Difference between revisions of "Eternal Champions"
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Revision as of 18:38, 28 February 2024
- For the Sega Mega-CD game, see Eternal Champions: Challenge From the Dark Side.
Eternal Champions | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Steam | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega Interactive Development Division[1] M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: DMP Entertainment (music composers, voice actors) Waterman Designs Omega Group | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: SF Interactive Media (SE rental) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad, Activator | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[2][3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Eternal Champions (エターナルチャンピオンズ) is a 2D fighting game developed for the Sega Mega Drive by Sega Interactive and released in 1993. The game was created by Sega of America to capitalize on the massive success of Street Fighter II and Mortal Kombat.
Contents
Story
An omniscient being known as the Eternal Champion predicts that mankind will soon fade from existence due to the untimely and unjust deaths of key individuals throughout history who were destined for greatness. Seeking to restore balance to the world, the Eternal Champion gathers these souls from time moments before their deaths. The Eternal Champion only has enough power to restore life to one of these individuals, so he organizes and holds a fighting tournament between them, where the victor will be able to regain their life and change their fate while bringing balance to the universe, whilst the losers will be forced to die just as history recorded.
Gameplay
Much like its highly influential peers, Street Fighter II and Mortal Kombat, Eternal Champions is a 2D one-on-one fighting game in which players fight as one of a variety of different characters, in this case dragged from different periods of time to do battle. The player fights their way through a contest, hoping to face the Eternal Champion and return to their normal life. Players compete in best-of-three-round matches with time limits. Like Mortal Kombat, there is a high level of violence.
Characters move with and , crouch with , and jump with . Like the Street Fighter games, there are three punches and three kicks that vary based upon speed and power. The punches are (straight), (lunge), and (swing). The kicks are (snap), (thrust), and (wheel). The weakest punches and kicks are fast but do minimal damage, medium attacks are a balanced mix of recovery speed and damage, and strong attacks are the most powerful but recover the slowest. Attacks can be blocked by pressing away (for high attacks) or down and away (for low attacks). Grapples are executed by standing close to an opponent and pressing or and using either the medium or the strong punch button. These attacks cannot be blocked or escaped. If a character is hit several times in a row they become "dizzy" and their opponent can land a free attack.
When playing with a standard three-button control pad, START toggles between punches and kicks and START +++ pauses the game. The game also supports the Activator (and it was packaged with the device in North America). The instruction manual has a list of moves for the device.
Each character has their own unique special attacks that are performed with special button combinations. All special moves are performed by either pressing multiple buttons together or holding a direction to charge and then pressing the opposite direction together with an attack button. There are no rolling motions in this game, and a given special move may only be performed with a specific button (rather than with any punch or any kick button). Every special move costs an amount of Inner Strength, depicted by a Yin/Yang symbol next to the character's health bar at the top of the screen during a fight. Characters cannot perform special moves if they do not have sufficient Inner Strength remaining, but it replenishes over time. Different special attacks decrease the meter by different amounts, and the characters each have a taunt move that decreases their opponent's special attack meter as well. In the single-player mode, the computer opponent can do special moves even after its meter has reached zero.
The game introduces stage-specific finishing moves called Overkills. These are performed by defeating an opponent such that they fall upon a certain area of ground. If they land in the right spot, the life bars disappear and some element of the background kills them.
Modes
There are multiple game modes:
- Contest: The main single-player mode. The player chooses a character and fights eight computer-controlled opponents before facing the Eternal Champion. If the player loses a match in this mode, the player must not only fight the opponent again but also the previous opponent.
- Fight: One player fights a computer-controlled opponent or two players fight each other in a single match. Players are provided with numerous options, including the amount of time for each round, the number of rounds, the game speed, and handicaps for each player.
- Battle Room: A one-on-one battle, again playable by one or two players, in a special room with various hazards that can be enabled, such as grenades, mines, or special weapons that switch the positions of the fighters or steal health from one fighter to give to another.
