Manx TT Super Bike
From Sega Retro
Manx TT Super Bike | |||||
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System(s): Sega Model 2A CRX, Sega Saturn, PC | |||||
Publisher: Sega | |||||
Developer: Sega AM3, Sega AM4, Psygnosis, Perfect Entertainment, Tantalus Interactive | |||||
Genre: Racing | |||||
Number of players: 1-8 1-2 1-8 | |||||
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Manx TT Super Bike (マンクスTT スーパーバイク) is a Sega Model 2A CRX 3D arcade motorbike racing game developed by Sega AM3 and Sega AM4. It was initially released in 1995.
Unlike similar games which Sega had released in the past (most notably the Hang-On series), Manx TT Super Bike is set in a real-life scenario, having players race around the Isle of Man TT circuit. Eight arcade cabinets can be linked together similar to Daytona USA, making it very popular in arcades of the era.
The game was brought to the Sega Saturn and PC in 1997 by Psygnosis, Perfect Entertainment and Tantalus Interactive. These versions were distributed under the Sega Sports brand (and in the case of the US versions, the short lived "Sega Racing" brand), and feature a Redbook audio soundtrack. The Saturn version cuts back on the graphical fidelity or the Model 2 version, however the PC version improves on the formula, offering higher resolution graphics and better sound.
Many of the unsold Manx TT Super Bike arcade cabinets were converted into Motor Raid ones, a futuristic motorbike game released in 1997.
Contents
Sheep Mode
There is a code that allows racers to play as sheep, possibly as a nod to the breed of Manx sheep that are only found on the Isle of Man (though the playable sheep are not Manx sheep).
The mode can be accessed in the arcade version with the following combination on the transmission select screen; shift up, shift up, shift down, shift down, lean the bike full left, lean the bike full right, break and accelerate.
The Saturn version is similar; , also on the transmission select screen.
Similarly, Daytona USA: Championship Circuit Edition allows the user to play as a horse.
Production Credits
All Versions (Advertise)
Thanks to the Co-operation of Team Castrol Honda
- Neil Tuxworth, Colin Seeley and Nick Jefferies
Thanks to the Co-operation of the Isle of Man Government
- Department of Tourism and Leisure
- Minister for Tourism and Leisure: Tony Brown, MHK
- Chief Executive: Terry Toohey
and the Auto Cycle Union
Arcade Version
Director of Programming: Kazunari Shimamura
Programmers: Takeshi Goden, Toshikazu Goi, Kazumasa Kondo
Director of Design: Jun Uriu
Designers: Takahiro Kajimoto, Kyoushi Ieizumi, Takeo Iwase, Satoru Okano, Masaru Takano, Nachiyo Kamogawa, Shinichi Fujii
Director of Engineering: Shigeyuki Iwase
Mechanical Engineers: Eiji Nishimura, Yuji Sugimori, Masayoshi Yamada, Toshiya Yamaguchi, Motohiko Higashiguchi, Kenji Watanabe
Chief Cabinet Designer: Yasunobu Shinzato
Cabinet Designers: Minoru Matsuba, Yasuhiro Komori
Director of Sound Effects & Music: Tetsuya Kawauchi
Sound Effects & Music: Seiichiro Matsumura, Takenobu Mitsuyoshi
Voice Actor & English Coordination: Saki Nimiya, Kenneth Ibrahim
Public Relation: Norimasa Yatsuzuka
Electrical Engineers: Mitsuru Kawamura, Hiroki Koyama, Hiroyuki Takahashi
Special Thanks: Koji Ono, AM3 All Staff, SP Tadao, Doug Baird, Kenji Horii, Mario Cotza, John Lillistone, Phil Ekins, Makio Ina, Andy Mee, Ikebukuro Gigo Staff
Mechanical Superviser: Masao Yoshimoto
Producer: Tetsuya Mizuguchi
Director: Jun Uriu, Shinichi Fujii
General Manager: Hisao Oguchi
Sega AM R&D Dept. #3 & Dept. #4
Gallery
Screenshots
Model 2
Physical Scans
Arcade Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Saturn Version
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78 | |
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Based on 31 reviews |
PC Version
PC, US (Expert Software) |
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PC, JP (Ultra 2000) |
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- ↑ 576 Konzol, "Január 1998" (HU; 1998-xx-xx), page 24
- ↑ Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 19
- ↑ CD Consoles, "Avril 1997" (FR; 1997-xx-xx), page 78
- ↑ Consoles +, "Avril 1997" (FR; 1997-0x-xx), page 112
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 62
- ↑ Edge, "April 1997" (UK; 1997-03-28), page 77
- ↑ Freak, "4/97" (IL; 1997-xx-xx), page 1
- ↑ Fun Generation, "05/97" (DE; 1997-04-09), page 76
- ↑ Gambler, "5/1997" (PL; 1997-xx-xx), page 1
- ↑ GameFan, "Volume 5, Issue 5: May 1997" (US; 1997-xx-xx), page 28
- ↑ GamePro, "October 1997" (US; 1997-xx-xx), page 158
- ↑ Joypad, "Avril 1997" (FR; 1997-0x-xx), page 72
- ↑ Level, "6/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "05/97" (DE; 1997-04-09), page 64
- ↑ Mega Fun, "05/97" (DE; 1997-04-02), page 78
- ↑ Next Generation, "June 1997" (US; 1997-05-20), page 124
- ↑ neXt Level, "Mai 1997" (DE; 1997-04-18), page 64
- ↑ Player One, "Avril 1997" (FR; 1997-xx-xx), page 66
- ↑ Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 168
- ↑ Saturn Power, "June 1997" (UK; 1997-xx-xx), page 64
- ↑ Secret Service, "Maj 1997" (PL; 1997-xx-xx), page 69
- ↑ Sega Magazin, "Mai 1997" (DE; 1997-04-09), page 30
- ↑ Sega Power, "Ávgoustos-Septémvrios 1997" (GR; 1997-xx-xx), page 42
- ↑ Świat Gier Komputerowych, "7/1997" (PL; 1997-xx-xx), page 1
- ↑ Sega Saturn Magazine, "April 1997" (UK; 1997-03-15), page 60
- ↑ Sega Saturn Magazine, "1997-08 (1997-03-21)" (JP; 1997-03-07), page 139
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Strana Igr, "Iyul 1997 1/2" (RU; 1997-xx-xx), page 90
- ↑ Super Power, "5 1997" (FI; 1997-0x-xx), page 42
- ↑ Ultra Game Players, "September 1997" (US; 1997-08-19), page 86
- ↑ Video Games, "5/97" (DE; 1997-04-23), page 102
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