From Sega Retro
|System(s): Sega Mega Drive, Virtual Console, Steam, RealOne Arcade, Android, iOS|
|Developer: BlueSky Software M2|
|Distributor: Majesco Sales (US Mega Hit Series re-release)|
|Sound driver: GEMS|
|Number of players: 1|
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Vectorman (ベクターマン) is a Sega Mega Drive action platform game developed by BlueSky Software and published by Sega. First released in the United States in October 1995, it is best known for constructing its characters with spherical sprites to simulate three-dimensional animation, and has been frequently rereleased in a number of first-party Sega game collections.
- 1 Blurb
- 2 Story
- 3 Gameplay
- 4 History
- 5 Versions
- 6 Downloadable content
- 7 Production credits
- 8 Digital manuals
- 9 Magazine articles
- 10 Promotional material
- 11 Artwork
- 12 Physical scans
- 13 Technical information
- 14 External links
- 15 References
|“||By the year 2049 Earth has been turned into a toxic waste dump! Humankind has fled into space leaving behind an army of mechanized "Orbots" to clean up the mess! But when the Orbot leader, WarHead, goes haywire and starts a robot revolt, only a lonely sludge barge pilot named VECTORMAN can pull the plug!
— US box
In 2049, the human population of Earth embarks on a migratory voyage to try to colonize other planets. They leave mechanical "orbots" to clean up the mess they made on Earth through littering and pollution. Raster, a high-level orbot who watches Earth through a planetwide computer network, is accidentally attached to a working nuclear missile by a lesser orbot and goes insane, becoming an evil dictator named Warhead. He declares himself ruler of Earth, and begins preparing to execute any humans who dare return to their planet.
Enter Vectorman, a humble orbot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth.
The game itself is a straightforward 2D action platformer. Vectorman is an orbot (something like a robot) powered with a ball gun in his hand; powerups include a machine gun, "bolo" gun, and triple-fire guns. and both shoot and jumps. twice will launch Vectorman into a brief boost.
Vectorman possesses the ability to transform, through the use of powerups, into several different forms: including a drill, to cut through floors; a bomb, to destroy all surrounding enemies or breakable walls; and an aquatic form, useful for swimming underwater. In addition to powerup transformations, 3 levels host unique morphed forms with which to combat bosses in. Overall, the game consists of 16 levels.
|Day 1: Terraport|
|Day 2: Metalhead|
|Day 3: Tidal Surge|
|Day 4: Absolute Zero|
|Day 5: Arctic Ridge|
|Day 6: Bamboo Mill|
|Day 7: Rock 'N' Roller|
|Day 8: Death Alley|
|Day 9: Hydroponic Lab|
|Day 10: Superstructure|
|Day 11: Stayin' Alive|
|Day 12: Nightscape|
|Day 13: Dark Ruins|
|Day 14: Underground Vault|
|Day 15: Worldlink Center|
|Day 16: Twist and Shout|
In North America, special randomly distributed copies of Vectorman have a special "you win" screen at the end of the game, along with a phone number which could be called and an address. If consumers sent these special cartridges back to Sega of America before July 31st, 1996, they would receive prizes - one $25,000 prize (won by Keolamanaokalahuinui "Keola" Kaula of Albuquerque), ten £10,000 prizes or one of ninety Sega Saturn systems.
Vectorman was both a critical and commercial success, and was re-released in North America as part of the Mega Hit Series. It was acclaimed for its gameplay, level design and 3d graphics, and a great techno soundtrack.
Vectorman was not originally released in Japan, with its debut in the country coming through the PC compilation Sega Archives From USA Vol.1. It was released on the Wii Virtual Console on February 27, 2007 in Japan and April 5, 2007 in Europe, and in North America on September 22, 2008. In accordance with Nintendo's modern anti-seizure policies, this release has been patched to alter the flashing of certain elements, most notably the quick strobing displayed when destroying an in-game television. A PC conversion was reportedly announced in 1996 but never materialised.
Sonic Gems Collection has both Vectorman and its sequel as unlockable games. Vectorman can be unlocked by playing the compilation for at least 5 hours or by having a save file of Sonic Heroes or Sonic Mega Collection on the memory card. Both games were the only bonus titles to be kept on the international versions of the collection.
A sequel, Vectorman 2 was produced for the Sega Mega Drive, and was released in 1996.
Although BlueSky Software, the original developer of both Vectorman games closed in 2001, a Vectorman game for the PlayStation 2 was announced in 2003 but was soon cancelled.
Vectorman was at one point planned to be made into a 3D animated movie by Ideal Entertainment, with a tentative release date of late 1997. This never materialised.
- Main article: Vectorman/Changelog.
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- Main article: Vectorman/Downloadable content.
- Designers: Richard Karpp, Mark Lorenzen
- Project Manager: Jennifer Cleary
- Game Concept By: Dana Christianson, Richard Karpp, Mark Lorenzen, Jason Weesner
- Lead Background Artist: Amber Long
- Background Artists: Jeff Jonas, Geoffrey Knobel, Mark Lorenzen, Jeff Remmer
- Background Assistant: Brandon McDonald
- Lead Animator: Marty Davis
- Animators: Ellis Goodson, John Roy
- Splash Screens: Jeff Remmer
- Sound: Jon Holland
- Music: Jon Holland
- Lead Programmer: Richard Karpp
- Programmers: Mark Botta, Keith Freiheit, Bonita Kane
- Special Thanks: Patrick Brogan, Tom Carroll, John Fulbright, Jerry Huber, Matt McDonald, Chuck Osieja, Sam Powell, Rick Randolph, Rick Schmitz, Kim Walsh
- Producer: Jerry Markota
- Assistant Producer: Marianne Arotzarena
- Product Manager: John Garner
- Marketing Assistant: Johnathan Kully
- Test Game Lead: John Amirkhan
- Test Assistant Leads: Mike Borg, Abe Navarro, Kim Rogers
- Game Testers: Marc Dawson, Ty Johnson, Jeff B. Junio, Tony Lynch, Raul Orozco, Ilya Reeves, Don Tica
- Special Thanks: E. Ettore Annunziata, Smuv Deyoung, Clint Dyer, Joe Miller, Scott Rohde, Chris Smith, Terry Tang
- Main article: Vectorman/Magazine articles.