- Training: A single-player mode where the player can play three practice mini-games: Dexterity Spheres, where the player hits as many flying spheres as possible before being knocked out; Holo-Trainer, where the player tries to score as many points against a holographic opponent as possible (with different attacks having different point values); and Practice Sphere, where the player attacks a large sphere to practice targeting opponents in certain zones (such as head-, mid-, or foot-range).
- Tournament: Contains a Round-a-Bout tournament where two players choose nine fighters and try to eliminate all of their opponent's fighters, a Single Elimination tournament where three to 32 players compete in a tournament bracket where each player is eliminated after a single loss, and a Double Elimination tournament where three to 16 players compete in a tournament bracket where each player is eliminated after two losses.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Playable
Shadow | |
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Full name: Shadow Yamoto Time period: 1993 AD Occupation: corporate assassin Fighting style: Taijutsu and Ninjitsu | |
A ninja assassin from modern-day (1993 AD) Japan. She was thrown off the top of her employer’s skyscraper before she could publicly expose the murderous actions of her syndicate. | |
RAX | |
Full name: RAX Coswell Time period: 2345 AD Occupation: cyber-fighter Fighting style: Muay Thai Kickboxing | |
An American cyber-kickboxer from 2345 AD. His trainer programmed a virus into his RAX exoskeleton software to ensure he lost an important match. Coswell died during the match as a result. | |
Blade | |
Full name: Jonathan Blade Time period: 2030 AD Occupation: bounty hunter Fighting style: Kenpo | |
A Syrian bounty hunter from 2030 AD. He was hired by the government to help track down a terrorist that had stolen a lethal virus. Blade was about to apprehend the terrorist when special forces agents opened fire on both of them, accidentally causing the terrorist to drop the vial and release the virus. | |
Jetta | |
Full name: Jetta Maxx Time period: 1899 AD Occupation: circus acrobat Fighting style: Savate and Pencak Silat | |
A member of Russian aristocracy from 1899 AD. She was working undercover as a circus acrobat at the time of her death. A boxer revolutionary tampered with her tightrope equipment ahead of a major show in China. She fell to her death in front of the live crowd. When her true identity was revealed, it heightened tensions between both nations.
Jetta Maxx initially started life off as a male clown character. According to Michael Latham, this character's special move ideas were recycled for the Senator secret character in Eternal Champions: Challenge From the Dark Side. | |
Slash | |
Full name: Slash Time period: 50,000 BC Occupation: prehistoric hunter Fighting style: Pain | |
A prehistoric hunter from 50,000 BC. He was sentenced to death by the elders of his tribe who feared that Slash would use his high intelligence to usurp them. | |
Trident | |
Full name: Trident Time period: 110 BC Occupation: gladiator Fighting style: Capoeria | |
An artificial being created by the Atlanteans from 110 BC. He was killed by a rival before he could compete in the final match of a gladiator tournament. As a consequence, the Roman Empire banished his race to the sea where they were eventually wiped out. | |
Xavier | |
Full name: Xavier Pendragon Time period: 1692 AD Occupation: warlock/alchemist Fighting style: Hapkido Cane Fighting | |
An alchemy student from 1692 AD. He was executed under a false charge of witchcraft during the Salem Witch Trials. | |
Midknight | |
Full name: Mitchell Midleton Knight Time period: 1967 AD Occupation: bio-chemist Fighting style: Jeet Kune Do | |
A vampire-like mutant hiding in Vietnam. In his former life, he was a noted British biochemist. He was hired by U.S. forces to spike water supplies during the Vietnam War in 1967. He became exposed to the chemical, and was mutated like every other victim. He was killed by a vampire hunter hired by the government before he could create a cure. | |
Larcen | |
Full name: Larcen Tyler Time period: 1920 AD Occupation: ex-cat burglar Fighting style: Praying Mantis Kung Fu | |
A former cat-burglar from 1920s Chicago. He used to do jobs for a local crime boss. He was hired to plant evidence in the hospital room of a rival mafia leader. It was only when he got to the location that he discovered that his real target was the Chief of Police, and the "evidence" was actually a bomb. Larcen was killed in the explosion that destroyed most of the hospital. |
Bosses
Eternal Champion | |
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The mysterious host of the tournament. The final boss of the game. He has infinite Inner Strength. The match against him consists of a single round, but he has five different forms that must be defeated. The player gets some health restored after each form. If the player is defeated by the Eternal Champion, the game ends and cannot be continued. |
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode.
