Difference between revisions of "Clockwork Knight 2"
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| bobscreen=Ck2title.png | | bobscreen=Ck2title.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sega]] | + | | developer=[[Sega CS]] |
| system=[[Sega Saturn]] | | system=[[Sega Saturn]] | ||
| romsize=313MB | | romsize=313MB | ||
Line 13: | Line 13: | ||
| sat_code_jp=GS-9029 | | sat_code_jp=GS-9029 | ||
| sat_rrp_jp=4,800 | | sat_rrp_jp=4,800 | ||
− | | sat_date_us= | + | | sat_date_us=1996-02{{fileref|GamePro US 080.pdf|page=44}} |
| sat_code_us=81036 | | sat_code_us=81036 | ||
| sat_rrp_us=49.99 | | sat_rrp_us=49.99 | ||
| sat_date_eu=1995-10-27 | | sat_date_eu=1995-10-27 | ||
| sat_code_eu=MK81021-50 | | sat_code_eu=MK81021-50 | ||
− | | sat_rrp_uk=39.99 | + | | sat_rrp_uk=39.99{{fileref|SSM UK 01.pdf|page=60}} |
| sat_date_br=1996-06 | | sat_date_br=1996-06 | ||
| sat_code_br=191086 | | sat_code_br=191086 | ||
Line 27: | Line 27: | ||
| sega=all | | sega=all | ||
| tectoy=ti | | tectoy=ti | ||
+ | | usk=6 | ||
}} | }} | ||
'''''{{PAGENAME}}''''', known as '''''Clockwork Knight: Pepperouchau no Daibouken Gekan''''' (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995. | '''''{{PAGENAME}}''''', known as '''''Clockwork Knight: Pepperouchau no Daibouken Gekan''''' (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995. | ||
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However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late. | However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late. | ||
− | The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, | + | The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe (or the TV in the case of Ginger's story mode), while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again... |
===Characters=== | ===Characters=== | ||
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| name=Kids' Room (Room 5) | | name=Kids' Room (Room 5) | ||
| image=Clockworkknight2_Saturn_JP_SSSt5-0.png | | image=Clockworkknight2_Saturn_JP_SSSt5-0.png | ||
− | | desc=This is something of a playroom; tons and tons of colorful toys around, with large towers made of blocks and some race car tracks to ride Barobaro on. The boss is a rockin', floating snake made up of wooden blocks and spiked balls with a microphone on the tip of its tail that doubles as its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then. Most of the boss fights share this uniqueness to them, ranging from said snake to a piece of paper that morphs into various animals to an entire toy castle that's watched too many Transformers TV shows. | + | | desc=This is something of a playroom; tons and tons of colorful toys around, with large towers made of blocks and some race car tracks to ride Barobaro on. The boss is Funky Snaky, a rockin', floating snake made up of wooden blocks, a castanet and spiked balls with a microphone on the tip of its tail that doubles as its weak spot. It weaves around the tower Pepper is on, stopping to pose with the microphone up to its mouth every now and then. Most of the boss fights share this uniqueness to them, ranging from said snake to a piece of paper that morphs into various animals to an entire toy castle that's watched too many Transformers TV shows. |
}} | }} | ||
{{SectionsNew | {{SectionsNew | ||
| name=Study Room (Room 6) | | name=Study Room (Room 6) | ||
| image=Clockworkknight2_Saturn_JP_SSSt6-0.png | | image=Clockworkknight2_Saturn_JP_SSSt6-0.png | ||
− | | desc=This is much jazzier than the prior room, not only in music but in tone as well. Things are much darker as you go about the candlelit desktops, opening and closing books and launching toy rockets at enemies in the background that you'd otherwise be facing later on. The boss is a page from a book that likes to impersonate animals. | + | | desc=This is much jazzier than the prior room, not only in music but in tone as well. Things are much darker as you go about the candlelit desktops, opening and closing books and launching toy rockets at enemies in the background that you'd otherwise be facing later on. The boss is Paper Morphy, a page from a neglected book that likes to impersonate animals. |
}} | }} | ||
{{SectionsNew | {{SectionsNew | ||
| name=Bath Room (Room 7) | | name=Bath Room (Room 7) | ||
| image=Clockworkknight2_Saturn_JP_SSSt7-0.png | | image=Clockworkknight2_Saturn_JP_SSSt7-0.png | ||
