Difference between revisions of "Ristar"
From Sega Retro
Line 211: | Line 211: | ||
===Version history=== | ===Version history=== | ||
+ | {{mainArticle|{{PAGENAME}}/Changelog}} | ||
{{versiontable| | {{versiontable| | ||
{{version|Android|version=1.1.0|date=2017-09-05|size=49MB | {{version|Android|version=1.1.0|date=2017-09-05|size=49MB |
Revision as of 17:54, 23 September 2017
Ristar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega Drive, Sega Game Gear, Virtual Console, Steam, Android, iOS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega CS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CERO
Missing Parameter! |
Ristar, released as Ristar The Shooting Star (リスター・ザ・シューティングスター) in Japan, is a platform game developed by Sonic Team released for the Sega Mega Drive and the Sega Game Gear. It was a late era Mega Drive game and therefore never got much exposure compared to similar platform games released for the same consoles.
It was re-released in 2002 (JP, NA) / 2003 (EU) as part of the Sonic Mega Collection on the Nintendo GameCube and in 2004 (JP, NA) / 2005 (EU) as part of the Sonic Mega Collection Plus on the PlayStation 2 and the Xbox. To play Ristar in the GC edition, you must play Sonic 3 and Knuckles, Flicky, Blue Sphere, and Knuckles in Sonic 2 30 times each; in the PS2/Xbox edition, you must play them 20 times each.
Contents
Story
In Ristar, we follow the story of a far away solar system, Valdi, that was corrupted by an evil tyrant called Greedy. Greedy forced the leaders of each of the seven planets the system is composed of to work for him, enslaved the people and kidnapped Ristar's father. Desperate, they make a plea for help. It is answered by Ristar The Shooting Star, a tiny humanoid yellow star with long, elastic arms. To free the population and liberate his father, Ristar must fight Greedy's minions throughout every planet, restore the leaders and eventually fight Greedy himself.
Gameplay
Ristar, unlike Sonic, can't look up nor down and can only jump about his own height ( or ). Ristar's main ability, then, are his arms. To kill enemies, you must grab them with Ristar's stretchy arms with and after releasing Ristar will headbutt the enemy. This is the only way to eliminate enemies as jumping on them will not work. Ristar's arms can also be used to ride spinners (these are used to move from one location to another without having to walk), climb walls, swing across poles and even find bonuses (health points, 1UPs, etc.) by stretching them into tiny breaches in walls. (You may also find them by headbutting certain sections of certain walls.)
Ristar is very different from Sonic in one aspect, however, and that is Ristar's ability to explore worlds underwater without needing to breathe. He can also swim underwater with ease.
The game has a simple health system: the player starts with 4 or 2 stars (depending on the difficulty selected), the max number of stars is 4. Every time you're hit, you lose one star. There are situations where you'll lose all your health, but these are rare. You may replenish health by getting the star pickups: a yellow star pickup will provide you with 1 star and a blue star pickup 4 stars. Ristar also has a very basic life/continue system: once you lose all of your lives, you'll be taken to a continue screen where you can choose to keep going with the game or give up. You may earn more continues by ending the special stages quickly and more lives by getting the tiny Ristar doll pickup. (Every 30,000 points you earn are also worth 1UP.)
Earning points comes mainly from toppling enemies (generally gives you 100 points) and yellow gems which are worth between 100 and 1000 points, depending on how hard they are to reach.