History
Legacy
Sega of America took great pride in Eternal Champions, with the game selling very well in Western territories and being re-released under the Mega Hit Series, Classic Mega Drive, and Sega Platinum Collection ranges, amongst much spin-off merchandise. However, the game was never fully adopted by Sega of Japan, who preferred to concentrate efforts on the Virtua Fighter series (and later products such as Fighting Vipers and Last Bronx). As such, Eternal Champions was sidelined after Sega's US operations were downsized during the late-1990s and is unlikely to make a return in the foreseeable future.
Nevertheless, Eternal Champions was followed by the Sega Mega-CD title Eternal Champions: Challenge from the Dark Side, released in 1995 and saw two spin-off games, Chicago Syndicate and X-Perts. A second sequel, Eternal Champions: The Final Chapter, entered production, but work was halted by Sega's Japanese arm.
Eternal Champions has since been re-released on the Wii's Virtual Console service.
Comic adaptation
Sonic the Comic included few "Eternal Champions" comics strips, where the champions work together as a team. The story arcs are: "Eternal Champions" (issue #19 to issue #24) and "Larson's Revenge" (#37 to #40). Furthermore, Sonic the Comic had a special issue Eternal Champions Special, that is fully dedicated to the game, containing three "Eternal Champions" stories: "Death Isn't Forever", "Reality Check" and "Brains & Brawls".
Production credits
- Developed by: Sega Interactive Development Division
- Lead Artist and Animator: Albert Co
- Lead Programmer: John Kuwaye
- Programmers: Steven Lashower, Jack Loh, Mike Terlecki, Pravin Wagh, Christopher Warner, Ala Diaz
- Artists: David Russ, William Kier, Maureen Kringen, Art Wong, Kevin Lee, Rachel Coleman, Steve Knotts, Larry Flores
- Designer and Executive Producer: Michael Latham
- Producer: Mark Nausha
- Technical Director: Christopher Warner
- Music Composers: DMP Entertainment, Joe Delia, John Hart, Jeff Marsh, Adrian Van Velssen, Andy Armer and the Night Crew (DMP)
- Sound Effects: Dave Delia, Paul Gadbois
- Marketing: Jaime Wojick
- Game Balancing: Erik Wahlberg, Harry Chaves
- On-Site Testers: Bill Person, Siegie Stangenberg, Chris Cutliff, Janine Cook, Joe Cain
- Lead Tester: Ben Szymkowiak
- Game Lieutenants: Dermot Lyons, Mark Paniagua
- Testers: Dante Anderson, Greg Becksted, Dianna Boundy, Jennifer Brozek, Jason Epps, Dave Forster, Darin Johnston, Lawrence Gibson, Casey Grimm, Keith Higashihara, Jason Kuo, Vasily Lewis, Max Loeb, Jeff Loney, Tony Lynch, Julio Martinez, Andrew Podesta, Loran Pudinski, Conan Tigard, Paul Walker, Ari Warner
- Special Thanks to: Dave Albert, Scott Berfield, Kevin Burley, Marilyn Churchill, Ernie Chan, John Couch, Greg Fleming, Claude Foucault, Clyde Grossman, Frank Hsu, Terry Kirch, Broderick Macaraeg, Willie Mancero, Joe Miller, Hooell Monleon, Robert Morgan, Nancy Nakamoto, Rod Nakamoto, Steve Patterson, Eric Rawlins, Scott Rohde, Scott Steinberg, Alex Suzdaltsev, Omega Group, OUI Multimedia, Waterman Designs
- Program Code/Design (C) 1993 SEGA
- All Rights Reserved
- Product Manager: Jaime Wojick
- Voice Actors: DMP Entertainment
- Manual: Carol Ann Hanshaw, Michael Latham, Jaime Wojick
