Clockwork Knight 2
From Sega Retro
Clockwork Knight 2 | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega CS | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (1 track) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995.
Contents
Story
The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier (one of many in the house) that is owned by the members of the household. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house, every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.
However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.
The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe (or the TV in the case of Ginger's story mode), while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...
Characters
Gameplay
Gameplay has followed almost predecessor Clockwork Knight. The game has full 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight.
But to mix up the fun, this game has various things that its predecessor lacks.
- There are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
- There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
- Speckled eggs add as objects. Items are often found inside eggs.
Levels
This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 5/6/7, the player can play mini-game with Soltia, Prunchau and Le Bon.
Tips and tricks
- Stage Select:
- In title screen, . Stage name and final boss appear in title screen. for select rooms, for select level.
- Ending Select:
- Increase Player: Start the game with 999 players.
And the US version of this game can use Clockwork Knight: Pepperouchau no Fukubukuro 's tricks. Name of Mini games are changed Forks!, Jump 1!, Cannon 1, Swim!!, Jump 2!, Cannon 2, and Horsey.
History
It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.
There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.
Versions
The US version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with Part 1 removed. There also exists additional modes such as The Movies! and Bosses Galore. And added some tricks. European and Japanese versions are missing it.
An easter egg, developer's message text file is included in Japanese version.
Localised names
Language | Localised Name | English Translation |
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English | Clockwork Knight 2 | Clockwork Knight 2 |
English (US) | Clockwork Knight 2 | Clockwork Knight 2 |
Japanese | クロックワークナイト ペパルーチョの大冒険 下巻 | Clockwork Knight: Pepperouchau no Daibouken Gekan |
Production credits
- Executive Producer: Mamoru Shigeta
- Producers: Noriyoshi Oba, Yoji Ishii, Makoto Oshitani
- Director: Tomoyuki Ito
- Sound Director/Music Composer: Hirofumi Murasaki
- Main Character Artists: Toshiyuki Mukaiyama, Ryuichiro Kutsuzawa
- System Programmer/Main Character Programmer: Yoshio Fukushima
- Background Programmer/Visual Effect Programmer: Akira Ohe
- Front Stage Artists: Namie Manabe, Takehiko Miura, Yoshihito Takahashi
- Background Artists: Shiro Kinemura, Masahiro Sanpei, Osamu Ogata, Yumiko Miyabe
- Visual Coordination: Katsuhisa Sato
- Map Condstrction: Hiroshi Ohba
- Enemy Programmers/Trap Programmers: Takashi Amami, Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.)
- Boss Enemy Programmers/Trap Programmers: Shinya Tsukizaki, Hiroaki Sakamoto, Tetsu Katano
- World Map & Goal Programmer: Hiroshi Momota
- Opening Programmer/Ending Programmer: Yoshio Inoue
- Bonus Game Programmer: Yuichi Matsuoka
- Boss Enemy Designer: Yusuke Yoshida
- Opening Artist/Ending Artist: Norihiro Nishiyama
- Graphical Supervisor: Masayuki Hasegawa
- Sound Effects: Seirou Okamoto, Katsuyoshi Nitta
- Sound Programmers: Kazuya Fujishima, Naomi Yamamoto, Kenichiro Okuma
- Sega Sound Libary: In Vision
- Recording Studio: Sega Digital Studio
- Recording Producer: Tatsutoshi Narita
- Recording Director: Fumitaka Shibata
- Recording Engineer: Naoyuki Machida
- Product Manager: Tomoaki Ogawa, Kazuhiro Hanaya
- Promotion: Tadashi Takezaki
- Special Thanks: Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, Yosuke Okunari, Tomoko Hasegawa
- Produced & Published By: Sega Enterprises. Ltd.
- Opening Theme: Salsa de Pepperouchau -Fiesta de los Amigos-
- Vocals By: Misumi Kosaka, Tomoko Tsuyama
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Title Theme: Pretty Please Boogie
- Vocals By: Misumi Kosaka, Tomoko Tsuyama
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Credits Theme: A Lullaby
- Vocals By: Misumi Kosaka
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Producer: Dante Anderson
- Assistant Producer: Kim Rogers
- Assistant Lead Testers: Nicole Tatem, Dan Tyrrell, Stephen Wong
- Testers: Darin Jonhston, Jeff Sanders, David Wood, Rebecca Colbourn, Alan Coe, Brenden Cahill, Noah MacKenzie, John Lencioni, Rick Greer, Chris Towles, Lloyd Kinoshita
- CD Lounge: Jef Feltman, Larry Loth
- Product Manager: Sarah Richmond, Lisa Wilson
- Product Manager (Japan): James Spahn
- Manual: Wendy Dinsmore
- Special Thanks: Steve Apour, Eric Rawlins, Max Taylor, Steve Payne, Mark Lindstrom, Mike Latham, Seth Gerson, Joyce Takakura, Eric Quakenbush, Eddie Vee, Tim "angry-man" Dunley, Mike Williams, Enos Bytes, Clint Dyer, Sarah Wittmer, Lorene Goble, Terry Tang
Japanese version
- エクゼクティブ・プロデューサー: 重田 守
- プロデューサー: 石井 洋児
- テクニカル・ディレクター: 浅井 敏典
- アート・プロデューサー: 田中 江
- 企画: 遠藤 智三, 佐藤 勝久, 吉田 雄介
- グラフィックデザイナー: 向山 俊行, 西山 宗弘, 真鍋 奈見江, 三浦 岳彦, 緒方 修
- プログラマー: 福島 淑生, 大江 玲, 松岡 雄一, 井上 善央, 河合 健治, 着崎 信也, 片野 徹, 堀田 泰丸, 藤下 豪人
- サウンド: 村崎 弘史
- サウンド・プログラム: 小原 孝浩, 山本 尚美, 藤島 一哉, 大熊 建一郎
