Difference between revisions of "Takashi Iizuka"

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[[File:Takashi iizuka.jpg|right|frame|Takashi Iizuka]]
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{{PersonBob
'''Takashi Iizuka''' (飯塚 隆) is a key producer, director and designer within [[Sonic Team]]. Early in his career, he worked directly under [[Hirokazu Yasuhara]] as a senior game designer on ''[[Sonic the Hedgehog 3 & Knuckles]]'', and quickly progressed to be the main design of ''[[NiGHTS into Dreams]]'' and supervise development of ''[[Sonic R]]''. In 1998, he is credited as the driving force behind ''[[Sonic Adventure]]'', the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.
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| image=Iizuka_Takashi.png
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| birthplace=Kawaguchi, Saitama prefecture, Japan
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| dob=1970-03-16
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| dod=
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| company=[[Sega of Japan]]
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| role=Designer, director, producer
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| education=Tokyo Denki University (1988-1992)
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}}
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'''Takashi Iizuka''' (飯塚 隆) is a key producer, director and designer within [[Sonic Team]]. Joining Sega in 1992 as a planner, he worked directly under [[Hirokazu Yasuhara]] as a senior game designer on ''[[Sonic the Hedgehog 3 & Knuckles]]'', and quickly progressed to be the main design of ''[[NiGHTS into Dreams]]'' and supervise development of ''[[Sonic R]]''. In 1998, he is credited as the driving force behind ''[[Sonic Adventure]]'', the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.
  
After the success of ''Sonic Adventure'', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studios USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. Thus, he became the head of [[Sonic Team]].
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After the success of ''Sonic Adventure'', Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as ''[[Sonic Adventure 2]]'' and ''[[NiGHTS: Journey of Dreams]]''. Iizuka continued as head of this department, known as [[Sega Studios USA]], until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.
  
 
==Production history==
 
==Production history==
 
{{multicol|
 
{{multicol|
* ''[[Golden Axe III]]'' (1993)  — Planner (as '''Iiz''')
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{{ProductionHistory|Takashi Iizuka|Iiz|飯塚 隆}}
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* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
 
* ''[[Sonic the Hedgehog 3 & Knuckles]]'' (1994) — Senior Game Designer
* ''[[NiGHTS into Dreams]]'' (1996) — Lead Game Designer
 
* ''[[Christmas NiGHTS]]'' (1996) — Game Designer
 
 
* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive Version) (1996) — Game Concept Design (SOJ) (Sega)
 
* ''[[Sonic 3D: Flickies' Island]]'' (Mega Drive Version) (1996) — Game Concept Design (SOJ) (Sega)
* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC Versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
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* ''[[Sonic 3D: Flickies' Island]]'' (Saturn and PC versions) (1996/1997) — Game Concept Design (SOJ) (Sega), Saturn Version Enhancement Design (SOJ) (Sega), Game Designer (SOJ) (Special Stage Development)
 
* ''[[Sonic Jam]]'' (1997) — Director
 
* ''[[Sonic Jam]]'' (1997) — Director
* ''[[Sonic R]]'' (Saturn Version) (1997) — Game Design Director (Sega Enterprises Ltd.)
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* ''[[Sonic R]]'' (Saturn version) (1997) — Game Design Director (Sega Enterprises Ltd.)
* ''[[Sonic R]]'' (PC Version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
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* ''[[Sonic R]]'' (PC version) (1998) — Game Design Director (Sega Enterprises Ltd.) (Sega), Special Thanks to (Sega)
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
 
* ''[[Sonic Adventure]]'' (1998) — Director, Character game designer, Field designer, "Chaos" game designer
* ''[[ChuChu Rocket!]]'' (Dreamcast Version) (1999) — Product Support (Sega of America)
 
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Adventure 2: Battle]]'' (2001) — Director, Field Designer, Enemy Game Designer
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks (Sega of America)
 
* ''[[Sonic Advance]]'' (2001) — Special Thanks (Sega of America)
 
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks (Compiled Under The Supervision of SONICTEAM, LTD.)
 
* ''[[Sonic Mega Collection]]'' (2002) — Special Thanks (Compiled Under The Supervision of SONICTEAM, LTD.)
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* ''[[Sonic X]]'' (2003) — Supervisor
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Adventure DX: Director's Cut]]'' (2003) — Mission Mode Game Designer
 
* ''[[Sonic Heroes]]'' (2003) — Director, Level Designer, CG Movie Director
 
* ''[[Sonic Heroes]]'' (2003) — Director, Level Designer, CG Movie Director
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* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
* ''[[Mario & Sonic at the Olympic Games]]'' (2007) — General Producer
 
