Difference between revisions of "Junichi Yamada"
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+ | | employment={{Employment | ||
| company=[[Sega of Japan]] | | company=[[Sega of Japan]] | ||
+ | | divisions=[[Sega AM11]],[[Sega Software R&D Dept. 4]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Amusement Vision]] | ||
+ | }} | ||
| role=Designer | | role=Designer | ||
| education=Bachelor in Architecture, Tokyo University{{ref|https://www.linkedin.com/in/junichiyamada}} | | education=Bachelor in Architecture, Tokyo University{{ref|https://www.linkedin.com/in/junichiyamada}} | ||
}} | }} | ||
− | + | {{sub-stub}}'''{{PAGENAME}}''', also known as JAMAD, is a designer who frequently worked with [[Toshihiro Nagoshi]]. He left Sega in 2005, to work with a variety of western gaming studios as chief designer. | |
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+ | ==Production history== | ||
+ | {{ProductionHistory|Junichi Yamada|JAMAD}} | ||
− | == | + | ==External links== |
− | * | + | * [https://www.linkedin.com/in/junichiyamada ''{{PAGENAME}}'' on Linkedin] |
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==References== | ==References== | ||
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[[Category:Lead Designers]] | [[Category:Lead Designers]] |
Revision as of 06:56, 4 August 2022
Junichi Yamada |
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Employment history:
Divisions:
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Role(s): Designer |
Education: Bachelor in Architecture, Tokyo University[1] |
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Junichi Yamada, also known as JAMAD, is a designer who frequently worked with Toshihiro Nagoshi. He left Sega in 2005, to work with a variety of western gaming studios as chief designer.
Production history
Games
- Scud Race (Model 3; 1996) — Designers
- Scud Race Plus (Model 3; 1997) — Designers
- Spikeout: Digital Battle Online (Model 3; 1998) — Stage Plan & Stage Designer
- Spikeout: Final Edition (Model 3; 1999) — Stage Plan & Stage Designer
- Shenmue (Dreamcast; 1999) — R&D Dept. #4 Designers
- Planet Harriers (Hikaru; 2000) — Stage Design Director
- Monkey Ball (NAOMI GD-ROM; 2001) — Chief Designer
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- US Shenmue (Dreamcast; 2001) — Designers
- Super Monkey Ball (GameCube; 2001) — Stage Design Director
- Super Monkey Ball Jr. (Game Boy Advance; 2002) — Design Chief
- Super Monkey Ball 2 (GameCube; 2002) — Level Design Director
- F-Zero AX (Triforce; 2003) — Course Design Director
- F-Zero GX (GameCube; 2003) — Course Design Director
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Super Monkey Ball Deluxe (Xbox; 2005) — Stage Design Director
- Super Monkey Ball: Step & Roll (Wii; 2010) — Level Designer (as JAMAD)
Music
- Planet Harriers The Original Soundtrack (CD; 2001) — Graphic Designers