Virtua Fighter 3
From Sega Retro
Virtua Fighter 3 | |||||
---|---|---|---|---|---|
System(s): Sega Model 3 Step 1.0 | |||||
Publisher: Sega | |||||
Developer: Sega AM2 | |||||
Distributor: Deith Leisure (UK) | |||||
Genre: Fighting | |||||
Number of players: 1-2 | |||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Virtua Fighter 3 (バーチャファイター3) is the third entry in the Virtua Fighter series, and a direct sequel to Virtua Fighter 2. It was released in 1996 for Sega Model 3 Step 1.0 arcade hardware - one of the first games to hit the system along with Scud Race.
Virtua Fighter 3 makes predictable graphical and audio improvements over its predecessor, Virtua Fighter 2. Virtua Fighter 3 also adds new innovations such as multi-level play areas and dodge button, as well as two new playable characters, Aoi Umenokoji (a Japanese student) and Taka-Arashi (a sumo wrestler). A port for the Sega Saturn was announced but ultimately cancelled. However, the game eventually reached home consoles in the form of a conversion for the Dreamcast.
Contents
Gameplay
This iteration is the first in the series to have undulation in the stages, such as a staircase in the Great Wall stage, a stage set on top of a sloping roof and a raft constructed of individually moving elements on a bobbing water surface.
A fourth button, the Dodge, was added (the series had previously used only three - Kick, Punch and Guard). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately.
Characters
Returning Characters
- Akira Yuki
- Pai Chan
- Lau Chan
- Wolf Hawkfield
- Jeffry McWild
- Kage-Maru
- Sarah Bryant
- Jacky Bryant
- Shun Di
- Lion Rafale
- Dural
New Characters
History
Virtua Fighter 3 was a launch title for Sega's Model 3 arcade board. Developed by Yu Suzuki's Sega AM2, it was a revolutionary game from a technical standpoint, with its detailed computer graphics earning widespread praise. Characters' eyes appeared to track the opponent's position, their muscles could flex and relax, and the fighting arenas featured stairs and slopes. Computer and Video Games Magazine described the game's demo, unveiled in early March 1996, as "the most astounding display of video game graphic muscle ever in the history of this industry."
At the Japanese AOU show on February 21, 1996, Sega displayed non-playable demos of Lau Chan, Dural, and new character Aoi Umenokoji, who was unveiled for the first time at the show. However, Dural, the robotic final boss, garnered the most attention, due to being made of a metallic surface that reflected the surrounding environment.
Virtua Fighter 3 was due to be released on the Sega Saturn, albeit with vastly reduced graphics. A trailer was released during 1996 which made it onto numerous promotional videos and was featured in many magazines, although no gameplay footage of a Saturn version has ever emerged. The decision was later made to bring the game to the Sega Dreamcast instead, however significant delays meant that it was substituted for the improved Virtua Fighter 3tb.
Reportedly, Sega AM2 were working on a 3D accelerator cartridge for the Sega Saturn to boost the performance of a Saturn Virtua Fighter 3. This would have plugged into the Saturn's cartridge port to give the game extra resources at run-time, although the idea had been scrapped by mid-1997.
The game is also notable for being the last in the series until Virtua Fighter 5 R to include Taka Arashi. The series' current producer, Hiroshi Kataoka, explained that the removal of Taka in subsequent installments was due to the technical implications of having a substantially larger character. Indeed, the character was nearly cut from Virtua Fighter 3 due to difficulties with his jumping moves.
Virtua Fighter 3tb
(Team Battle) is an updated version of Virtua Fighter 3 that features battles between teams of various fighters. This "team battle" version was later released on Sega's Dreamcast console as a launch title in Japan, and became one of the best-selling Dreamcast games in that country. Virtua Fighter 3 was intended to be a launch title for the Dreamcast in North America as well, but it was ultimately delayed.
Reception
Virtua Fighter 3 has received positive reviews from critics. Edge magazine gave the game an 8/10, stating "Bouts take place atop sloping downtown rooftops and on flights of steps, in the lapping waters of a desert island and on the Great Wall of China...But Virtua Fighter has grown into a highly technical game since the inception of the series in 1993, resulting in the uneven floors of the third game affecting the movement and attacks of the characters...Where once Tekken's approachable 'one button for each limb' system seemed the way forward for the genre, it limits interaction in a true three-dimensional space. VF's alternative, with buttons for punch, kick, defend and dodge, while perhaps not offering the same scope for multiple attack movements, allows you to control the characters with unrivalled grace." Gamespot's James Mielke praised the game, awarding it 8.2/10, saying "Virtua Fighter fans will find all they need neatly wrapped in this package". Allgame's Cal Nguyen, however, compared the game unfavorably with Soul Calibur.
Production Credits
Producer: Yu Suzuki
Program Director: Tetsuya Kaku
Design Director: Kazuhiro Izaki
Game Director: Daichi Katagiri
- Programmers
Game System, Undulation: Tetsuya Kaku
Game System: Daichi Katagiri
Game System, CPU Battle: Kota Matsumoto
Cloth, Motion System: Yuichiro Mine
Polygon Management: Yoichi Nakazato, Naohiro Hirao
Camera: Takashi Ono
Stage Collision: Norio Haga
Stage & Character Effects: Shigeru Yoshida
Stage Effects: Tsuyoshi Nishida
Replay, Ending: Syuji Takahashi
Advertise, Ending: Hiroshi Masui
Scroll, Hand Motion: Takeshi Yamanouchi
Main Motion Set: Masataka Daigo
Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Designers
- Motion Designers
Main Motion Design, Direction: Kazuhiro Izaki
Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
Motion Design: Kasyo Oda, Akira Morimoto
Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
Character Modeling Direction: Toshihiro Nagoshi
Main Character Design, Modeling: Mika Kojima
Character Design, Modeling: Ringo Manabe
- Stage Designers
Stage Design Direction: Naotake Nishimura
Main Stage Design, Modeling: Hideaki Kato
Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
Planning Support: Manabu Tsukamoto
- Sound Designers
Program: Hiroshi Kawaguchi
Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
Supervisor: Toshihiro Nagoshi
- Assistant Programmers
Reflection Mapping, Model3 Base: Takuji Masuda
Collision, Pin Point Light, Utility: Takashi Fujimura
Polygon Converter: Kazuhiko Takata
Sound, I/O Utility: Koki Koiwa
Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
Assistant Stage Design: Shinya Inoue
Effect Design: Makio Kida
Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
Character Design: Akihito Hiroyoshi, Daisuke Sato
Taka-Arashi Design: Tetsunari Iwasaki
Publicity: Yasushi Nakajima, Yoshifusa Hayama
Special Thanks: AM R&D Dept. #4, AM Hardware R&D, AM R&D Dept. #2 Technical Research Section, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
Presented by: Sega
Physical Scans
Template:ScanflyerTemplate:Scanflyer