Levels
200px | Level 1 - Planet Flora |
---|---|
Planet Flora is the first level of Ristar, and is a generic tropical island cliché, with lots of vegetation similar to the flora found in Sonic games. It is pretty easy and mainly about getting used to the controls. The second zone includes a darker jungle setting. Riho, the boss of Flora, is also easy to defeat. | |
200px | Level 2 - Planet Undertow |
Planet Undertow is the aquatic ruin level where nasty fish foes abound. This planet gives you the opportunity to try out Ristar's underwater swimming abilities, though be aware it's rather tricky to grab things here. The background in the first zone, like in Planet Flora, is a bit lighter than in the second zone, which is made of a totally submerged series of tunnels, with few to no dry land. The boss here is Ohsat, a hammerhead shark. | |
200px | Level 3 - Planet Scorch |
Planet Scorch follows the archetype of the fiery industrial world and is considerably harder than the previous planets. The second you land on the planet you'll face a rain of flaming meteors which only goes away a few seconds after. Scorch also requires a high level of mastery of all the basic skills (jumping and grabbing). There's a mini-boss involving a memory game between the two zones. The boss is Adahan, a huge robot mole. | |
200px | Level 4 - Planet Sonata |
Planet Sonata is considered by many players the most creative stage in Ristar—even one of the most original stage to ever appear in a platform game at that time. Sonata revolves solely around music and the level is vastly decorated in a musical theme: grabbing poles are flutes and, handholds are trumpets and enemies even launch dangerous musical notes at you! The first zone (which takes in a strangely futuristic background) is made of four sections and in each of these sections there's a very singular objective: deliver metronomes to the songbirds so you may advance through the level. The mini-boss consists of toppling three mechanic bird heads. The second zone is much more related to disco/dance, especially the background music, though apparently it takes place in some kind of dark castle or chamber. Awaunek, a giant hawk, is Sonata's boss. | |
200px | Level 5 - Planet Freon |
Planet Freon is an ice planet. The first zone is child's play, with lots of spinners and slippery floors. Throughout all of this zone you'll be closely followed by a strange alien who you'll fight at the end in a peculiar snowball fight. The second zone is nowhere as easy and consists mostly of swimming around in near-frozen water. In the boss zone, the strange alien guy who stalked you during the first zone will actually aid you in defeating him—this is done by hurling steamy pizzas (pies?) provided by him into Itamor's (the boss) mouth. | |
200px | Level 6 - Planet Automaton |
Planet Automaton is a mixed bag: the second zone and the boss to some extent are a pushover, though the first zone is incredibly challenging—it is also somewhat similar to mechanical levels in Sonic games like Scrap Brain Zone and Metropolis Zone. Automaton's boss is Uranim. | |
200px | Level 7 - Castle Greedy |
Castle Greedy is where the last fight with Greedy happens, although you will still have to go through another mini-boss before him inside his spaceship. | |
Bonus Rounds | |
In bonus rounds, you will have one minute to attain a treasure chest and collect one item; the first bonus round is very easy and consists of only one spinner but they eventually get more and more bothersome. You only have one try for each bonus round. Also, completing them very rapidly will get you one free continue. The items in the treasure chests are useless themselves but in the end of the game if you have enough of them you'll earn secret passwords. |
Cheat Codes
Ristar allows you to input codes in the options menu, which can result in different styles of play, among other things. If a code is not 6 letters long like SUPER, then any character can be added after the password and it will still work. SUPERB is a very common example.
Code | What happens? | JP Only? |
---|---|---|
MUSEUM | Boss Rush mode. | No |
MIEMIE | Hidden items' grab points are shown with a blue star. | No |
MASTER | Text that hints towards a sequel is shown. | Yes |
MAGURO | Onchi Music mode and credits music in sound test. | No |
MACCHA | Mentions Miyake color. The final boss stage palette changes to a golden yellow. | Yes |
ILOVEU | Stage select. | No |
HETAP | Reverses the High Score in Demo Mode. It becomes a Worst Score of 9,999,900 points. | No |
FEEL | ILOVEU, MIEMIE and CANDY active all at once. | No |
DOFEEL | Time Attack mode. | No |
CANDY | Invincibility. | Yes |
AGES | Copyright info is displayed. | No |
AAAAAA | No Continue limit. | Yes |
STAR | A shooting star goes across the background. | Yes |
SUPER | Super Hard mode. | No |
VALDI | Shows the Solar System. | Yes |
XXXXXX | Clears/deactivates all current passwords. | No |
History
Connections with Sonic
Ristar's gameplay alone has garnered it lots of comparisons to the early Sonic games. The most significant link between Ristar and Sonic is the fact that Ristar was built on the Sonic 1 engine, including the level engine and music engine. Another strong link to Sonic was the prototype design of Ristar, named Feel — the character had a striking resemblance to Sonic, being a spherical yellow and black "rabbit," and even had identical shoes. Ristar also performed cameos along with other Sega characters in Shenmue, Segagaga and Sonic & Sega All-Stars Racing.
Versions
The JP version of Ristar was not only released with a different title but with secret characters, among other things. One of the most well-known secrets was the intro: you can see a huge green star being—supposedly Ristar's father/mother just before Ristar is awakened by the plea of help from the populace. Actually, the green being is known as Oruto, who has a cluster of stars. She selected Ristar to fight Greedy. The ending was also different since you don't see Ristar running to his father's arms.
