Difference between revisions of "Sega Super Circuit"

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{{sub-stub}}'''''{{PAGENAME}}''''' (セガスーパーサーキット) was a medium-scale attraction developed by [[Sega]] in the late 1980s.
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{{sub-stub}}'''''{{PAGENAME}}''''' (セガスーパーサーキット) was a medium-scale attraction developed by [[Sega]] in the late 1980s. It is an entirely Sega-developed version of ''[[Mach Vision]]'', a previous joint venture from 1987 which appeared at [[Communication Carnival Yume Koujou '87]].
  
''Sega Super Circuit'' is effectively a glorified radio controlled car race around a track, however CCD cameras are mounted to each vehicle and a picture is sent to modified ''[[OutRun]]'' (deluxe) cabinets, creating a "first person" perspective for each of the racers. An unknown arcade board keeps track of information such as player credits (and winners?), although given that the race takes place in the real-world, a human operator is needed to set up each race, keep the track clean and free any vehicle that has got stuck. A human announcer also comments on how the race is going.
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==Gameplay==
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''Sega Super Circuit'' is similar in design to the earlier ''Mach Vision'', featuring radio controlled cars with mounted CCD cameras that relay their image to modified ''[[OutRun]]'' (deluxe) cabinets. ''Sega Super Circuit'' alters things by having a more elaborate track, a means of recording and displaying lap times, and up to five racers (versus four in ''Mach Vision''). Aesthetics aside it is much the same game, with a human operator required at all times to both reset the race and unstick any cars that can't move.  
  
 
Reportedly the track was 80m long and 1.5m wide.
 
Reportedly the track was 80m long and 1.5m wide.
  
''Sega Super Circuit'' was first demonstrated at [[Communication Carnival Yume Koujou '87]] in July 1987, before being brought to [[Amusement Machine Show 1988]] (and officially named) and [[Yokohama Exotic Showcase '89]]. It was then transferred to [[Sega World Tokyo Roof]] in 1989. ''Sega Super Circuit'' is known to have been operational until at least 1990, though its fate since is uncertain.
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==Versions==
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Unlike the one-off ''Mach Vision'', ''Sega Super Circuit'' was designed to be sold, with all iterations using the same track layout. Very few were actually made, however, and all appeared at temporary events between 1988 and 1990 in Japan.
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===[[Amusement Machine Show 1988]]===
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Sega demonstrated a simplified version of ''Sega Super Circuit'' at [[Amusement Machine Show 1988]], featuring only three cars and an L-shaped track (with a bump).
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===[[Yokohama Hakurankai]]===
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The most widely seen iteration of ''Sega Super Circuit'' appeared as part of [[Yokohama Hakurankai]], existing for six months between March and October 1989. This featured the five cars and full layout, with the ''OutRun'' cabinets being located on the left side of the circuit.
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===[[Sega World Tokyo Roof]]===
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A final iteration of the game existed at [[Sega World Tokyo Roof]], which ran from September 1990 to June 1991. This iteration had six cars, with the cabinets located behind the track on a level above.
  
 
==Magazine articles==
 
==Magazine articles==

Revision as of 07:23, 14 August 2021

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SegaSuperCircuit Arcade.jpg
Sega Super Circuit
System(s): Large attraction
Publisher: Sega
Developer:
Genre: Racing

















Number of players: 2-6
Release Date RRP Code







































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Sega Super Circuit (セガスーパーサーキット) was a medium-scale attraction developed by Sega in the late 1980s. It is an entirely Sega-developed version of Mach Vision, a previous joint venture from 1987 which appeared at Communication Carnival Yume Koujou '87.

Gameplay

Sega Super Circuit is similar in design to the earlier Mach Vision, featuring radio controlled cars with mounted CCD cameras that relay their image to modified OutRun (deluxe) cabinets. Sega Super Circuit alters things by having a more elaborate track, a means of recording and displaying lap times, and up to five racers (versus four in Mach Vision). Aesthetics aside it is much the same game, with a human operator required at all times to both reset the race and unstick any cars that can't move.

Reportedly the track was 80m long and 1.5m wide.

Versions

Unlike the one-off Mach Vision, Sega Super Circuit was designed to be sold, with all iterations using the same track layout. Very few were actually made, however, and all appeared at temporary events between 1988 and 1990 in Japan.

Amusement Machine Show 1988

Sega demonstrated a simplified version of Sega Super Circuit at Amusement Machine Show 1988, featuring only three cars and an L-shaped track (with a bump).

Yokohama Hakurankai

The most widely seen iteration of Sega Super Circuit appeared as part of Yokohama Hakurankai, existing for six months between March and October 1989. This featured the five cars and full layout, with the OutRun cabinets being located on the left side of the circuit.

Sega World Tokyo Roof

A final iteration of the game existed at Sega World Tokyo Roof, which ran from September 1990 to June 1991. This iteration had six cars, with the cabinets located behind the track on a level above.

Magazine articles

Main article: Sega Super Circuit/Magazine articles.

Promotional material

External links

References


Large attractions
Sega Super Circuit (1988) | CCD Cart (1990) | Cyber Dome (1990) | Ghost Hunters (1994) | Astronomicon (1994) | Virtual Shooting (1994) | VR-1 (1994) | Rail Chase: The Ride (1994) | Mad Bazooka (1994) | Aqua Nova (1996) | Halfpipe Canyon (1996) | Time Fall (1996) | Treasure Panic (1996) | The Crypt (1996) | Fortune Museum (1996) | Beast In Darkness (1996) | Weird Photo Studio (1996) | Sega Rally Special Stage (1996) | Super Ranking (1996) | Shocking Maze (1996) | Sega Touring Car Championship Special (1997) | Aquarena (1997) | Lost Cemetery (1997) | Drift Cart (1998) | Fortune Cave (1998) | Viva! Skydiving (2000) | Speed Boarder (2000) | Dark Chapel (2004) | Ikiningyou no Ma (2005) | Spin Bullet (2006) | Fortune Forest (2006) | Tsukutte Hashirou! Dekoboko Motors (2008) | Initial D Arcade Stage 4 Limited (No results?) | Sonic Hopper! (2009) | Lola and Carla the Beauty Contest (No results?) | Dekoboko Crane Company (2011) | Veil Of Dark (2012) | Halfpipe Tokyo (2012) | Ace Attorney in Joypolis (No results?) | Sonic Ghost Shooting (2013) | Psycho-Pass The Shooting (201x) | Zero Latency VR (No results?) | VR Ikiningyou no Ma (2016) | Gekion Live Coaster (2016) | Psycho-Pass The Shooting 2 (2016)