− | | desc=Moving back into bright areas for a while, most of this level is situated on or around the bath tub, with a few exceptions (such as one point where Pepper goes all the way up to the ceiling on the various plants hanging from it). Watch out for the hot water, it can really sting... The boss is a giant, soap-throwing toy octopus. | + | | desc=Moving back into bright areas for a while, most of this level is situated on or around the bath tub, with a few exceptions (such as one point where Pepper goes all the way up to the ceiling on the various plants hanging from it). Watch out for the hot water, it can really sting... The boss is Captain Octopus, a giant, soap-throwing pirate toy octopus. |
}} | }} | ||
{{SectionsNew | {{SectionsNew | ||
| name=Clock Tower (Room 8) | | name=Clock Tower (Room 8) | ||
| image=Clockworkknight2_Saturn_JP_SSSt8-0.png | | image=Clockworkknight2_Saturn_JP_SSSt8-0.png | ||
− | | desc=Gears, pipes and oily platforms abound up here, as the search for Chelsea nears its close. You can change the direction of how some things turn, but that may not always be beneficial... Plus, it being a tower, there's an awful lot of long drops to worry about. The boss is a large castle that transforms into a cruel beast. | + | | desc=Gears, pipes and oily platforms abound up here, as the search for Chelsea nears its close. You can change the direction of how some things turn, but that may not always be beneficial... Plus, it being a tower, there's an awful lot of long drops to worry about. The boss is King Gears, a large castle that transforms into a cruel beast with powerful arms and the ability to dispense enemies onto the battlefield. |
}} | }} | ||
{{SectionsNew | {{SectionsNew | ||
| name=Final Boss | | name=Final Boss | ||
| image=Clockworkknight2_Saturn_JP_SSLst.png | | image=Clockworkknight2_Saturn_JP_SSLst.png | ||
− | | desc=This stage can only be fought when playing it on Normal or Hard. This is the very end of the game - a final one-on-one battle with | + | | desc=This stage can only be fought when playing it on Normal or Hard. This is the very end of the game - a final one-on-one battle with the Garluch Dragon, a behemoth of a creature made of various bits (mainly a teddy bear) by a spellbound Garluch, who puts up a fierce fight in order to keep Chelsea. |
}} | }} | ||
{{SectionsNew | {{SectionsNew | ||
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==Production credits== | ==Production credits== | ||
{{multicol| | {{multicol| | ||
− | '''Executive Producer:''' [[Mamoru Shigeta]] | + | {{creditstable| |
− | '''Producers:''' [[Noriyoshi Oba]], [[Yoji Ishii]], [[Makoto Oshitani]] | + | {{creditsheader|}} |
− | '''Director:''' [[Tomoyuki Ito]] | + | *'''Executive Producer:''' [[Mamoru Shigeta]] |
− | '''Sound Director/Music Composer:''' [[Hirofumi Murasaki]] | + | *'''Producers:''' [[Noriyoshi Oba]], [[Yoji Ishii]], [[Makoto Oshitani]] |
− | '''Main Character Artists:''' [[Toshiyuki Mukaiyama]], [[Ryichiro Kutsuzawa]] | + | *'''Director:''' [[Tomoyuki Ito]] |
− | '''System Programmer/Main Character Programmer:''' [[Yoshio Fukushima]] | + | *'''Sound Director/Music Composer:''' [[Hirofumi Murasaki]] |
− | '''Background Programmer/Visual Effect Programmer:''' [[Akira Ohe]] | + | *'''Main Character Artists:''' [[Toshiyuki Mukaiyama]], [[Ryichiro Kutsuzawa]] |
− | '''Front Stage Artists:''' [[Namie Manabe]], [[Takehiko Miura]], [[Yoshihito Takahashi]] | + | *'''System Programmer/Main Character Programmer:''' [[Yoshio Fukushima]] |
− | '''Background Artists:''' [[Shiro Kinemura]], [[Masahiro Sanpei]], [[Osamu Ogata]], [[Yumiko Miyabe]] | + | *'''Background Programmer/Visual Effect Programmer:''' [[Akira Ohe]] |
− | '''Visual Coordination:''' [[Katsuhisa Sato]] | + | *'''Front Stage Artists:''' [[Namie Manabe]], [[Takehiko Miura]], [[Yoshihito Takahashi]] |
− | '''Map Condstrction:''' [[Hiroshi Ohba]] | + | *'''Background Artists:''' [[Shiro Kinemura]], [[Masahiro Sanpei]], [[Osamu Ogata]], [[Yumiko Miyabe]] |
− | '''Enemy Programmers/Trap Programmers:''' [[Takashi Amami]], Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.) | + | *'''Visual Coordination:''' [[Katsuhisa Sato]] |
− | '''Boss Enemy Programmers/Trap Programmers:''' [[Shinya Tsukizaki]], [[Hiroaki Sakamoto]], [[Tetsu Katano]] | + | *'''Map Condstrction:''' [[Hiroshi Ohba]] |
