega, "June 1993" (UK; 1993-05-20), page 43
  8. 8.0 8.1 Sega Zone, "May 1993" (UK; 1993-04-08), page 22
  9. Sega Force, "June 1993" (UK; 1993-05-06), page 61
  10. 10.0 10.1 Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 56
  11. Jogos Vídeo, "Dezembro de 1993; Ano 1, Nº 2'"`UNIQ--ref-0000000C-QINU`"'" (PT; 1993-12-xx), page 43
  12. 12.0 12.1 12.2 Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 100
  13. Sega Force Mega, "January 1994" (UK; 1993-12-16), page 65
  14. GamePro, "October 1993" (US; 1993-xx-xx), page 158
  15. Sega Force Mega, "January 1994" (UK; 1993-12-16), page 73
  16. File:Cool Spot MD US Manual.pdf, page 13
  17. File:CoolSpot MD US credits.pdf
  18. File:CoolSpot SMS credits.png
  19. File:CoolSpot GG credits.png
  20. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 51
  21. Æskan, "" (IS; 1993-06-01), page 1
  22. Alaab Alcomputtar, "" (SA; 1995-06-xx), page 80
  23. Aktueller Software Markt, "August 1993" (DE; 1993-07-12), page 52
  24. Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 19
  25. Consoles +, "Juin 1993" (FR; 1993-0x-xx), page 106
  26. Cool Gamer, "9" (RU; 2002-10-13), page 55
  27. Electronic Games (1992-1995), "June 1993" (US; 1993-05-11), page 52
  28. Electronic Gaming Monthly, "May 1993" (US; 1993-xx-xx), page 28
  29. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 302
  30. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 92
  31. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 33
  32. Famitsu, "1994-02-25" (JP; 1994-02-10), page 1
  33. Game Power, "Maggio 1993" (IT; 1993-0x-xx), page 35
  34. Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 86
  35. GamePro, "April 1993" (US; 1993-xx-xx), page 46
  36. GamesMaster, "May 1993" (UK; 1993-04-19), page 60
  37. Game Informer, "May/June 1993" (US; 1993-0x-xx), page 52
  38. Hippon Super, "February 1994" (JP; 1994-01-06), page 43
  39. Joypad, "Juin 1993" (FR; 1993-0x-xx), page 72
  40. Sega Mega Drive Advanced Gaming, "June 1993" (UK; 1993-04-29), page 18
  41. Mega, "June 1993" (UK; 1993-05-20), page 42
  42. Mega Action, "December 1993" (UK; 1993-11-04), page 80
  43. Mega Force, "Juin 1993" (FR; 1993-0x-xx), page 84
  44. Mega Fun, "07/93" (DE; 1993-06-23), page 82
  45. MegaTech, "May 1993" (UK; 1993-04-23), page 68
  46. Mean Machines Sega, "May 1993" (UK; 1993-04-24), page 52
  47. Player One, "Juin/Juillet 1993" (FR; 1993-06-10), page 62
  48. Power Up!, "Saturday, June 26, 1993" (UK; 1993-06-26), page 1
  49. Power Play, "8/93" (DE; 1993-07-14), page 106
  50. ProGames, "Julho 1993" (BR; 1993-0x-xx), page 28
  51. Power Unlimited, "Nummer 2, September 1993" (NL; 1993-08-19), page 29
  52. Score, "Únor 1994" (CZ; 1994-02-01), page 44
  53. Sega Power, "June 1993" (UK; 1993-05-06), page 60
  54. Sega Pro, "May 1993" (UK; 1993-04-08), page 24
  55. Sega Zone, "June 1993" (UK; 1993-05-xx), page 32
  56. Sega Force, "5/93" (SE; 1993-08-26), page 6
  57. Sega Force, "June 1993" (UK; 1993-05-06), page 58
  58. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 35
  59. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  60. Supergame, "Junho 1993" (BR; 1993-06-xx), page 16
  61. Supersonic, "Juillet/Août 1993" (FR; 1993-xx-xx), page 34
  62. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 46
  63. Video Games, "7/93" (DE; 1993-06-30), page 94
  64. Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 162
  65. Mega Force, "Décembre 1993" (FR; 1993-12-10), page 134
  66. 66.0 66.1 Mega Fun, "12/93" (DE; 1993-11-24), page 112
  67. Player One, "Décembre 1993" (FR; 1993-1x-xx), page 154
  68. 68.0 68.1 Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 20
  69. 69.0 69.1 Sega Power, "December 1993" (UK; 1993-11-xx), page 52
  70. Sega Pro, "Xmas Special 1993" (UK; 1993-12-02), page 55
  71. Sega Force, "8/93" (SE; 1993-12-09), page 24
  72. Sega Master Force, "December 1993" (UK; 1993-11-11), page 64
  73. Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 44
  74. Digitiser (UK) (1994-01-04)
  75. Electronic Gaming Monthly, "December 1993" (US; 1993-xx-xx), page 55
  76. GamePro, "November 1993" (US; 1993-xx-xx), page 192
  77. Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 153
  78. Joypad, "3/1994" (HU; 1994-xx-xx), page 23
  79. Megablast, "1/94" (DE; 1993-12-29), page 83
  80. Megazone, "October 1993" (AU; 1993-xx-xx), page 28
  81. Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 36
  82. Sega Pro, "Xmas Special 1993" (UK; 1993-12-02), page 60
  83. Sega Zone, "December 1993" (UK; 1993-11-25), page 35
  84. Sega Force, "8/93" (SE; 1993-12-09), page 27
  85. Sega Master Force, "December 1993" (UK; 1993-11-11), page 73
  86. Todo Sega, "Noviembre 1993" (ES; 1993-1x-xx), page 64
  87. File:CoolSpot MD DebugMenu 2.png
  88. File:CoolSpot MD EU DebugMenu.png
  89. File:CoolSpot MD JP DebugMenu.png
  90. File:CoolSpot1992-12-22 MD DebugMenu.png


Cool Spot

Cool Spot Title.png

Main page | Comparisons | Maps | Hidden content | Bugs | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1992-12-22



Cool Spot, Items.png
7 Up games for Sega systems
Sega Mega Drive
Cool Spot (1993) | Fido Dido (unreleased) | Spot Goes to Hollywood (1995)
Sega Master System
Cool Spot (1993)
Sega Game Gear
Cool Spot (1993)
Sega 32X
Spot Goes to Hollywood (unreleased)
Sega Saturn
Spot Goes to Hollywood (1997) | Miru Kiku Asobu Fido Dido JiuQ BOX (unreleased)