- レコーディング・スタッフ: 成田 尊, 柴田 文孝, 町田 直幸, 佐々木 亨 (Triad Project), 村岡 浩樹 (Studio-J), 森高 紀幸 (Studio-J), 小松 美穂 (Triad Project), 佐々木 麻美 (Triad Project), 佐々木 佳子 (Triad Project)
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 奥山 勝
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 奥山 勝
- 作詞: 村崎 弘史
- 作曲: 津山 智子
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 津山 智子
- 演奏・ペパルーチョ楽団: 小坂 水澄, 奥山 勝, 伊藤 寛康, 佐久間 勲, 菊地 成浩, 相川 等, 鈴木 亜由美, 美座 良彦, 福本 雅之, 佐藤 英樹, 谷口 吉美, 松田 靖宏, 設楽 圭二, 上月 洋也, 松本 孝浩, 伊藤 信雄, 津山 智子
- ビジュアル・スタッフ: 石坂 郁夫, 丸山 利明, 熊谷 秀大
- マニュアル: 三井 弘幸, 作田 喜尋, 中里 治
- マーケティング・スタッフ: 川越 隆幸, 小川 智章, 竹崎 忠, 船田 晃, 服部 浩二, 南雲 靖士, 細井 貴志, 花谷 和宏, 菊地 博人, 奥成 洋輔
- スペシャル・サンクス: 熊崎 敏啓, 天見 卓志, 沓沢 龍一郎, 高橋 良仁, 岩出 敬, ジェイムス スパーン, 新田 勝貴, 岡元 清郎, 西川 彰, 藤村 弘之, 寺沢 彰, セガサターンマガジン編集部のみなさん, テレビマガジン編集部のみなさん, 週刊ファミ通編集部のみなさん
- 友情出演(ゲームカタログII): 中山 博子
- テクニカル・ディレクター: 庄司 卓
- ディレクター: 伊藤 知行
- プロデューサー: 大場 規勝
- Sega Sound Library by: InVision Interactive
Track list
1. [data track] |
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2. Pretty Please Boogie (03:47) |
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From: Title Theme |
Magazine articles
- Main article: Clockwork Knight 2/Magazine articles.
Physical scans
78 | |
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Based on 41 reviews |
Saturn, BR |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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328,960,128 | CD-ROM(EU) | MK81021-50 V1.001 | ||||||||||
✔ |
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329,136,528 | 1995-07-05 | CD-ROM(JP) | GS-9029 V1.001 | |||||||||
? |
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450,043,440 | CD-ROM(US) | 81036 V1.000 |
External links
- Sega of Japan catalogue page (Japanese): Sega Saturn
References
- ↑ File:GamePro US 080.pdf, page 44
- ↑ 2.0 2.1 2.2 File:SSM UK 01.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:SSM UK 01.pdf_p60" defined multiple times with different content - ↑ File:Clockworkknight2 sat us manual.pdf, page 22
- ↑ File:Clockworkknight2_Saturn_JP_SSEnding.pdf
- ↑ File:ConsolesPlus_FR_049.pdf, page 172
- ↑ 6.0 6.1 File:CVG UK 168.pdf, page 44 Cite error: Invalid
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tag; name ":File:CVG UK 168.pdf_p44" defined multiple times with different content - ↑ 7.0 7.1 File:EGM US 081.pdf, page 34 Cite error: Invalid
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tag; name ":File:EGM US 081.pdf_p34" defined multiple times with different content - ↑ 8.0 8.1 File:Joypad FR 048.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 048.pdf_p84" defined multiple times with different content - ↑ 9.0 9.1 File:MAXIMUM UK 02.pdf, page 145 Cite error: Invalid
<ref>
tag; name ":File:MAXIMUM UK 02.pdf_p145" defined multiple times with different content - ↑ 10.0 10.1 File:MeanMachinesSega36UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega36UK.pdf_p58" defined multiple times with different content - ↑ 11.0 11.1 File:MeanMachinesSega38UK.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p92" defined multiple times with different content - ↑ File:PlayerOne_FR_059.pdf, page 94
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 165
- ↑ 14.0 14.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ File:UltimaGeneracion ES 07.pdf, page 83
- ↑ 16.0 16.1 File:UltimateGamer US 04.pdf, page 72 Cite error: Invalid
<ref>
tag; name ":File:UltimateGamer US 04.pdf_p72" defined multiple times with different content - ↑ CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 94
- ↑ Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 136
- ↑ Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
- ↑ Famitsu, "1995-08-04" (JP; 1995-07-21), page 1
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
- ↑ GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 64
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 78
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 50
- ↑ Game Informer, "March 1996" (US; 1996-0x-xx), page 48
- ↑ Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 120
- ↑ Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 64
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 80
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 82
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 172
- ↑ Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94
- ↑ Saturn Fan, "1995 October" (JP; 1995-09-08), page 64
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 65
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 23
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 45
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 48
- ↑ Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 165
- ↑ Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 131
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 48
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 17
- ↑ Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 86
- ↑ Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 94
- ↑ VideoGames, "April 1996" (US; 1996-03-19), page 62
Clockwork Knight series of games | |
---|---|
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled) | |
Knight'n Knight (Cancelled) | |
Sampler Discs | |
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995) | |
Clockwork Knight related media | |
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996) | |
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995) |
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