− | '''World Map & Goal Programmer:''' [[Hiroshi Momota]] | + | *'''Enemy Programmers/Trap Programmers:''' [[Takashi Amami]], Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.) |
− | '''Opening Programmer/Ending Programmer:''' [[Yoshio Inoue]] | + | *'''Boss Enemy Programmers/Trap Programmers:''' [[Shinya Tsukizaki]], [[Hiroaki Sakamoto]], [[Tetsu Katano]] |
− | '''Bonus Game Programmer:''' [[Yuichi Matsuoka]] | + | *'''World Map & Goal Programmer:''' [[Hiroshi Momota]] |
− | '''Boss Enemy Designer:''' [[Yusuke Yoshida]] | + | *'''Opening Programmer/Ending Programmer:''' [[Yoshio Inoue]] |
− | '''Opening Artist/Ending Artist:''' [[Norihiro Nishiyama]] | + | *'''Bonus Game Programmer:''' [[Yuichi Matsuoka]] |
− | '''Graphical Supervisor:''' [[Mayayuki Hasegawa]] | + | *'''Boss Enemy Designer:''' [[Yusuke Yoshida]] |
− | '''Sound Effects:''' [[Seirou Okamoto]], [[Katsuyoshi Nitta]] | + | *'''Opening Artist/Ending Artist:''' [[Norihiro Nishiyama]] |
− | '''Sound Programmers:''' [[Kazuya Fujishima]], [[Naomi Yamamoto]], [[Kenichiro Okuma]] | + | *'''Graphical Supervisor:''' [[Mayayuki Hasegawa]] |
− | '''Sega Sound Libary:''' In Vision | + | *'''Sound Effects:''' [[Seirou Okamoto]], [[Katsuyoshi Nitta]] |
− | '''Recording Studio:''' [[Sega Digital Studio]] | + | *'''Sound Programmers:''' [[Kazuya Fujishima]], [[Naomi Yamamoto]], [[Kenichiro Okuma]] |
− | '''Recording Producer:''' [[Tatsutoshi Narita]] | + | *'''Sega Sound Libary:''' In Vision |
− | '''Recording Director:''' [[Fumitaka Shibata]] | + | *'''Recording Studio:''' [[Sega Digital Studio]] |
− | '''Recording Engineer:''' [[Naoyuki Machida]] | + | *'''Recording Producer:''' [[Tatsutoshi Narita]] |
− | '''Product Manager:''' [[Tomoaki Ogawa]], [[Kazuhiro Hanaya]] | + | *'''Recording Director:''' [[Fumitaka Shibata]] |
− | '''Promotion:''' [[Tadashi Takezaki]] | + | *'''Recording Engineer:''' [[Naoyuki Machida]] |
− | '''Special Thanks:''' Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, [[Yosuke Okunari]], Tomoko Hasegawa | + | *'''Product Manager:''' [[Tomoaki Ogawa]], [[Kazuhiro Hanaya]] |
− | '''Produced & Published By:''' [[Sega|Sega Enterprises. Ltd.]] | + | *'''Promotion:''' [[Tadashi Takezaki]] |
− | + | *'''Special Thanks:''' Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, [[Yosuke Okunari]], Tomoko Hasegawa | |
− | '''Opening Theme:''' Salsa de Pepperouchau -Fiesta de los Amigos- | + | *'''Produced & Published By:''' [[Sega|Sega Enterprises. Ltd.]] |
− | + | *'''Opening Theme:''' Salsa de Pepperouchau -Fiesta de los Amigos- | |
− | + | **'''Vocals By:''' Misumi Kosaka, Tomoko Tsuyama | |
− | + | **'''Words By:''' Reiko Waters | |
− | + | **'''Music By:''' [[Hirofumi Murasaki]] | |
− | + | **'''Arranged By:''' Tomoko Tsuyama | |
− | + | **'''Manipulated By:''' Nobuo Ito | |
− | '''Title Theme:''' Pretty Please Boogie | + | *'''Title Theme:''' Pretty Please Boogie |
− | + | **'''Vocals By:''' Misumi Kosaka, Tomoko Tsuyama | |
− | + | **'''Words By:''' Reiko Waters | |
− | + | **'''Music By:''' [[Hirofumi Murasaki]] | |
− | + | **'''Arranged By:''' Tomoko Tsuyama | |
− | + | **'''Manipulated By:''' Nobuo Ito | |
− | + | *'''Credits Theme:''' A Lullaby | |
− | '''Credits Theme:''' A Lullaby | + | **'''Vocals By:''' Misumi Kosaka |
− | + | **'''Words By:''' Reiko Waters | |
− | + | **'''Music By:''' [[Hirofumi Murasaki]] | |
− | + | **'''Arranged By:''' Tomoko Tsuyama | |
− | + | **'''Manipulated By:''' Nobuo Ito | |
− | + | |console=SAT | |
+ | }} | ||
+ | }} | ||
+ | |||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' [[Dante Anderson]] | ||
+ | *'''Assistant Producer:''' [[Kim Rogers]] | ||
+ | *'''Assistant Lead Testers:''' Nicole Tatem, Dan Tyrrell, Stephen Wong | ||
+ | *'''Testers:''' Darin Jonhston, Jeff Sanders, [[David Wood]], Rebecca Colbourn, Alan Coe, Brenden Cahill, Noah MacKenzie, John Lencioni, Rick Greer, Chris Towles, Lloyd Kinoshita | ||
+ | *'''[[CD Lounge]]:''' [[Jef Feltman]], [[Larry Loth]] | ||
+ | *'''Product Manager:''' [[Sarah Richmond]], [[Lisa Wilson]] | ||
+ | *'''Product Manager (Japan):''' [[James Spahn]] | ||
+ | *'''Manual:''' [[Wendy Dinsmore]] | ||
+ | *'''Special Thanks:''' [[Steve Apour]], [[Eric Rawlins]], [[Max Taylor]], [[Steve Payne]], [[Mark Lindstrom]], [[Mike Latham]], [[Seth Gerson]], [[Joyce Takakura]], [[Eric Quakenbush]], Eddie Vee, [[Tim "angry-man" Dunley]], Mike Williams, Enos Bytes, [[Clint Dyer]], [[Sarah Wittmer]], Lorene Goble, [[Terry Tang]] | ||
