Street Fighter II': Special Champion Edition

From Sega Retro


SF2SCE Title.png
Street Fighter II': Special Champion Edition
System(s): Sega Mega Drive
Publisher: Capcom, Sega (EU)
Original system(s): Capcom CPS-1
Peripherals supported: Six Button Control Pad
Genre: Action

Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
¥9,800 T-12033
Sega Mega Drive
$69.95[1] T-12016
Sega Mega Drive
£59.99[3][4] 1090
Sega Mega Drive
?F 1090
Sega Mega Drive
DM 110[5] 1090
Sega Mega Drive
?Ptas 1090
Sega Mega Drive
$169.95[6] FSTR10SMC
Sega Mega Drive
Sega Mega Drive
R$? 047020
Sega Mega Drive
? 1090-11
Sega Mega Drive
₩? GM93038JT

Wii Virtual Console
Wii Virtual Console
ESRB: Teen
Wii Virtual Console

Street Fighter II': Special Champion Edition, known as Street Fighter II' Plus (ストリートファイターII ダッシュプラス, pronounced Street Fighter II Dash Plus) in Japan, is a versus fighting game released by Capcom for the Sega Mega Drive in 1993.

It stands as the first Street Fighter II game to be released on a Sega system, being a two-in-one compilation of the arcade games Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting.


Street Fighter II has a long (and often complex) lineage dating back to the 1991 release of Street Fighter II: The World Warrior, a sequel to the 1987 arcade game Street Fighter. Two updates to the game were released as Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves.

Special Champion Edition, unique to the Mega Drive, is a version of the game that incorporates the two rulesets of Champion Edition and Hyper Fighting, allowing players to toggle between the two if desired.

Street Fighter II': Special Champion Edition was built to utilise the six button control pad (the first Mega Drive fighting game to do so), however it is fully compatible with three button controllers too. When playing with a three button pad, the player has to press Select to switch between punch and kicks (effectively turning A, B and C into X, Y and Z, respectively).

Beating the game on the highest difficulty level unlocks a special ending sequence.


Special Champion Edition contains the eight original cast members of Street Fighter II, plus the four originally unplayable "Grand Masters".

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Flag JP.svg Ryu
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Flag JP.svg E.Honda
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Flag BR.svg Blanka
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Flag US.svg Guile
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Flag US.svg Ken
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Flag CN.svg Chun-Li
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Flag SU.svg Zangief
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Flag IN.svg Dhalsim
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Flag US.svg Balrog (M. Bison)
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Flag ES.svg Vega (Balrog)
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Flag TH.svg Sagat
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Flag TH.svg M. Bison (Vega)



Street Fighter II′: Special Champion Edition began development as a straight port of Street Fighter II′: Champion Edition scheduled to be released worldwide on Summer 1993. Initially Capcom outsourced the development of the Mega Drive version to an undisclosed developer while they were working on the Super NES version of Street Fighter II Turbo: Hyper Fighting (which was actually a port of both, Champion Edition and Hyper Fighting, allowing players to use rules from either version).

However, Capcom was ultimately unsatisfied with the way the Mega Drive version was turning out and choose to delay the game to an October release so they could develop a better version in-house with all the added content from the Turbo version. Due to an exclusivity clause with Nintendo, Capcom couldn't use the Street Fighter II Turbo title on a competing platform, so they used the subtitle Special Champion Edition instead to make the Mega Drive version stand out.

The development and release of Special Champion Edition is notable for other, arguably more important reasons. It was the first Sega game to be produced in-house by Capcom (previous Capcom ports had been handled by Sega under license) - a relationship that would continue on with the Sega Saturn and Dreamcast (and even in the arcades, with Capcom's use of the NAOMI platform). It was also developed in conjunction with the Mega Drive six button control pad, which debuted in most regions at the same time and whose design became a staple for console fighting games going forward (not to mention the basis for the Sega Saturn control pad).


Whilst not selling as many copies as the previous Street Fighter II releases on Super NES (6.3 million and 4.1 million respectively), Special Champion Edition managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system; Resident Evil Code: Veronica on the Dreamcast).

Special Champion Edition brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where Special Champion Edition was a highly publicised best seller). Computer and Video Games, for example, hyped it as the world's first 24 megabit console cartridge, and said it has better graphics and faster performance than the SNES version of the original Street Fighter II[12].

The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e. it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version).


Both the Mega Drive and Super NES would see the following upgrade, Super Street Fighter II: The New Challengers (though neither console would see its Turbo (X in Japan) update). With more cartridge space and greater experience, Super Street Fighter II fixes many of the concerns with Special Champion Edition such as the missing announcer.

Special Champion Edition has since been re-released as part of the Wii's Virtual Console service and as part of the Mega Drive Mini.


Graphically the arcade versions of Street Fighter II′: Champion Edition and Street Fighter II′ Turbo: Hyper Fighting are very similar (save for character palette changes and a new title screen), meaning Street Fighter II': Special Champion Edition is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times (versus 384x224)).

Many background animations are missing in the Mega Drive version, such as the water in E.Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white.

While Special Champion Edition delivers more content than its closest SNES counterpart (Street Fighter II Turbo: Hyper Fighting), the Nintendo version, while again sacrificing background detail over the arcade version in many of the same places, offers tiny improvements over the Mega Drive version in some stages and offers a wider colour palette, as well as clearer speech samples.

It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive.

Some of these gaps between the Mega Drive and Super NES ports would be closed with Super Street Fighter II (though widenend when both compared to the CPS-II-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version.