Version history
- Main article: Ristar/Changelog.
System | Version | Size | Date | Comment | Ref | Icon | |
---|---|---|---|---|---|---|---|
1.1.0 | 49MB | 2017-09-05 | [8] | (info) (48.81 MB)
| |||
1.0.0 | 53MB | 2017-08-09 | [8] | (info) (52.79 MB)
| |||
1.1.1 | 179MB | 2017-09-05 | [9] | ||||
1.0 | 190MB | 2017-08-09 | [6] |
Production credits
Mega Drive version
- Game Planner: Akira Nishino, Takeshi Niimura
- Chief Designer: Takumi Miyake
- Character Designer: Yuji Uekawa
- Planet Designers: Koki Mogi, Kazuyuki Iwasawa, Mikiharu Ooiwa
- Character Voice: Eriko Hanada
- Music Composer: Tomoko Sasaki
- Sound Programmers: Hiroshi Kubota, Junya Kozakai
- Boss Programmer: Hiromasa Kaneko
- Player Programmer: Shigeru Yoshida
- Enemy Programmer: Naomi Hirai
- Effect Programmer: Takuya Matsumoto
- Project Director: Atsuhiko Nakamura
- Art Director: Yukio Sato
- Manual Director: Hiroyuki Mitsui
- Manual Designer: Yukiko Yahagi
- Manual Writer: Chieko Nakamura
- Test Players: Norihiro Sekine, Haruyuki Hashimoto, Hideki Yokaichiya
- Special Thanks to: Osamu Hori, Kenji Morita, Naofumi Hataya, Masashi Ogata, Naoko Hamada, Toshiko Arisaka, Rica Terajima, Ryoichi Hasegawa
- Producers: Hiroshi Aso, Makoto Oshitani, Yoji Ishii, Minoru Kanari
- Producer: Rhonda Van
- Assistant Producer: Erik Wahlberg
- Marketing Product Manager: Pamela Kelly
- Lead Tester: Marc Dawson
- Assistant Lead Tester: Lance Nelson
- Presented by: Sega Enterprises, Ltd.
- Notes: Osamu Hori may have either been the lead programmer or his code on Honoo no Toukyuuji: Dodge Danpei was used as a basis for Ristar's (Pyramid Magic needs to be checked).
Game Gear version
- Game Planner: Nencoo Gutoku
- System Programmer: Alice Kagamino
- Ristar Programmer: Mika Muraoka
- Boss Programmer: Haruo Nakajima
- Enemy Programmer: Ezachan
- Effect Programmer: Masami Tezuka
- Demo Programmer: Hanamogera.D
- Character Designer: Francis.N, Pixy Monty
- Planet Designer: Mauo.S, General Kusumi
- Music Composer: LKJ.Chikayo, Tomoko Sasaki
- Sound Programmer: Kazune Hiiragi
- Project Director: Capt.Jinguji
- Art Director: Nencoo Gutoku
- Lead Tester: Matt Underwood
- Assistant Lead Testers: Carey Camacho, David Dodge
- Special Thanks to: Nag, Bryan.M, Wadachi, Tarachan, Chikyuchan, Tamachan, Nana Kusunoki, Ristar MD Staff and Genesis Staff
- Producer: Rhonda Van
- Assistant Producer: Erik Wahlberg
- Marketing: Chrissy Huneke Kremer
- Presented by: ©Sega 1995
Digital manuals
Magazine articles
- Main article: Ristar/Magazine articles.