+ | | source=US manual | ||
+ | | pdf=Clockworkknight2 sat us manual.pdf | ||
+ | | pdfpage=22 | ||
+ | | console=SAT | ||
+ | }} | ||
}} | }} | ||
===Japanese version=== | ===Japanese version=== | ||
{{multicol| | {{multicol| | ||
− | + | {{creditstable| | |
− | '''Executive Producer:''' [[Mamoru Shigeta]] | + | {{creditsheader|}} |
− | '''Producer:''' [[Yoji Ishii]] | + | *'''{{rolloverText|エクゼクティブ・プロデューサー|Executive Producer}}:''' [[Mamoru Shigeta|重田 守]] |
− | '''Technical Director:''' Toshinori Asai | + | *'''{{rolloverText|プロデューサー|Producer}}:''' [[Yoji Ishii|石井 洋児]] |
− | '''Art Producer:''' Ko Tanaka | + | *'''{{rolloverText|テクニカル・ディレクター|Technical Director}}:''' [[Toshinori Asai|浅井 敏典]] |
− | '''Planners:''' | + | *'''{{rolloverText|アート・プロデューサー|Art Producer}}:''' [[Ko Tanaka|田中 江]] |
− | '''Graphic Designers:''' [[Toshiyuki Mukaiyama]] | + | *'''{{rolloverText|企画|Planners}}:''' [[Tomozou Endo|遠藤 智三]], [[Katsuhisa Sato|佐藤 勝久]], [[Yusuke Yoshida|吉田 雄介]] |
− | '''Programmers:''' [[Yoshio Fukushima]] | + | *'''{{rolloverText|グラフィックデザイナー|Graphic Designers}}:''' [[Toshiyuki Mukaiyama|向山 俊行]], [[Munehiro Nishiyama|西山 宗弘]], [[Namie Manabe|真鍋 奈見江]], [[Takehiko Miura|三浦 岳彦]], [[Osamu Ogata|緒方 修]] |
− | '''Sound:''' [[Hirofumi Murasaki]] | + | *'''{{rolloverText|プログラマー|Programmers}}:''' [[Yoshio Fukushima|福島 淑生]], [[Akira Ohe|大江 玲]], [[Yuichi Matsuoka|松岡 雄一]], [[Yoshio Inoue|井上 善央]], [[Kenji Kawai|河合 健治]], [[Shinya Tsukizaki|着崎 信也]], [[Tetsu Katano|片野 徹]], [[Yasumaru Hotta|堀田 泰丸]], [[Goto Fujishita|藤下 豪人]] |
− | '''Sound Program:''' Takahiro Ohara | + | *'''{{rolloverText|サウンド|Sound}}:''' [[Hirofumi Murasaki|村崎 弘史]] |
− | '''Recording Staff:''' [[Tatsutoshi Narita]] | + | *'''{{rolloverText|サウンド・プログラム|Sound Program}}:''' {{rolloverText|小原 孝浩|Takahiro Ohara}}, [[Naomi Yamamoto|山本 尚美]], [[Kazuya Fujishima|藤島 一哉]], [[Kenichiro Okuma|大熊 建一郎]] |
− | + | *'''{{rolloverText|レコーディング・スタッフ|Recording Staff}}:''' [[Tatsutoshi Narita|成田 尊]], [[Fumitaka Shibata|柴田 文孝]], [[Naoyuki Machida|町田 直幸]], {{rolloverText|佐々木 亨 (Triad Project)|Toru Sasaki}}, {{rolloverText|村岡 浩樹 (Studio-J)|Hiroki Muraoka}}, {{rolloverText|森高 紀幸 (Studio-J)|Noriyuki Moritaka}}, {{rolloverText|小松 美穂 (Triad Project)|Miho Komatsu}}, {{rolloverText|佐々木 麻美 (Triad Project)|Asami Sasaki}}, {{rolloverText|佐々木 佳子 (Triad Project)|Yoshiko Sasaki}} | |
− | + | ||
− | + | *'''{{rolloverText|作詞|Lyrics}}:''' {{rolloverText|レイコ・ウォーターズ|Reiko Waters}} | |
− | + | *'''{{rolloverText|作曲|Music}}:''' [[Hirofumi Murasaki|村崎 弘史]] | |
− | + | *'''{{rolloverText|編曲|Arrangement}}:''' {{rolloverText|奥山 勝|Masaru Okuyama}} | |
− | + | ||
− | + | *'''{{rolloverText|作詞|Lyrics}}:''' {{rolloverText|レイコ・ウォーターズ|Reiko Waters}} | |
− | + | *'''{{rolloverText|作曲|Music}}:''' [[Hirofumi Murasaki|村崎 弘史]] | |
− | + | *'''{{rolloverText|編曲|Arrangement}}:''' {{rolloverText|奥山 勝|Masaru Okuyama}} | |
− | + | ||
− | + | *'''{{rolloverText|作詞|Lyrics}}:''' [[Hirofumi Murasaki|村崎 弘史]] | |
− | + | *'''{{rolloverText|作曲|Music}}:''' {{rolloverText|津山 智子|Tomoko Tsuyama}} | |
− | + | ||
− | + | *'''{{rolloverText|作詞|Lyrics}}:''' {{rolloverText|レイコ・ウォーターズ|Reiko Waters}} | |
− | + | *'''{{rolloverText|作曲|Music}}:''' [[Hirofumi Murasaki|村崎 弘史]] | |
− | + | *'''{{rolloverText|編曲|Arrangement}}:''' {{rolloverText|津山 智子|Tomoko Tsuyama}} | |
− | + | ||
− | '''Pepperouchau Orchestra:''' Misumi Kosaka | + | *'''{{rolloverText|演奏・ペパルーチョ楽団|Pepperouchau Orchestra}}:''' {{rolloverText|小坂 水澄|Misumi Kosaka}}, {{rolloverText|奥山 勝|Masaru Okuyama}}, {{rolloverText|伊藤 寛康|Hiroyasu Ito}}, {{rolloverText|佐久間 勲|Isao Sakuma}}, {{rolloverText|菊地 成浩|Narihiro Kikuchi}}, {{rolloverText|相川 等|Hitoshi Aikawa}}, {{rolloverText|鈴木 亜由美|Ayumi Suzuki}}, {{rolloverText|美座 良彦|Yoshihiko Miza}}, {{rolloverText|福本 雅之|Masayuki Fukumoto}}, {{rolloverText|佐藤 英樹|Hideki Sato}}, {{rolloverText|谷口 吉美|Yoshimi Taniguchi}}, {{rolloverText|松田 靖宏|Yasuhiro Matsuda}}, {{rolloverText|設楽 圭二|Keiji Shitara}}, {{rolloverText|上月 洋也|Hiroya Kozuki}}, {{rolloverText|松本 孝浩|Takahiro Matsumoto}}, {{rolloverText|伊藤 信雄|Nobuo Ito}}, {{rolloverText|津山 智子|Tomoko Tsuyama}} |
− | '''Visual Staff:''' Ikuo Ishizaka | + | *'''{{rolloverText|ビジュアル・スタッフ|Visual Staff}}:''' [[Ikuo Ishizaka|石坂 郁夫]], [[Toshiaki Maruyama|丸山 利明]], [[Hideo Kumagaya|熊谷 秀大]] |
− | '''Manual:''' Hiroyuki Mitsui | + | *'''{{rolloverText|マニュアル|Manual}}:''' [[Hiroyuki Mitsui|三井 弘幸]], [[Yoshihiro Sakuta|作田 喜尋]], [[Osamu Nakazato|中里 治]] |
