Difference between revisions of "Virtua Fighter 2 (Mega Drive)"
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Revision as of 21:08, 18 June 2016
Virtua Fighter 2 | |||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, iOS, Steam | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Sega, Gaibrain, Success(?) | |||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
- For the 3D fighter of which this game is based on, see Virtua Fighter 2.
Virtua Fighter 2 (バーチャファイター2) for the Sega Mega Drive is a fighting game developed by Sega released in North America and Europe in 1996.
It is a vastly watered down version of Virtua Fighter 2, a game originally released for Sega Model 2A CRX arcade hardware in 1995. Most notably, whereas the arcade (and Sega Saturn/Windows ports) are 3D fighters, Virtua Fighter 2 on the Mega Drive is only 2D.
Its true name is debatable. Though all box art simply calls it Virtua Fighter 2, the North American title screen calls it Virtua Fighter 2 Genesis and the European (and Japanese - the ROM is identical for all regions) call it Virtua Fighter 2 Mega Drive.
Contents
Rereleases
An emulated version of this game more frequently rereleased than the "real" Virtua Fighter 2, being included as part of 2006's Sega Mega Drive Collection, as well as on the Wii Virtual Console service in 2007, and later on Steam and iOS devices. The iOS version was removed from sale on iTunes in 2015. [1]
Production credits
Executive Producers: Minoru Kanari, Toshihisa Ugata, Masato Noguchi
Producer: Junichi Tsuchiya
Director & Planner: Hideki Anbo
Programmers: Tomohiro Ishigai, Hiroaki Koiso, Kouji Otsuka
Graphic Director: Masanori Oe
Character Graphic Designers: Shinichi Matsuoka, Tomomi Yano, Shungo Yamasaki, Takeshi Takahashi, Ken Shimizu, Hajime Okano, Hidehiko Tsukamoto, Naosuke Ishizuka, Tomoyuki Fumotogawa, Yusuke Komatsu, Rie Nakao, Satoshi Nakai, Kouichirou Kobayashi, Kouichi Kiga
Scroll Graphic Designers: Takuya Saito, Atsushi Tsuyuki, Junko Kawaura, Motoi Nakamura
Sound Director: Shogo Sakai
Sound Designer: Hitoshi Ohori, Tomohiro Endo
Special Thanks: AM R&D Dept. #2, Hiroshi Asou, Ryoichi Hasegawa, Noboru Machida, Yoshihiro Suzuki, Acura Otani, Akihisa Suwa, Takato Yoshinari, Takashi Egawano, Yasushi Sugiyama, Katsuji Aoyama, Yoshitaka Maki, Yoshiaki Kashima, Masaru Setsumaru, Masaharu Nakayama, Wataru Oguri, Hiroyuki Tsutsumi, Akira Oda
Promotional material
- VirtuaFighter2 MD US PrintAdvert.jpg
US print advert
Digital manuals
Physical scans
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68 | |
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Based on 14 reviews |
External Links
- Sega of Japan Virtual Console page (Japanese)
- Virtua Fighter 2 on iTunes: GB, US
- Virtua Fighter 2 on Steam
- ↑ http://www.polygon.com/2015/5/18/8622645/sega-pulls-games-from-itunes-app-store-google-play
- ↑ 2.0 2.1 File:CVG UK 182.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 182.pdf_p84" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega51UK.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega51UK.pdf_p74" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 257
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 261
- ↑ GamesMaster, "February 1997" (UK; 1997-01-15), page 40
- ↑ Game Informer, "February 1997" (US; 199x-0x-xx), page 57
- ↑ Hobby Consolas, "Diciembre 1996" (ES; 199x-xx-xx), page 106
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 92
- ↑ Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 64
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 138
- ↑ Sega Power, "January 1997" (UK; 1996-12-19), page 54
- ↑ Sega Power, "Októmvrios-Noemvrios 1997" (GR; 1997-xx-xx), page 57
- ↑ Super Power, "3 1997" (FI; 1997-0x-xx), page 49
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 219
- Pages with broken file links
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- 1-2 player games
- JP Wii Virtual Console games
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