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
 
* ''[[Sonic Rivals 2]]'' (2007) — Project Director (Sega of America), Concept Design & Scenario Writer (Sega of America) [NOTE: Also Producer]
* ''[[NiGHTS: Journey of Dreams]]'' (2007) — Director, Producer, Lead Game Designer
 
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
 
* ''[[Sonic Riders: Zero Gravity]]'' (2008) — Recording Coordinator
* ''[[NiGHTS into Dreams]]'' (PS2 Version) (2008) — Supervisor
 
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
 
* ''[[Sega Superstars Tennis]]'' (2008) — Special Thanks
* ''[[Sega Superstars Tennis]]'' (DS Version) (2008) — Sega Studio USA (Special Thanks)
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* ''[[Sega Superstars Tennis]]'' (DS version) (2008) — Sega Studio USA (Special Thanks)
 
* ''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) — Sonic Character Supervisor
 
* ''[[Sonic Chronicles: The Dark Brotherhood]]'' (2008) — Sonic Character Supervisor
* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 Versions) (2008) — Level Design Special Thanks, Special Thanks
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* ''[[Sonic Unleashed]]'' (Xbox 360 & PS3 versions) (2008) — Level Design Special Thanks, Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
 
* ''[[Sonic and the Black Knight]]'' (2009) — Special Thanks
* ''[[Puyo Puyo 7]]'' (2009) — Special Thanks
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* ''[[Mario & Sonic at the Olympic Winter Games]]'' (Wii version) (2009) — Director, Game Designer (Game Design Section)
* ''[[Mario & Sonic at the Olympic Winter Games]]'' (Wii Version) (2009) — Director, Game Designer (Game Design Section)
 
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — CS2 R&D (Sega Japan)
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* ''[[Sonic the Hedgehog 4 Episode I]]'' (2010) — Producer
 
* ''[[Sonic Free Riders]]'' (2010) — Scenario Supervisor, Sonic Character Supervisor
 
* ''[[Sonic Free Riders]]'' (2010) — Scenario Supervisor, Sonic Character Supervisor
* ''[[Sonic the Hedgehog 4 Episode I]]'' (2010) — Producer
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* ''[[Sonic Colors]]'' (2010) — Producer
 
* ''[[Puyo Puyo 20th Anniversary]]'' (2011) — Special Thanks
 
* ''[[Puyo Puyo 20th Anniversary]]'' (2011) — Special Thanks
* ''[[Sonic Generations]]'' (PS3, Xbox 360 and PC Versions) (2011) — Producer (Sonic Generations Development Team)
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* ''[[Sonic Generations]]'' (PS3, Xbox 360 and PC versions) (2011) — Producer (Sonic Generations Development Team)
 
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' (2011/2012) — Sonic Character Supervisor
 
* ''[[Mario & Sonic at the London 2012 Olympic Games]]'' (2011/2012) — Sonic Character Supervisor
* ''[[Sonic Generations (3DS)|Sonic Generations]]'' (3DS Version) (2011) — Producer
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* ''[[Sonic Generations (3DS)|Sonic Generations]]'' (3DS version) (2011) — Producer
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic the Hedgehog 4 Episode II]]'' (2012) — Producer
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
 
* ''[[Sonic & All-Stars Racing Transformed]]'' (2012) — CS2 R&D (Sega Corporation)
 
* ''[[Sonic Lost World]]'' (2013) — Producer
 
* ''[[Sonic Lost World]]'' (2013) — Producer
 
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Sonic Character Supervisor (Sega Development Team)
 
* ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' (2013) — Sonic Character Supervisor (Sega Development Team)
* ''[[Puyo Puyo Tetris]]'' (2014) — Project Support
 
 
* ''[[Sonic & All-Stars Racing Transformed|Sonic & All-Stars Racing Transformed Original Soundtrack]]'' (CD) (2014) — Supervisor
 
* ''[[Sonic & All-Stars Racing Transformed|Sonic & All-Stars Racing Transformed Original Soundtrack]]'' (CD) (2014) — Supervisor
 
* ''[[sonic:Super Smash Bros. for Nintendo 3DS|Super Smash Bros. for Nintendo 3DS]]'' (2014) — Supervisor (Original Games)
 
* ''[[sonic:Super Smash Bros. for Nintendo 3DS|Super Smash Bros. for Nintendo 3DS]]'' (2014) — Supervisor (Original Games)
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* ''[[Tembo the Badass Elephant]]'' (2015) — Supervisor (Sega)
 
* ''[[Tembo the Badass Elephant]]'' (2015) — Supervisor (Sega)
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Sonic Character Supervisor (Sega Games Development Team)
 
* ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' (2016) — Sonic Character Supervisor (Sega Games Development Team)
* ''[[Sonic Mania]]'' (2017) — VP of Product Development and Creative Services (Sega), Animation Supervisor (Intro Animation), VP of Product Development and Creative Services (Production)
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* ''[[Sonic Mania]]'' (2017) — VP of Product Development and Creative Services (Sega), Animation Supervisor (Animation Intro), VP of Product Development and Creative Services (Production) (SEGA of America, Inc.)
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* ''[[sonic:Sonic Forces|Sonic Forces]]'' (2017) — Sonic Series Producer, Product Development VP of PD and Creative Services (SEGA of America, Inc.)
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* ''[[Team Sonic Racing]]'' (2019) — Sonic Series Producer
 
}}
 
}}
  
 
==Interviews==
 
==Interviews==
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{{mirror}}
 
* [[sonic:Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)|Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)]]
 
* [[sonic:Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)|Yuji Naka and Takashi Iizuka interview by Sega Score (December 12, 2003)]]
 
* [[sonic:Takashi Iizuka interview by EGM (February 3, 2004)|Takashi Iizuka interview by EGM (February 3, 2004)]]
 
* [[sonic:Takashi Iizuka interview by EGM (February 3, 2004)|Takashi Iizuka interview by EGM (February 3, 2004)]]
 
* [[sonic:Takashi Iizuka interview by GMR (February 10, 2004)|Takashi Iizuka interview by GMR (February 10, 2004)]]
 
* [[sonic:Takashi Iizuka interview by GMR (February 10, 2004)|Takashi Iizuka interview by GMR (February 10, 2004)]]
 
* [[sonic:Takashi Iizuka and Ethan Einhorn interview by 1UP (March 22, 2005)|Takashi Iizuka and Ethan Einhorn interview by 1UP (March 22, 2005)]]
 
* [[sonic:Takashi Iizuka and Ethan Einhorn interview by 1UP (March 22, 2005)|Takashi Iizuka and Ethan Einhorn interview by 1UP (March 22, 2005)]]
* [[sonic:Takashi Iizuka interview by Digital Chumps (September 3, 2010)|Takashi Iizuka interview by Digital Chumps (September 3, 2010)]]
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* [http://digitalchumps.com/2010/09/03/interview-sonic-teams-takashi-iizuka/ Takashi Iizuka interview by Digital Chumps (September 3, 2010)]
* [[sonic:Takashi Iizuka interview by Danny Russell (September 17, 2010)|Takashi Iizuka interview by Danny Russell (September 17, 2010)]]
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* [http://ready-up.net/2010/09/17/danny-tgs-day-2/ Takashi Iizuka interview by Danny Russell (September 17, 2010)]
 
* [[sonic:Yuji Naka and Takashi Iizuka interview for Sonic Heroes website|Yuji Naka and Takashi Iizuka interview for Sonic Heroes website]]
 
* [[sonic:Yuji Naka and Takashi Iizuka interview for Sonic Heroes website|Yuji Naka and Takashi Iizuka interview for Sonic Heroes website]]
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* [https://www.famitsu.com/news/201606/24107383.html Legendary Sonic Team creators reveal the truth of Sonic the Hedgehog's birth, success and rebirth on his 25th anniversary (June 24, 2016)]
  
[[Category:Sega of Japan employees]]
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==References==
[[Category:Producers]]
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<references/>
[[Category:Designers]]
 
[[Category:Developers]]
 
[[Category:Sonic Team]]
 

Revision as of 02:22, 22 May 2019

Iizuka Takashi.png
Takashi Iizuka
Place of birth: Kawaguchi, Saitama prefecture, Japan
Date of birth: 1970-03-16 (age 54)
Company(ies): Sega of Japan
Role(s): Designer, director, producer
Education: Tokyo Denki University (1988-1992)

Takashi Iizuka (飯塚 隆) is a key producer, director and designer within Sonic Team. Joining Sega in 1992 as a planner, he worked directly under Hirokazu Yasuhara as a senior game designer on Sonic the Hedgehog 3 & Knuckles, and quickly progressed to be the main design of NiGHTS into Dreams and supervise development of Sonic R. In 1998, he is credited as the driving force behind Sonic Adventure, the franchise's third adventure in the third dimension, as it had been his idea to create a role-playing game featuring Sonic.

After the success of Sonic Adventure, Iizuka headed to America, where he and a few other members of Sonic Team began work on such games as Sonic Adventure 2 and NiGHTS: Journey of Dreams. Iizuka continued as head of this department, known as Sega Studios USA, until 2008, when it was disbanded, and team members, including Iizuka were absorbed back into the Japanese division. After Akinori Nishiyama's departure from the head of Sonic Team chair, Sega would eventually settle with Iizuka as a main producer on the Sonic series, starting with Sonic the Hedgehog 4 Episode I & Sonic Colors. Thus, he became the Sonic Series Producer/head of Sonic Team.

Production history

Games

Videos

Music

Hardware

Interviews

Some or all of the following content should be mirrored on Sega Retro (or Retro CDN).

References