− | '''Marketing Staff:''' Takayuki Kawagoe | + | *'''{{rolloverText|マーケティング・スタッフ|Marketing Staff}}:''' [[Takayuki Kawagoe|川越 隆幸]], [[Tomoaki Ogawa|小川 智章]], [[Tadashi Takezaki|竹崎 忠]], [[Akira Funada|船田 晃]], [[Koji Hattori|服部 浩二]], [[Yasushi Nagumo|南雲 靖士]], [[Takashi Hosoi|細井 貴志]], [[Kazuhiro Hanaya|花谷 和宏]], [[Hiroto Kikuchi|菊地 博人]], [[Yosuke Okunari|奥成 洋輔]] |
− | '''Special Thanks:''' Toshihiro Kumazaki | + | *'''{{rolloverText|スペシャル・サンクス|Special Thanks}}:''' {{rolloverText|熊崎 敏啓|Toshihiro Kumazaki}}, [[Takashi Amami|天見 卓志]], [[Ryuichiro Kutsuzawa|沓沢 龍一郎]], [[Yoshihito Takahashi|高橋 良仁]], [[Takeshi Iwade|岩出 敬]], [[James Spahn|ジェイムス スパーン]], [[Katsuyoshi Nitta|新田 勝貴]], [[Seirou Okamoto|岡元 清郎]], {{rolloverText|西川 彰|Akira Nishikawa}}, {{rolloverText|藤村 弘之|Hiroyuki Fujimura}}, [[Akira Terasawa|寺沢 彰]], {{rolloverText|セガサターンマガジン編集部のみなさん|Sega Saturn Magazine Editorial Staff}}, {{rolloverText|テレビマガジン編集部のみなさん|TV Magazine Editorial Staff}}, {{rolloverText|週刊ファミ通編集部のみなさん|Weekly Famitsu Editorial Staff}} |
− | '''Special Guest:''' Hiroko Nakayama | + | *'''{{rolloverText|友情出演(ゲームカタログII)|Special Guest}}:''' {{rolloverText|中山 博子|Hiroko Nakayama}} |
− | '''Technical Director:''' Taku Shoji | + | *'''{{rolloverText|テクニカル・ディレクター|Technical Director}}:''' [[Taku Shoji|庄司 卓]] |
− | '''Director:''' [[Tomoyuki Ito]] | + | *'''{{rolloverText|ディレクター|Director}}:''' [[Tomoyuki Ito|伊藤 知行]] |
− | '''Producer:''' [[Noriyoshi Oba]] | + | *'''{{rolloverText|プロデューサー|Producer}}:''' [[Noriyoshi Oba|大場 規勝]] |
− | '''Sega Sound Library by:''' InVision Interactive | + | *'''[[Sega Sound Library]] by:''' [[InVision Interactive]] |
− | + | |source=In-game credits | |
− | + | |pdf=Clockworkknight2_Saturn_JP_SSEnding.pdf | |
+ | |console=SAT | ||
+ | }} | ||
}} | }} | ||
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{{track|Pretty Please Boogie|from=Title Theme|time=03:47}} | {{track|Pretty Please Boogie|from=Title Theme|time=03:47}} | ||
}} | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
==Physical scans== | ==Physical scans== | ||
Line 277: | Line 302: | ||
| egmbuyersguide_source={{num|1998|page=83}} | | egmbuyersguide_source={{num|1998|page=83}} | ||
| egmbuyersguide_1=88 | | egmbuyersguide_1=88 | ||
− | | egmbuyersguide_source_1= | + | | egmbuyersguide_source_1={{num|1999|page=126}} |
| famitsu=80 | | famitsu=80 | ||
| famitsu_source={{num|346|page=33|pdf=}} | | famitsu_source={{num|346|page=33|pdf=}} | ||
Line 283: | Line 308: | ||
| joypad_source={{num|45|page=28/29 (international)}} | | joypad_source={{num|45|page=28/29 (international)}} | ||
| joypad_1=92 | | joypad_1=92 | ||
− | | joypad_source_1={{num|48|page=84/85}} | + | | joypad_source_1={{num|48|page=84/85|pdf=Joypad FR 048.pdf|pdfpage=84}} |
| maniac =83 | | maniac =83 | ||
| maximum=80 | | maximum=80 | ||
Line 298: | Line 323: | ||
| segapro_source={{num|50|page=48/49}} | | segapro_source={{num|50|page=48/49}} | ||
| ssm=88 | | ssm=88 | ||
− | | ssm_source={{num|1|page=60/61|pdf= | + | | ssm_source={{num|1|page=60/61|pdf=SSM UK 01.pdf|pdfpage=60}} |
+ | | ssmjp=60 | ||
+ | | ssmjp_source={{num|1995-09|page=163|pdf=SSM_JP_19950901_1995-09.pdf|pdfpage=165}} | ||
| ssmjp_r=75 | | ssmjp_r=75 | ||
− | | | + | | ssmjp_r_source={{num||page=12|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=14}} |
+ | | ultimageneracion=79 | ||
+ | | ultimageneracion_source={{num|7|page=82/83|pdf=UltimaGeneracion ES 07.pdf|pdfpage=83}} | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Saturn | | console=Saturn | ||
Line 332: | Line 361: | ||
| disc= | | disc= | ||
}} | }} | ||
+ | |||
+ | ==External links== | ||
+ | *Sega of Japan catalogue page (Japanese): [https://web.archive.org/web/19970129031821/http://sega.highway.or.jp:80/sega/saturn/action/qwn.ge/gs_9029.html Sega Saturn] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
− | |||
{{ClockworkKnight}} | {{ClockworkKnight}} |
Revision as of 10:35, 30 January 2018
Clockwork Knight 2 | |||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega CS | |||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (1 track) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Clockwork Knight 2, known as Clockwork Knight: Pepperouchau no Daibouken Gekan (クロックワークナイト ペパルーチョの大冒険 下巻) in Japan, is a side-scrolling platformer video game released for the Sega Saturn in 1995.