- Main article: Vectorman/Promotional material.
|Sega Retro Average|
|Mega Drive, US (Mega Hit Series)|
|Mega Drive, GR|
|Mega Drive, CZ (Datart)|
- Main article: Vectorman/Technical information.
- Sega of America webpage: Mega Drive
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK, AU
- Vectorman on Steam
- Vectorman on Google Play
- Vectorman on iTunes: US, UK
- Vectorman Is Still An Original Climate Activist At 25 article by Tom Carroll at The Game of Nerds
- Google Play (com.sega.vectorman) (Wayback Machine: 2020-05-26 20:03)
- Press release: 1996-01-12: 12-year-old gamer wins $25,000 cash grand prize in Sega's videogame contest
- Press release: 1997-06-19: BACK BY POPULAR DEMAND -- SEGA RELAUNCHES GENESIS GAMES AT VALUE PRICES
- Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 89
- http://www.nintendo.com/games/detail/KOxRfAvULMqhQjxxXHikpQEBQjI1mvim (Wayback Machine: 2010-11-23 00:48)
- http://www.nintendolife.com:80/games/megadrive/vectorman (Wayback Machine: 2017-09-11 17:03)
- https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/VECTORMAN--280020.html (archive.today)
- http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19786&pageID=4 (Wayback Machine: 2012-04-03 02:54)
- https://www.nintendo.co.jp/wii/vc/software/02.html (Wayback Machine: 2018-03-05 23:11)
- http://vc.sega.jp:80/vc_vector/ (Wayback Machine: 2007-02-26 06:49)
- https://steamdb.info/app/34280/ (Wayback Machine: 2019-11-21 21:32)
- http://steamdb.info/app/34280/ (Wayback Machine: 2013-05-22 19:58)
- http://steamdb.info/app/34280/ (Wayback Machine: 2019-11-21 21:32)
- @segaforever on Twitter (Wayback Machine: 2018-10-12 22:53)
- File:Vectorman MD US Box Back.jpg
- Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 22
- The Cutting Room Floor: Notes:Vectorman
- GamePro, "December 1996" (US; 1996-xx-xx), page 102
- GamePro, "November 1996" (US; 1996-xx-xx), page 30
- Google Play (com.sega.vectorman) (Wayback Machine: 2019-12-03 03:34)
- Google Play (com.sega.vectorman) (Wayback Machine: 2019-04-21 22:44)
- Google Play (com.sega.vectorman) (Wayback Machine: 2018-11-21 00:15)
- Google Play (com.sega.vectorman) (Wayback Machine: 2018-10-12 22:55)
- https://apps.apple.com/us/app/vectorman-classic/id1176426500 (Wayback Machine: 2020-07-09 18:54)
- https://itunes.apple.com/us/app/vectorman-classic/id1176426500?mt=8 (Wayback Machine: 2018-11-21 00:17)
- https://itunes.apple.com/us/app/vectorman-classic/id1176426500?mt=8 (Wayback Machine: 2018-10-11 02:03)
- 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 255
- CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 140
- Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 108
- Cool Gamer, "9" (RU; 2002-10-13), page 231
- Computer & Video Games, "November 1995" (UK; 1995-10-13), page 48
- Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 42
- Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 366
- Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 251
- Fun Generation, "06/95" (DE; 1995-0x-xx), page 64
- Fusion, "Volume 1, Number 6: January 1996" (US; 199x-xx-xx), page 100
- GameFan, "Volume 3, Issue 11: November 1995" (US; 1995-xx-xx), page 22
- Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 57
- GamePro, "November 1995" (US; 1995-xx-xx), page 72
- GamePro, "December 1995" (UK; 1995-10-28), page 50
- Gamers, "November 1995" (DE; 1995-10-11), page 48
- GamesMaster (UK) "Series 5, episode 5" (1995-10-19, 24:00) (+9:40)
- Hobby Consolas, "Noviembre 1995" (ES; 1995-xx-xx), page 98
- MAN!AC, "12/95" (DE; 1995-11-08), page 92
- Mega Fun, "11/95" (DE; 1995-10-18), page 72
- Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 62
- Player One, "Novembre 1995" (FR; 1995-1x-xx), page 128
- Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 27
- Sega Power, "December 1995" (UK; 1995-10-19), page 48
- Sega Pro, "December 1995" (UK; 1995-11-02), page 50
- Svet Kompjutera, "April 1996" (YU; 1996-xx-xx), page 78
- Todo Sega, "Noviembre 1995" (ES; 1995-1x-xx), page 48
- Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 32
- Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 27
- Video Games, "11/95" (DE; 1995-10-25), page 92
- VideoGames, "November 1995" (US; 1995-10-24), page 89
Main page | Maps | Downloadable content | Changelog | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
Music: Sega Tunes: Vectorman (1996)
|Games in the Vectorman Series|
|Vectorman (1995) | Vectorman 2 (1996) | Vectorman 3 (unreleased) | Vectorman (PlayStation 2) (Unreleased)|
|Vectorman related media|
|Sega Tunes: Vectorman (1996)|