Difference between revisions of "Sega AM11"
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{{sub-stub}}'''Sega Amusement Machine Research and Development Department #11''', commonly known as '''Sega AM R&D #11''' or '''Sega AM11''', was a research and development division within [[Sega]]. AM11's history is not fully understood - it is thought to have been established in the late 1990s, inevitably becoming [[Amusement Vision]]. | {{sub-stub}}'''Sega Amusement Machine Research and Development Department #11''', commonly known as '''Sega AM R&D #11''' or '''Sega AM11''', was a research and development division within [[Sega]]. AM11's history is not fully understood - it is thought to have been established in the late 1990s, inevitably becoming [[Amusement Vision]]. | ||
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Revision as of 23:26, 10 April 2015
This teeny-tiny article needs some work. You can help us by expanding it.
Sega Amusement Machine Research and Development Department #11, commonly known as Sega AM R&D #11 or Sega AM11, was a research and development division within Sega. AM11's history is not fully understood - it is thought to have been established in the late 1990s, inevitably becoming Amusement Vision.
Toshihiro Nagoshi fronted the studio, having migrated from Sega AM2 with various others. Spikeout: Digital Battle Online may have been one of AM11's games.
Softography
- Daytona USA 2: Power Edition (1998)
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