It is the sequel to Clockwork Knight, a launch title for the Sega Saturn that also was released in that year. Clockwork Knight 2 is often labeled as "Part 2", symbolising the fact they are essentially two halves of the same game. Both share much of the graphics and music and have identical gameplay. The original Clockwork Knight is often considered to be the lesser game, mostly due to the fact it was rushed to become a launch title. Clockwork Knight 2 had a much healthier development cycle, allowing for much improved graphics and levels set on Pepperouchau's steed, Barobaro.
There was a second sequel, Clockwork Knight: Pengin War, which never made it past the beta stage. Another possible sequel, titled Knight 'n Knight and scheduled to appear on the GameCube as an RPG, was never released.
Contents
Story
The game focuses on Sir Tongara de Pepperouchau III ("Pepper" for short). He is the lovable (but clumsy) toy soldier (one of many in the house) that is owned by the members of the household. He is fiercely in love with the Clockwork Fairy Princess, Chelsea, whose voice wakes up the toys of the house, every night at midnight on the dot. However, his aforementioned clumsiness can sometimes make him something of a laughing stock, especially when compared to his friendly rival Ginger, who is also after Chelsea's heart.
However, as fate would have it, Chelsea was stolen away in the previous game by an unknown force, which had also hypnotised some of the lesser toys into fierce minions on a mission to stop anyone from rescuing her. Naturally, if there's no voice to wake them up anymore then the toys will never live again, so Pepper and Ginger head off to find Chelsea before it's too late.
The last game had a happy ending as they had found Chelsea, but there was one major unresolved problem; Chelsea was safe and sound, but wouldn't wake up! As the toys not under the spell ponder just what to do, the unknown force returns, dropping down and knocking our heroes off their feet, all while directing its minions to recapture Chelsea and take her deeper into the household. Ginger and Pepper quickly come up with the plan: Ginger will deal with the mysterious foe (or the TV in the case of Ginger's story mode), while Pepper himself continues on his quest to find Chelsea. Thus, the game begins again...
Characters
Gameplay
Gameplay has followed almost predecessor Clockwork Knight. The game has full 3D graphics, and doesn't just sit on that fact with numerous segments taking Pepper all over the back- and foregrounds, the paths sometimes having full 90° turns, and fully-polygonal bosses to fight.
But to mix up the fun, this game has various things that its predecessor lacks.
- There are 32 cards scattered around the game, four per level. Collecting all four cards in a level gives players a Gold Key; collecting all 32 gives them a secret code. Beyond that, the levels are fairly large, with numerous areas to check out and get the treasures out of, so exploration is anything but unadvised.
- There are also some horseback levels to keep things somewhat fresh. These are also 2D in nature, but in them Pepper is continuously going to the right on the back of his steed Barobaro. If one wants to collect something, then they'd have to be fairly quick about it as there would be no going backwards outside of Pepper committing suicide quickly to revive back at the beginning of the stage.
- Speckled eggs add as objects. Items are often found inside eggs.
Levels
This game has thirteen levels, four different rooms with two normal levels and one boss each, plus a final boss. After finishing the boss level of a room 5/6/7, the player can play mini-game with Soltia, Prunchau and Le Bon.
Tips and tricks
- Stage Select:
- In title screen, . Stage name and final boss appear in title screen. for select rooms, for select level.
- Ending Select:
- Increase Player: Start the game with 999 players.
And the US version of this game can use Clockwork Knight: Pepperouchau no Fukubukuro 's tricks. Name of Mini games are changed Forks!, Jump 1!, Cannon 1, Swim!!, Jump 2!, Cannon 2, and Horsey.
Versions
The US version of Clockwork Knight 2 is based on Clockwork Knight: Pepperouchau no Fukubukuro with Part 1 removed. There also exists additional modes such as The Movies! and Bosses Galore. And added some tricks. European and Japanese versions are missing it.
An easter egg, developer's message text file is included in Japanese version.
Production credits
- Executive Producer: Mamoru Shigeta
- Producers: Noriyoshi Oba, Yoji Ishii, Makoto Oshitani
- Director: Tomoyuki Ito
- Sound Director/Music Composer: Hirofumi Murasaki
- Main Character Artists: Toshiyuki Mukaiyama, Ryichiro Kutsuzawa
- System Programmer/Main Character Programmer: Yoshio Fukushima
- Background Programmer/Visual Effect Programmer: Akira Ohe
- Front Stage Artists: Namie Manabe, Takehiko Miura, Yoshihito Takahashi
- Background Artists: Shiro Kinemura, Masahiro Sanpei, Osamu Ogata, Yumiko Miyabe
- Visual Coordination: Katsuhisa Sato
- Map Condstrction: Hiroshi Ohba
- Enemy Programmers/Trap Programmers: Takashi Amami, Toshihiro Aumazaki (Hitachi Microsoftware System. Inc.)