Production credits

  • Planner: Tatsuya "Mickey" Minami
  • Software Design: Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
  • Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
  • Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
  • Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Iwasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
  • Scroll Design: Shizuyo "R.H.C.P." Ukai, Ryutaro's Mama, Jun "Bunny" Takeuti, Joe Yabuki
  • Very Special Thanks: Masayuki "Imo" Akahori, Professor F
  • Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
  • Presented by: Capcom

Digital manuals

Magazine articles

Main article: Street Fighter II': Special Champion Edition/Magazine articles.

Promotional material

Main article: Street Fighter II': Special Champion Edition/Promotional material.


Physical scans

Sega Retro Average 
Publication Score Source
88 [13]
84 [14]
94 [15]
80 [16]
83 [17]
75 №251, [1]
80 №1993-11, p41
97 №11, p10/44/45
95 [18]
100 Sem resultados[19]
95 №11, p56/57
92 №39
95 [20]
95 [21]
93 Sem resultados[22]
97 №15, p18-23
92 №14, p28/29
94 №7, p14-16
95 [23]
93 [24]
90 №23
95 №29, p44-47
98 №13, pSupplement
97 [25]
96 [3]
94 №44, p24-27
100 [26]
94 №48, p60/61
96 [27]
95 №25, p34-37
93 №13, p58-61
83 [28]
90 №10, p10
90 [29]
Sega Mega Drive
Based on
36 reviews

Mega Drive, US
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Mega Drive, US (cardboard)

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Mega Drive, EU
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Mega Drive, CZ
SF2SCE MD CZ Box.jpg
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Mega Drive, JP
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SF2SCE MD JP Manual.pdf
Mega Drive, AU
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SF2SCE MD EU Carttop.jpg
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Mega Drive, AU (Sega Platinum Collection)
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Mega Drive, BR
SF2SCE MD BR Box.jpg
SF2SCE MD BR Cart Top.jpg
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Streetfighter2sce md br manual.pdf
Mega Drive, KR
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Mega Drive, Asia
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Mega Drive, SG/MY/BN

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 13fe08a1
MD5 94c07e0d90ecb7a7745d5eec376b1d61
SHA-1 a5aad1d108046d9388e33247610dafb4c6516e0b
3MB 1993-09 Cartridge (US)
Sega Mega Drive
CRC32 56d41136
MD5 a04172760031920dd7c37c1080457fa0
SHA-1 2a406e2e4743de98785c85322f858abfb8221ae0
3MB 1993-08 Cartridge (EU)
Sega Mega Drive
CRC32 2e487ee3
MD5 8828f4691cfbb4b9f2448ee4ca9c2755
SHA-1 0d624f1a34014ead022dd8d5df1134a88eca69bb
3MB 1993-09 Cartridge (JP)
Sega Mega Drive
CRC32 a85491ae
MD5 d4a5f1e788db53f2f1c7ffb6c55da973
SHA-1 23e1e1b587a7d2d1a82599d82d01c9931ca7b4cf
2MB "STII' Turbo"

External links

  • Sega of Japan Virtual Console pages: Mega Drive
  • Nintendo catalogue pages: US, UK


  1. 1.0 1.1 GamePro, "November 1993" (US; 1993-xx-xx), page 54
  2. CVG UK 141.pdf
  3. 3.0 3.1 Sega Magazine, "January 1994" (UK; 1993-12-10), page 124
  4. Computer & Video Games, "August 1994" (UK; 1994-07-15), page 76
  5. MAN!AC, "11/93" (DE; 1993-xx-xx), page 55
  6. Megazone, "November 1993" (AU; 1993-11-03), page 45
  7. 7.0 7.1 7.2 (archived: 2017-07-04 13:40)
  8. (archived: 2011-02-15 08:46)
  10. (archived: 2018-03-06 23:35)
  11. (archived: 2008-08-07 02:11)
  12. Computer & Video Games, "August 1993" (UK; 1993-07-15), page 19
  13. Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 22 (24)
  14. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
  15. Computer & Video Games, "November 1993" (UK; 1993-10-15), page 42-44 (42)
  16. Edge, "November 1993" (UK; 1993-09-30), page 86-87 (86)
  17. Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 46
  18. GamePro, "November 1993" (US; 1993-xx-xx), page 50-52 (54)
  19. GamePro, "November 1993" (US; 1993-xx-xx), page 56-58 (56)
  20. Hobby Consolas, "Octubre 1993" (ES; 1993-xx-xx), page 68-73 (68)
  21. Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 66-68 (66)
  22. Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 54/55 (54)
  23. Mega Force, "Octobre 1993" (FR; 1993-xx-xx), page 86-91 (86)
  24. Mega Fun, "11/93" (DE; 1993-10-20), page 84-86
  25. Player One, "Octobre 1993" (FR; 1993-xx-xx), page 68-71 (68)
  26. Sega Power, "September 1993" (UK; 1993-08-05), page 98
  27. Sega Force, "1/94" (SE; 1994-01-12), page 8/9 (8)
  28. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 44-46 (44)
  29. VideoGames & Computer Entertainment, "June 1993" (US; 199x-xx-xx), page 36/37 (36)
NEC Retro has more information related to Street Fighter II': Champion Edition.

Street Fighter II': Special Champion Edition
SF2SCE Title.png

Main page | Comparisons | Hidden content | Magazine articles | Promotional material | Region coding

Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Alpha 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000)
Street Fighter Zero 3 Upper (2001)
Sampler Discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)