- Testers: Renato Alferez, John Amirkhan, Mike Baldwin, Dusty Bedford, Mike Bench, Steve Bourdet, Blair Bullock, Dan Caraballo, Harry Chavez, Brian Dawson, Marc Dawson, Daniel Dunn, Atom Ellis, Eric Fong, Richard Gangwish, Roman Greco, Rick Greer, Chris Hudak, Tony Hursh, Lawrence Jeung, Tracy Johnson, Tyrone Johnson, Dan Jung, Jeff Junio, Mark Kessler, Simon Lu, Dermot Lyons, Mike Madden, Jim McCarthy, Ryan McLaughlin, Vincent Nason, Lance Nelson, Mark Paniagua, Joanna Pataki, Chris Pepper, Eric Rawlins, Kim Rogers, Matthew Rosaaen, Sam Saliba, Tim Spengler, Terry Thomas, Kurt Tindle, Jeff Todd, Maria Tuzzo, Matt Underwood, Greg Vogt, Erik Wahlberg, Christine Watson, Stan Weaver, Richard Wong, Dave Wood
- Special Thanks: Laila Atassi, Lisa Best, Clint Dyer, Diane Fornasier, Steve Hendricks, Denny Moore, Mike Tyau, Ed Volkwein
Digital manuals
Magazine articles
- Main article: Eternal Champions/Magazine articles.
Promotional material
- Main article: Eternal Champions/Promotional material.
Artwork
Physical scans
82 | |
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Based on 43 reviews |
Mega Drive, US (Mega Hit Series) |
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Mega Drive, US (With AsciiPad SG-6 Joypad) |
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Mega Drive, EU (Classic Mega Drive) |
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Mega Drive, AU (Sega Platinum Collection) |
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Mega Drive, Asia NTSC |
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Technical information
- Main article: Eternal Champions/Technical information.
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
- Eternal Champions on Steam
- Move list on GameFAQs
References
- ↑ 1.0 1.1 File:Eternal Champions MD US Manual.pdf, page 66
- ↑ File:EC MD JP Box.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ 4.0 4.1 4.2 GamePro, "January 1994" (US; 199x-xx-xx), page 44
- ↑ 5.0 5.1 Press release: 1997-06-19: BACK BY POPULAR DEMAND -- SEGA RELAUNCHES GENESIS GAMES AT VALUE PRICES
- ↑ Sega Pro, "February 1994" (UK; 1993-12-30), page 14
- ↑ 7.0 7.1 Sega Magazine, "January 1994" (UK; 1993-12-10), page 94
- ↑ 8.0 8.1 MegaTech, "January 1994" (UK; 1993-12-21), page 42
- ↑ Sega Pro, "April 1994" (DE; 1994-03-23), page 31
- ↑ 10.0 10.1 Megazone, "March 1994" (AU; 1994-02-23), page 44
- ↑ 11.0 11.1 11.2 http://www.nintendolife.com/games/megadrive/eternal_champions (Wayback Machine: 2017-06-26 17:22)
- ↑ http://www.nintendo.com:80/games/detail/QwPsErkMzT5WOzjlm58QjPDA5Q2lEej0 (Wayback Machine: 2011-02-19 10:07)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Eternal-Champions--277138.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/05.html (Wayback Machine: 2018-03-05 23:22)
- ↑ http://vc.sega.jp:80/vc_eternal/ (Wayback Machine: 2007-11-19 12:30)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19741&pageID=4 (Wayback Machine: 2012-04-03 02:06)
- ↑ 17.0 17.1 17.2 17.3 17.4 https://steamdb.info/app/34288/ (Wayback Machine: 2016-07-30 02:47)
- ↑ 18.0 18.1 18.2 18.3 18.4 http://steamdb.info/app/34288/ (Wayback Machine: 2013-05-22 20:24)
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 https://steamdb.info/app/34288/history/?changeid=5755296
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 20.8 20.9 http://steamdb.info/app/34288/ (Wayback Machine: 2019-09-09 22:20)