- Boss Enemy Programmers/Trap Programmers: Shinya Tsukizaki, Hiroaki Sakamoto, Tetsu Katano
- World Map & Goal Programmer: Hiroshi Momota
- Opening Programmer/Ending Programmer: Yoshio Inoue
- Bonus Game Programmer: Yuichi Matsuoka
- Boss Enemy Designer: Yusuke Yoshida
- Opening Artist/Ending Artist: Norihiro Nishiyama
- Graphical Supervisor: Mayayuki Hasegawa
- Sound Effects: Seirou Okamoto, Katsuyoshi Nitta
- Sound Programmers: Kazuya Fujishima, Naomi Yamamoto, Kenichiro Okuma
- Sega Sound Libary: In Vision
- Recording Studio: Sega Digital Studio
- Recording Producer: Tatsutoshi Narita
- Recording Director: Fumitaka Shibata
- Recording Engineer: Naoyuki Machida
- Product Manager: Tomoaki Ogawa, Kazuhiro Hanaya
- Promotion: Tadashi Takezaki
- Special Thanks: Toru Sasaki, Tsutomu Kataoka, Asami Sasaki, Shinji Kawahira, Yosuke Okunari, Tomoko Hasegawa
- Produced & Published By: Sega Enterprises. Ltd.
- Opening Theme: Salsa de Pepperouchau -Fiesta de los Amigos-
- Vocals By: Misumi Kosaka, Tomoko Tsuyama
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Title Theme: Pretty Please Boogie
- Vocals By: Misumi Kosaka, Tomoko Tsuyama
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Credits Theme: A Lullaby
- Vocals By: Misumi Kosaka
- Words By: Reiko Waters
- Music By: Hirofumi Murasaki
- Arranged By: Tomoko Tsuyama
- Manipulated By: Nobuo Ito
- Producer: Dante Anderson
- Assistant Producer: Kim Rogers
- Assistant Lead Testers: Nicole Tatem, Dan Tyrrell, Stephen Wong
- Testers: Darin Jonhston, Jeff Sanders, David Wood, Rebecca Colbourn, Alan Coe, Brenden Cahill, Noah MacKenzie, John Lencioni, Rick Greer, Chris Towles, Lloyd Kinoshita
- CD Lounge: Jef Feltman, Larry Loth
- Product Manager: Sarah Richmond, Lisa Wilson
- Product Manager (Japan): James Spahn
- Manual: Wendy Dinsmore
- Special Thanks: Steve Apour, Eric Rawlins, Max Taylor, Steve Payne, Mark Lindstrom, Mike Latham, Seth Gerson, Joyce Takakura, Eric Quakenbush, Eddie Vee, Tim "angry-man" Dunley, Mike Williams, Enos Bytes, Clint Dyer, Sarah Wittmer, Lorene Goble, Terry Tang
Japanese version
- エクゼクティブ・プロデューサー: 重田 守
- プロデューサー: 石井 洋児
- テクニカル・ディレクター: 浅井 敏典
- アート・プロデューサー: 田中 江
- 企画: 遠藤 智三, 佐藤 勝久, 吉田 雄介
- グラフィックデザイナー: 向山 俊行, 西山 宗弘, 真鍋 奈見江, 三浦 岳彦, 緒方 修
- プログラマー: 福島 淑生, 大江 玲, 松岡 雄一, 井上 善央, 河合 健治, 着崎 信也, 片野 徹, 堀田 泰丸, 藤下 豪人
- サウンド: 村崎 弘史
- サウンド・プログラム: 小原 孝浩, 山本 尚美, 藤島 一哉, 大熊 建一郎
- レコーディング・スタッフ: 成田 尊, 柴田 文孝, 町田 直幸, 佐々木 亨 (Triad Project), 村岡 浩樹 (Studio-J), 森高 紀幸 (Studio-J), 小松 美穂 (Triad Project), 佐々木 麻美 (Triad Project), 佐々木 佳子 (Triad Project)
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 奥山 勝
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 奥山 勝
- 作詞: 村崎 弘史
- 作曲: 津山 智子
- 作詞: レイコ・ウォーターズ
- 作曲: 村崎 弘史
- 編曲: 津山 智子
- 演奏・ペパルーチョ楽団: 小坂 水澄, 奥山 勝, 伊藤 寛康, 佐久間 勲, 菊地 成浩, 相川 等, 鈴木 亜由美, 美座 良彦, 福本 雅之, 佐藤 英樹, 谷口 吉美, 松田 靖宏, 設楽 圭二, 上月 洋也, 松本 孝浩, 伊藤 信雄, 津山 智子
- ビジュアル・スタッフ: 石坂 郁夫, 丸山 利明, 熊谷 秀大
- マニュアル: 三井 弘幸, 作田 喜尋, 中里 治
- マーケティング・スタッフ: 川越 隆幸, 小川 智章, 竹崎 忠, 船田 晃, 服部 浩二, 南雲 靖士, 細井 貴志, 花谷 和宏, 菊地 博人, 奥成 洋輔
- スペシャル・サンクス: 熊崎 敏啓, 天見 卓志, 沓沢 龍一郎, 高橋 良仁, 岩出 敬, ジェイムス スパーン, 新田 勝貴, 岡元 清郎, 西川 彰, 藤村 弘之, 寺沢 彰, セガサターンマガジン編集部のみなさん, テレビマガジン編集部のみなさん, 週刊ファミ通編集部のみなさん
- 友情出演(ゲームカタログII): 中山 博子
- テクニカル・ディレクター: 庄司 卓
- ディレクター: 伊藤 知行
- プロデューサー: 大場 規勝
- Sega Sound Library by: InVision Interactive
Track list
1. [data track] |
---|
2. Pretty Please Boogie (03:47) |
---|
From: Title Theme |
Magazine articles
- Main article: Clockwork Knight 2/Magazine articles.
