OutRun 2
From Sega Retro
- For the Xbox version, see OutRun 2 (Xbox).
OutRun 2 | |||||||||||||||||
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System(s): Sega Chihiro | |||||||||||||||||
Publisher: Sega | |||||||||||||||||
Developer: Sega-AM2, Sega Mechatro (cabinet) | |||||||||||||||||
Genre: Racing | |||||||||||||||||
Number of players: 1-2 | |||||||||||||||||
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OutRun 2 (アウトラン2) is a 2003 arcade racing game developed by Sega for Sega Chihiro hardware. It is the first and only major followup to the original OutRun since Turbo OutRun and OutRunners.
Contents
Gameplay
Gameplay is similar to the original OutRun, but with a number of new mechanics; Ridge Racer-style drifting and slipstreaming is the most obvious. A variety of Ferraris were introduced (courtesy of an official Ferrari license), a new set of 15 European-themed routes to drive through were developed, and the classic OutRun music was revisited and joined by new songs. A new "Heart Attack" mode was added where you have to fulfill various small challenges as you drive.
Cars
The original version of OutRun 2 features eight Ferraris. The cars are split into four "classes" with different values for acceleration, handling and top speed.
F50 | |
---|---|
F50 (1995-1997) | |
Dino 246GTS | |
Dino 246GTS (1969-1974) | |
Testarossa | |
The Testarossa (1984-1991) is the car used in the original Out Run (without permission from Ferrari) and stands as one of the more common and popular Ferraris in this game. | |
Enzo Ferrari | |
The Enzo Ferrari (2002-2004) is the newest model of Ferrari to in OutRun 2. | |
360 Spider | |
360 Spider (2001-2005) | |
GTS/4 Daytona | |
GTS/4 Daytona or 365 GTS/4 (1971-1973) | |
288 GTO | |
288 GTO (1984-1985) | |
F40 | |
The F40 (1987-1992) is the car that found its way into Turbo OutRun, Battle OutRun and OutRun Europa (all without permission), with a GTE version appearing in Scud Race. |
Course layout
Stage Number | Goal name | ||||
---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |
Tulip Garden | A | ||||
Cloudy Highland | |||||
Castle Wall | Metropolis | B | |||
Deep Lake | Industrial Complex | ||||
Palm Beach | Coniferous Forest | Ancient Ruins | C | ||
Alpine | Snow Mountain | ||||
Desert | Imperial Avenue | D | |||
Ghost Forest | |||||
Cape Way | E |
Versions
OutRun 2 was initially released for Sega Chihiro arcade hardware in December of 2003. Sporting 15 European tracks and 8 selectable vehicles, it features a manual style of finishing drifts that would only make an an appearance here.
Later the next year, OutRun 2 SP would be released an an update to the original, adding a new set of 15 American tracks and increasing the vehicle count to 10. The cabinet’s physical controls also received an update, as did an update to its exterior; models are often dressed in a distinctive yellow paint. SP also became the de-facto standard for future releases of the game, and also saw a DX cabinet model.
A home port developed by Sumo Digital was published for the Microsoft Xbox in late 2004. Built upon the original 2003 game, it includes additions such as a mission mode, additional cars (for a total of 10), additional tracks from other Sega AM2 racing games, and even the ability to play the original OutRun. Originally unpublished in Japan, it would later see a 2005 release there with minor bugixes and track updates.
A second home port would be released in 2006, OutRun 2006: Coast 2 Coast, this time built upon OutRun 2 SP. It expands the vehicle count to 15, includes additional modes and altered missions, and is the most fully-featured of all the game’s home versions. Released for the Xbox, PlayStation 2, PlayStation Portable, and Windows PCs, it was also originally unpublished in Japan until early 2007 where it saw an additional PlayStation 2 release titled OutRun 2 SP. This version sports force feedback for certain steering wheel peripherals and removes compatibility with the PlayStation Portable.
In late 2006, OutRun 2 SP cabinets would see a re-release on Sega Lindbergh arcade hardware, along with a pair of new deluxe cabinet designs: motion cabinets built to appear like exotic Ferrari supercars. Coming in a two cabinet model, the DX, and a four cabinet model, the SDX, these cabinets featured two steering wheels per car for cooperative steering, and cameras embedded in the dashboards connected to a monitor atop the cabinet to display a live feed of the current leader.
The game would see its final release in 2009 with OutRun Online Arcade for Xbox Live Arcade and PlayStation Network. A stripped-down but high-definition port of OutRun 2 SP, it is no longer available for purchase.
Production credits
- Director: Makoto Osaki
- Game Director: Daichi Katagiri
- Art Director: Yasuo Kawagoshi
- Sound Director: Tatsutoshi Narita
- Main Programmer: Takuji Masuda
- Programmer: Takeshi Iwasaki, Susumu Morii, Masato Shimoyama, Kazunori Nishisaka
- Chief Designer: Yukitoshi Katsuyama
- Designer: Shigetaka Kyoya, Toshiya Inoue, Shinya Inoue, Erika Aihara, Yoshihiko Suzuki, Eisuke Abe, Rie Murai, Hitoshi Wakimoto
- Character Designer: Iceman, Miyuki Noda
- Assistant Director & Planner: Shin Ishikawa
- Sound: Keisuke Tsukahara, Fumio Itoh, Yasuhiro Takagi, Naoyuki Machida, Shinichi Goto, Tomoya Koga
- Public Relations: Naonori Watanabe, Hidekuni Ohta, Taku Kihara, Masayuki Kato, Nozomi Watanabe
- Special Thanks: Mami Abe, Ryutaro Hayakawa, Masayuki Itoh, Takashi Kato, All of SEGA-AM2 and SEGA Staff, , Compozila, Mechatro, Hardware R&D, and All People Concerned With This Title...
- Producer: Yu Suzuki
- Created by: Sega-AM2
- Presented by: Sega
Magazine articles
- Main article: OutRun 2/Magazine articles.
Digital manuals
Promotional material
Gallery
Physical scans
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References