Difference between revisions of "Virtua Fighter 3"
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: '''Sound Designers''' | : '''Sound Designers''' | ||
'''Program:''' [[Hiroshi Kawaguchi]]<br> | '''Program:''' [[Hiroshi Kawaguchi]]<br> | ||
− | '''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]<br> | + | '''Compose, SE:''' [[Takenobu Mitsuyoshi]], [[Fumio Ito]], [[Hidenori Shoji|Hidenori Syoji]]<br><br> |
'''Supervisor:''' [[Toshihiro Nagoshi]]<br> | '''Supervisor:''' [[Toshihiro Nagoshi]]<br> | ||
: '''Assistant Programmers''' | : '''Assistant Programmers''' | ||
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'''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]<br> | '''Scroll Design:''' [[Yukinobu Arikawa]], [[Kazuhiro Izaki]]<br> | ||
'''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]<br> | '''Character Design:''' [[Akihito Hiroyoshi]], [[Daisuke Sato]]<br> | ||
− | '''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]<br> | + | '''Taka-Arashi Design:''' [[Tetsunari Iwasaki]]<br><br> |
'''Publicity:''' [[Yasushi Nakajima]], [[Yoshifusa Hayama]]<br> | '''Publicity:''' [[Yasushi Nakajima]], [[Yoshifusa Hayama]]<br> | ||
'''Special Thanks:''' [[AM4|AM R&D Dept. #4]], AM Hardware R&D, [[AM2|AM R&D Dept. #2]] Technical Research Section, 81 Produce, Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota<br> | '''Special Thanks:''' [[AM4|AM R&D Dept. #4]], AM Hardware R&D, [[AM2|AM R&D Dept. #2]] Technical Research Section, 81 Produce, Action Team AAC, [[Yasuyuki Hattori]], Terushige Watanabe, Yuko Ota<br> |
Revision as of 22:23, 23 June 2013
Virtua Fighter 3 | |||||
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System(s): Sega Model 3 Step 1.0 | |||||
Publisher: Sega | |||||
Developer: Sega AM2 | |||||
Distributor: Deith Leisure (UK) | |||||
Genre: Fighting | |||||
Number of players: 1-2 | |||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Virtua Fighter 3 is the third entry in the Virtua Fighter series, and a direct sequel to Virtua Fighter 2. It was released in 1996 for Sega Model 3 Step 1.0 arcade hardware - one of the first games to hit the system along with Scud Race.
Virtua Fighter 3, like its predecessor, adds two new playable characters to the roster, in this case, Aoi Umenokoji (a Japanese student) and Taka-Arashi (a sumo wrestler). It also takes improvements in the graphics and sound department, as Model 3 hardware has superior processing and graphical power to the Sega Model 2 hardware running Virtua Fighter 2. Virtua Fighter 3 adds new innovations such as multi-level play areas and dodge button.
Virtua Fighter 3 was due to be released on the Sega Saturn, albeit with vastly reduced graphics. The decision was later made to bring the game to the Sega Dreamcast instead, however delays meant that it was substituted for the improved Virtua Fighter 3tb.
Production Credits
Producer: Yu Suzuki
Program Director: Tetsuya Kaku
Design Director: Kazuhiro Izaki
Game Director: Daichi Katagiri
- Programmers
Game System, Undulation: Tetsuya Kaku
Game System: Daichi Katagiri
Game System, CPU Battle: Kota Matsumoto
Cloth, Motion System: Yuichiro Mine
Polygon Management: Yoichi Nakazato, Naohiro Hirao
Camera: Takashi Ono
Stage Collision: Norio Haga
Stage & Character Effects: Shigeru Yoshida
Stage Effects: Tsuyoshi Nishida
Replay, Ending: Syuji Takahashi
Advertise, Ending: Hiroshi Masui
Scroll, Hand Motion: Takeshi Yamanouchi
Main Motion Set: Masataka Daigo
Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Designers
- Motion Designers
Main Motion Design, Direction: Kazuhiro Izaki
Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
Motion Design: Kasyo Oda, Akira Morimoto
Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
Character Modeling Direction: Toshihiro Nagoshi
Main Character Design, Modeling: Mika Kojima
Character Design, Modeling: Ringo Manabe
- Stage Designers
Stage Design Direction: Naotake Nishimura
Main Stage Design, Modeling: Hideaki Kato
Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
Planning Support: Manabu Tsukamoto
- Sound Designers
Program: Hiroshi Kawaguchi
Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
Supervisor: Toshihiro Nagoshi
- Assistant Programmers
Reflection Mapping, Model3 Base: Takuji Masuda
Collision, Pin Point Light, Utility: Takashi Fujimura
Polygon Converter: Kazuhiko Takata
Sound, I/O Utility: Koki Koiwa
Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
Assistant Stage Design: Shinya Inoue
Effect Design: Makio Kida
Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
Character Design: Akihito Hiroyoshi, Daisuke Sato
Taka-Arashi Design: Tetsunari Iwasaki
Publicity: Yasushi Nakajima, Yoshifusa Hayama
Special Thanks: AM R&D Dept. #4, AM Hardware R&D, AM R&D Dept. #2 Technical Research Section, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
Presented by: Sega