Physical scans
78 | |
---|---|
Based on 41 reviews |
Saturn, BR |
---|
|
External links
- Sega of Japan catalogue page (Japanese): Sega Saturn
References
- ↑ File:GamePro US 080.pdf, page 44
- ↑ 2.0 2.1 2.2 File:SSM UK 01.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:SSM UK 01.pdf_p60" defined multiple times with different content - ↑ File:Clockworkknight2 sat us manual.pdf, page 22
- ↑ File:Clockworkknight2_Saturn_JP_SSEnding.pdf
- ↑ File:ConsolesPlus_FR_049.pdf, page 172
- ↑ 6.0 6.1 File:CVG UK 168.pdf, page 44 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 168.pdf_p44" defined multiple times with different content - ↑ 7.0 7.1 File:EGM US 081.pdf, page 34 Cite error: Invalid
<ref>
tag; name ":File:EGM US 081.pdf_p34" defined multiple times with different content - ↑ 8.0 8.1 File:Joypad FR 048.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 048.pdf_p84" defined multiple times with different content - ↑ 9.0 9.1 File:MAXIMUM UK 02.pdf, page 145 Cite error: Invalid
<ref>
tag; name ":File:MAXIMUM UK 02.pdf_p145" defined multiple times with different content - ↑ 10.0 10.1 File:MeanMachinesSega36UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega36UK.pdf_p58" defined multiple times with different content - ↑ 11.0 11.1 File:MeanMachinesSega38UK.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega38UK.pdf_p92" defined multiple times with different content - ↑ File:PlayerOne_FR_059.pdf, page 94
- ↑ File:SSM_JP_19950901_1995-09.pdf, page 165
- ↑ 14.0 14.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 14 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p14" defined multiple times with different content - ↑ File:UltimaGeneracion ES 07.pdf, page 83
- ↑ CD Consoles, "Septembre 1995" (FR; 1995-09-08), page 94
- ↑ Consoles +, "Septembre 1995" (FR; 1995-0x-xx), page 136
- ↑ Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 172
- ↑ Famitsu, "1995-08-04" (JP; 1995-07-21), page 1
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
- ↑ GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 9 No. 4 April 1996" (US; 1996-03-19), page 64
- ↑ GamePro, "April 1996" (US; 1996-xx-xx), page 78
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 50
- ↑ Game Informer, "March 1996" (US; 1996-0x-xx), page 48
- ↑ Gry Komputerowe, "11/1996" (PL; 1996-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 120
- ↑ Joypad, "Septembre 1995 (Joypad International supplement)" (FR; 1995-0x-xx), page 28
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 64
- ↑ Mega Force, "Décembre 1995" (FR; 1995-1x-xx), page 80
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 82
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 172
- ↑ Player One, "Décembre 1995" (FR; 1995-1x-xx), page 94
- ↑ Saturn Fan, "1995 October" (JP; 1995-09-08), page 64
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 65
- ↑ Sega News, "Leden 1997" (CZ; 1997-xx-xx), page 23
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 45
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 48
- ↑ Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 165
- ↑ Strana Igr, "May/Iyun 1996" (RU; 1996-xx-xx), page 131
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 48
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 17
- ↑ Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 86
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 72
- ↑ Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 82
- ↑ Video Games, "9/95" (DE; 1995-08-30), page 94
- ↑ VideoGames, "April 1996" (US; 1996-03-19), page 62
Clockwork Knight series of games | |
---|---|
Clockwork Knight (1994) | Clockwork Knight 2 (1995) | Clockwork Knight: Pepperouchau no Fukubukuro (1995) | Clockwork Knight: Pengin War (Cancelled) | |
Knight'n Knight (Cancelled) | |
Sampler Discs | |
Clockwork Knight Sample (1994) | Prime Selection Vol. 1 (1995) | |
Clockwork Knight related media | |
Clockwork Knight: Pepperouchau no Daibouken Fantastic Soundtrack (1995) | Israelites (1996) | |
Clockwork Knight: Pepperouchau no Daibouken (1994) | Clockwork Knight: Pepperouchau no Daibouken Joukan Koushiki Guide Book (1995) | Clockwork Knight: Pepperouchau no Daibouken Gekan Koushiki Guide Book (1995) |
- Pages with reference errors
- Pages with broken file links
- 1 player games
- JP Saturn games
- US Saturn games
- EU Saturn games
- BR Saturn games
- Saturn games
- 1995 Saturn games
- All 1995 games
- Saturn action games
- All action games
- Old content rating field
- Use romtable template
- All games
- Credits without source
- Credits without reference
- Track missing credits
- Old-style rating (consolesplus)
- Use magref
- Old-style rating (cvg)
- Old-style rating (egm)
- Old-style rating (egmbuyersguide)
- Rating without PDF source
- Old-style rating (famitsu)
- Old-style rating (joypad)
- Old-style rating (maniac)
- Rating without source
- Old-style rating (maximum)
- Old-style rating (mms)
- Old-style rating (playerone)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (ssm)
- Old-style rating (ssmjp)
- Old-style rating (ssmjp r)
- Old-style rating (ultimageneracion)
- Update ratings template
- 19 old ratings
- Clockwork Knight (franchise)