Promotional material
also published in:
- GamePro (US) #68: "March 1995" (1995-xx-xx)[10]
- Sega Visions (US) #24: "May 1995" (1995-xx-xx)[11]
Physical scans
Mega Drive version
79 | |
---|---|
Based on 38 reviews |
Mega Drive, KR |
---|
|
Game Gear version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
External links
- Sega of Japan Virtual Console page (Japanese)
- Ristar on Steam
- Ristar on Google Play
- Ristar on iTunes: US, UK
- Ristar on GameFAQs
- Ristar Cluster fansite
References
- ↑ File:CVG UK 160.pdf, page 100
- ↑ File:EGM US 066.pdf, page 266
- ↑ File:GamePro US 068.pdf, page 125
- ↑ 4.0 4.1 4.2 File:MeanMachinesSega29UK.pdf, page 86
- ↑ 5.0 5.1 Google Play (com.sega.ristar) (Wayback Machine: 2017-08-21 19:09)
- ↑ 6.0 6.1 https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-08-21 19:14)
- ↑ https://itunes.apple.com/gb/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-08-21 19:15)
- ↑ 8.0 8.1 APKPure (com.sega.ristar)
- ↑ https://itunes.apple.com/us/app/ristar/id1249354397?mt=8 (Wayback Machine: 2017-09-07 01:21)
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 9
- ↑ Sega Visions, "May 1995" (US; 1995-xx-xx), page 51
- ↑ 12.0 12.1 File:ConsolesPlus FR 039.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 039.pdf_p92" defined multiple times with different content - ↑ 13.0 13.1 File:CVG UK 159.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 159.pdf_p66" defined multiple times with different content - ↑ 14.0 14.1 File:MeanMachinesSega28UK.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega28UK.pdf_p60" defined multiple times with different content - ↑ File:NextGeneration US 03.pdf, page 105
- ↑ 16.0 16.1 File:PlayerOne FR 050.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 050.pdf_p68" defined multiple times with different content - ↑ 17.0 17.1 File:VideoGames US 74.pdf, page 67 Cite error: Invalid
<ref>
tag; name ":File:VideoGames US 74.pdf_p67" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 189
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 170
- ↑ Electronic Games (1992-1995), "May 1995" (US; 1995-0x-xx), page 72
- ↑ Famitsu, "1995-02-24" (JP; 1995-02-10), page 1
- ↑ GameFan, "Volume 3, Issue 2: February 1995" (US; 1995-xx-xx), page 22
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 52
- ↑ GamePro, "February 1995" (US; 199x-xx-xx), page 38
- ↑ GamesMaster (UK) "Series 4, episode 15" (1994-12-27, 24:00) (+8:14)
- ↑ Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 12
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 8
- ↑ Joypad, "Février 1995" (FR; 1995-0x-xx), page 106
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 68
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 32
- ↑ Mega Force, "Février 1995" (FR; 1995-0x-xx), page 60
- ↑ Mega Fun, "03/95" (DE; 1995-02-22), page 76
- ↑ Next Generation, "March 1995" (US; 1995-02-21), page 103
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 104
- ↑ Power Up!, "Saturday, February 18, 1995" (UK; 1995-02-18), page 1
- ↑ Saturn Fan, "1995 May" (JP; 1995-04-07), page 47
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 88
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 50
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 40
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 12
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 109
- ↑ Sega Saturn Magazine, "March 1995" (JP; 1995-02-08), page 130
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 11
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 78
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 28
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 132
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 144
- ↑ Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 92
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 95
- ↑ File:ConsolesPlus FR 040.pdf, page 106
- ↑ File:PlayerOne FR 050.pdf, page 100
- Pages with reference errors
- 1 player games
- JP Mega Drive games
- US Mega Drive games
- EU Mega Drive games
- BR Mega Drive games
- KR Mega Drive games
- Mega Drive games
- 1995 Mega Drive games
- All 1995 games
- Mega Drive action games
- All action games
- JP Game Gear games
- US Game Gear games
- EU Game Gear games
- Game Gear games
- 1995 Game Gear games
- Game Gear action games
- JP Wii Virtual Console games
- US Wii Virtual Console games
- EU Wii Virtual Console games
- Wii games
- 2006 Wii games
- All 2006 games
- Wii Virtual Console games
- US Android games
- EU Android games
- Android games
- US iOS games
- IOS games
- EU iOS games
- Old content rating field
- All games
- Pages with broken file links
- Use Creditstable template
- Credits without source
- Credits without reference
- Creditstable with no console field
- GalleryPrintAd file defined
- Old-style rating (consolesplus)
- Use magref
- Old-style rating (cvg)
- Old-style rating (digitiser)
- Rating without source
- Old-style rating (gamefan)
- Old-style rating (gameplayers)
- Old-style rating (gamesmaster)
- Rating without PDF source
- Old-style rating (gamesmastertv)
- Old-style rating (gamesworld)
- Old-style rating (joypad)
- Old-style rating (mega)
- Old-style rating (megaforce)
- Old-style rating (mms)
- Old-style rating (nextgeneration)
- Old-style rating (playerone)
- Old-style rating (sfsw)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (stc)
- Old-style rating (videogamesus)
- Update ratings template
- 19 old ratings
- Old-style rating (egm)
- Old-style rating (segamaguk)
- 9 old ratings
- No ratings
- Sega Channel games