- ↑ File:Eternal Champions MD credits.pdf
- ↑ Hobby Consolas, "Enero 1994" (ES; 199x-xx-xx), page 56-61 (56)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 72
- ↑ Alaab Alcomputtar, "" (SA; 1995-08-xx), page 72
- ↑ Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 38
- ↑ Beep! MegaDrive, "March 1994" (JP; 1994-02-08), page 19
- ↑ Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 84
- ↑ Computer & Video Games, "February 1994" (UK; 1994-01-15), page 64
- ↑ Electronic Games (1992-1995), "January 1994" (US; 1993-12-21), page 68
- ↑ Electronic Gaming Monthly, "January 1994" (US; 199x-xx-xx), page 44
- ↑ Famitsu, "1994-02-25" (JP; 1994-02-10), page 1
- ↑ Freak, "2/94" (IL; 1994-xx-xx), page 44
- ↑ GameFan, "Volume 2, Issue 1: December 1993" (US; 1993-xx-xx), page 27
- ↑ Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 34
- ↑ GamesMaster (UK) "Series 3, episode 19" (1994-01-11, 24:00) (+6:10)
- ↑ Game Informer, "January/February 1994" (US; 199x-xx-xx), page 26
- ↑ Hippon Super, "March 1994" (JP; 1994-02-03), page 61
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 32
- ↑ Joker, "Junij 1994" (SI; 1994-xx-xx), page 23
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 22
- ↑ Mega Action, "February 1994" (UK; 1994-01-28), page 16
- ↑ Megablast, "2/94" (DE; 1994-03-30), page 35
- ↑ Mega Force, "Janvier 1994" (FR; 1994-01-08), page 84
- ↑ Mega Power, "March 1994" (UK; 1994-02-17), page 24
- ↑ Mean Machines Sega, "February 1994" (UK; 1993-12-28), page 61
- ↑ Player One, "Janvier 1994" (FR; 199x-xx-xx), page 80
- ↑ Power Unlimited, "Jaargang 2, Nummer 3, Maart 1994" (NL; 1994-02-23), page 34
- ↑ Sega Magazine, "February 1994" (UK; 1994-01-10), page 108
- ↑ Sega Power, "February 1994" (UK; 1994-01-06), page 60
- ↑ Sega Pro, "March 1994" (UK; 1994-01-27), page 36
- ↑ Sega Zone, "February 1994" (UK; 1994-01-27), page 46
- ↑ Sega Force, "6/94" (SE; 1994-09-14), page 20
- ↑ Svet Kompjutera, "Maj 1996" (YU; 1996-xx-xx), page 85
- ↑ Sonic Mag: B.D. & Jeux-Video!, "Mai 1994" (FR; 1994-04-15), page 34
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "January 21st 1994" (UK; 1994-01-08), page 10
- ↑ Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 14
- ↑ Todo Sega, "Enero 1994" (ES; 199x-xx-xx), page 42
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 65
- ↑ Video Games, "2/94" (DE; 1994-01-26), page 46
- ↑ VideoGames, "February 1994" (US; 1994-0x-xx), page 68
Eternal Champions | |
---|---|
Main page | Comparisons | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
Videos: Eternal Champions Strategy Video (1994) |
Games in the Eternal Champions Series | |
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Eternal Champions (1993) | Chicago Syndicate (1995) | Eternal Champions: Challenge from the Dark Side (1995) | X-Perts (1996) | Eternal Champions (LCD) (1994) | Eternal Champions: The Final Chapter (unreleased) | |
Eternal Champions related media | |
Eternal Champions Special (1994) | Eternal Champions: Sega Genesis Official Power Guide (1994) | Eternal Champions Adventure Gamebook 1: The Cyber Warriors (1994) | Eternal Champions Adventure Gamebook 2: Citadel of Chaos (1994) | Eternal Champions Official Sticker Album (1993) |
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